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Tags: Action, Romance, Stat-based, Semi-literate, Literate 

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Oni Ignasha
Vice Captain

Popular Phantom

14,300 Points
  • Conversationalist 100
  • Invisibility 100
  • Person of Interest 200
PostPosted: Thu Oct 18, 2012 3:24 pm


The Rings

xxYour rank is represented by the ring you wear, the rarest of jewels given to Kings and Queens while the Pawns will receive the most common. A week before the beginning of the 'school year', all students were put through various tests, measuring their combat abilities. They will be presented with their rings during orientation. There will be ranked matches offered, where one can fight for a ring of higher value, victory resulting in the rings being traded. The ring also act as a safety net, keeping the person who is wearing it alive if they are defeated or they over do it with their powers. At most they will pass out, but they will not die, a precaution to keep the game from getting too serious.

xxKing - Jadeite
xJadeite is given to the kings because it is the rarest gem on the planet. Nothing compares to it in value.

xxQueen - Red Diamond
xOnly a very few red diamonds are ever found. Like the Kings, Queens are elites.

xxRook - Black Opal
xAnother rare gem, though much more common than the first two.

xxBishop - Trapiche Emerald
xA pricey gem, offered to the Bishops that participate.

xxKnight - Saphire
xKnights will receive Saphire, a gem that has represented many things in the past.

xxPawn - Milky Quartz
xPawns will receive Milky Quarts, the most common form of quartz.
PostPosted: Thu Oct 18, 2012 5:23 pm


xxBattle Potential Stat System

xDistributable points for each rank

King- 55
Queen- 49
Rooks- 43
Bishops- 37
Knights- 34
Pawns- 28

Universal minimum for each skill is 5

Oni Ignasha
Vice Captain

Popular Phantom

14,300 Points
  • Conversationalist 100
  • Invisibility 100
  • Person of Interest 200

Oni Ignasha
Vice Captain

Popular Phantom

14,300 Points
  • Conversationalist 100
  • Invisibility 100
  • Person of Interest 200
PostPosted: Fri Oct 19, 2012 6:17 am


The School Campus

Campus

1-9 - Though they won't serve a large part in the roleplay, numbers 1-9 are known as the business district. No events will take place there however, it's just an area that takes care of all enrollments. Student records are kept here and that's the only important information to know.

10 - Area ten is actually an obstacle course, used for basic training. The obstacles don't move and everything feels like a normal course. The only thing special about it is that all powers are turned off inside of the area. The children all have their strength reduced, giving them the strength, speed, and stamina of an average humans. This will put strain on their muscles, no longer having any support from power, meaning they can also gain strength through running the course if they can't find a partner to train with.

11 - The are no different from your average tennis courts, the wall magically enforced encase the matches get a little bit intense. This is more of a leisure place than a tennis area but it's still quite popular among the students.

12 - The athletic center, equipped with a weight room, basketball court, volleyball counter, and even a second gym, used for other activities such as dodge-ball. There's also a gymnastics area for those that are interested in acrobatics, moveable obstacles placed in the area.

13 & 14 - This is nothing more than a wide open field, a place for students to relax out in the sun. Activities such as football and soccer take place here and even couples can take time off to relax with a simple picnic in the area.

15 - The bottom floor has three two lane lap pools. All floors above that have various different exercise machines.

16 - Game field and running track

17 - The Art building, equipped with many rooms, suited for many different people. On the ground floor there are multiple appliances for cooking, around 10 rooms in all for anyone that would want to make their own meals. One the second floor there are a multitude of instruments along with different supplies for artists.

18 - The main building, holding the Head Master's Office.

19 - The training grounds, where the students go to hone their skills in combat and train their bodies to withstand the attacks of their opponents. Here you can train alone or with others and can have friendly sparing matches. However, if anything gets too out of hand the fight will be stopped and moved to a more appropriate area.

20 & 21 - Injured and need healing? Head on over to the infirmory buildings where highly trained doctors and expert healers are just waiting to patch you up.

22-24 - The Pawn dorms, where all of those considered pawns, the ones wearing the milky quartz rings, sleep. because there can be so many they have more than one to house them all.

25 & 26 - The Knight dorms. Not as many since there are fewer knights, but still more than one building to help house them. The rooms are a little bigger.

27 - The Bishop dorms. Just one building, with bigger rooms and nicer accommodations.

28 - The rook dorms, designed similarly to the Bishop dorms.

29 - The amphitheater is out of the way, but that is good. When plays or meetings are held here, the atmosphere is quiet and calm.

30 - A spa. The perfect place to relax and unwind after a hard battle or over all stressful day. Higher ranks get better access, though all get the same great treatment.

31 - Cafeteria. Where you can find all sorts of delectable foods that vary in culture, and food group.

32 - The preforming arts center holds many of the meetings and plays, almost all of the mass gatherings of the students.

33 - The source of power for the school, and the root of power to the rings.

34 - The library. It has thousands of books and the librarians can always order you books if they do not have what you are looking for. However, that is a rare event.

35 - The Queen house. This fine building is designed for comfort and style. The rooms are large, with bathrooms attached to each and plenty of closet space.

36 - The King house. Where each room is custom designed to each king.
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