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The Sorting Helmet

O.G. Vampire

PostPosted: Sat Sep 01, 2012 6:21 am


User Image
Basic Information


Name: Kenji Fu'kui

Alias: Kuro Genkotsu (*See History*)

Title: Bunraku Assassin

Age: 25

Rank: Jonin Level

Height: 5'11"

Weight: 161lbs

Bloodtype: AB+

Profession: Theater Performer (Bunraku), Tracker and Assassin, Healer and Herbalist

Quotes: "The first act begins...now."

Goals:

- Ensure Kotone goes well with her Life.

Elements: Water - Earth - (Lightning - Locked)

Kekkei Genkai: Chishio no Soujuu (Manipulation of Blood)

Hidan Jutsu: Silk - Ink - Jubokko Wood

Additional Chakras: Healing - Genjutsu

Race: Yurei - Vampire

Eye Color: Dark Blue - Metallic Yellow with tapetum lucidum.

Hair Color: Black

~~~~~~~~~~~~~~~~~
In Depth Information


Description: Kenji is about average height and has some build to his body from a bit of his Oinin training. Having a lean body from having a high metabolism, Kenji is fit and can be considered in top shape for his age and profession. He has pale skin from lack of the sun and his eyes are a dark blue much like his twin brother. However his very pale skin is not just from the lack of sun, but his transformation to vampirism. Not being a true human, Kenji has qualities of a vampire as seen with his clawed fingers and sharp canines. He has natural black hair, yet he dyes it a dark gray color to almost a silver color. From time to time, one can find ink tattoos on his flesh as a temporary means of style and a new look that Kenji has come to like. Along with the colorful ink tattoos, Kenji has been known to wear Keshou Makafushigi as a form of make up. All of this can range from a white body paste and black tooth dye to a black nail polish used in special ways. He also wears from time to time are colored eye shadows of usually a red or yellow as the power they grant vary from color to color. Perhaps the most distinguishing trait about the man is that his eyes, like his other kin, carry a chemical called Tapetum Lucidum that reflects light back in low-light conditions to make his dark blue eyes appear a more metallic yellow. In addition to this chemical, Kenji's sclera is a black midnight color instead of a white color.

Wardrobe: Kenji's wardrobe isn't heavy in variety as he generally likes to keep a simple outfit of the usual peasant clothing. Silk is what he normally wears as his preferred material. In the way of armor, Kenji wears very little of it save for maybe the occasional tunic of chain mail or metal bracers he wears around his wrists. He does however have a variety of commoner clothes as well as some formal attire since he has a taste for fashion. It's like a hidden secret of his as he likes to find an excuse to be able to dress like a noble or in flashy colors when he's not on a sneaking mission or when he is doing one that requires a disguise. He has been known to cross-dress, but it is unlikely for when he is serious or about to move out onto the field.

Personality: Kenji is intelligent and highly regarded for his tactics in most ways that people would find almost impossible. Being the creator of many puppets and weapon designs, Kenji is great with designs and building simple objects even without the use of the wood element. Despite that, Kenji loves fashion and likes to express himself through forms of art and performing. With his puppets, Kenji is a performer as he puts on some shows for Som now and again. Expressing himself is one thing he likes to do as it gets him away from the stoic and almost intimidating assassin that he is. It is not unknown that Kenji likes to paint with ink or wear flashy colors as he also been known to cross-dress on a few rare occasions.

Despite his liking to express himself and to let loose in odd ways, Kenji does have a disliking nature towards other people. He is definitely a judge of character. He does not believe that all people are good in any sense. He is very weary and a quick judge of people he feels to be dark or deceptive. Usually once he has a person judged and knows the outcome of their relation, his aggressive side tends to show.

You will rarely catch him melancholy or depressed it is out of his nature. However, when he feels like he has failed, incapable of solving a problem, or incapable of saving someone he will have residual effects and will easily fall into a depressed state. He can always look forward and keeps that optimistic spirit around. Now although he does bear these positive traits, Kenji is not a fool. Society and his history has had it's negative impacts on his outlooks.

It is quite easy for him to plan and understand the most complex situations. He has always been a bright child; though he is not throwing computations out randomly though. He is really intrinsic when it comes to his intelligence, rarely expressing his thoughts to others. He simply feels he can generally figure it all out alone. So think of him as a smart conservative.

With Kenji's recent turning to a Vampire, he has become more of a creature of the night. He sees this transformation almost as a mixed blessing. One is that as a vampire, he has the urge to feed upon blood yet doing so reverts Kenji back to a more human. It's also a curse as some people would see him as a social pariah in a way while also having to control his urges to feed upon people. He also has a more of a reluctance to head into the sun as he has a case of photophobia. But, he sees it as a gift as his senses are a bit sharper than they had once been before while also having keen reflexes.

Racial Description: A mix of the undead and the living, Kenji has become a sort of rare type of race that's classifed under Yurei. From an old mission where he had been ordered to investigate the disapearence of a noble, he had contracted the disease. This being the man who was supposedly missing, during the mission, Kenji had learned why he was missing. The noble had turned to vampirism and couldn't ever go out into the day light. When Kenji had been bitten, he got "infected" in a sense.

By stopping the full transformation (See history for detail), Kenji was not exactly human but nor was he a vampire. The transformation had left his body permnantly changed in some ways and granted a few curses and gifts. In terms of physical appearance, Kenji had more prominent fingernails that resembled claws while his canines were also longer and sharper than before. With paled skin, his flesh didn't deteriorate or have any noticeable changes. The so called super-human strength that vampires were said to possess had been because they were able to ignore their natural human body limitations that cause pain. Because they are undead and feel no pain, they can easily push past the strength of a normal human along with speed.

Kenji, still partially human, still retains these physical limiters as he still feels pain. So, in a sense, he's unable to achieve the physical levels and speeds of his full-blooded cousins. He does, however, retain a few qualities that do not require the body to push past its limits. Kenji has a sharper sense of smell, to blood and other animals and humans to be exact. Since Vampires are predators, they have developed a sense of smell to be able to track their prey. This was one of the qualities that Kenji has achieved along with his reflexes and few abilities that he can tap into via Chakra. Yet, he still needs to train his use in these abilities.



PostPosted: Sat Sep 01, 2012 6:22 am


{Stats}
Base Stat Points: 50
Max Battle Points: 70
Point Per Stat Cap: 30
______________

Ninjutsu:
18
x x x x x x x x x x x x x x x x x x x x
( 20 Stat points added)

Genjutsu: 20
{ Tactician, Illusionist +12 Genjutsu }
x x x x x x x x o o o o o o o o o o o o o o
(8 Stat points added)

Stamina: 20
{ Chakra Master, Fu'kui +12 Stamina }
x x x x x x x x o o o o o o o o o o o o
(8 stat points added)

Stealth: 40
{ Lithe, Tactician, Predator + 14 Stealth }
