trouble could use this little tutorial on minor things that can prove useful in a
newbs first adventure.
If you are offended by any musical choices you encounter throughout my
tutorials or in the games you may end up downloading through my influence
I am not responsible for the end result; be it the corruption of your
innocent ears or your parent's wrath, and or your opinion of my person,
I am not held accountable for any of your problems. Happy gaming!
Table of Contents
Table of Contents
♫ Updates throughout the tutorial.
♪ Conditional Branches and how they work.
♫ Choices and what you can do with them.
♪ Books, creating working books, maps, and other.
♫ Music Box.
♪ How to make a "Pick Gender" option.
♫ Pirate's favourite scripts, sources and extra tidbits.
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U P D A T E S
♪ (2013, 9th of February) Looking for people interested in making a
VXAce "School" (see: VX School) collaboration project. For details
please PM me. :3
♫ (2013, 8th of February) A celebratory toast to things getting back on
track! /lifts glass/
♪ (2013, 8th of February) Example Game re-uploaded through a new
website, updated, and now features new tutorials.
♫ (2013, 26th of January) Currently revising the Choices section.
♪ (2013, 26th of January) Gender Picking tutorial added.
♫ (2013, 26th of January) "Pirate's Favourite Recs" now includes sources,
toolkits, and blog recs. Cheers!
♪ (2013, 26th of January) Updated example game re-uploaded. No music so
you can be the master of what you listen to with your short experience. More
about the game in the Library Section.
♫ (2013, 25th of January) Whoops! Silly me forgot to compress the Example
Game to be a playable file outside of RPGMaker. Re-uploading and updating
the file. Another update will announce when it's back up and running!
__________________________________________________________
C O N D I T I O N A L | B R A N C H E S
A Conditional What?
Conditional Branches are quite versatile and easy to use. Like switches,
they're a part of event activation. Both switches and Condition Branches will
run throughout the game.
Take this short scene below for example. In the first part you can see that I
do not have any partners or team mates to back me up. When I address the
animal, it cries and that is the end of that. Afterwards I have the green haired
girl trailing after me. When I talk to the kitty again, there is now something
new to read.

Crazy stuff, right? That's the power of Conditional Branches. Later on you
could remove the girl from my team, come back, and it will act the same
as before. The game's play won't be effected anyway either unless
you choose for it to be. In this case, if she's ever on my team again the
branch will re-activate. Switches usually are meant to remain turned on,
but if you have a Conditional Branch you only have to worry about event
activation as it's always fool-proof.
Lame, I don't have conversation in my RPGs, I fight!
These Conditional Branches can be used for more than just making
cute cut scenes. They also have a tendency to be jam-packed with action!
Conditional branches have the same ability to create new players or
treasures, boss encounters, etcetera etcetera, as switches and variables.
You can do just about anything with a Conditional branch (within reason).
Like I said, versatile!
But I tried doing this thing and it just didn't work!
Chances are you didn't trigger the conditional branch.
If you don't have an oil lamp in your inventory, how can you expect
the cave to brighten? If you don't activate the right switch, how will
the puzzle door open? If you're looking for random events, you're
going to have to realise now, nothing is ever random. Variables that
are heightened will make your chances of getting (x) bigger and (y)
smaller, and that's not random despite the illusion you're giving
the player.
Ragniirok did an amazing job explaing conditional switches which I'm going
to touch on lightly. Go to his tutorial for the awesomeness. * A*

