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The Sorting Helmet

O.G. Vampire

PostPosted: Fri Aug 31, 2012 9:35 am


User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Ji-hun Kwon
Nickname: Ji (Pronounced G)

Age: 17
Birthdate: 3/13
Gender: Male

Height: 5'6''
Weight: 166lbs

Nindo: "Take a little risk, life is short."
Personality: A laid back and extremely rude individual in terms of respect to authority. Ji is out going, active and very hyper most of the time, usually around people he knows or likes talking to. He's self-centered and often loves to boast about his abilities, yet he cannot use Elemental Ninjutsu. This plays apart in his life as he's often seen being jealous of ninjutsu experts, despite him being quite adept in his own abilities. Ji is also what one may call a flirt to women as well with the teasing or making comments to just about anyone but in good humor. He shows a great deal of loyalty to his tiger parter, Khallie

Village: Kumogakure
Rank: Genin
Main Class: Taijutsu
Subclass: Tamer

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Katei No Neko

Chakra Pool: 195
Chakra Element: ----
Chakra Color: Dark Blue
Chakra Materialization: Vaguely forms a tiger aura

Strengths:
• Speed
• Melee Combat
Weaknesses:
• Ninjutsu
• Weapons and Long Range
Fears:
• Partner dying
• Losing an ally

Class Attributes:
• Runt's Instincts: Senses slightly increased.
• Close Knit: Able to understand and give signals to partner.
• Lower Body Training: Speed slightly increased.
Reductions:
• Learn Taijutsu one [1] post faster.
Personal Attributes:
• True Taijutsu Practitioner : By sacrificing an element of any kind, Ji-hun can learn an additional two [2] taijutsu styles. However these can only go up to one stage lower than what his rank allows. (Example: Genin => Can only go to stage 3)
• Way of the Tiger: Through the use of Beast Man Clone and Four-Legged Technique, Ji-hun has been akin to using the Haraise Style. Ji-hun is able to learn this style through normal limitations without it counting towards the Taijutsu limit.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両0
AC: 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 00
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Tanto
Weapon Range: 8 inches.
Weapon Weight: Pound and a half
Weapon Location: Horrizontal sheath back of waist.

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 15 Kunai
• 15 Shuriken
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Genso Bushin no Jutsu [ Illusion Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Pacts


Bloodline


Custom



▬▬┤|T a i j u t s u


• {Stage progression / techniques learned}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
PostPosted: Fri Aug 31, 2012 1:16 pm


Future Jutsu
_______

Genin Maruton


Juujin Bunshin [ Beast-Man Clone ]
Rank: D
Official Description: Juujin Bunshin is a Ninjutsu technique utilized by the Inuzuka clan. First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themself into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.
Guild Description: This technique is performed in conjunction with an animal that has received training as a Shinobi. This technique transforms the animal in to a clone of the user, while retaining all of the instincts and abilities of the original animal. While in this form, the animal has access to five of the user’s techniques, up to its rank in training.


Shikyaku no Jutsu [ Four-Legged Technique ]
Rank: D
Official Description: Shikyaku no Jutsu is a Ninjutsu technique utilized by the Inuzuka clan. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility.
Guild Description: See official description. Lasts for five posts.

Shunshin no Jutsu [ Body Flicker Technique ]
Rank: D
Official Description: Shunshin no Jutsu is a basic Ninjutsu technique. The Shinobi will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the Shinobi will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Guild Description: See official description. Maximum of 1 mile. Further mileage requires 1 D-ranked per each mile. See Ninjutsu information thread for full limitations on the technique.

____________

Taijutsu Style 1

Haraise

Akuma Sutansu - Devil Stance

Simple :: Rank D
The user will stretch, becoming very nimble, most style users will have their nails cut longer, pointed, as though they are talons, they will crawl around on their hands and feet, similar to a beast. Allowing for rapid speeds, and quick attacks.