x x x x x x x x x x x x x x x x x x x x x x x x x x x o o o o o o o o o o o o o o
( 26 stat points added)

Speed: 36
{ Lithe, Tactician, Predator, Fu'kui + 12 Speed }
x x x x x x x x x x x x x x x x x x x x x x x x x x o o o o o o o o o o o o
(24 stat points added)

Strength:
10
{ Predator, Tactician Strength Stat Capacity Cut in Half and -2 }
x x x x x x x x x x x x x x
(12 stat points added)

Spirit: 20
{ Chakra Master, Illusionist +15 Spirit}
x x x x x o o o o o o o o o o o o o o o
(5 stat points added)

Intelligence: 30
{ Tactician, Fu'kui, Illusionist + 12 Intelligence }
x x x x x x x x x x x x x x x x x x o o o o o o o o o o o o
( 16 stat points added)

Accuracy: 30
{ Lithe, Predator, Dead Eye +27 Accuracy}
x x x o o o o o o o o o o o o o o o o o o o o o o o o o o o
(3 stat points added)

Legend

Stat Name: 00 (Stat Number)
{ Type Stats Effecting Stat. +00 Total Stat Bonus/Reductions }
x x x x x o o o o o o
(00<- Stat Number of Usable Stats added)

X's = Usable Stat points added.
O's = Stat Bonuses (Type, Reward, Training, etc)

Type Stats

--(1) Predator: +2 stealth and speed and accuracy | strength and vitality caps decline by half
Shinobi in waiting. They are well informed about the prowess of a fully fledged ninja and start on similar paths of stealth

--(7) Tactician: +4 Intelligence and Speed, +2 Stealth and Genjutsu. Strength/Stamina/Ninjutsu caps decline by 2.
Patient as the growing tree, these warriors know how to evaluate the situation at hand. Through a somewhat quick analysis, they respond with what they think would do the trick.

--(10) Lithe: + 10 Stealth, +5 Speed and Accuracy.
Trained in the art of grace, these nin are flexible enough to fit through the most awkward of entryways, stealthy enough to enter through areas undetected, and fast enough to take the target down.

(12) Dead Eye: +20 Accuracy.
With eyes like a hawk's, ninjas with Dead Eye can hit targets accurately across amazingly long distances even with weapons that aren't meant to be thrown.

(15 ) Illusionist: +10 Genjutsu, +5 Intelligence and Spirit. Use of Kai (Genjutsu break), requires only half of what it normally would.
The illusionist has mastered the art of genjutsu, able to create a nightmarish hell at a whim. Additionally, the illusionist has also mastered the art of breaking genjutsu: their studies allow them to subconsciously identify the false, reducing the chakra requirement of Kai.

--(18 ) Chakra Master: +10 Stamina, +10 Spirit. +30 chakra. Cost of energy consumption cut in half.
One who is able to use his chakra fluidly. They are often more skilled with jutsu rather than hand-to-hand combat.

Family Stat Bonus:
Stamina: +2
Speed: +1
Intelligence: +3
Chakra: +20%

______________________
Chakra percent

Kenji is age 25 ~ 250 (1 Pt for year alive times 10)

Kenji is a Jounin, having been promoted 3 times from Recruit - +150 [(3 promotions x 5 pts) x10]

Kenji has gained 87 points total in battle threads - +870 (87 battle points x 10)

Kenji has 10 Stamina and 20 Spirit - +300 [(10 pts + 20 pts) x 10]

Kenji has a Fu'kui bonus - +20

Kenji is a Chakra Master - +30

Kenji has 1620 Chakra points.

The Sorting Helmet

O.G. Vampire


The Sorting Helmet

O.G. Vampire

PostPosted: Sat Sep 01, 2012 6:33 am




Wins
______
Reiko vs Shroud + 2
Free For All (Tanaki/Morph/Val/Kage) 2nd Place - +4
Tanaki vs Kai - +2
Kagawa vs Kai - +2
Kenji vs Taru - +2
Tanaki vs Suzuki/Kira/Hikari - +5
Kenji vs Taraku - +2
Kage/Tanaki vs Shroud/Val - +4
Kenji vs Taraku- +2
Kenji vs Kisumi- +2
Kenji vs Kotone- +6
Kenji vs Jacob & Nekota- +4
Yasuko & Kage vs Asuna - +12
Kenji, Kagawa, Kotone, Suzuki, & Kenshin vs Suzaku +16
Tanaki vs Kai- +2
Kenji vs Kenshin - +6
Kenji vs Haruka - +4
Kenji vs Suzuki - +6
Kenji vs Suzuki, Sanae, Haruka, and Jacob - +14
Kenji, Kotone, Kenshin vs Regran - +12! (WHOOT!)
Kenji vs Kagawa - +4
Reiko & Suzuki vs Random Ninja Encounter - +2
Tanaki vs Kenshin - +6
Kenji vs Kenshin - +6


Loses
______

Kenji vs Gabei - +3 (-Hiss-)
Abyss vs Kale/Vampy/Reg - +6
Reiko vs Val +1 (Forfeit from BS)
Tanaki vs Suzuki - +1 (Failure to post in Time limit)
Akira(Dead) vs Val - +1 (Failure to post in Time limit)
Akira(Dead) vs Kage - +1 (Failure to post in Time limit)
Kagawa vs Kai - +1 (Forefeit)
Team Fight (Sho vs Ni) - +11
Team Fight (Call for Battle) +3 (Asses handed to us by Kale)
Tanaki vs Morph - +1 (Failure to post in Time limit)
Team Fight (Kai/Tanak/Val vs Sasha) - +2 (Overwhelmed by Kage-Level fighter)
Tanaki vs Suzuki - +2
Kenji vs Kage - +2
Stealthy Bum - +5 (Got blown up! ******** Puppets)
Kenji vs Gabei - +3 (-Hiss-)

Training
______
Tanaki/Kage/Shroud vs Kale - +3
(Tanaki Gains Speed & Stamina +3 Stats)
Kenji vs Kotone (Ink Teaching) - +1
Kenji's Solo Mission Posts 1-3 - +6

Result - 10

Draws
______

Tanaki vs Haku - +1
Tanaki vs Minstral - +1
Chikari vs Karuka - +1
Tanaki vs Kenshin - +1
Kenji vs Kenshin +1
Kenji vs Kenshin +1
Kenji vs Kenshin +1

Promotions
______

Student => Genin

Genin => Chuunin

Chuunin => Jonin

Jonin + Oinin Billet

Jonin => Oniwaban
PostPosted: Sat Sep 01, 2012 6:34 am


{Jutsu}


Basics


Kawarimi no Jutsu
Rank: E
Cost: 10
Price:-2
The replacement technique. When in danger the ninja will quickly substitute themself with another nearby object using the body flicker technique. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Shunshin no Jutsu
Rank: D
Cost: 30
Price:-4
The body flicker technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. (using this technique doubles your speed for an instant, ie. one post)

Bunshin no Jutsu
Rank:E
Cost:10
Price:-2
A ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Henge no Jutsu
Rank: E
Cost: 10
Price:-2
The transformation technique. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

Suimen Hokō no Gyō
Rank: E
Cost: 5% per turn
Price:-2
Water surface walking practice. The user emits a constant stream of chakra from the bottom of his feet and uses the repellent force to walk on water. This is more difficult to accomplish than on a solid surface because the amount of chakra needed is constantly changing.

Ki Nobori no Shugyō
Rank: E
Cost: 5% per turn
Price:-2
The tree climbing practice. The user focuses a fixed amount of chakra at his feet to allow himself to climb a tree (or other verticle surfaces) without his hands.

Kai
Rank: D
Cost: 1/4* of the cost of the genjutsu to be broken
*Illusionist
Price:-2
The release technique used to escape genjutsu. The user can also perform this skill on another person trapped in genjutsu. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

=================
Kekkei Genkai and Hidan Jutsu
Blood Techs


-Basic Manipulation:--
Users: All Fu'kui
Type: E-rank Ninjutsu
- Causing blood to move in the are in different forms and attacks, from a quick motion causing a slice to a rain of needles. Kenji using the basic forms of his kekkei genkai, he usually bends already spilled blood and sometimes his own blood he willingly provides. This is the most staple technique in Kenji's aresenal as he combines it with various other jutsu such as Hone-onna or Vein Pop.
6 Points - Mastered
Cost: 10

- Hone-onna-
Type: E-rank Ninjutsu
When draining a person of their blood, Kenji drains them of chakra/energy, drains 15 points a turn from the victim. Blood draining is one of Kenji's more newer techniques, most commonly done by biting the person through the afflicted area or drawing the blood out of someone from an open wound. Because of this technique, many people who witness Kenji using this often mistake him for a vampire.
Cost: 10

- Heart Speed:--
User: Guthwulf, Kenshin, Kenji
Type: C Rank Ninjutsu
Guthwulf makes his heart beat faster and his blood pump faster, enabling him to achieve great speed, however this move comes at a cost, he damages his heart using it and can only use it for short periods of time. This jutsu is most commonly used in do or die situations, pushing his body to the extreme by putting his body into a type of overdrive. His speed and strength are increased just briefly in this jutsu usage. Similar to the Shunshin Jutsu. (Strength increased by 1/4, Speed doubled.)
