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Posted: Thu Feb 07, 2013 7:03 am
1. Everyone starts out as an Apprentice with 250 skill points.
2. Each time you post in the Role Play, roll two 6 sided Dice through "post options". 12345If you are an Apprentice multiply the second roll by ten. Add that total to your skill points. 12345If you are a Scholar multiply the second roll by twenty. Add that total to your skill points. 12345If you are an Archmage multiply the second roll by twenty-five. Add that total to your skill points.
3. Skill points are used in The Market to purchase skills according to your element and species.
4. You must purchase 5 Apprentice skills before you may purchase a Scholar skill. You must have 5 Scholar Skills to purchase an Archmage Skill
5. If the spell has a several levels you must have the first level to get the second level. You must also have the first and second level to get the third level.
6. When you buy a spell PM Lexsi_7 or Gloomy_Kitten_515 titled 'I have a business proposal' with this info: Skill points before purchase, Cost of Spell(s), Skill Points after purchase.
7. Skills are recorded in a character's profile thread in their Second Post
8. Skills are listed like this: Skill - Level - Energy Cost to Cast - Element or Species. If you are unsure what we mean please look at Kardis' profile.
9 If you run out of energy your character passes out until their next post.
10. Spells last until the end of the post that they were cast unless they say otherwise.
11. We want you to ask any questions you have and we want to help you. Please don't hesitate to ask.
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Posted: Fri Feb 08, 2013 1:38 pm
Apprentice Skills Cost: 250 1 2 3 4 5 6 7 Siren Call1 2 3 4 5 6 7 8 9 10 11 Make an enemy fall in love with you and protect you for one of their posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40Cost: 250 1 2 3 4 5 6 7 Super Hearing1 2 3 4 5 6 7 8 9 10 11 Hear people coming before others do. Hear conversations within a 10 yard radius.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40Cost: 250 1 2 3 4 5 6 7 Levitation1 2 3 4 5 6 7 8 9 10 11 Levitate small objects for up to an hour at a time.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40
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Posted: Fri Feb 08, 2013 1:44 pm
Scholar Skills Cost: 500 1 2 3 4 5 6 7 Siren Call1 2 3 4 5 6 7 8 9 10 11 Make an enemy fall in love with you and protect you for two of their posts. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Super Hearing1 2 3 4 5 6 7 8 9 10 11 Hear people coming before others do. Hear conversations within a 20 yard radius.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Levitation1 2 3 4 5 6 7 8 9 10 11 Levitate small to medium sized objects for up to an hour at a time.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50
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Posted: Fri Feb 08, 2013 1:45 pm
Archmage Skills Cost: 1000 1 2 3 4 5 6 Siren Call1 2 3 4 5 6 7 8 9 10 11 Make an enemy fall in love with you and protect you for three of their posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 75Cost: 1000 1 2 3 4 5 6 Super Hearing1 2 3 4 5 6 7 8 9 10 11 Hear people coming before others do. Hear conversations within a 30 yard radius.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 75Cost: 1000 1 2 3 4 5 6 Levitation1 2 3 4 5 6 7 8 9 10 11 Levitate any objects for up to an hour at a time. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 75Cost: 1200 1 2 3 4 5 6 Flying on Staff1 2 3 4 5 6 7 8 9 10 11 Fly around on a staff. You can fly up to 10 yards high and for two hours at a time before needing to rest and take a break.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150
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