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Posted: Thu Feb 07, 2013 7:05 am
1. Everyone starts out as an Apprentice with 250 skill points.
2. Each time you post in the Role Play, roll two 6 sided Dice through "post options". 12345If you are an Apprentice multiply the second roll by ten. Add that total to your skill points. 12345If you are a Scholar multiply the second roll by twenty. Add that total to your skill points. 12345If you are an Archmage multiply the second roll by twenty-five. Add that total to your skill points.
3. Skill points are used in The Market to purchase skills according to your element and species.
4. You must purchase 5 Apprentice skills before you may purchase a Scholar skill. You must have 5 Scholar Skills to purchase an Archmage Skill
5. If the spell has a several levels you must have the first level to get the second level. You must also have the first and second level to get the third level.
6. When you buy a spell PM Lexsi_7 or Gloomy_Kitten_515 titled 'I have a business proposal' with this info: Skill points before purchase, Cost of Spell(s), Skill Points after purchase.
7. Skills are recorded in a character's profile thread in their Second Post
8. Skills are listed like this: Skill - Level - Energy Cost to Cast - Element or Species. If you are unsure what we mean please look at Kardis' profile.
9 If you run out of energy your character passes out until their next post.
10. Spells last until the end of the post that they were cast unless they say otherwise.
11. We want you to ask any questions you have and we want to help you. Please don't hesitate to ask.
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Posted: Fri Feb 08, 2013 2:15 pm
Apprentice Skills Cost: 150 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 3. Makes your energy Multiplyer 3. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 150 1 2 3 4 5 6 7 Range Up1 2 3 4 5 6 7 8 9 10 11 If you use a range weapon, do more damage for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 150 1 2 3 4 5 6 7 Mind Reading1 2 3 4 5 6 7 8 9 10 11 Predict enemies next move. When the next enemy attacks you can dodge one attack because you knew it was coming.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 150 1 2 3 4 5 6 7 Levitate Objects1 2 3 4 5 6 7 8 9 10 11 Levitate small objects for up to an hour at a time.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 150 1 2 3 4 5 6 7 Gust1 2 3 4 5 6 7 8 9 10 11 Push one nearby enemy 3 feet away with a gust of wind.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 200 1 2 3 4 5 6 7 Force Push1 2 3 4 5 6 7 8 9 10 11 Push any nearby enemies 3 feet away with a blast of wind.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30
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Posted: Fri Feb 08, 2013 2:25 pm
Scholar Skills Cost: 400 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 5. Makes your energy Multiplyer 5.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 400 1 2 3 4 5 6 7 Range Up1 2 3 4 5 6 7 8 9 10 11 If you use a range weapon, do more damage for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Mind Reading1 2 3 4 5 6 7 8 9 10 11 Predict enemies next move. When the next enemy attacks you can dodge two of their attacks because you knew they were coming.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Gust1 2 3 4 5 6 7 8 9 10 11 Push one nearby enemy 5 feet away with a gust of wind.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 450 1 2 3 4 5 6 7 Force Push1 2 3 4 5 6 7 8 9 10 11 Push any nearby enemies 5 feet away with a blast of wind.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 450 1 2 3 4 5 6 7Wind Blade1 2 3 4 5 6 7 8 9 10 11 Sends two invisible blades of wind hurling towards an enemy. These blades are very harmful and can slice through flesh.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Levitate Objects1 2 3 4 5 6 7 8 9 10 11 Levitate small to medium sized objects for up to an hour at a time.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Force Pull1 2 3 4 5 6 7 8 9 10 11 Pull one enemy toward you.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Cyclone1 2 3 4 5 6 7 8 9 10 11 Form a cyclone around yourself or an ally to protect you or them from all damage for one post and until the beginning of the next post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Psychic1 2 3 4 5 6 7 8 9 10 11 You can read one person's thoughts and feelings for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 55Cost: 600 1 2 3 4 5 6 7 Flying Arrows1 2 3 4 5 6 7 8 9 10 11 Send 5 wind arrows at a foe.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 800 1 2 3 4 5 6 7 Tornado1 2 3 4 5 6 7 8 9 10 11 Create a tornado and send it at an enemy. Lasts for one of their posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 80
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Posted: Fri Feb 08, 2013 2:26 pm
Archmage Skills Cost: 800 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 7. Makes your energy Multiplyer 7.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 800 1 2 3 4 5 6 7 Gust1 2 3 4 5 6 7 8 9 10 11 Push one nearby enemy 7 feet away with a gust of wind.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 850 1 2 3 4 5 6 7 Range Up1 2 3 4 5 6 7 8 9 10 11 If you use a range weapon, do more damage for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Mind Reading1 2 3 4 5 6 7 8 9 10 11 Predict enemies next move. When the next enemy attacks you can dodge three of their attacks because you knew they were coming.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Levitate Objects1 2 3 4 5 6 7 8 9 10 11 Levitate any objects for up to an hour at a time.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Force Pull1 2 3 4 5 6 7 8 9 10 11 Pull three enemies toward you.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 100Cost: 950 1 2 3 4 5 6 7 Wind Blade1 2 3 4 5 6 7 8 9 10 11 Sends three invisible blades hurling towards an enemy. These blades are stronger than the previous level as they can now cut through bone.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 950 1 2 3 4 5 6 7 Cyclone1 2 3 4 5 6 7 8 9 10 11 Form a cyclone around yourself or an ally to protect you or them from all damage for two posts and until the beginning of the next post. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Force Push1 2 3 4 5 6 7 8 9 10 11 Push any nearby enemies 7 feet away with a blast of wind.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Skyfall1 2 3 4 5 6 7 8 9 10 11 Lifts the enemy four stories high and then releases them, falling from the sky. This spell can cause broken bones or severe wounds depending on the terrain they fall onto. It can cause death, though the user's permission is still required to kill them.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1100 1 2 3 4 5 6 Psychic1 2 3 4 5 6 7 8 9 10 11 You can read one person's thoughts and feelings for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 155Cost: 1200 1 2 3 4 5 6 Flying Arrows1 2 3 4 5 6 7 8 9 10 11 Send 10 wind arrows at a foe. If one hits them they lose 10 energy.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 200Cost: 1350 1 2 3 4 5 6 Tornado1 2 3 4 5 6 7 8 9 10 11 Create a tornado and send it at an enemy. Lasts for two of their posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 350Cost: 1400 1 2 3 4 5 6 Banshee1 2 3 4 5 6 7 8 9 10 11 Create a sound that freezes your enemies in their tracks until your next post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 400Cost: 1400 1 2 3 4 5 6 Aero Blast1 2 3 4 5 6 7 8 9 10 11 Shoots a 'beam' of pure wind energy careening towards a single enemy. This causes anyone caught in front of it to be knocked ten feet from the place they were originally and also leaves them with a wind burn. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 400
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