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Posted: Thu Oct 11, 2012 9:07 pm
Akimichi ClanThe Road in the Season of Autumn Owned by Anhouri and the Konohagakure Crew Element: The Akimichi Clan is not affiliated with any specific element. Members of the Akimichi clan may only have one element affiliation. Indigenous: Konohagakure and Otogakure* Village Status: The Akimichi clan is one of the ten founding clans of Konohagakure, and respected warriors and members of the village. The members of Otogakure are smaller in number, but still respected in the culture. Abilities: Members of the Akimichi clan hold the power to quickly convert their calories into chakra, which in return allows the member to use various, high chakra, clan techniques. The continuous use of the clan's technique in battle can be very strenuous, and in effect, over many generations, members of the Akimichi clan have adapted to having large chakra reserves, and a hearty appetite, members of the clan eating up to six meals a day! The clan also has a gift for alchemy, creating special 'Akimichi Clan Pills,' That replenish either the consumer's chakra or health and give the consumer a temporary boost of strength. Member's of the clan have also been rumored to be extremely strong. Apperance: Usually seen with varying colors of red and brown hair, the Akimichi clan, both male and female, are heavy built, in fat and muscle, necessary for the clan members to use their high-calorie burning jutsus. The usually tall ninjas, normally stand with a slight slouched giving outsiders the impression of them being sluggish or lazy, neither one being remotely true. The unique markings under a clan member's cheek seem to be random to anyone outside the clan, with no pattern to the color or design, with only the latter being true, everyone in the clan knowing the colors of the markings under a member's cheeks represent the standing of a member within their clan hierarchy, Purple or red being for the head family while blue, green, and orange is distributed equally between the rest of the clan, and being heavily built, the members of the clan are often clumsy and slower than the average ninja. Personality: Although members of the clan will fight to the death to defend their clan's honor, their village, or the Hokage, most of the Akimichi clan despises conflict, and will go out of their way to mend mistakes, in fear that their clumsy actions will start a fight. The head family has been rumored to go as far as only having a single child, to avoid a conflict between siblings, fighting who will inherit the Head of Clan position next, whether this is the truth is unknown to anyone outside the clan. The Akimichi clan members are also warm, friendly, outgoing people, with loud and energetic personalities, in favor of celebrating life. But some may say the Akimichi clan is too friendly, having many members of the clan unaware of a sense of personal space, usually stand uncomfortably close to whoever they are speaking too. Although the clan is loud and outgoing in a social setting, when on a mission, in school, or training, the ninjas are extremely focused on the task at hand, and are quiet and respectful. History: Before the formation of Konohagakure, the Akimichi clan was a nomadic clan of seven siblings, five brothers and two sisters, finally settling in a small compound in the woods outside of the territory, unaware of the many feuding clans settling near them. The siblings began a relatively care-free life, starting to tend to the earth for food and perfect their calorie-manipulating jutus. After about three seasons, many of the clans around the area began to take notice in the new family, wondering if another player was introduced in their struggle for power, a nameless power-hungry clan, feeling threatened by the arrival of the Akimichis and their growing power, decided to take action against the clan. On the third night of autumn, the enemy clan sent an assassin to murder the siblings while they were sleeping. Sneaking quietly into their compound, the assassin quickly killed the three eldest of the family, awaking the remaining four kids, one of them using the deadly red pill, killing the assassin but leaving the Akimichi in critical condition, passing away three days later. After hearing of the tragedy, the Nara Clan, knowing a good deal of medicine, reached out to the Akimichis, hoping to save the sibling in critical condition. For the three days before the Akimichi passed, the two clans worked endlessly to stabilize the condition of the shinobi, but ultimately being too late to save the girl. After the attack, the Nara continuously reached out to the remaining members of the clan, trying to learn more about their mysterious pills, and introducing the Yanmaka clan to the Akimichis. After a few more seasons, the Yanmaka clan and Nara clan, happily welcomed the Akimichis to their alliance, forming the first powerhouse