. :Guild of Lyssa : .


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[General Information]
Name: Guild of Lyssa
Leader: Lyssa
Membership: Bandits, Bards
Primary Goal: To offer compassion for those who need it most. To teach those who desire the art of survival, trickery and illusion. Freedom being valued above all else.
History:


[Ranking]
Phantasm [Rank 4]: Only the highest ranking and leader of the Guild of Lyssa can obtain the title of Phantasm. This title has been held by Lyssa herself since the guild's start, due to her unmatched gifts in the art of tricks, illusions and lifting spirits.
Shade [Rank 3]: The Shades are the highest ranking position within the Guild of Lyssa behind Phantasm. The Shades serve as shadows beneath Lyssa, being allowed some of her finer tricks and having the privilege and freedom of only having to answer to Lyssa herself.
Conniver [Rank 2]: Connivers are the highest rank that most climb to in the Guild of Lyssa whether it be due to a lack of interest or lack of ability to gain the trust of the Phantasm due to this being a guild focused around tricks. The Connivers a grade above and beyond the more childish Tricksters. They have a bit more class than they.
Trickster [Rank 1]: The class clowns. These fresh members, or Tricksters, are the base members of the Guild of Lyssa, having access to basic Bard and Bandit abilities of great variance.


Phantasm: Lyssa [NPC]

Shades

Conniver

Tricksters


[Guild Techniques]
Bandits
Name: The Hand Is Quicker Than The Eye
Instructor: N/A
Description: A simple sleight of hand.
Effect: The Bandit can catch the opponent off guard by suddenly attacking them with a previously concealed weapon, gaining a +3 bonus per Level to the speed and damage of the attack. This trick can be used only 3 times per battle with a 2 post cool down between uses.
Requirements: Bandit, Trickster Rank, Speed 20+, Intellect 20+
Cost: 3 Potential

Name: Sneak
Instructor: N/A
Description: It's what they do.
Effect: The Bandit is able to move about freely and remain undetected by the visual and audio senses of any normal humans or beasts (smell can still be used to find them as well as any abilities that are based on touch or allow them to see through objects or darkness) This requires that there is at least some kind of terrain around them with which they can move around. When sneaking like this, they cannot be directly targeted by ranged attacks or projectiles (though large aoe effects can still hit them) A Bandit can remain hidden this way for up to 1 post per Level with a 2 post cool down between uses. Making any kind of attack while Sneaking, will reveal their location and end the ability, though the advantage of surprise will be theirs during that attack. Being damaged by an attack will also end the ability's duration.
note: Any Bandit may willingly use a lesser version of Sneak at will, but they all share a cool down and trying to use a higher level of Sneak requires ending the current one they are using and waiting for the cool down to end first.
Requirements: Bandit, Trickster Rank, Speed 25+, Intellect 25+
Cost: 3 Potential

Name: Steal
Instructor: N/A
Description: The thing that makes them what they are.
Effect: The Bandit is allowed to use their skills and speed to actually steal an item from their opponent and use it for themselves. They cannot steal things worn such as armor or gloves, and boots, but things like necklaces, held weapons and things in pouches or bags are free game. Stealing requires that they have more Speed than their opponent, or at least the element of surprise in order to get what they want. They can try to steal anything (in which case an item is randomly generated from the opponent's possession) or they can try for something they specifically know they have like weapons and such, though taking something in their hands requires being stronger as well. A Bandit can only Steal 3 times per battle with a one post cool down between uses and items stolen can only be kept if the original owner is defeated in that same battle.
Requirements: Bandit, Conniver Rank, Speed 150+, Accuracy 150+
Cost: 5 Potential

Name: Improved Sneak
Instructor: N/A
Description: Sneakier than your average bandit.
Effect: At this level of Sneak, the bandit can mask their presence, even to the olfactory sense of smell through special illusory techniques. Even with minimal terrain, they can remain out of sight and can even make attacks without ending the ability, though they must be ranged attacks only. At this level, the Bandit can remain hidden for a maximum of 1 post per 2 Levels with a 2 post cool down between uses. This level of Sneak also drains 10 Stamina per post maintained. Being damaged will still end the ability's duration.
Requirements: Bandit, Conniver Rank, Speed 125+, Intellect 125+
Cost: 4 Potential

Name: Power Steal
Instructor: N/A
Description: Something only the best can do.
Effect: The Bandit is now able to steal some of their opponent's actual power with this ability. With similar conditions to using regular Steal, they can reach inside of their opponent's spirit and actually 'steal' some of their power. The Bandit is allowed to 'steal' up to 20 points per Level of any stat(s) from their opponent, gaining that amount as a boost to their same stat(s) in the process. This ability will last for 1 post per 3 Levels and can only be used twice per battle.
Requirements: Bandit, Shade Rank, Speed 250+, Accuracy 250+
Cost: 7 Potential

