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What Masterpiece Shall We Play Today? -- A Guide to Sona

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Annabella Swan

PostPosted: Sun Sep 09, 2012 7:53 pm


Quote:
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User Image
· · · Only You Can Hear Me, Summoner · · ·


· Runes ·
To start, your runes need to to be like this: 9 Magic Pen Marks, 9 Flat Mana Regen Seals, 9 Flat Ability Power Glyphs and 3 GP10 Quints.

Why Magic Pen? You Are a Support. Your primary concern is making sure that your carry gets fed -- either off of CS or Champion Kills. With the use of Magic Pen your Q harass will either make the enemy carry lose CS, or hit hard enough the secure your carry's kill (In a team game such as this one, there is no such thing as KS imo. However, try to give the kill gold to your carry, as they have some expensive items they need to build and quickly.)

Why Mana Regen? Sona makes good use of her spells. Mana regen = more heals, more harass and more survivability for you and your carry.

Why Ability Power? Bigger heals, bigger harass. They also compliment the Magic Pen very nicely.

Why GP10 Quints? Believe it or not, I use to swear against using GP10 runes. They were a "waste of rune space." Once you use them though, you'll be amazed at how much more you can buy on your second ward run. It use to take me at LEAST 2 backs to finish my first GP5 item, unless my carry and I were doing rofl-stomping well. Now I find that on my first back I can finish my GP5 and still buy 2-4 more wards. It's worth it. Believe me, kids. It's SO ******** worth it.

Alternatively, you can exchange your runes if you prefer.

CDR > Magic Pen Marks: I really dislike doing anything other than magic pen, because whatever else is necessary for a support/AP is only secondary. If you really don't like magic pen, then I would say go for some CDR. This will make for a more passive-supportive role, spamming more heals and more of that mobility.

GP10 > Mana Regen Seals: If you're going with the CDR, I suggest keeping the Mana Regen for obvious reasons. The GP10 seals can boost your build for early game.

CDR > Ability Power Glyphs: This seems legit, if you want to have more systematic sustain. This basicly means Quantity of Quality -- smaller, more frequent heals.






· Masteries ·
Masteries can either be:

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Boost to your harass/sustain, while having all the wonderful qualities of being a support.

OR

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Increases your survivability, making your presence in lane harder to get rid of.


· What to Buy ·
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sacrifice x1 ward for mana pot if you wish
>>>
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Life will get so much easier once you get some mana regen, so next buy is:
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At this point, you are running around warding the s**t out of everything and spamming your spells. Hopefully you are saving some teammates while you're at it. After Chalice you can pretty much build based on what your team needs. I would suggest these items:

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These items are more situational:
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Other cool stuff on Sona:
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· How to Level ·

1. W - lvl 1
2. Q - lvl 1
3. E - lvl 1
4. Q - lvl 2
5. W - lvl 2
6. R - lvl 1
7. Q - lvl 3
8. W - lvl 3
9. Q - lvl 4
10. W - lvl 4
11. R - lvl 2
12. Q - lvl 5
13. W - lvl 5
14. E - lvl 2
15. E - lvl 3
16. R - lvl 3
17. E - lvl 4
18. E - lvl 5

· Role Playing ·
· EVERY player, no matter WHAT role they are playing, should get a ward or two when they have extra $$$(It's in bold, ********. Do it.) but to you, the support, wards are CRACK. YOU ARE ADDICTED TO CRACK. Every back you should buy as MANY WARDS AS YOU CAN without stumping your build. Buy 1 item, then as many wards as you can afford up to 5. That's how I do it. Ward EVERYTHING!! A warded lane is a happy lane.

· Your goal as Sona is to A.) Keep your carry alive and B.) Help your carry shine. Use your Q to harass enemy carry as much as you can, while conserving enough mana to keep the heals coming on your carry. Keep keen map awareness. If a ward runs out, replace it with another. If you're out of wards, retrieve more. Make sure your carry knows you're backing for wards. Sometimes the carry has to be told to be careful because their lane is not warded. They are like small children in this manner. Communication is key. Use your pings to tell your carry there is someone coming.
· Alternate between heal and mobility to maximize survivability. Use your Q when in aggressive situations to boost your carries AD and to help them get the kill. Save your ult for a crucial moment when A.) Jungler threatens the life of your carry or B.) Your carry has a potential double kill and it would be really convenient for a stun at that very moment in time.
· Even after laning phase is over, WARD EVERYWHERE. Make sure wards are on dragon. Make sure wards are on baron. Make sure there are wards at most of your jungle entrances/exits. Ask your teammates to help you ward if you have to.
· Help your team control the jungle. If you so happen to pass by enemy blue and enemy team is preoccupied somewhere else, help your AP carry get blue, or as jungler to help you get it.
· Same thing with enemy red. Always offer it to your carry.
· Counter jungling is not just for the jungler. While your warding enemy jungle, quickly steal big creeps from camps. Leave one small creep to keep from respawn.
· ALWAYS stay close behind your team. You get more assists just from your auras, which means more gold for you.
· Save ult for when enemy team is clustered together. After you ult, alternate spams between Q/W. Heal and damage. Heal and damage.
· When it's time to back out alternate W/E. Heal and speed. Heal and speed.
· Your most used abilities will be W/E, as one is for sustain and the other for mobility.

· Last, and certainly not least, don't forget to taunt when you win.

 
PostPosted: Sun Sep 09, 2012 7:56 pm


didn't take as long as I thought it would biggrin
phew

Annabella Swan


Annabella Swan

PostPosted: Sun Sep 09, 2012 9:23 pm


give me feedback i'm hungry. emotion_donotwant
PostPosted: Mon Sep 10, 2012 12:07 am


Looks really good to me. biggrin

I hardly play support but if I did I wouldn't mind using your guide! mrgreen

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Ryu Mibu

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PostPosted: Tue Sep 11, 2012 3:25 pm


Too much AP in your build. Also you shouldn't really have your ADC be buying wards cause that's like 2 minion kills and as we all know bot is merely a numbers game. Also as support it is vital to have 2 income items because you'll be missing out on CS and you're not suppose to be that aggressive bot.
Other then that the guide is good and can work. Great job!!!! -thumbs up- (´・ω・)っ
PostPosted: Tue Sep 11, 2012 4:30 pm


This may be more of a playstyle thing, but usually you'd want to buy W second, not first. Because Q gives poke, and your adc shouldn't be low at level 1.

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Annabella Swan

PostPosted: Thu Sep 13, 2012 3:16 pm


lm Jordan
This may be more of a playstyle thing, but usually you'd want to buy W second, not first. Because Q gives poke, and your adc shouldn't be low at level 1.


I almost always get Q first. You can get either or, first and alternate leveling. Like you said, it really depends on playstyle.
If you'll notice how the build give options: You have aggressive Sona and less aggressive Sona. Obviously it would depends on which champions you outmaneuver and which tend to eat your lunch.

@Ryu: Everyone should buy wards. The AP items are conditional and unnecessary. Harass-heavy support can make or break a game. You can get another gp5 item if you wish. If you will notice, Locket of the Iron Safari builds from Heart of Gold.
The optional item comes from the optional gp5.
PostPosted: Mon Sep 24, 2012 6:27 pm


Annabella Swan


I know you included the icons to the items we'll be needing. But it could have also been useful to include the names along with the icons for the sake of beginners.

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