Cost: 40

- Vein Pop:--
User: Guthwulf
Type: C Rank Ninjutsu
If contact is made with a vein, artery, or blood vessel, Guthwulf can speed up the blood and make the blood vessel, artery, or vein burst.
One of Kenji's newer techniques, one primarily used in conjuration with basic mending and the neko-te on his fingers. This is a jutsu that allows Kenji to wound an opponent or even possibly kill by severing a main artery. By using the neko-te, Kenji can spill the blood out as well as even using basic control or even hone-onna.
Cost: 40

- Mending:--
Users: All Fu'kui
Type: D-rank Ninjutsu
Most Fu'kui can stop their bleeding easily, more experienced ones can push the healing process further to heal less serious wounds. It is impossible to fully heal fatal and severe wounds with this blood line due to the fact that if one is already that seriously injured they do not have the stamina to live through a complete self heal.
Cost: 30

Blood Drive
Rank: B
Price: -8
Cost: 80 - 20 Per turn to maintain
An advanced technique used by the kekkei genkai of the Fu'kui. Using the blood as the base of this technique, the user taps into their chakra to give use to their bloodline. The jutsu is not a blood jutsu to say it accurately, yet it involves the use of it as the blood. By controlling the endorphin production, the user releases these extra endorphins into their body to give them an adequate boost in their abilities. Normally endorphins are used to give an adrenaline boost naturally when the human body is experiencing a tense situation; such as a life or death fight or moving to rescue a loved one from danger. By focusing the chakra in the blood stream, the user can achieve this ability manually to give them that extra "oomph" for whatever situation they deem necessary. This stimulates the body in many ways by focusing the strength and stamina of the user while additionally these endorphins numb the body like a natural pain killer. This causes the Fu'kui to be able to pick up their own weight in a fight when they are by themselves or really need the extra boost to finish off an opponent. Compared to Shunshin, where it's only a brief increase of speed, this effect lasts as long as the chakra is focused on the endorphin production. This also takes a toll on the body for it uses the physical energy of the Fu'kui to keep the damaging aftereffects from damaging their arteries. It is always advised to only use this technique for a maximum of three times or risk internal bleeding due to the body going into a sort of overdrive. Once used, the endorphins last up to three posts after the chakra control is eliminated as the effects slowly die off to leave the Fu'kui to rest their body from this technique. The Fu'kui must relax their body before using this technique again due to the strain it puts onto the body, resulting in a two post cool-down.
* After Chakra supply is gone, effects wear off in three posts. Chakra can be maintained for as long as needed.
Stats Affected
Strength:
When Chakra Active: +10 Strength
When Chakra Supply's Gone: +6 (1st Post) +4 (2nd Post) +2 (3rd Post)
Stamina:
-When Chakra Active: +10 Stamina
-When Chakra Supply's Gone: +6 (1st Post) +4 (2nd Post) +2 (3rd Post)
Speed:
When Chakra Active: +10 Speed
When Chakra Supply's Gone: +6 (1st Post) +4 (2nd Post) +2 (3rd Post)

Silk Techs

- Tanmono: grapple: --
Users: Regran, Shiuh, Kenshin, Kenji, Gabei
Type: E-rank Ninjutsu
Uses strips of cloth that will stretch out and grab the opponent to keep them in place, bring them nearer for close attacks, or simply strangle. Can also be used for grab onto objects.
Cost: 10

- Tanmono: hydra wires:--
User: Regran, Kenshin, Kenji
Type: E-rank Ninjutsu
Silk wires that tend to multiply when cut.
This is because the individual strands unravel to make smaller, thinner, deadlier wires.
Cost: 10

- Jorōgumo-
User: Regran, Kenshin, Kenji
Type: E-rank Ninjutsu
Produce silk wires from the fingertips. Used by Regran to create the fabric used for his other Tanmono techniques, and the wires can also be used as weapons minus the ability of the hydra wires.
Cost: 10 per wire

Ink Techs

Basic Control
Users: Kenji, Kenshin, Regran
Type: E-rank Ninjutsu
Being able to control the Ink as its liquid,solid,ect state. Simular to the basic manipulation of the Fu'kui.
Cost: 10
6 points - Mastered

Ink Clone
Users: Kenji, Kenshin
Type: C-rank Ninjutsu
By using chakra, the user morphs their ink into a 3-D shape that mimics their body. It changes color to become a near-perfect looking copy of the user. The ink in the clone itself can be manipulated. When the clone is destroyed, the ink explodes out into either a cloud or splatters out like water. The clone itself is somewhat malleable and able to bend and be used like water.
Cost: 40

Ink Cloud
Users: Kenji, Kenshin
Type: D-rank Ninjutsu
Controlling the ink, they can manipulate it in a spray like fashion up to 15 feet to make a plume of black (or w/e color you have). The cloud looks to be a thick fog. The ink cloud stings the eyes and causes short term blindness and cause low dose poisoning when inhaled. The spray can unbalance an oncoming opponent within 10 feet as well as temporarily blind them if it gets in their eyes. Blinding effects last for 2 posts before dissipating to blurry silhouette, finally this dissipates entirely at the beginning of 4th post. If used in water, the jutsu will create a black cloud that extends out about 30 feet
Cost: 30

Chameleon Ink
Users: Kenji, Kenshin
Type: D-rank Ninjutsu
Using the ink, a ninja uses the ink as is to change the pigments in the ink itself. Using chakra to change the pigment colors in the ink, one can change the ink's color to however the user wishes. It is a handy technique that can be combined with Advanced Control to change the colors of an object to make it look real or bland. The technique can also be used to change the colors of dyed clothing and the ink tattoos upon a Fu'kui for a camouflage effect.
Cost: 30

Advanced Control
Users: Kenji, Kenshin, Regran
Type: E-Crank Ninjutsu
The ink can now be molded into more solid shapes using it as a semi-solid more often. The Ink can use excess water or blood to make larger objects more durable for the cost of less ink. More larger objects can also be more durable and hardened to the point of steel consistency and still have the malleable properties of water/ink/blood. However, it will sacrifice the effects of the poison by the more use of excess water to make larger. The Fu'kui can also use the tattoos used by the ink itself to make more malleable to be able to leap off the skin or spread over the body using the sweat glands to produce the excess water. <Cost: 10
6 points - Mastered

====================
Non-Elemental Techs

Name: Kugutsu no Jutsu, 傀儡の術 (Puppet Technique)
Rank: E
Range: Close,Mid,Far (0-15m+)
Type: Puppetry (Ninjutsu)
Cost: 10
Points: 1
Price: 2
Supplementary
Description: The Ability where the user controls a puppet with strings of chakra. The puppet is capable of attacking an opponent with any weapons hidden inside of it. This technique is effective from long distances since the chakra strings can extend; they are also invisible, so the puppet can be used from a hidden location. The user is capable of controlling a puppet depending on the distance of the puppet. If the puppet surpasses a certain distance then the chakra strings simply disconnect leaving the puppet down along the floor. The Chakra strings can not be seen by regular eyes but those who have the capability of seeing chakra can truly notice such a technique. Multiple strings are used to use different parts of the puppet(s) at different times when needed.

Name: Ayatsuito no Jutsu - String Reeling Technique
Rank: E
Range: Close,Mid,Far (0-15m max)
Type: Ninjutsu
Cost: 10
Points: --
Price: 2
Supplementary