alliance of Konohagakure. Slightly more than two seasons later, in the winter, one of the most powerful clans of the area, the Senjus, proposed a treaty to form a village between the ten remaining clans in the area, the Akimichi being the first to sign it, both in hopes of it to ending all hostile feelings between the clans, after it being passed, with the Hyuugas signing the treating last, the Clan moved into the actual perimeters of the city, choosing a location for their compound towards the center of the city. After many more years, the remaining clan members, two brothers and one sister, had found spouses and all had started a family, their clan moving to the next generation, there had been some talks about who's offspring would be considered the heir, since the three eldest siblings and the youngest had passed away, the three finally deciding on the eldest brother's child to be the heir. The sister, being the most clever of the siblings, decided she wanted her child to be the heir of the clan, invited her brother over to gamble with her, knowing that she could get him drunk, ultimately tricking him into gambling away his leadership over the clan, and lost, the eldest brother give congratulation to her for her quick wit, and cleverness. Through the years, the clan split more and more into three branches, each coming from one of the three siblings, The main coming from the daughter, Choneka, then the son who had lost his claim to the heir, Choji, and then the youngest son, Choza, starting the Royal Family, Head Family, and Cadet family, respectively. Through the years, the clan has maintained a relatively calm lifestyle, even through dark spots in history such as shinobi world wars and mutiny in Konohagakure. Clan Structure: The Akimichi clan is lead by a council of elders, three members from the cadet branch, and three members of the head branch, elected by those of the same social standings they are in. The council of elders is headed by the leader of the clan, belonging the royal family, which consists of the Clan's Leader, being either male or female, their spouse, and a single child, the future head of the clan. On the child's 25th birthday, a huge ceremony is held, pronouncing the heir the new head of the clan, inviting all members to a huge feast in the clan's main event hall. Otogakure is still governened by the same head that live in Konohagakure, but then have a head of their own with more immediate access. Dress: Members of the clan wear specifically made clothes that are able to absorb chakra and form to the clan member's form changes. Most clan members wear armor on their shoulders, and after reaching the chunnin rank, members of the clan receive a vest with a kanji design for "food" red in color with silver armor on the shoulders Compound and Housing: Protected within tall, stone walls, the Akimichi Clan compound is in the shape of a perfect square, with streets in a grid pattern, opening to a large marketplace in the center of the compound, lined mostly with restaurants, though a small number of shops are randomly placed throughout the market, and a huge festival hall near the right side of the marketplace. An open training area lay in the back left corner of the compound with sparse plant life and a small pond towards the back right corner of the park, with a small alchemy lab standing close to the body of water, in case of a fire caused by a learning student. The Royal family resides in a beautiful two story house between the training grounds and the open market, while the head family lives in a single large barrack-like housing area, each family having their own house, different houses provided for those with different amount of children, with a large communal dining area in the center, also available to the royal family, for upper class events. The remaining members of the clan, also known as the cadet branch, live in single story houses randomly placed through the compound. The Otogakure compound is a smaller compound in the outskirts of the city, with many of the same features as the bigger, Konohagakure compound. A small strip in the middle of the compound acts as the main shopping grounds for the members, with a large dojo off of the main strip, and an alchemy lap not far beyond that. The rest of the compound is scattered with houses that run in the individual's family lineage rather then the individual's branche lineage. Notable Facts: The Akimichi family has followed a naming rule for centuries, similar to the Nara and Yanmaka clan, where every newborn child is named with the prefix 'cho' followed by the suffix of the parent's choosing. Choji, Choza or Choneka would be examples of names following this system
In-Game Bonuses: 1.2x Constitution 1.1x Strength 0.8x Dexterity 0.9x Charisma *Members wishing to join the Otogakure leg of the clan must first get permission from the konohagakure crew, and then permission from the otogakure crew.