○ Kuro Tsume - Dark Talon
Simple :: Rank D
The user will run on all fours, quickly in a zigzag formation to confuse their opponent, then they will quickly use either their nails, or senbon, to slash their opponent's side.

-

○ Akuma Kamu - Devil Bite
Simple :: Rank C
The user will sprint on all fours towards their enemy, throwing kunai as a diversion, they will lunge baring their teeth, as they enemy will try to block, they will sink their teeth deep into them, kicking them in any location in the process to weaken them.

○ Jinsoku Biribiri
Complex :: Rank C
Rapid Ripping: The user being blindfolded,will use smell to detect their opponent, with they will release a burst of chakra increasing their speed, with this they will jump into the air, trying to land on their opponent, while citing them rapidly with their senbon, or Fingernails.

-

○ Akuma Ataru - Devil Strike
Complex :: Rank B
The user will release chakra, pushing off, allowing for a quick burst of speed, for the best effect they will be directly next to their opponent, they will rip their body through the air, making a speed bust, and try to shove their hand through their opponent, with enough force they will kill them if hitting a major organ.

○ Akuma Sutansu Ni - Devil Stance Two
Complex :: Rank B
The user will begin to pop their limbs, making them more flexible, and even more deadly, they will force chakra onto four nodes, making movement more nimble, and more rapid.

-

○ Akuma Mochi - Devil Charge
Simple :: Rank A
The user will release a burst of speed, running rapidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, charging at them with their shoulder, with enough force to fracture bone.

○ Kuro Shippuu - Dark Hurricane
Complex :: Rank A
The user will jump into the air, releasing a rapid, large burst of chakra they will throw their own body down into a spiral, with enough force to shatter bone, if they strike, it may be enough to kill, but will also damage themselves.

The Sorting Helmet

O.G. Vampire


The Sorting Helmet

O.G. Vampire

PostPosted: Fri Aug 31, 2012 1:17 pm


Heavy Punch
Rank: D :: Training
Description: All practitioners of The Kaiser Fist take pride in their powerful yet basic punches, both masters and beginners are no exception. Although it seems fundamental, practice and proper footing are needed to deliver a strong punch without recoil or offsetting. This is the first step toward developing that incredible raw power; throwing a punch with all of your might, while keeping yourself balanced.

Stimulating Armor
Rank: C :: Armor
Description: A basic Armor technique developed by an old master of the style which allowed his students to maintain their potential for an extended period. In a sense, it mimics the technique Raiton no Yoroi, though on much a lower level. Rather than increasing the abilities of the user, it prevents them from becoming exhausted. It should also be noted that there is no noticeable physical difference while this technique is active.
• Duration: 10 posts.

___S t a g e ○ T w o [2]
Kaiser Crown
Rank: D :: Simple
Description: The practitioner will thrust their head at the opponent at a slight downward angle with great force and speed. Direct collision is enough to crack boulders and bones without much recoil. Against harder materials, if not protected by an Armor technique, the practitioner will likely become dazed or completely stunned.

Crumbling Overhead
Rank: D :: Simple
Description: The practitioner “faints” a high straight punch, while actually turning their arm in such a way as to drop a powerful blow onto the top of the opponent’s head instead.

Sudden Straight
Rank: D :: Complex
Description: After sending a surge of chakra through their arm, the practitioner is able to deliver a swift and precise straight punch to the target. Because of the chakra boost, the strike is quick enough to completely surprise most unprepared or inexperienced opponents, while still maintaining that standard meaty power.

___S t a g e ○ T h r e e [3]
Elbow Bolt
Rank: C :: Simple
Description: The practitioner will thrust or swing their elbow at the opponent with great force and speed. The collision is enough to break boulders and bones without much recoil. Against harder materials, if not protected by an Armor technique, the user will probably break their own elbow too!