Using Steel wire, one can apply the same principles of tools/chakra control and use it to his advantage. Originally for the concept of puppets, the shinobi would course his chakra through the metal fibers and controls it like he would a chakra string. The fibers can be used to restrict an opponent, control ninja tools, rappelling, and so much more. Utilizing the use of spools and pullies, the caster can retract the steel fiber whenever he wishes. The fiber cannot be controlled when there is slack or no weight (a tool) on the end of the fiber. Mainly used to constrict opponents as stated earlier. The wires can be used to set up traps and connect to near by contraptions such as a bomb tag or any other type of trap. Up close, the ninja can weave their hands around to make the wire swirl around or anything they wish to constrict a limb. They can also use it change the path of a shuriken or even lay low and constrict when a ninja passes over the laid trap. The endless ideas are dependent on the ninja's witty mind. The idea of the technique comes from puppetry.

Medical Techs

Mesu
Rank: D
Cost: 30
Price:-4
Description:
A special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.

Inyu Shometsu
Rank: A
Cost: 160
Price:-10
Description:
A Ninjutsu technique that focuses chakra to an area to be hit, one can begin the cell creation process the moment the area becomes injured.

Shousen Jutsu
Rank: A
Cost: 160
Price:-10
Description:
A Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins can use their techniques to perform surgeries that otherwise would not be possible.

Water Techs

Kirigakure no Jutsu
Rank: D
Cost: 30
Price:-4
Description:
A ninjutsu technique. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.

Ninpou - Hitei Mushou
Rank: D
Cost:30
Price:-4
Description:
A ninjutsu technique first used by Gosunkugi. After forming the needed hand-seal, the ninja will emit a flying mist of small nails from his mouth. These small nails can travel towards his opponent at quite a distance.

Mizu no Tatsumaki
Rank: D
Cost: 30
Price:-4
Description:
A ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Suiton • Teppoudama
Rank: C
Cost: 40
Price:-6
Description:
A ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large spherical projectile.

Mizu Bunshin no Jutsu
Rank: C
Cost: 40
Price:-6
Description:
A ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.


Suiton • Suiryuudan no Jutsu
Rank: B
Cost: 80
Price:-8
Description:
A ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.

Ukojizai no Jutsu
Rank: A
Cost: 160
Price:-10
Description:
A ninjutsu technique which allows the user to blanket a wide area with a downpour of rain. By maintaining a connection to the rain the user can tell when someone is obstructing it. This also allows the user to detect the individual's chakra level and skill.

Suiton • Suijinheki
Rank: B
Cost: 80
Price:-8
Description:
A ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.

Suiton • Ja no Kuchi
Rank: A
Cost:160
Price:-10
Description:
A ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will generate a spinning column of water which will take the form of a serpent with a gaping maw. This serpent can twist and follow any target. After activation, the user can create further serpents if needed. The user may also use this jutsu in conjunction with Doton • Doro Houshi. The water of Ja no Kuchi will increase the momentum of the earth of Doro Houshi to create a more powerful mud slide.
** Seen as Kenji's "trump" card, used in conjuration with Mud Slide **


Earth Techs

Doton • Ganchuusou
Rank: D
Cost: 30
Price:-4
Description:
A ninjutsu technique utilzing the Earth Element. With this technique, the user can generate spears of rock which can rise up and impale the target.

Doton • Doro Houshi
Rank: D
Cost: 30
Price: -4
Description:
A ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user will generate a flowing stream of mud. This jutsu can be used in conjunction with Suiton • Ja no Kuchi. The water of Ja no Kuchi will increase the momentum of the earth of Doro Houshi to create a more powerful mud slide.

Doton • Arijigoku
Rank: C
Cost: 40
Price: -6
Description:
A ninjutsu technique utilizing the Earth Element. After forming the needed hand seal, the user will create a conical crater near his opponent. This twisting, sinking pit will pull the target below ground to imprison and suffocate them. Works close range, within five meters.

Doton • Retsudo Tenshou
Rank: C
Cost: 40
Price: -6
Description:
A ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.

Doton • Moguragakure no Jutsu
Rank: C
Cost: 40
Price: -6
Description:
A ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.

Doton • Domu
Rank: B
Cost: 80
Price: -8
Description:
A ninjutsu technique. After forming the needed Snake handseal, the user can harden his body using the Earth Element. This provides greater defense against attack and will also strengthen the user's body to increase his offensive capability. Like other Doton based jutsu, it is weak against Raiton attacks.

Doton • Kajuugan no Jutsu
Rank: B
Cost: 80
Price:-8
Description:
A supplementary ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user will turn an object touching him into stone. This process increases the weight of the object and can also be used against organic material. When the user is elevated, the petrifaction process will cause the material to fall away and crash into the floor below.


Wood - Jubokko Techs

Vines of the underworld
-Rank: Varies on Use (E-S)
A technique that is the staple to all of Kenji's wood manipulation techniques that utilize both the water and earth elemental chakra natures. This jutsu plays well with the idea of Kenji as he likes to be a deceptive fighter, always playing with the prospect of remaining unseen and striking in silence. By taking advantage of the ability to use jutsu with just one hand, Kenji further pulls this jutsu into his top favorites by being able to control the local flora. This is done by accelerating the growth by feeding both chakra natures into an already existing plant or tree. The earth expands the fibers in the plant itself while the water chakra forms the life essence of the plant itself. Although this jutsu controls pre-existing trees, roots and plants, Kenji can use more chakra to create entirely new organisms of plants through chakra alone with a more advanced manipulation as he's a master of Chakra (Chakra Master type stat). When the jutsu is performed, Kenji typically holds one hand for the seal and concentration as he uses the other hand to touch the plant or to control the plant remotely. By using the principals of his previous puppetry jutsu and pre-existing knowledge of using jutsu similar to Vines of the underworld, this jutsu can be used without a hitch and formed complicated shapes. The more chakra used, the farther and thicker the roots can grow and reach up to. Bending the chakra inside the plant itself that is being manipulated, Kenji can snare an opponent with multiple strands of grass roots or even use massive tree roots. The limbs of wood can act in many ways and gives the Fu'kui an edge in attacking from afar with a melee attack.

Nourishment of God's Blood
Rank: D
This is another technique that follows Kenji's field of expertise. Being a Oinin and a tracker, the man can use his collective knowledge of the blood jutsu and wood jutsu all into one technique. With Ichor, or the Fu'kui blood, Kenji spills his own blood onto the plant he is bound to control with his chakra for a Wood jutsu. The plant is coated with the blood and takes on the properties of Ichor, and through the use of Vines of the Underworld, this technique is taken just a step further as it effectively becomes a poisonous plant. The plants with Ichor blood on them can manipulate the blood through Fu'kui kekkei genkai techniques by spitting them out through blossomed flowers or through some other means. The blood can rip out of the plant even and form solid blood spikes on the body of the plant.

