|
|
|
|
|
|
|
|
|
Posted: Thu Feb 07, 2013 7:04 am
1. Everyone starts out as an Apprentice with 250 skill points.
2. Each time you post in the Role Play, roll two 6 sided Dice through "post options". 12345If you are an Apprentice multiply the second roll by ten. Add that total to your skill points. 12345If you are a Scholar multiply the second roll by twenty. Add that total to your skill points. 12345If you are an Archmage multiply the second roll by twenty-five. Add that total to your skill points.
3. Skill points are used in The Market to purchase skills according to your element and species.
4. You must purchase 5 Apprentice skills before you may purchase a Scholar skill. You must have 5 Scholar Skills to purchase an Archmage Skill
5. If the spell has a several levels you must have the first level to get the second level. You must also have the first and second level to get the third level.
6. When you buy a spell PM Lexsi_7 or Gloomy_Kitten_515 titled 'I have a business proposal' with this info: Skill points before purchase, Cost of Spell(s), Skill Points after purchase.
7. Skills are recorded in a character's profile thread in their Second Post
8. Skills are listed like this: Skill - Level - Energy Cost to Cast - Element or Species. If you are unsure what we mean please look at Kardis' profile.
9 If you run out of energy your character passes out until their next post.
10. Spells last until the end of the post that they were cast unless they say otherwise.
11. We want you to ask any questions you have and we want to help you. Please don't hesitate to ask.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 08, 2013 1:46 pm
Apprentice Skills Cost: 150 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 3. Makes your energy Multiplyer 3. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 150 1 2 3 4 5 6 7 Healing Seed1 2 3 4 5 6 7 8 9 10 11 Heal an ally and give them 40 energy.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 150 1 2 3 4 5 6 7 Shielding1 2 3 4 5 6 7 8 9 10 11 Don't take any damage for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 200 1 2 3 4 5 6 7 Muscle Up1 2 3 4 5 6 7 8 9 10 11 Increase the damage caused by melee attacks for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 200 1 2 3 4 5 6 7 Leaf Blade1 2 3 4 5 6 7 8 9 10 11 Take a leaf from a tree and throw it like a ninja star. You can throw it up to 2 yards.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 250 1 2 3 4 5 6 7 Plant Manipulation1 2 3 4 5 6 7 8 9 10 11 Manipulate nearby plants or grow plants for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 08, 2013 1:47 pm
Scholar Skills Cost: 400 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 5. Makes your energy Multiplyer 5.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn. Cost: 400 1 2 3 4 5 6 7 Healing Seed1 2 3 4 5 6 7 8 9 10 11 Heal an ally and give them 65 energy.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Shielding1 2 3 4 5 6 7 8 9 10 11 Don't take any damage for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Muscle Up1 2 3 4 5 6 7 8 9 10 11 Increase the damage caused by melee attacks for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Vine Rope1 2 3 4 5 6 7 8 9 10 11 Cast a vine from the palm of your hand which is 4 yards long. It can be used as a whip, rope, or in anyway you see fit.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 450 1 2 3 4 5 6 7 Scanning1 2 3 4 5 6 7 8 9 10 11 See through earth and rocks. See up to 6 yards through earth, rocks, and trees.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 450 1 2 3 4 5 6 7 Tunnelling1 2 3 4 5 6 7 8 9 10 11 Move underground for up to 12 hours.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Earthquake1 2 3 4 5 6 7 8 9 10 11 Cause a small fissure to open under a foe and close around them.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Leaf Blade1 2 3 4 5 6 7 8 9 10 11 Take a leaf from a tree and throw it like a ninja star. You can throw it up to 6 yards. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Plant Manipulation1 2 3 4 5 6 7 8 9 10 11 Manipulate nearby plants or grow plants for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 600 1 2 3 4 5 6 7 Aromatherapy1 2 3 4 5 6 7 8 9 10 11 Heal all nearby allies and give them 20 energy.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 800 1 2 3 4 5 6 7 Stone Golem1 2 3 4 5 6 7 8 9 10 11 The caster focuses their energy on a small to medium sized boulder and creates a living golem to fight for them, the golem will last for two posts before crumbling into a pile of dust and pebbles.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 80
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 08, 2013 2:14 pm
Archmage Skills Cost: 800 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 7. Makes your energy Multiplyer 7.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 800 1 2 3 4 5 6 7 Healing Seed1 2 3 4 5 6 7 8 9 10 11 Heal an ally and give them 110 energy. You can also remove scars at this level.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 800 1 2 3 4 5 6 7 Shielding1 2 3 4 5 6 7 8 9 10 11 Don't take any damage for three posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 800 1 2 3 4 5 6 7 Muscle Up1 2 3 4 5 6 7 8 9 10 11 Increase the damage caused by melee attacks for three posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 800 1 2 3 4 5 6 7 Vine Rope1 2 3 4 5 6 7 8 9 10 11 Cast a vine from the palm of your hand which is 10 yards long. It can be used as a whip, rope, or in anyway you see fit.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 850 1 2 3 4 5 6 7 Scanning1 2 3 4 5 6 7 8 9 10 11 See through earth and rocks. See up to 12 yards through earth, rocks, and trees.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 850 1 2 3 4 5 6 7 Tunnelling1 2 3 4 5 6 7 8 9 10 11 Move underground for up to 2 days. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Poison Ivy1 2 3 4 5 6 7 8 9 10 11 The caster creates a large poisonous bush in front of a single enemy. The bush emits a slightly toxic scent which slows enemy movement and poisons them. They may only be cured with a healing spell or a poison antidote.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Plant Manipulation1 2 3 4 5 6 7 8 9 10 11 Manipulate nearby plants or grow plants for three posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 1000 1 2 3 4 5 6 Earthquake1 2 3 4 5 6 7 8 9 10 11 Cause a fissure to open under a foe or a few foes and close around them.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Leaf Blade1 2 3 4 5 6 7 8 9 10 11 Take a leaf from a tree and throw it like a ninja star. You can throw it up to 10 yards.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1200 1 2 3 4 5 6 Aromatherapy1 2 3 4 5 6 7 8 9 10 11 Heal all nearby allies and give them 50 energy.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 200Cost: 1200 1 2 3 4 5 6 Rose Jail1 2 3 4 5 6 7 8 9 10 11 A rapidly growing and incredibly strong rose bush sprouts around a single enemy and entangles them in it for 3 posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 200Cost: 1500 1 2 3 4 5 6 Rock Storm1 2 3 4 5 6 7 8 9 10 11 Cause it to rain rock on your enemies in a 3 yard diameter.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 500Cost: 1500 1 2 3 4 5 6 Stone Golem1 2 3 4 5 6 7 8 9 10 11 The caster focuses their energy on a large boulder and creates a living golem to fight for them, the golem will last for three posts before crumbling into a pile of dust and pebbles.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 500
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|