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Posted: Thu Oct 11, 2012 9:07 pm
Clan Jutsus Karorī Kontorōru no Jutsu (Calorie Control Technique) Description: This ability grants members of the Akimichi clan free control of their body's calories, which they convert into chakra in order to perform their techniques. The most common application of this technique is for a clan member to force chakra to their hands, increasing their taijutsu damage. This is usally referred to as the basis for the Chōdan Bakugeki no Jutsu. Rank: E Cp Cost: 10 to activate; 4 per turn to continue the technique. Attack Turns: N/A Reflex DC: N/A Damage: Base Taijutsu + 2 per 5 in Chakra Control Requirements: Member of the Akimichi Clan; Chakra control 5 Training: Stage I: [Chakra Control] DC 15, The Character focuses on moving chakra to their hands, or other parts of their body. Special: N/A Baika no Jutsu (Multi Size Technique) Description: This is a secret technique passed down through the Akimichi clan that takes advantage of the the clan's chakra control, allowing the user to control their body by will, for an extensive period of time. A very common application of this technique gives the user a 'ball' like appearance by mostly increasing the size of their abdominal section, which is used in Nikudan Sensha no Jutsu (Human Bullet Tank Technique). The technique can also be used to increase the size of the user's entire body by three, turning the user into a giant of sorts. Rank: D Cp Cost: 20 to activate; 8 per turn to hold the form Attack Turns: N/A Reflex DC: N/A Damage: +4 Base Taijutsu Damage (Added to both top and bottom) Requirements: Member of the Akimichi Clan; Karorī Kontorōru; Taijutsu 12; Chakra control 8 Training: Stage I: [Chakra Control] DC 18, The Character focuses on how their chakra moves throughout their body. Stage II: [Taijutsu] DC 22, The Character Concentrates on forcing their Chakra into calories, allowing them to increase their body size. Special: +2 Strength +4 Constitution -6 Dexterity Bubun Baika no Jutsu (Partial Multi-Size Technique) Description: A practical application of the Multi-Size Technique, which allows one to expand their own body, but instead increasing the size of only a single part of the user's body, increasing the power of one's physical attacks. Any bodily part may be augmented this way, but mostly and arm or a leg are increased in size for ease. Rank: D Cp Cost: 10 to Activate; 4 per turn to hold the form Attack Turns: N/A Reflex DC: N/A Damage: Base Taijutsu + Strength Mod + 2 per 10 in Chakra Control Requirements: Member of the Akimichi clan; Baika no Jutsu; Taijutsu 14; Concentration 10; Chakra Control 12 Training: Stage I: [Concentration] DC 20, The character concentrates on their hands and feet, this technique takes a great deal of thought to maintain! Stage II:[Chakra Control] DC 22, The Character focuses on how their chakra moves throughout their limbs, focusing the body part they intend to multiply Stage III: [Taijutsu] DC 24, The Character practices their coordination with the enlarged limb Special: +2 Strength -2 Dexterity Nikudan Sensha no Jutsu (Human Bullet Tank Technique) Description: First using Baika no Jutsu, expanding the user's core and shaping the character into a ball-form, the user tucks in their lumbs and uses chakra to propel them self forward into a powerful roll. Though appearing dangerous to the naked eye, the technique is much more powerful then what appearances would let on, enough to pulverise one's hand with just a touch. Due to the momentum of the user's weight and the user's speed, it's very difficult for the user to turn while using this attack. Rank: D Cp Cost: 25 Attack Turns: 2 Reflex DC: N/A Damage: Base Taijutsu + 2 per 5 in athletics Requirements: Member of the Akimichi clan; Baika no Jutsu; Athletics 12; Acrobatics 12 Training: Stage I: [Athletics] DC 22, The user runs short, fast distances, building up their speed Stage II: [Acrobatics] DC 22 The user runs, and then tucks them self into a roll, getting use to the feeling. Stage III: [Acrobatics] DC 24 The performs Baika no