Razor Plants
Rank D
Using the wood nature element, Kenji molds his chakra through the wood release and uses a jutsu to affect any sort of vegetation on the plant. The vegetation (ie. leaves) become coated with the chakra and become sharp like tiny shuriken. Using the growth nature of Vines of the Underworld, the vegetation grows outward at anywhere the user so wishes. This makes the wood techniques able to be used like long range bladed appendages. As an added bonus, the leaves can fall off and even be "thrown" like Shuriken at opponents. This can be down on existing trees and other plants as well to make a silent assault from the tree canopy. This is most effective with vines, rather than huge roots.

Sealing Techs

Name of Technique: Fuuinjutsu: Sumi Baindu (Literally meaning Ink Bind)
User(s): Kenji
Type: Hidan Fuuinjutsu
Ranking: C
Requirements to Learn: Knowledge of Fu'kui Hidan Jutsu: Sumi Gikyoku

Description: A sealing jutsu involving the use of ink. Kenji, using the basic knowledge of sealing, uses his ink in a more creative way. When the user manipulates their ink, they can splatter it against other objects like normal. Since they are able to make it dry or liquefy like their blood and the ink is composed of their chakra (and blood in some cases), they can take this a step further.

Simply using a small amount of ink, Kenji coats the surface of an object or a doorway, or anything else that can be restricted. The hand seals are done and the surface of the ink moves to form a simple sealing ring with the Kanji: 結ぶ (to tie, to bind, to link) in the center of it. This activates the seal to make the ink and it's many tendrils sprawl across the surface. As it does this, the seal makes the ink feel like a hardened glue as it is composed of the chakra of the sealer. The seal creates its webbing to either completely wrap around a target or to cover a small surface, such as a door crack or container even locks. This can also work on an enemy by acting as a sort of "liquid" handcuff by binding the victim's limbs together or their whole body (though more ink is required for that). The ink is hard to pull apart and acts a adequate buffer when sealing is required. It should be noted that this jutsu can be achieved through any sort of ink technique should it land on a target or be used in an attack. One draw back to this technique is, when the seal is being set, the ink is weak until the ink webbing stops moving and sets itself in. Another draw back is that the user cannot use any part of the ink used for any additional attacks or risk disrupting the jutsu, thus ending the seal.

Name of Technique: Fuuinjutsu: Tanmono baindingu (Literally meaning Fabric Binding)
User(s): Kenji Fu'kui, Any other person who can learn it.
Type: Hidan Fuuinjutsu
Ranking: B
Requirements to Learn: Knowledge of Fu'kui Hidan Jutsu Tanmono and Sumi Gikyoku

Description: Through the use of the Fu'kui hidan jutsu Tanmono style and use of basic Fuuinjutsu, Kenji uses his knowledge on jutsu to craft a rather unique type of Fuuinjutsu to entangle and restrict an enemy's movement altogether. The prep for the jutsu is rather simple, as the Fu'kui must have a pre-ready strand of cloth or have the ability to make it him/herself. The next step is to dye ink into the section of cloth and fuse one's chakra into it for the sealing jutsu. The process of using the Fuuinjutsu and the silk/ink, is to incorporate several techniques into one sealing.

With the prep done, the user sends the Tanmono cloth to typically ensnare the victim's body or limb(s). The attack itself is similar to the grapple, yet the jutsu takes it one step further to add Kenji's personal touch to it. When the silk successfully entangles a body part, the grasp of the silk alone is hard to break. By commencing the signature one handed seals of the Fu'kui, Kenji uses his free hand to activate the next step in the jutsu which stems from the ink control that's dyed into the strands of silk. The ink comes out and forms a sealing circle, intertwining it's semi-solid form into the silk. By having the malleable ink form a seal, Kenji can form the sealing jutsu without a scroll.

With the ink forming the seal, the jutsu is set in place as it can prevent the victim from breaking through the silk. The seal restricts additional movement from where the silk had touch the body. This seal makes the silk cling to the victim's body like a vice-grip, preventing the victim from simply peeling off the silk or trying to break free of it. This jutsu is most commonly used in traps and restraining Kenji's marks or targets that he is normally sent after. This jutsu is an upgrade to Sumi Baindu. Victims with high strength can rip through the silk or those who can cut chakra.


Jutsu Log

Total Sub-Intelligence



The Sorting Helmet

O.G. Vampire


The Sorting Helmet

O.G. Vampire

PostPosted: Sat Sep 01, 2012 6:35 am


- Kenji's Gear -

-Wakizashi - This is Kenji's personal blade. Instead of lugging around a Katana, Kenji decided to go with a Wakizashi. It's a shorter blade then that of a Katana, yet it still possess the capability of slashing and hacking through flesh. It's generally the side arm weapon of a Samurai's katana. The sheath is decorated to be a pitch black sheath with a bright blue dot symbol in the middle of the sheath. The weapon itself has been coated and dyed a black substance from the ink. The blade appears black and can produce the signature Ken Duo ink in moderate attacks. However, as the sword uses the ink, it's black dye will begin to wear off and show the silver metal underneath. To keep the ink itself constant, the ink also resides within the scabbard itself, as an idea originally used by Kenshin.

-Kogarasamaru Tantos - The kogarasamaru is a very rare blade type that appears to be a branch of the shinogi blade type. Besides the swords that Kenji carries, his Kogarasamaru blades are his prefered weapon and often can be seen duel wielded. The blades are about ten inches long, in addition to the single edge running along the front, a third of the weapon's backside is double edged. The Family Symbol rests near the Weapon's guard ring. The Tanto are usually used in a variety of situations. Such as utility purposes or combat.

-Recurve Short Bow - Modeled after a real-life Mongol bow, Kenji's bow is a weapon for ranged combat with a variety of arrows. The bow looks like a double "D" shape as the shape adds extra power to the bow when shot.
- Bodkin Arrows - 20
- Broadhead Arrows - 40

-Bracers - Armed on each forearm are two pieces of armor and weapons used by Kenji. The bracers cover his arms like traditional shinobi attire, but they contain each a hidden six inch blade in each one. Armed with the hidden blade is also a spool of steel wire in each each weapon along with a five capacity senbon shooter. The senbon shooter is often coated with poison such as Fugu poison or even hemotoxin.

-Neko-Te - The Neko-te (cat paw or cat claw) is a name given to several contraptions fitted over the hand. The neko-te is a type of glove that fits over Kenji's hand and goes hand in hand with his bracers. The long claw-like tips of the fingers are used to stab at arteries and other vital areas, and to scratch through exposed skin - most of the time armed with poison. Each of the iron claws hid the black finger nail polish wears for a hidden surprise while the claws left his finger tips open for use of silk.

Grab-bag / Tools and inventory

-Shuriken
The Yajuji shuriken of Ikeda Ryu and Shinkage Ryu. Yajuji implies the points are shaped like an arrow, and are very hard to remove. Four pointed with the Fu'Kui Family symbol in the center. The hole was replaced with an indent of metal for the fingers to grip.
{Example}

-Caltrops
