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Posted: Fri Oct 19, 2012 10:45 am
Which would be a better color combo in standard between these 2 and y; Red/White or Red/Blue. Think more budget playing then having 4 of every card.
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Posted: Sun Oct 21, 2012 5:06 am
R/U besides Bonfire is pretty budget and Izzet cards are pretty easy to get a hold of. R/W doesn't have all of the "support" its needs just yet but Anti-Zombies seemed pretty cool.
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Posted: Sun Oct 21, 2012 2:23 pm
Inteth R/U besides Bonfire is pretty budget and Izzet cards are pretty easy to get a hold of. R/W doesn't have all of the "support" its needs just yet but Anti-Zombies seemed pretty cool. what's Anti-Zombie? besides a deck that hates on Zombies
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Posted: Sun Oct 21, 2012 2:44 pm
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Posted: Sun Oct 21, 2012 2:47 pm
yeah they really hate on zombies. odric with krenko is a way better move. krenko builds the army in no time by himself. wish i could try that zombie hate but i think i only have 1 of those and 0 ash zealots
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Posted: Sun Oct 21, 2012 3:13 pm
krenko is slow though, and WAY too slow for zombies. by the time you have the army, you could have just dropped gisela and call it a day and do more productive stuff with 4 mana the spells that give pro color are fine too
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Posted: Sun Oct 21, 2012 3:19 pm
Inteth krenko is slow though, and WAY too slow for zombies. by the time you have the army, you could have just dropped gisela and call it a day and do more productive stuff with 4 mana the spells that give pro color are fine too not slow enough for me. i usually have 5 - 6 creatures my turn 3 unless i'm burning their creatures
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Posted: Sun Oct 21, 2012 3:39 pm
i guess if you go mono-red tabletop like i do, it isnt too slow, and goblin token generators help quite a bit but im thinking more like kuldotha rebirth, dragon fodder, assault, and siege-gang commander. if hes the only goblin you control on turn 5, you lose the ability to attack with him by making a 1/1 that will most likely have to block or die to global removal. turn 6 you have three 1/1s where only 1 can attack, turn 7 you have seven where 3 can attack. every turn they are 1 step closer to bonfire, electrickery if that sees play, mizzium mortars, or supreme verdict. krenko is a decent card but deprives you of a useful turn 4 by not doing anything for the first 2 turns hes on the board and something marginal the 3rd in a fast passed environment such as standard.
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Posted: Sun Oct 21, 2012 4:46 pm
and u counter the mortars with safe passage and counter the other with the indestructible white card that populates. if they waste a big mass removal before ur 5 or 6 drop, then they cost themselves more
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Posted: Mon Oct 22, 2012 4:48 am
you cant follow up krenko with them though. defense would be pretty clever though xD
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Posted: Mon Oct 22, 2012 2:25 pm
Inteth you cant follow up krenko with them though. defense would be pretty clever though xD yeah i know. but if they do let me tap him, i'm keeping my mana up for the defence cards
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Posted: Mon Oct 22, 2012 2:31 pm
ryanneon Inteth you cant follow up krenko with them though. defense would be pretty clever though xD yeah i know. but if they do let me tap him, i'm keeping my mana up for the defence cards I like playing him with crab umbra but thats about it
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Posted: Mon Oct 22, 2012 2:42 pm
Inteth ryanneon Inteth you cant follow up krenko with them though. defense would be pretty clever though xD yeah i know. but if they do let me tap him, i'm keeping my mana up for the defence cards I like playing him with crab umbra but thats about it yeah that's a good combo. well u could soulbond him in standard now. just doesn't protect him
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Posted: Mon Oct 22, 2012 3:24 pm
thinking of red/black though cause i have a copy of Rakdos and i want to try him out
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Posted: Mon Oct 22, 2012 6:33 pm
Well right now I am running U/W humans, and it has hosed a few zombies since I have a huge amount of first striking power to hose my opponent if they are playing zombies on turn 2
I use 4 precinct captain 4 knight of glory 4 elite inquisitor 2 thalia
then you add more threats like silverblade paladin and giest of saint traft and sublime archangel to make sure they can't really win easily against me
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