Name: Greater Sneak
Instructor: N/A
Description: Where the hell is he!?
Effect: At this level of Sneak, the bandit can mask their presence completely to all senses and detection abilities as well. Only opponents with the ability to specifically detect or see what is around them and has more Accuracy than the Bandit. They can even use their speed to remain just out of sight from a target without any actual terrain to assist them as well, being able to make both melee and ranged attacks without ending this ability, however this level of Sneak is much harder to maintain and can only be used for a maximum of 1 post per 3 Levels and will also drain the Bandit of 20 Stamina per post used. This ability has a 3 post cool down and can still be ended by being damaged.
Requirements: Bandit, Shade Rank, Speed 225+, Intellect 200+
Cost: 5 Potential



Bards
Name: Soothing Melody
Instructor: N/A
Description: Music calms the savage beast,
Effect: The Bard can play a very relaxing and calming melody that has the potential to ease violent emotions and calm one's spirit. When using this special [Piece], the Bard can cause all desires to harm another being to fade away from all that listen for as long as they perform. This effect will prevent either side from attacking the other or else teh effects shall be ended instantly. This [Piece] can be used only twice per battle with a 2 post cool down between uses.
Requirements: Bard, Trickster Rank
Cost: 4 Potential

Name: False Summons
Instructor: N/A
Description: A very basic illusion
Effect: The Bard can use their powers of trickery to 'summon' a fake creature or person to fight for them. This ability is completely false and used mainly for intimidation and deceptive purposes however. This illusion can only create things that the Bard has seen before and replicates it as they recall it. Any attacks made against them will merely pass through as if they were intangible. Mixed with their other abilities and more advanced tricks, this can be a very effective trick in the heat of battle. A False Summon will last up to 1 post per Level and only has a 1 post cool down between creations.
Requirements: Bard, Trickster Rank, Intellect 25+
Cost: 3 Potential

Name: Improved Performance
Instructor: N/A
Description: Being expert performers, their music can be both awe inspiriting and fear inducing.
Effect: The boost provided by any given [Piece] the Bard knows is now increased to a total of +20 per Level instead of +10. This also applies to the penalties given if they are using [Intimidating Performance]
Requirements: Bard, Conniver Rank
Cost: 5 Potential

Name: Semi-False Summons
Instructor: N/A
Description: An intermediate level illusion
Effect: This ability allows the Bard to create more powerful illusions than those of lesser rank and with sheer willpower can even make their illusions become semi-real. The results of this is the fact that their illusions can trick their opponent's sense of touch instead of just the others and cause 'real' damage by tricking the mind. They can summon up a copy of any monster they have previously beaten before or a person they have defeated as well, though any abilities used that would have drained stamina from the original will come out of the Bards Stamina instead. A Bard may only have one of these summons active at a time and it can only be maintained for 1 post per 3 Levels per casting with a 2 post cool down between uses. This ability may only be used twice per battle.
Requirements: Bard, Conniver Rank, False Summons, Intellect 150+, Spirit Strength 100+
Cost: 5 Potential

Name: Mirror Image
Instructor: N/A
Description: A relatively effective mid tier illusion.
Effect: The Bard can use their trickery skills to create false visual clones of anyone they desire, including themselves. This effect can make sorting out the real from the fakes quite difficult for those that can't see through illusions with an ability or discern them through some other means. This ability will create 1 illusion copy for every 4 Levels and any single targeted abilities must generate a number between 1 and (# of copies) to hit the real thing, with a result of 1 being the real thing. Any attack that misses the original will destroy or disperse the clone instantly however and large scale aoe effects can potentially wipe out multiple clones at once. This ability lasts for up to 1 post per 3 Levels and can only be used twice per battle.
Requirements: Bard, Conniver Rank, False Summons, Intellect 125+, Spirit Strength 150+
Cost: 5 Potential

Name: Greater Performance
Instructor: N/A
Description: Being expert performers, their music can be both awe inspiriting and fear inducing.
Effect: The boost provided by any given [Piece] the Bard knows is now increased to a total of +30 per Level instead of +20. This also applies to the penalties given if they are using [Intimidating Performance]
Requirements: Bard, Shade Rank, Improved Performance
Cost: 5 Potential

Name: Face Your Inner Demons
Instructor: N/A
Description: A very advanced and powerful illusion
Effect: This is the most potent of all illusions taught as they let the Bard create an on the spot duplicate of whoever or whatever they are currently fighting. By invading their target's mind in full, this ability creates a fully functioning clone of them that will do absolutely nothing but fight them, able to use all of their own abilities in full. The clone will pay for their own Stamina costs (unlike Semi-False Summons), but this ability will drain the Bard of 25 Stamina every post it is maintained and can only be held for up to 1 post per 4 Levels. This ability may only be used once per battle.
Requirements: Bard, Shade Rank, False Summons, Semi-False Summons, Mirror Image, Intellect 250+, Spirit Strength 250+
Cost: 7 Potential