tyrranticus
Tsuki Sohma
@Fool - <3 Ty! I love the shoppee. X3 I want to get one myself. >.> I got one for a friend. XD
For battling, I would say Cybille can be like a white mage. She can still kill monsters, but it would take a long time. Of course I would say there will be weak monsters first. XD Cybille would probably use a staff or something to hit the monsters. *imagines a syringe* XDD
I say instead of just fighting 5 battles, we level up according how much EXP a level needs and earn them from battling a monster that has a certain EXP. I wonder if that makes sense. XD
For battling, I would say Cybille can be like a white mage. She can still kill monsters, but it would take a long time. Of course I would say there will be weak monsters first. XD Cybille would probably use a staff or something to hit the monsters. *imagines a syringe* XDD
I say instead of just fighting 5 battles, we level up according how much EXP a level needs and earn them from battling a monster that has a certain EXP. I wonder if that makes sense. XD
ah, I know~X3
this is the battle system so far(I'm still working on it):
You need 500% experience to go to the next level.
This is the amount of experience you get when you fight a monster:
10 levels larger than you: 200%
9 levels larger than you: 195%
8 levels larger than you: 185%
7 levels larger than you: 175%
6 levels larger than you: 165%
5 levels larger than you: 155%
4 levels larger than you: 145%
3 levels larger than you: 135%
2 levels larger than you: 125%
1 level larger than you: 115%
same level as you: 100%
1 level smaller than you: 15%
2 levels smaller than you: 20%
3 levels smaller than you: 25%
4 levels smaller than you: 30%
5 levels smaller than you: 35%
6 levels smaller than you: 40%
7 levels smaller than you: 45%
8 levels smaller than you: 55%
9 levels smaller than you: 50%
10 levels smaller than you: 45%
11 levels smaller than you: 40%
11 levels smaller than you: 35%
12 levels smaller than you: 30%
13 levels smaller than you: 25%
14 levels smaller than you: 20%
15 levels smaller than you: 15%
16 levels smaller than you: 10%
17 levels smaller than you: 1%
Beyond 17 levels smaller than you: 1%
If you are battling with a friend against one monster you guys get 200% instead of 100% if you guys were the same level as the monster since it's harder to get two people to battle at once. Same thing for if you have 3 then 300%, 4 for 400%, and etc.
gonna make a post on more details of the battling and such now...@_@;
tyrranticus
Every time you level up you get 7 points~ heart
These points can be used to raise stats(next to the stats are the amount it requires in order to raise that stat)
Hit Points-2 points
Strength-5 points
Magic-5 points
Speed-10 points
Accuracy-10 points
Reflex-10 points
There are 100 levels at the moment and each time you reach a certain level of achievement, you get a new cg of your character in their battle clothes(different from their casual clothes) and a battle doll from sugii.
Some characters who are better at these things like if a character is good at strength they only need 4 points to raise that stat instead of five.
All children characters start on level 1 and are given basic stats based on their character. The owner can decide how the stats are given out from then on.
Characters who are already adults start on level 20 and are given basic stats based on their character for 15 levels but the last five can be decided by the owners~=3
There are magic and skills too~! But those are attained by character's levels and each character has different and unique ones to them so I'll have to list them one by one....>_<;
(still thinking about the basic titles for everything, everybody gets basic and custom titles like for chris he would get master baker at some point or cybille head nurse)
Level 1-19=apprentice/student
level 20-39=accomplished
level 40-59=talented
level 60-79=highly experienced
level 80-99=expert
level 100=Master
I'm still not sure what kind of prizes people should get for killing monsters...@_@;;;
For children they get group points though but I'd need better prizes for people who have charas that don't go to school....=/
These points can be used to raise stats(next to the stats are the amount it requires in order to raise that stat)
Hit Points-2 points
Strength-5 points
Magic-5 points
Speed-10 points
Accuracy-10 points
Reflex-10 points
There are 100 levels at the moment and each time you reach a certain level of achievement, you get a new cg of your character in their battle clothes(different from their casual clothes) and a battle doll from sugii.
Some characters who are better at these things like if a character is good at strength they only need 4 points to raise that stat instead of five.
All children characters start on level 1 and are given basic stats based on their character. The owner can decide how the stats are given out from then on.
Characters who are already adults start on level 20 and are given basic stats based on their character for 15 levels but the last five can be decided by the owners~=3
There are magic and skills too~! But those are attained by character's levels and each character has different and unique ones to them so I'll have to list them one by one....>_<;
(still thinking about the basic titles for everything, everybody gets basic and custom titles like for chris he would get master baker at some point or cybille head nurse)
Level 1-19=apprentice/student
level 20-39=accomplished
level 40-59=talented
level 60-79=highly experienced
level 80-99=expert
level 100=Master
I'm still not sure what kind of prizes people should get for killing monsters...@_@;;;
For children they get group points though but I'd need better prizes for people who have charas that don't go to school....=/
tyrranticus
All attacks are half of your current strength, if you get criticals, they are the cuase the same damage as your current strength.
You and your oppnonents take turns. If you attack them then they are attacked but if they defended before you chose attack then they have a chance of you missing.