Jutsu, running, and tucking themself into a roll. Special: -2 Dexterity (This stacks on top of the Dexterity loss from Baika no Jutsu) Nikudan Hari Sensha (Spiked Human Bullet Tank Technique) Description: After wrapping themselves in ropes with kunais attached, the user uses Nikodan Sensha no Jutsu, hurling them self at their opponent. Thanks to the weapons, the technique's effectiveness is raised significantly. The user also uses increased chakra to hold the ropes in place, increasing the rotation power as well as the attack power. Rank: C Cp Cost: 35 Attack Turns: 2 Reflex DC: 12 + 2 per 10 in Taijutsu Damage: Base Taijutsu + 2 per 5 in athletics + Kunai Damage (Base kunai damage x amount of kunais / 2) Requirements: Member of the Akimichi Clan; Nikudan Hari Sensha no Jutsu; Kunai Melee 15; Escape Artist 15; Awareness 19; Acrobatics 20 Training: Stage I: [Kunai Melee] DC 25, The user practices tying kunais on ropes. Stage II: [Escape Artist] DC 25, The user practices getting in and out of the ropes, trying not to get cut Stage III: [Awareness] DC 29, The user practices rolling with the kunais on, making sure not to poke them self. Stage IV: [Acrobatics] DC 30, The user practices using Baika no Jutsu with the ropes tied around them. Special: The user must first prep them self by tying ropes with kunais around their body. (Two posts, unless helped, dropping the prep time to one post.) The user can only use the ropes for one attack, after that, the ropes are considered mangled, and unable to use. Mizudan Suisha no Jutsu (Ballistic Waterwheel Technique) Description: The user swallows a great amount of water to make themselves into a human-sized ball, similar to the effect of Baika no Jutsu, the user then tucking their limbs inside their clothes and using chakra to propel themselves forward in a powerful roll.The added water gives the user extra weight causing more damage to the opponent. This technique is ranked amount the most useful against Suiton-based attacks, because it not only nullifies the user's attack, but turns it against them. Rank: C Cp Cost: 45 Attack Turns: 2 Reflex DC: 12 + Chakra mod + 2 per 10 in Chakra control Damage: Base Taijutsu + 1/3 attack of opponent's water damage Requirements: Member of the Akimichi Clan; Concentration 15; Athletics 18; Acrobatics 21; Chakra Control 15 Training: Stage I: [Concentration] DC 25, The user practices holding his breath underwater. Stage II: [Chakra control] DC 25, The user practices 'absorbing' the water turning it into chakra Stage III: [Athletics] DC 28, The user practices walking under the pressure of the water Stage IV: [Acrobatics] DC 31, The user practices rolling around with the water's weight Special:To perform this technique, the user must pass a Reflex DC, to 'swallow' the water. Chō Baika no Jutsu (Super Mutli-Size Technique) Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief, usually having the user kick, punch, or throw random fits of attacks to deal damage. This technique can also be used to scope out a scene, though not very discretely. However, the abnormally extreme physical change also places a large burden on the user’s body, making the user extremely unsteady on their feet. The clothes of the user also expand along with the body. Rank: B Cp Cost: 120 to Activate; 70 per turn to maintain form Attack Turns: 4 post to Activate Reflex DC: N/A Damage: x2 Base Taijutsu Requirements: Member of the Akimichi Clan; Baika no Jutsu; Taijutsu 30; Chakra Control 25; Concentration 26 Training: Stage I: [Chakra Control] DC 35, The user focuses on spreading chakra equally throughout their body. Stage II: [Concentration] DC 36, The user practices holding their attention; This form takes a lot of thought to mantain! Stage III: [Chakra Control] DC 38, The user performs Baika no Jutsu, trying to increase the size of their transformation each time. Stage IV: [Taijutsu] DC 40, The user practices moving while in the form, not use to the weight of their body Special: -5 Dexterity mod Chōharite no Jutsu Description: After using Cho Baika no Jutsu, the user funnels chakra into their hands, similar