Four pronged bits of metal used to stop pursuers. Each spike was about four inches long and could cripple even a horse when stepped on. The weapons were designed so that - when thrown - they would always land with a single sharp point and land on three 'legs.' Kenji uses these when he can just escape through normal means.

-Steel Wire
Long clyindical strands strands of metal. used in restraining, traps, and projectile use.

-Senbon
Long thin strips of metal with sharp points on each side. The needles are used in acupuncture, yet can disable enemies when used in assassination and poison uses.

-Smoke Bombs
Thin canisters that erupt upon impact through friction and gun powder. The chemical results in a thick gray smoke that flares up in a large, but brief, smokescreen.

-Summoning Scroll
Scrolls used to summon Puppets, Kenji carries five altogether along with an additional one for summoning a Jubokko tree.

Keshou Makafushigi

These make up items are used by focusing chakra on the makeup allowing for each to be used as described. The special makeup was produced by Muso and at current only used by Ykiou. The make up will be available for Fu'kui use only in Regran's store.

White Body Paste --> like the white makeup of a geisha or actor, this allows wearer to pass through solid objects.

Black Tooth Dye --> Ohaguro, a custom of married and imperial women to dye her teeth black, though sometimes it is practiced by men as well. Considered beautiful to some, normally it prevents decay of tooth enamal, but when focused with chakra it drains the chakra of another through biting.

Black Iron Nail Polish --> strengthens nails, sharpens them and can allow them to grow into long claws approximately three inches long.

Eyeshadow --> color of the eyeshadow determines its power, each require eye contact to be conducted and maintained for the power to work. Colors and powers are based on the seven chakras of the body. More than one color can be worn, but the less of a color that's worn, the less effective it will be.

----- Red- root, allows wearer to see movement in slow motion for faster reaction
----- Orange- sacral, creates a hypnotic genjutsu in a similar manner as a kitsune's seduction power
----- Yellow- solar plexus, instills a feeling of utter hopelessness and fear
----- Green- heart, instills a feeling of comfort and kills the feeling of pain
----- Blue- throat, forces others to speak only truth
----- Indigo- brow, telepathy with the person holding eye contact
----- Violet- crown, intuition, foresight of someone's actions

Poisons

-Fugu - Fugu is a type of fish. The poisons it holds paralyzes the body's muscles, while leaving them completely conscious. There is no antidote known. Can cause suffocation when a large dose, 4 ounces, is given. 1 ounce causes the victim to become slower in their actions by half their speed, while 2 causes total paralysis.

-Hemotoxin - Bleeding Devil - A type of poison that's crafted from a mix of plants. The poison attacks the victim's platelets to prevent the wound from stopping the bleeding.

-Ichor - -See Fu'kui Page-
PostPosted: Sat Sep 01, 2012 6:36 am


- Kenji's Puppets -
Name: Shokoui Mk. II
Meaning: First Act
Weight: 45lbs
Height: 4'8'' Feet Tall
Method of Transportation: Wrapped in white silk and carried on the back.
Upgraded
---
Description: Shokoui is a mysterious puppet, designed as an emblem of fear. It can no long pass as a human due to it's new upgrades. Shokoui wears a large black cloak, complete with a deep hood. Underneath, it is designed to look exactly like a human, down to fine details. But, ever since the old fight with Regran, Kenji has taken the time to fine tune his puppet. The newer version of Shoukoui takes the form of a demi human. On the skull of shokoui, rests a single curved bladed horn. It's sharpened on one side only. The puppet's fingers has noticible claws about a inch long each. Inside the mouth, along with the flamethrower, are rough jagged teeth crafted from steel with four longer canines.
Upgrade Description

Both Arms: The puppet wields a foot long extendable blade in its forearms, ready to spring out at any moment from spring mechanism used to keep it in place. It's blade is serrated on one side and sometimes coated with the Fugu poison, which causes paralysis in a short time when inflicted on an enemy. The blade uses a spring mechanism to shoot out once it's ready, making it versatile.

Lower Torso/Stomach: The good ol' puncture cable still exists inside Shokoui, except the metallic cable is now a bit shorter and a bit thinner to use against enemies. It's length has been cut down to eight meters. The cable is able to pierce solid surfaces such as wood or the ground. To control the course of the cable, Kenji must merely insert his own chakra into the cable, which can aid in the direction and speed. To provide a versatile use of the cable, the metal coil can be deployed out the back or the front. However with this unique upgrade, the puppet's durability at the stomach location has been cut down drastically.

Upper Torso/Chest: Inside the upper torso of the puppet is a built in shuriken shooter. The chest opens up with the same interlacing locks similar to all his other puppets to reveal several narrow horizontal slots all across the puppet's chest. The Shuriken are all deployed through these slots in which inside they are spun at a high speed first before being shot out. The spinning of the shuriken makes a loud whirling noise to both guide the weapons and to increase their aerodynamics. The shuriken inside the chest are specially designed for the mechanism with their blades curved in a counter-clockwise direction. Up to twenty shuriken can be shot at once before the mechanism needs to reload a next set. The torso contains up to sixty shuriken, enough for three burst shots or sixty single shot attacks. The drawback of the shuriken shooter takes a second to spin the shuriken to fire. To reload, the back of the torso opens up to insert different kinds of shuriken, bo-shuriken (throwing spikes), or metal discus.

Mouth/Head area: The most fearsome weapon has still yet to reside inside the head of Shokoui. But, the old senbon shooter is no more as Kenji has replaced the entire head of Shokoui with a new replica. The old head had been designed to look like Kenji, but it has a more demonic appearence showing a single long horn on the forehead, sharpened on it's front side for a bladed headbutt. The teeth had been put in with an extra "decoration" made out of steel with four long canines drenched in red colored ink. Along the bottom jaw is a chamber for the ink to reside and "spit" out. Yet, this is not the weapon Kenji has put in mind as Kenji has implanted a flamethrower towards the the back of the mouth. Inside the skull is a steel insulated chamber filled with a flammable substance that's easily caught on fire. The flame thrower is enough to reach up to ten feet away and enough fuel to last with a continous burst of one minute. The ink has also been considered a weapon for the flames to "spit" fireballs of ignited ink to deliver toxic gas attacks along with the fire attack.

The puppet appears bulky, and is complete with replicas of all of Kenji’s equipment,and this time around they have been designed for proper usage. Standing at 4'8'', the puppet tends to hang it’s limbs forward, hunched over slightly, all of this part of the cultivated image of fear.

__________

Name: Seirei ( aka Phantom )
Meaning: The Holy Ghost
Weight: 45lbs
Height: 4 Feet Tall
Method of Transportation: Carried on back wrapped in it's own robes. Sometimes stuffed inside Kouryaku for a surprise attack.
Cost for Summoning: 120% 60% (Chakra Master)
Cost for Summoning Spare Parts: 80% 40% (Chakra Master)

Seirei is a mysterious puppet. One that has been recently developped by Kenji Fu'kui just after the fight of Regran with his brother Kenshin. The puppet itself was made in the cultivated image of Death. A dark figure in black robes with a scythe. To have a bit of a ironic sense of comedy, Kenji named the puppet Seirei which means The Holy Ghost. The puppet is pretty much a speed attacker, a puppet not much for defensive qualities.