Attack
Roll 1 100 sided dice
if you get these numbers:
1-10, you miss
11-20, you did a critical attack
the other numbers-your attack was successful
whenever you get 1 speed or 1 accuracy it raises your chance of criticals.
So if you have 6 in speed, then your chance of getting a critical is 11-26 instead of 11-20
if you have 6 in speed and 1 in accuracy then it'd be 11-27 instead of 11-20.
Defend
Roll 1 20 sided dice
1-your defense failed, you get hit
2-your defense failed and you got a criticle hit from the opponent
the other numbers-your defense succeeded
Retaliate
roll 1 10 sided dice
(if you have retaliate everytime somebody attacks you and it's successful you can roll for a retaliate)
Retaliate attacks are 1/3 of your current strength.
1-your retaliation was successful
all other numbers-your retaliation failed
again if you have 1 point in reflex then 1-2 would mean that your reltaliation was successful~=3
Any questions...?X_X;
You and your oppnonents take turns. If you attack them then they are attacked but if they defended before you chose attack then they have a chance of you missing.
Attack
Roll 1 100 sided dice
if you get these numbers:
1-10, you miss
11-20, you did a critical attack
the other numbers-your attack was successful
whenever you get 1 speed or 1 accuracy it raises your chance of criticals.
So if you have 6 in speed, then your chance of getting a critical is 11-26 instead of 11-20
if you have 6 in speed and 1 in accuracy then it'd be 11-27 instead of 11-20.
Defend
Roll 1 20 sided dice
1-your defense failed, you get hit
2-your defense failed and you got a criticle hit from the opponent
the other numbers-your defense succeeded
Retaliate
roll 1 10 sided dice
(if you have retaliate everytime somebody attacks you and it's successful you can roll for a retaliate)
Retaliate attacks are 1/3 of your current strength.
1-your retaliation was successful
all other numbers-your retaliation failed
again if you have 1 point in reflex then 1-2 would mean that your reltaliation was successful~=3
Any questions...?X_X;
tyrranticus
[ The Fool ]
Hehe. x3 -Imagines a battle-
Battle begin!
Tim: -Attacks-
Monster: -Counter-attacks-
Cybille: -Heals Tim-
Tim: -Attacks again-
Monster: -Dies-
Cybille: ... Good work.
Tim: You too.
Silence.
<333 It's wierd but I love the coupling of Yue or Yukito with Sakura. xD;
Oooh. How about magic spells Ranran? o_o Is it just...
Cybille casts blah and heals blah for blah?
Battle begin!
Tim: -Attacks-
Monster: -Counter-attacks-
Cybille: -Heals Tim-
Tim: -Attacks again-
Monster: -Dies-
Cybille: ... Good work.
Tim: You too.
Silence.
<333 It's wierd but I love the coupling of Yue or Yukito with Sakura. xD;
Oooh. How about magic spells Ranran? o_o Is it just...
Cybille casts blah and heals blah for blah?
cybille doesn't know any magic...... sweatdrop
My MP kinda stands more for random skill points and MP sometimes.
True Magic isn't something that everybody in aekaeva knows because it's highly dangerous and unstable so it isn't taken lightly. Most magic takes something in return from the caster(usually a few minutes, hours, years, and etc. of their life depending on the spell).
There is alchemy though and that's more widely known and learned since there isn't as much danger.
Elves in the aekaeva world tend to be able to do magic though because they can live for 500-900 years but nobody ever does since they use magic, so they tend to live around 120-150 years instead. They don't really see the point in living longer than that though...@_@;
However the less pure the elf is, the less amount of potential time they can live. Cybille isn't 100% pure, she's like 7% human and 15% monstrare so using magic would be dangerous for her and better to be not touched since most mixed races tend to get the lifespan of the race that lives the least.
However, people in aekaeva can build connections with gaurdians/nymphs/faeries so then they can use magic freely without worry of losing their time in life with a contract but what the other party wants in return for the contract varies.
tyrranticus
Tsuki Sohma
What are the stats catagorey? Since there is reflex in it now? XD;
Also when you defend, the attack of the monster is halved right? Can there be a number where you can roll to get no damage for defense?
Also when you defend, the attack of the monster is halved right? Can there be a number where you can roll to get no damage for defense?
yes it's halved~=3
I guess number 3-5 would be no damage then...@_@;
Tsuki Sohma
What are the stats catagorey? Since there is reflex in it now? XD;
Also when you defend, the attack of the monster is halved right? Can there be a number where you can roll to get no damage for defense?
Also when you defend, the attack of the monster is halved right? Can there be a number where you can roll to get no damage for defense?
stats categories are
Health points-2 points
strength-5 points
magic points- 5 points
speed- 10 points
accuracy- 10 points
reflex- 10 points
we can start soon now but can you guys say exactly how you want to trade your 15 points for your characters?
<---is drawing the monsters now...@_@;
tyrranticus
Ichigo Chii
Sure. ^^
okie~
Jake has 200 points
This is how many points are required to trade for 1 of these stats so trade 5 points for 1 STR for example~=3
HP:2
STR:5
MP:5
SPD:10
ACR:10
RFX:10
Try to make his stats similar to his character I guess...@_@;
to mt:
I was talking to ichii not you, sorry for the confusion.... sweatdrop