Guillotine Drop
Rank: C :: Simple
Description: The practitioner stretches their leg almost completely straight up, and then drives it back down with incredible force and speed. The collision is enough to break boulders, bones, and even cause damage to untempered metals. Against harder materials, if not protected by an Armor technique, the practitioner will probably break their own foot!

Iron Backhand
Rank: C :: Complex
Description: Using a surge of chakra to purposely startle the body, the practitioner looses a quick and powerful backhanded strike to the target. The chakra pulsed through the body allows this particular attack to be delivered when others would be too slow to deal with something such as a sneaking opponent, but also maintains the force needed to crack or break bones.

Meaty Punch
Rank: C :: Training
Description: The second step toward developing the ideal face breaking punch; using stepping motion and momentum to “swing into” the hit. In a sense, this is a method similar to properly slugging a baseball bat. Just make sure that you haven’t forgotten about keeping your balance!

___S t a g e ○ F o u r [4]
Breaking Lariat
Rank: B :: Simple
Description: A clothesline variation where the practitioner charges the opponent, attempting to slam their arm semi-diagonally against the target’s neck and chest, while applying downward force to smash them into the ground.

Golem Missile
Rank: B :: Simple
Description: The practitioner dashes at an opponent, jumps off the ground, and delivers a straining dropkick. The damage inflicted by this attack is almost always the same, but the leg strength of the practitioner is what best determines the distance and speed they travel after getting off the ground.

Invigorating Armor
Rank: B :: Armor
Description: An advanced Armor technique that was actually developed by a struggling young practitioner of The Kaiser Fist. This technique, like Stimulating Armor, allowed him to maintain his peak physical potential; however it also moderately increased his physical attack and defense. While active, he was noted of generating a thin aura of chakra.
• Duration: 8 posts.
PostPosted: Fri Aug 31, 2012 1:18 pm


___S t a g e O n e [1]
Wall Scaling Technique
Complex :: Rank E
The user runs at a wall or other vertical, flat, surface and uses a small amount of chakra to jump up a few feet, then uses a small amount more to propel themselves up the rest of the wall (typically 1 story). More chakra increases the height of the building that one can scale.
• 1 additional story for each [5] chakra spent.

Fall Breaker
Complex :: Rank E
Allows the user to break falls by sending chakra through the area that is going to absorb the attack. Overuse (typically more than 2 uses in a row) causes internal pain to build up in the afflicted area. More chakra increases the height of the blow that can be absorbed.
• 1 additional story for each [5] chakra spent.

___S t a g e T w o [2]
Flying Kick
Simple :: Rank D
The user jumps off of the ground or some elevated structure and angles his or herself toward their opponent, attacking with an outstretched leg.

Flying Tackle
Simple :: Rank D
The user jumps off of the ground or some elevated structure, and angles his or herself toward their opponent, attacking with a flexed shoulder.

Double Jump
Complex :: Rank D
By pushing chakra from their feet, the user will burst themself upward, acting as a mid-air jump.
• Can only be used once per jump.

___S t a g e T h r e e [3]
Wall Run
Simple :: Rank C
The user runs almost parallel to a wall, stepping up on to it once they have reached nearly their full speed. The momentum of their run allows them to run in a large arc along the wall without using chakra, allowing the user to traverse large gaps with ease.

Air Disperse
Complex :: Rank C
By shifting the form of the air with a chakra lined limb, or some other tool, the user breaks the fluidity of many techniques that require air or oxygen. (Sound, Minor Flames, Etc.)
• Cannot be used continuously.

Area Disruption
Complex :: Rank C
By using the sound generated by another object as a decoy, the ninja will use their chakra to mimic the same noise, and make it seem as though it came from the same direction. Although a useful technique, being even slightly off in timing utterly ruins the technique's prowess.

___S t a g e F o u r [4]
Angled Dive
Simple :: Rank B
The user will perfectly manipulate falling momentum to further increase their drop speed. A simple kick, punch, or tackle, is made lethal by this simple adjustment.