to Karorī Kontorōru no Jutsu, causing special marks to appear in them. The weight and the power of the hands are greatly increased because of the larger size, and the muscles are further activated with concentrated chakra, along with increased thickness. With the increased chakra and power, the users hands become like giant, iron hammers, holding power enough to even cave the earth, causing extensive damage to whomever's being attacked. The attack also has an increased range because of the pure size of the user's palms. Rank: B Cp Cost: 65 Attack Turns: 3 Reflex DC: 15 + str mod + 2 per 10 in Taijutsu Damage: 3x Taijutsu Requirements: Member of the Akimichi Clan; Cho Baika no Jutsu; Taijutsu 28; Chakra Control: 25 Training: Stage I: [Chakra Control] DC 35, The user focuses on spreading chakra equally throughout their hands. Stage II: [Taijutsu] DC 38, The user builds up their strength. Stage III: [Chakra Control] DC 38, The user focuses on spreading chakra evenly through their hands while in their enlarged form. Stage IV: [Taijutsu] DC 40, The user practices hitting their hands down, trying to hit a specific point on the ground, causing slight tremors. Special: N/A
 Chōdan Bakugeki no Jutsu (Butterfly Bullet Bombing Technique) Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopedia from the Nara clan soon thereafter. This technique can be used without consuming a red pill, if the character has enough chakra. Rank: A Cp Cost: 300 Attack Turns: 5 Reflex DC: N/A Damage: 7x Base Taijutsu Damage Requirements: Member of the Akimichi Clan; Karorī Kontorōru no Jutsu; Taijutsu 40; Chakra Control 39; Athletics 39 Training: Stage I: [Chakra Control] DC 49, The user feels the surplus of energy, and tries to control it. (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage II: [Chakra Control] DC 39, The user channels the surplus of energy, and tries to use it (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage III: [Athletics] DC 49, The user feels channels the surplus of energy, trying to use their strength to their advantage; Very similar to Karorī Kontorōru no Jutsu (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage IV: [Taijutsu] DC 50, The user feels channels the surplus of energy, trying to use their new-found speed to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage V: [Chakra Control] DC 51, The user feels channels the surplus of energy, and masters controlling it, using it to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Special: +5 Strength +5 Dexterity Usage of this technique leaves the user with 1HP. It also leaves the user unconscious until they receive medical attention to wake them up. (Can be asleep indefinably) Usage of this technique, in addition to taking the red pill, requires the user to receive medical attention more quickly (10 posts) before the user passes away. When learning the technique, the user doesn't have to deal with the after effects of taking the White Akimichi Chakra Pill.
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Posted: Thu Oct 11, 2012 9:09 pm
Akimichi Pill Creation Method: The Akimichi Pill Creation Method is a secrect method of making medicines used by the clan, posionious to anyone outside of the family. Each pill forcibly coverts the body's fat reserves into chakra, or in reverse the body's chakra into calories, giving the member a health point boost. The pills are also rumored to give the consumer a raw power boost. But in effect, each pill takes a toll on the body, leaving behind a slight trace of poison, that when taken in combination with another pill, is fatal. Pills above an Akimichi member's crafting level can be bought by the elder of the clan, but they cost a great deal of money. Gray Akimichi Chakra Pill Consumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Myrrh, Ginkgo, Plantain, Turmeric Requirements: Member of the Akimichi Clan Effects: Replenishes 10 chakra, and boosts the consumer's strength by 4 for 5 turns, but in return, you lose 5 HP, and after 5 turns your strength is decreased by 2 for 5 turns. To Make It: DC 20 One Myrrh, Two Ginkgos, One