The base skeleton of Seirei is willowly, he is tall and lean as he possess no weapons on the inside of himself : save for the torso and the head. The puppet itself is wrapped in thick dark black robes that cover it from the torso, down. The robes have a deep hood that covers most of the head of Seirei. It's structure is lean and skinny in the arms and legs to give it a creepy look underneath it's robes.

The skull of Seirei is designed to look like a nutrition deprived man, revealing only but a skeleton (skull) face. Two big rubies are in place of where one's eyes would as well as a third eye rests in the forehead of the monster. The third eye remains closed and does not open until one of Kenji's genjutsu is subject to activate. (Which Kenji does not possess Just Yet) When a sight genjutsu is used, the eye flips open to reveal a pale black gem with a white dot in the center. A human's eyes are naturally drawn to something that brings focus, such as a dot in the middle of the black gem. When the eye flips open and Kenji is using his genjutsu, the genjutsu is infliced via eye-to-gem sight.

The mouth of this death-like puppet contains three things. A air nozzle that sprays out compressed air for a simple scare tactic to make a hissing sounds to scare the living s**t out of people. It can be later used to utilyze wind jutsu when Kenji reaches his jounin rank for a second element. When the mouth opens there are four sharp fang-like teeth. Each coated in Kenji's Blood or Ichor for a acidic/poisnous bite. The last thing inside the mouth are a series of sprays that vents out a fine mist of Fugu Poison. (About 4 oz. stored)

The torso of the puppet bares a system of 12 tubes filled with blood covered senbon needles. They are set in a system of four rows with three tubes in each row. The torso opens up horrizontally through a series of locks (like Kouryaku) to reveal the tubes of death~ Though, the tubes can be replaced with kunai, or even shuriken. The tubes can even be filled with the Ken Duo Ink.

The limbs are long and thin, not much for combat. On the fingers of Seirei, are two inch claws with Kenji's Ichor covering the metal. The robes of the puppet however are dyed black with the ink Kenji carries around for limitless possibilities when the puppet itself comes in close range. The ink can disipate into a black fog or shoot out the usual tendrils/projectiles. The hands of Seirei are able to grasp a weapon, such as its scythe. (See Weapons)

Seirei in overall conclusion is a puppet who looks like the grim reaper, yet his name is the Holy Ghost. His usual sneaky meathod is being stuffed inside Kouryaku and popping out when he gets the chance for a surprise attack.
________

Name: Kouryaku (Aka, Kenshin 2.0 as a nick name given by Kenji to piss his brother off.)
Meaning: Capture, seizure
Weight: 288 lbs
Height: 6 Feet Tall
Method of Transportation: Varies, Sometimes Summoned or just traveled with by carriage by horse. (Mainly Summoned)
Cost for Summoning: 160% 80% (Chakra Master)
Cost for Summoning Spare Parts: 90% 45% (Chakra Master)
Description: The Puppet Kouryaku stands about 6 feet tall. It is a human shaped puppet with four arms and two legs, standing erect. The head is elonggated and thin with four eyes, however the extra two eyes are about 3 inches above the first two. The eyes are a dark green with actual emeralds in place. The puppet also has long shaggy black horse attached to the top of it's head. At the top of the head, surrounded by the hair, are two metal horns, each about a foot long and pointed forward for a stabbing head butt, sticking out of the skull of Kouryaku.

The torso of the beast is long and wide, enough space to stuff in anyone under his height. The torso opens up horizontally and closes the same way using a series of interlacing locks. Kenji also constructed the interior of the wooden puppet with tempered steel, to make an escape more impossible. It's not totally impossible to escape Kouryaku, but it is rather improbable to those of less experienced. Inside the chest cavity are four scythes for when something is trapped inside. A quick yank of a finger will send the blades accross to the other side cutting up whatever is inside the chest cavity.

Attached to the all of the fingers on the puppet are six inch long claws designed to rake and shred opponents who near the puppet. There are a total of four fingers per hand. To add a complicated twist, the very claws themselves can be shot out like projectiles with a long steel fiber holding it. Each individual finger can be shot with the hand or by themselves. Using Chakra control, Kenji can control the fibers to trap and entangle opponents. Utilizing the puppet's cables, Kenji can use a system of pullies inside the bicep of each arm to reel the victim inside the chest cavity of the puppet and trap them, or kill them. Each cable are about 80 ft long and quite difficult to cut with a common blade. Along the sides of the puppet are slots that shoot more steel fiber around an opponent as they get near to give more of an advantage to pull a victim in.

In the Mouth/throat area of the puppet, is a spray vent. The spray vent is used to spray a type of tear gas or nerve agent. It causes the victim(s)' eyes to burn and trouble breathing. The main purpose is to subdue a target once they are close enough to make capture. Inside the chest itself are gas nozzles that release a sleeping gas to knock out captured victims.The sole purpose of the puppet is to capture and subdue or execute targets. Every part of the puppet is detachable to leave the torso separate in order to transport victims. Kenji has built spare torsos just for this purpose. Each summoned by a scroll he carries in his bag.

Much like him and Shokoui, Kenji fashioned old rags and blankets to cover every inch of the puppet to make it look more creepy. On The Puppet's chest is the kanji ?? or Hokaku which means Capture, seizure.

Golem - Kenji's Fourth Puppet

Base Skeleton- Golem is a six foot monster of a puppet designed over a course of two months by Kenji Fu'kui. The puppet is by far the largest puppet Kenji has built so far but it is still only the second biggest compared to Kenji's next plan of Scorpio. Golem is barrel chested and round with his metal plating on the front and back to protect his mechnical mechanisms inside his torso. The armor is light and colored with a polished red metallic surface. On the center of the armor is the Fu'kui clan symbol with engraving of Kenji's name just below it. The puppets legs are wide and bulky to hold up it's massive weight and to prevent the blasted thing from toppling over.

Head- The beast's head is a simple piece of work, being somewhat gnaut and round. Golem's head has two sunken in eyes that are encrusted with steelly blue gems. Lining the head of Golem is black horse hair to serve as long hair. The mouth shows two canine teeth crafted out of elephant tusks, or ivory. (That Kenji had obtained through black market). The ivory teeth serve as decoration of bottom fangs sticking out of the mouth, which is only for intimidation. Inside the mouth a spray nozzle resides inside the skull of Golem. When in close proximity of an living target, Kenji will pull back on a string with a precise movement, the puppet will spray out a cloud of the Sumi Gikyoku to poison the target. In the top part of the skull rests a bomb core similar to what's inside of the chest. The bomb core is only activated by a certain signature of Kenji's chakra to cause the head to self destruct to a blast equal to about 2.5 normal bomb tags. This little secret manuever is incorperated with the seperatable head for a sudden suprise attack. The head of the puppet is not needed for Golem to function.