Tunnel Sound
Complex :: Rank B
By manipulating the flow of the air with a quick chop of the hand, the user will change the origin of any noise they choose.

Triple Jump
Complex :: Rank B
An extension to [Double Jump].
The user will mimic the same method, however this can be used after the second jump.
• Can only be used once per jump.

The Sorting Helmet

O.G. Vampire


The Sorting Helmet

O.G. Vampire

PostPosted: Fri Aug 31, 2012 1:19 pm


___S t a g e O n e [1]
Side Image
Complex :: Rank E
Transparent afterimage. The user will sidestep an attack, leaving an afterimage to take the blow. Because the move will whiff through the image, the attacker will likely be confused or offset. This technique is most effective against Taijutsu or weak, close range, Ninjutsu.

___S t a g e T w o [2]
Delayed Punch
Complex :: Rank D
Solid afterimage. The user will throw a punch at his target, missing intentionally. After missing, the user will duck, or sidestep, allowing an afterimage to make contact with the target. The damage dealt is no different than if the original user were to make contact.

___S t a g e T h r e e [3]
Triple Kick
Complex :: Rank C
Solid afterimage. The user will throw a kick while moving, attempting to make contact, but still keep the target in place. After making contact, a pair of afterimages will appear from the original’s movement trail, attempting to land an additional two kicks.

Counter Clone
Complex :: Rank C
Partial afterimage. While defending, the user will release a portion of an afterimage-clone from his upper or lower body. This afterimage-clone will attempt to punch or kick the attacker, depending on its actual spawn point. Because of its method, this technique is really only effective against Taijutsu.

Falling Punch
Complex :: Rank C
Solid afterimage. The user will manipulate falling momentum in order to deliver a heavy overhead punch. As the punch makes contact with the target, an afterimage will provide a follow through hit.

___S t a g e F o u r [4]
Rising Barrage
Complex :: Rank B
Solid Afterimage. The user delivers an uppercut which is then followed by a trio of afterimages. The original punch sends an opponent off of their feet, and the trailing afterimages hit them further into the air.

Knee Combination
Complex :: Rank B
Partial afterimage. The user drives their knee upward, attempting to strike an opponent in the stomach. As the user makes contact, a trio of partial afterimages will split from the user’s leg in order to deliver three more knees.

After-Wall
Complex :: Rank B
Solid afterimage. The user will hop backwards before a projectile or some other attack makes contact. In this brief moment, the user creates a sturdy afterimage to take most of the impact of said attack.
• Absorbs the impact of any attack up to Rank B.

Shadow’s Dash
Complex :: Rank B
Transparent afterimage. The user will produce up to five afterimages during a quick movement. Four of these afterimages will trail, while the fifth ties closely to original. If something should intercept the user during his run, he will quickly escape, leaving the fifth afterimage to take the blow. However, rather than erupt, the afterimage will phase through whatever intercepted the original. Because of this, it is likely the opponent will be confused or offset.

False Cyclone
Complex :: Rank B
Transparent afterimage. The user will attempt to confuse their opponent by running circles around them, while simultaneously releasing afterimages. Because of the motion and multiple afterimages, this is an excellent way to make someone dizzy while evading at the same time.
PostPosted: Fri Aug 31, 2012 1:21 pm


___S t a g e O n e [1]
Shishi Ashi [ Lion Paw ]
Simple :: Rank E
An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.

Tora no Kobushi [ Tiger Fists ]
Simple :: Rank: D
A simple volley of fast fists aimed at no particular sect of the enemy.

Ryū Kiba [ Dragon Fang ]
Simple :: Rank D
From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.

Gurīndesutinī [ Crouching Tiger ]
Simple :: Rank D
A simple parry and trip/punch counterattack, in which the user can stop a sequence of taijutsu or bukijutsu related attacks. Can only be used to parry one [1] attack in a sequence. ( In other words, either the beginning or the ending to a combo, or just a single attack. )

Gaō Tetsushi [ Roaring Iron Finger ]
Simple :: Rank: D
The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.