Plantain, and One TurmericBlue Akimichi Health PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Aloe Stalk, Coffee Beans, Myrrh, Shepherd's Purse Requirements: Member of the Akimichi Clan Effects: Replenishes 10 health points, and boosts the consumer's strength by 4 for 5 turns, but in return, you lose 5 CP, and after 5 turns your strength is decreased by 2 for 5 turns. To Make It: DC 20, One Aloe Stalk, Five Coffee Beans, One Myrrh, and One Shepherd's PurseGreen Akimichi Chakra PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Myrrh, Ginkgo, Plantain, Turmeric, Aloe Requirements: Member of the Akimichi Clan Effects: Replenishes 20 chakra, and boosts the consumer's strength by 8 for 5 turns, but in return, you lose 10 HP, and after 5 turns your strength is decreased by 4 for 5 turns. To Make It: DC 30, Two Myrrhs, Four Ginkgos, Two Plantains, and Two TurmericsOrange Akimichi Health PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Aloe Stalk, Coffee Beans, Myrrh, Shepherd's Purse Requirements: Member of the Akimichi Clan Effects: Replenishes 20 health points, and boosts the consumer's strength by 8 for 5 turns, but in return, you lose 10 CP, and after 5 turns your strength is decreased by 4 for 5 turns. To Make It: DC 30, Two Aloe Stalks, Ten Coffee Beans, Two Myrrhs, and Two Shepherd's PurseYellow Akimichi Chakra PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Myrrh, Ginkgo, Plantain, Turmeric. Requirements: Member of the Akimichi Clan Effects: Replenishes 40 chakra, and boosts the consumer's strength by 12 for 5 turns, but in return, you lose 20 HP, and after 5 turns your strength is decreased by 6 for 5 turns. To Make It: DC 38, Four Myrrhs, Eight Ginkgos, Four Plantains, and Four Turmerics.Purple Akimichi Health PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Aloe Stalk, Coffee Beans, Myrrh, Shepherd's Purse Requirements: Member of the Akimichi Clan Effects: Replenishes 40 Health Points, and boosts the consumer's strength by 12 for 5 turns, but in return, you lose 20 CP, and after 5 turns your strength is decreased by 6 for 5 turns. To Make It: DC 38, Four Aloe Stalks, Twenty Coffee Beans, Four Myrrh, and Four Shepherd's Purses.White Akimichi Chakra PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Myrrh, Ginkgo, Plantain, Turmeric. Requirements: Member of the Akimichi Clan Effects: Replenishes 60 chakra, and boosts the consumer's strength by 16 for 5 turns, but in return, you lose 30 HP, and after 5 turns your strength is decreased by 8 for 5 turns. To Make It: DC 45, Eight Myrrhs, Sixteen Ginkgos, Eight Plantains, and Eight Turmerics.Turquoise Akimichi Health PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Aloe Stalk, Coffee Beans, Myrrh, Shepherd's Purse Requirements: Member of the Akimichi Clan Effects: Replenishes 60 Health points, and boosts the consumer's strength by 16 for 5 turns, but in return, you lose 30 CP, and after 5 turns your strength is decreased by 8 for 5 turns. To Make It: DC 45, Eight Aloe Stalks, Thirty Coffee Beans, Eight Myrrhs, and Eight Shepherd's Purses.Red Akimichi Ultimate PillConsumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Aloe Stalk, Coffee Beans, Myrrh, Shepherd's Purse, Ginkgo, Plantain, Turmeric. Requirements: Member of the Akimichi Clan Effects: Replenishes 100 HP and 100 CP, and boosts the consumer's attack by 20 for five posts. Using this pill burns all of the chakra and fat supply in the consumer's body, leaving the consumer unconscious after five posts, with only 1 HP. After 10 turns of being unconscious, the user will pass away unless they are revived by a Eseinin, of Special Jonin or higher rank. To Make It: DC 50, Eight Aloe Stalks, Thirty Coffee Beans, Eight Myrrhs, Eight Shepherd's Purses, Sixteen Ginkgos, Eight Plantains, and Eight Turmerics*Note: Before taking a second pill, you must let the effects, and after effects, of a pill wear off. This concerns all pills. Failure to let all poisons leave the body before mixing them with that of another pill will kill the user unless regurgitated before two posts
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