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Posted: Thu Feb 07, 2013 7:06 am
1. Everyone starts out as an Apprentice with 250 skill points.
2. Each time you post in the Role Play, roll two 6 sided Dice through "post options". 12345If you are an Apprentice multiply the second roll by ten. Add that total to your skill points. 12345If you are a Scholar multiply the second roll by twenty. Add that total to your skill points. 12345If you are an Archmage multiply the second roll by twenty-five. Add that total to your skill points.
3. Skill points are used in The Market to purchase skills according to your element and species.
4. You must purchase 5 Apprentice skills before you may purchase a Scholar skill. You must have 5 Scholar Skills to purchase an Archmage Skill
5. If the spell has a several levels you must have the first level to get the second level. You must also have the first and second level to get the third level.
6. When you buy a spell PM Lexsi_7 or Gloomy_Kitten_515 titled 'I have a business proposal' with this info: Skill points before purchase, Cost of Spell(s), Skill Points after purchase.
7. Skills are recorded in a character's profile thread in their Second Post
8. Skills are listed like this: Skill - Level - Energy Cost to Cast - Element or Species. If you are unsure what we mean please look at Kardis' profile.
9 If you run out of energy your character passes out until their next post.
10. Spells last until the end of the post that they were cast unless they say otherwise.
11. We want you to ask any questions you have and we want to help you. Please don't hesitate to ask.
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Posted: Fri Feb 08, 2013 2:27 pm
Apprentice Skills ~Cost: 150 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 3. Makes your energy Multiplyer 3.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 150 1 2 3 4 5 6 7 Fire Immunity1 2 3 4 5 6 7 8 9 10 11 Allows you to walk though and stand in fire for about 2 hours at a time.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 200 1 2 3 4 5 6 7 Flames1 2 3 4 5 6 7 8 9 10 11 Allows you to create flames. Flames can be used to light a campfire or simple create a small fire nearby. They can also be used to light a pipe.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 150 1 2 3 4 5 6 7 Fire Ball1 2 3 4 5 6 7 8 9 10 11 Cast a throwable ball of fire at enemies to do damage1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 250 1 2 3 4 5 6 7Wall of Flames1 2 3 4 5 6 7 8 9 10 11 Create a wall of fire in front of you to shield against attacks.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40Cost: 250 1 2 3 4 5 6 7 Fire Claws1 2 3 4 5 6 7 8 9 10 11 Claws of fire extend from your arms to use to slash enemies. These claws are a foot long and a foot wide extending just past your arms.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40
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Posted: Fri Feb 08, 2013 2:29 pm
Scholar Skills ~Cost: 400 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 5. Makes your energy Multiplyer 5.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 400 1 2 3 4 5 6 7 Fire Immunity1 2 3 4 5 6 7 8 9 10 11 Allows you to walk though and stand in fire for about 12 hours at a time.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Fireball1 2 3 4 5 6 7 8 9 10 11 Cast 2 throwable balls of fire at enemies to do damage1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Heat Weapons1 2 3 4 5 6 7 8 9 10 11 Heat up your weapon to deal more damage.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 450 1 2 3 4 5 6 7 Fire Claws1 2 3 4 5 6 7 8 9 10 11 Claws of fire extend from your arms to use to slash enemies. These claws are a 2 feet long and a 2 feet wide extending a foot past your arms.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Flames1 2 3 4 5 6 7 8 9 10 11 Allows you to create flames. Flames can be used to light a campfire or simple create a small fire nearby. They can also be used to light a pipe. Larger 1 2 3 4 5 6 7 8 9 10 11 fires may be created for you to bend in battle. You can now cast a fire 2 feet wide and 4 feet high.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Wall of Flames1 2 3 4 5 6 7 8 9 10 11 Create a half circle wall of fire in front of you to shield against attacks from the front and sides. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Fire Chains1 2 3 4 5 6 7 8 9 10 11 Cast a long rope of fire out of your hand. It can be used as a whip or to strangle someone. You can bend this 3 yard long rope in any way you wish.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 550 1 2 3 4 5 6 7 Metal Bending1 2 3 4 5 6 7 8 9 10 11 Bend nearby metal and change it's shape.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 550 1 2 3 4 5 6 7 Body Heating1 2 3 4 5 6 7 8 9 10 11 Touch an enemy to give them a fever making it harder for them to think or concentrate for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 600 1 2 3 4 5 6 7 Heat Stealing1 2 3 4 5 6 7 8 9 10 11 Steal up to 80 Energy from a foe1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 700 1 2 3 4 5 6 7 Fiery Dance1 2 3 4 5 6 7 8 9 10 11 Dance around an enemy surrounding them with a circle of flames and burning their skin.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 70
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Posted: Fri Feb 08, 2013 2:30 pm
Archmage Skills ~Cost: 800 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 7. Makes your energy Multiplyer 7.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 800 1 2 3 4 5 6 7 Fire Immunity1 2 3 4 5 6 7 8 9 10 11 Allows you to walk though and stand in fire for about 2 days at a time. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 800 1 2 3 4 5 6 7 Fire Balls1 2 3 4 5 6 7 8 9 10 11 Cast 3 throwable balls of fire at enemies to do damage1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Fire Claws1 2 3 4 5 6 7 8 9 10 11 Claws of fire extend from your arms to use to slash enemies. These claws are a 4 feet long and a 4 feet wide extending 3 feet past your arms.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Heat Weapons1 2 3 4 5 6 7 8 9 10 11 Heat up your weapon to deal a lot more damage.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 950 1 2 3 4 5 6 7 Body Heating1 2 3 4 5 6 7 8 9 10 11 Touch an enemy to give them a fever making it harder for them to think or concentrate for 2 posts1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 1000 1 2 3 4 5 6 Flames1 2 3 4 5 6 7 8 9 10 11 Allows you to create flames. Flames can be used to light a campfire or simple create a small fire nearby. They can also be used to light a pipe. Larger 1 2 3 4 5 6 7 8 9 10 11 fires may be created for you to bend in battle. You can now cast a fire 3 feet wide and 7 feet high.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Wall of Flames1 2 3 4 5 6 7 8 9 10 11 Create a circle wall of fire around you to shield against attacks.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Fire Chains1 2 3 4 5 6 7 8 9 10 11 Cast a long rope of fire out of your hand. It can be used as a whip or to strangle someone. You can bend this 10 yard long rope in any way you wish.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Metal Bending1 2 3 4 5 6 7 8 9 10 11 Bend nearby metal and change it's shape. Melt full metal doors. Allows you y=to make weapons as well.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Heat Stealing1 2 3 4 5 6 7 8 9 10 11 Steal up to 125 Energy from a foe1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 100Cost: 1300 1 2 3 4 5 6 Inner Flames1 2 3 4 5 6 7 8 9 10 11 Magic is amplified by strong emotions or strong passion1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 300Cost: 1150 1 2 3 4 5 6 Dragon's Bow1 2 3 4 5 6 7 8 9 10 11 Create a Bow and arrows out of flame. You can shoot up to 5 arrows before needing to cast this skill again.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 130Cost: 1400 1 2 3 4 5 6 Flame Storm1 2 3 4 5 6 7 8 9 10 11 Cause it to rain fire in a 3 yard by 3 yard area.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 400Cost: 1500 1 2 3 4 5 6 Fiery Dance1 2 3 4 5 6 7 8 9 10 11 Dance around an enemy surrounding them with a circle of flames and meltinging their skin. All enemies affected lose 75 energy points as well.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 500
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