___S t a g e T w o [2]
Soudou Shō [ Double Pulsating Palms ]
Simple :: Rank: D
A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides- palms out -the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.

Bibu no Mouko [ Tail of the Fierce Tiger ]
Simple :: Rank C
The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.

Fukumigoe no Sho-ro [ Cry of a Muffled Voice ]
Complex :: Rank C
An extension performed midway through Roaring Iron Finger.
While the finger is still piercing the target, the user will burst the chakra in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.

___S t a g e T h r e e [3]
Uraate [ Backing ]
Training :: Rank C
The act of shifting chakra into a focused form, either surrounding or extended from a limb. Unlike most chakra gathering and focusing techniques, Uraate needs the chakra to be collected in a rotational force. By gathering the chakra while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion.
Uraate can be used to make any "Simple" technique "Complex", thusly dealing more damage, but requiring chakra.
• Techniques powered up that are above rank C require an additional [10] chakra.

Unari o Diashi Tai [ Roar on Mount Tai ]
Complex :: Rank: C
A technique which makes use of Uraate control to release a bolt of chakra from a stiff-shoulder attack. The chakra bolt is roughly the same size as the shoulder and upper arm portion of the user.

Jūshichishiki Kandōka [ 17th Variation Piercing Bronze Flower ]
Simple :: Rank: B
A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck.

Shin'dou, Ichiwa: Nyoro Hebi [ Heart and Mind, One Harmony: Slithering Serpent ]
Simple :: Rank B
From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand into an exposed area of their target. Because it basically generates a weakness in the opponent, this is a very useful technique against other taijutsu users.

___S t a g e F o u r [4]
Tategami no Shishi [ Mane of the Lion ]
Simple :: Rank C
The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.

Shin'dou, Niwa: Hane no Karasu [ Heart and Mind, Two Harmonies: Wings of the Crow ]
Simple :: Rank B
Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.

Shin'dou, Sanwa: Bateihouken [ Heart and Mind, Three Harmonies: Trampling Horse Fist ]
Complex :: Rank B
This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Uraate style chakra throughout the impact zone. When performed at maximum range (2 meters), the wave of chakra can be enough to send someone off their feet. When performed so that contact is actually made, the chakra can distort the cardiac order of the target.

Shin'dou no Heian [ Tranquility of Body and Mind ]
Simple :: Rank A
The user assumes a meditative state. While maintaining this concentrated state, they regenerate [10] chakra every post.

The Sorting Helmet

O.G. Vampire


The Sorting Helmet

O.G. Vampire

PostPosted: Fri Aug 31, 2012 1:22 pm


Blood Line....

___Animal Pacts:
Bond of the Familiar
The Master and Partner are beginning to commune with one another. They begin to see that their intentions are not so different, and that there is common ground for the both of them to step on.
• Formed in [15] posts.

Bond of Senses
The Master and Partner are slowly maturing together. They both grow and work together peacefully, proving that the benefits of their alliance are fruitful.
• Formed in [25] posts.

Bond of Trust
The Master and Partner have experience in each other's lives. They have understanding of the routine and responsibilities that are law to each other, and are able to fulfill those responsibilities if the need arises.
• Formed in [40] posts.

Bond of the Heart
The Master and Partner have experienced hardships and perilous trials in their many days together. They both know that the other would give their life to protect them. They have also become accustomed to each other's domain- the friends and family they may have, and above all else, the ties that bind them.
• Requires experience in at least [2] battle situations.
• Formed in [75] posts.

Bond of Combat
The Master and Partner have an allotted amount of battle experience. They've seen each other fight. They've shared in each other's victories, their defeats, their glory, and their sorrow. They've also come to terms that, with the other, they stand a much higher chance of surviving.
• Formed after surviving [5] battle situations. Regardless of pact learning order.

