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Posted: Thu Feb 07, 2013 6:48 am
1. Everyone starts out as an Apprentice with 250 skill points.
2. Each time you post in the Role Play, roll two 6 sided Dice through "post options". 12345If you are an Apprentice multiply the second roll by ten. Add that total to your skill points. 12345If you are a Scholar multiply the second roll by twenty. Add that total to your skill points. 12345If you are an Archmage multiply the second roll by twenty-five. Add that total to your skill points.
3. Skill points are used in The Market to purchase skills according to your element and species.
4. You must purchase 5 Apprentice skills before you may purchase a Scholar skill. You must have 5 Scholar Skills to purchase an Archmage Skill
5. If the spell has a several levels you must have the first level to get the second level. You must also have the first and second level to get the third level.
6. When you buy a spell PM Lexsi_7 or Gloomy_Kitten_515 titled 'I have a business proposal' with this info: Skill points before purchase, Cost of Spell(s), Skill Points after purchase.
7. Skills are recorded in a character's profile thread in their Second Post
8. Skills are listed like this: Skill - Level - Energy Cost to Cast - Element or Species. If you are unsure what we mean please look at Kardis' profile.
9 If you run out of energy your character passes out until their next post.
10. Spells last until the end of the post that they were cast unless they say otherwise.
11. We want you to ask any questions you have and we want to help you. Please don't hesitate to ask.
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Posted: Fri Feb 08, 2013 11:33 am
Apprentice Skills Cost: 250 1 2 3 4 5 6 7 Agility1 2 3 4 5 6 7 8 9 10 11 Move faster for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40Cost: 250 1 2 3 4 5 6 7 Super Eyesight1 2 3 4 5 6 7 8 9 10 11 See Enemies coming before others do. See 10 yards farther than others.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40Cost: 250 1 2 3 4 5 6 7 Teleport1 2 3 4 5 6 7 8 9 10 11 Teleport within 3 feet for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40
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Posted: Fri Feb 08, 2013 11:34 am
Scholar Skills Cost: 500 1 2 3 4 5 6 7 Agility1 2 3 4 5 6 7 8 9 10 11 Move faster for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Super Eyesight1 2 3 4 5 6 7 8 9 10 11 See Enemies coming before others do. See 20 yards farther than others.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Teleport1 2 3 4 5 6 7 8 9 10 11 Teleport within 5 feet for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50
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Posted: Fri Feb 08, 2013 11:37 am
Archmage Skills Cost: 1000 1 2 3 4 5 6 Agility1 2 3 4 5 6 7 8 9 10 11 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 75Cost: 1000 1 2 3 4 5 6 Super Eyesight1 2 3 4 5 6 7 8 9 10 11 See Enemies coming before others do. See 30 yards farther than others.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 75Cost: 1000 1 2 3 4 5 6 Teleport1 2 3 4 5 6 7 8 9 10 11 Teleport within 7 feet for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 75Cost: 1200 1 2 3 4 5 6 Chameleon1 2 3 4 5 6 7 8 9 10 11 Change colour to blend perfectly into the scenery and be almost invisible for two posts1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150
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