Torso- As stated in the base skeleton, the torso's outside surface is covered in a light armor plating. The surface is polished to a mirror sheen with a red color to reflect light; this is strickly for decoration. Centered on the chest is the clan symbol of Kenji's clan with his name also engraved just below it. Inside the chest is the chain and pulley mechanism to push and pull the chain back in place. The silver chain's links are all handforged from a local smithery and goes up to twenty two feet. The chain leads up through the top of the chest and into the left shoulder to lead itself to the mace arm. The bottom portion of Golem's torso is an empty compartment in which Kenji stores his spare supplies and summoning scrolls for spare parts of Golem in case a part or limb were to malfunction. The armor plating on Golem's torso is crucial for many reasons, for one if the chest was damaged heavily, the left arm's weapon would cease to work properally. But, in the worst case scenario, inside the central core of the pulleys and chains is a heart shaped object. The 'heart' is a bomb core that is only set off by Kenji's chakra to cause the puppet to self destruct to eliminate any presence of Golem and it's surrounding enemy.

Left Arm-Interior and exterior- The backbone of the puppet's weaponry and one of the only three weapons aboard the monster. The left arm is very critical to protect for a sole reason. Inside the arm is a thick chain used to pull and release the mace hand at the end of the arm. Around the arm is solid metal plating to help protect the arm to prevent any damage to the interior of Golem's arm. Should the chest or the arm be damaged enough or heavily, the pulley mechanism will not work properally and cause the chain to jam and prevent it to release or to retract. Should the arm cease to function, Kenji has made the connecting joint of the should and left bicep able to disconnect and shut the opening with a sharp vent to shatter whatever chain is not inside. This is to serve as a emergency in case the arm or the chest's mechanisms were to malfunction. As an added custimization, Golem's left arm is able to rotate a full three hundred and sixty degrees to give a more wider range for the chain mace.

Left Hand-Chain Mace- The left hand has been deliberatly replaced with a canonball arm reforged with several conical spikesn to increase the blunt force trauma the puppet inflicts with the weapon. One solid hit with the chain mace can effectively kill any lesser human. Ninja have a chance to survive such a blow, though it is not likely. The sheer power of the mace alone is not to be underestimated for the mace can be shot out by a air pressure mechanism just inside Golem's forearm which is also connected to the chain pulley system to help retract the weapon with chakra. Due to the weight of the mace, the swinging is clumsy and very slow. Kenji uses the property of inertia and momentum to use the mace to it's full potential. The air pressure system can shoot the mace a good ten feet before losing its speed.

Right Arm- Golem's right arm is a different weapon and can be easily detached from the torso when needed to. No armor covers the surface for it is not needed to protect any complicated mechanisms. At the wrist, one would expect to find the base of Golem's third and final weapon. In a cone shaped nozzle, the weapon is a senbon shooter to deliver a decent and accurate long ranged attack from afar. The weapon houses about sixty needles for use.

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A personal and generic puppet of Kenji, the ScareHuman. This is a basic human sized puppet for basic combat and practical purposes. Modeled after some of the generic idea, this puppet takes the shape of Kenji himself and it was designed to replace Shokoui's original mission..

Gems placed in the eyes to mimic his eyecolor, this is the base part of the disguise. Everything about the puppet is crafted expertly and covered with a special covering of leather to look like skin. This is complete with a long robe to hide the puppet more effectively from any glances that would give this puppet away. The hinges of the joints are oiled nicely and the wood has been heat treated to prevent them from creaking when moving. Making this puppet a silent mover. It generally can carry a case on it's back in which the real Kenji can hide in while the puppet walks instead. With dyed horse hair, the hair is a subsitute for the real deal. Plated over the left arm are thin metal strips of armor to protect the weapon from being damaged. The same applies to the right arm as well.

Equipment: The scarehuman holds a few visible weapons to serve the purpose of a diguise. On the hip is a fuctional sword that it can unsheath for combat, to further hide the fact it's a puppet. Some of the bags and accessories can be stored with additional tools and projectiles for use.


Right Arm: Arm Blade *Hidden, Poisoned*

ScareHuman's right arm has a weapon that's rather common among puppets, but still effective nonetheless. The arm hides an extendable arm blade that goes out to a foot long. The blade is also coated with a special poison. This blade is oiled and cleaned daily to ensure a silent approach. In the upper part of the arm is a cable which is attached to the forearm. This allows the user to shoot the arm or blade up to six feet.
* Hemotoxin: The poison is inflicted by cutting and attacks the platelets of the bloodstream. This prevents the body from being able to stop its own bleeding wound from the inflicted area.

Left Arm: AutoCrossbow *Hidden*
This weapon is a rather unique as it is the only long range weapon built into the limb. Kenji causes Scarehuman's arm to split open into four bars lined in an X shape that open to a 45 degree angle just above the surface of the arm. The arm and thee bars have a series of pulleys and weights that act as the wires that shoot the crossbolts through a small opening in the palm of the puppet's hand. The bars arm the crossbolts in the arm as they open, pulling the string into position. The user, if they wish, can also only open one or two bars if they wish for certain situations. To fire the crossbolts, the bar connected to the bolt closes, snapping the tension as the wire shoots the bolt forward through the opening. The arm can fire all four at once, or in consecutive shots like a auto-crossbow. To reload, the bars close as the arm straightens out to cause the extra bolts to reload into the forearm for more ammo.

Torso: Chest - Kunai Launcher/Net Gun *Hidden*
Through a hole in the chest located at the base of the neck and the connection of the collar bones, the next weapon resides. Inside the chest is a revolving belt lined with specially designed kunai to be more narrow and handless for more aerodynamics. The puppet can shoot one kunai every three seconds as the belt moves inside the compartment with the acting nature of levers, pullies and inertia. Using a natural magnet, the kunai lock into place easier and use raiton chakra to shoot these weapons out with a bit of increased power. There are thirty kunai loaded, in which they are replaced through the back. With a second belt holding only three special kunai, they can switch at anytime.
*Kunai Net: A special ammunition that uses a hollow kunai to split apart into four and produces a steel razor wire net. This wire net cuts into an opponent when it makes contact

Torso: Stomach - Puncture cable *Hidden, Poisoned*

A long and slim, metallic, silver cable that is deployed through the base of the back. The cable rears up like a scorpions tail with chakra guidance. Through seperate segments, the coil can bend and move like that of a snake with the diamond point tip on the end. This weapon can pierce concrete or coil around opponents. This is also lined with the special Hemotoxin as the segments can produce circular blades at each cable segment to make a bladed tail whip. It's twelve feet in length for a long reach attack.


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