Bond of Eternity
The Master and Partner have been through countless endeavors. The maturity of their minds, bodies, and spirits is proof of that. They have become more than just partners... no longer do they consider one another as separate beings, rather, they are one entity attempting to live their life in an ever changing world.
Those who have come this far are truly tied to one another, their very existence reliant on the other's survival.
• Formed in [100] posts.

___Abilities:
Basic Understanding
The Master is able to gather most of what their Partner says, though there still might be error. Additionally, there is no true way, other than gestures, for the Master to reply.
• Obtained after forming [ Bond of the Familiar ].

Feline Sensitivity
The Master’s sense of smell and touch are increased.
• Obtained after forming [ Bond of Senses ].

Cat’s Eyes
The Master is able to see in the dark.
• Obtained after forming [ Bond of Senses ].

Distinct Understanding
The Master is able to fully understand the language of their Partner, and all other cats of the same species.
• Obtained after forming [ Bond of Trust ].

Feline’s Whisper
The Master is able to communicate with their Partner, and all other cats of the same species, through telepathic surges.
• Obtained after forming [ Bond of Trust ].

Predator's Stalk
Assuming a crouched, almost full-feral stance, the Master and Partner crawl towards their prey. While in this stance, movement speed is slowed, but all five senses are increased drastically.
• Obtained after forming [ Bond of the Heart ].

Tooth and Nail
Rank B
The Master will send a surge of chakra through their upper body, causing their nails and teeth to mirror that of their Partner. The newly grown claws and fangs provide a much more diverse yet effective method of physical combat. It should be noted that when someone can no longer sense a need for combat, the claws and fangs will fade away.
• Obtained after forming [ Bond of the Heart ].

Cat's Footing
Everyone knows all cats land on their feet, at this point in the Master's journey, so too does he. Ultimately, their entire balance is increased and they receive less damage from high falls.
• Obtained after forming [ Bond of Combat ].

Tiger's Coat
Both the Master and Partner have become tempered by the adventures and battles they have shared together, whether they realize it or not. Their defense has moderately increased, and there is less a chance of becoming stunned.
• Obtained after forming [ Bond of Combat ].

Feral Swipe
Rank B
The Master (or Partner) unleashes a horribly hard handed slap with either arm. The impact itself is enough to break bones, however, if [ Tooth and Nail ] is active, the slash becomes devastating.
• Obtained after forming [ Bond of Combat ].

Wisp of Whiskers
Rank B
The Master and Partner will pounce upon their prey from two angles. If the initial strike from the two does not make contact, they will rebound off one another- allowing for a quick recovery and a second chance to strike as their target attempts to reestablish footing.
• Obtained after forming [ Bond of Combat ].

Cat's Eyes: Full of Vengeance
In the event that the Partner should be killed, the Master will become blistered with rage. Their muscle strength increases drastically for a set amount of time (8 posts), and their instincts become entirely feral. If the one who took the life of the Partner is not dead within that allotted time, the Master will fall into utter exhaustion for an entire day (Rp time). If, by some chance, the Master still survives passed this, they will live the rest of their life hunting the one who slew their Partner. Until the day finally comes when the lost Partner is avenged, the Master will have an unfounded desire to live and strive, all in an attempt to exact revenge. When said day arrives, and the murderer is brought to justice, so too, will the Master finally fade from the world. At long last able to join their beloved Partner.
This also applies for the Partner, if the Master should die.
• Obtained after learning [ Bond of Eternity ].
PostPosted: Fri Aug 31, 2012 1:41 pm


Future Gear...


Painkiller [x10]
< 200 Ryo >
Basic non-prescription painkiller. Take a couple to stop a headache.

Pain-Murderer [x10]
< 600 Ryo >
W-wait, can she sell these!? An extra-strength painkiller. Take one to abolish all pain in the body. Take a handful to... well... you don't wanna know.

Zombification Drug [x5]
< 750 Ryo >
W-what the hell are these!?! Those that take this drug go dim eyed, a bit loose-limbed, and even a stab to the shoulder wouldn't break this trance. A-are these even legal?
• Lasts one RP day. After usage, must be medically attended to.

___________

Dizzy Gas Bomb [x2]
< 250 Ryo >
A palm sized black ball that bursts into a wave of disorienting gas. Those that breathe in this gas for long enough (2 posts) will become harshly dizzy. Because gas isn't visible this is an extremely difficult to dodge weapon.

Dizzy Gas Bomb [x2]
< 250 Ryo >
A palm sized black ball that bursts into a wave of disorienting gas. Those that breathe in this gas for long enough (2 posts) will become harshly dizzy. Because gas isn't visible this is an extremely difficult to dodge weapon.


Poisonous Smoke Bomb [x2]
< 250 Ryo >
A palm sized pellet that bursts into a purple cloud upon impact with a surface. Those that stay in the cloud for long enough (4 posts) will become unconscious, and eventually (10 posts) die.


Poisonous Smoke Bomb [x2]
< 250 Ryo >
A palm sized pellet that bursts into a purple cloud upon impact with a surface. Those that stay in the cloud for long enough (4 posts) will become unconscious, and eventually (10 posts) die.

_______


Basic Ninja Training [x1]
< 1000 Ryo >
Genin are able to teach their animals genin-level abilities. Animal is able to learn any combination of 4 jutsu.


_____


Radio Set [x1]
< 600 Ryo >
A set of four radio ear-buds that allow the user to converse with allies over a great distance.

Breath Mask [x1]
< 800 Ryo >
Allows the user to breathe underwater and in harsh environments. Filters out poisons from the air.

____


Projectile Pack: Medium [x1]
< 300 Ryo >
A package of ten medium sized projectiles. What you get in the package is up to you. (Kunai knives, thick needles, etc.)


Projectile Pack: Medium [x1]
< 300 Ryo >
A package of ten medium sized projectiles. What you get in the package is up to you. (Kunai knives, thick needles, etc.)


Projectile Pack: Medium [x1]
< 300 Ryo >
A package of ten medium sized projectiles. What you get in the package is up to you. (Kunai knives, thick needles, etc.)

Explosive Catalyst [x3]
< 100 Ryo >
Fuses, Wires, Chakra Nodes, etc. The selection comes in packs of three.

Explosive Catalyst [x3]
< 100 Ryo >
Fuses, Wires, Chakra Nodes, etc. The selection comes in packs of three.

Explosive Catalyst [x3]
< 100 Ryo >
Fuses, Wires, Chakra Nodes, etc. The selection comes in packs of three.


Smoke Bombs [x3]
< 100 Ryo >
A pack of 3 vision-obscuring bombs, letting all sorts of nefarious acts occur!



Smoke Bombs [x3]
< 100 Ryo >
A pack of 3 vision-obscuring bombs, letting all sorts of nefarious acts occur!


xplosive Notes [x6]
< 150 Ryo >
A set of explosive notes that are used in most ninja's arsenals.

xplosive Notes [x6]
< 150 Ryo >
A set of explosive notes that are used in most ninja's arsenals.

_____


Mechanic’s Goggles [x1]
< 800 Ryo >
Built sturdily, these goggles can absorb much more of a beating than needed, living at least a century after their usefulness. Comes with built-in .0001m-1600m (Roughly one mile) telescopic lens.

Mechanic’s Lens Pack [x1]
< 300 Ryo >
A set of three detachable lenses- nightvision, heatvision, x-ray vision, etc... (Any type of lens you can think of; aside chakra vision.)

Mechanic's Chakra Lens [x1]
< 650 Ryo >
A detachable lens that is capable of detecting the chakra network within a person's body. Although effective, this lens is less powerful and more vulnerable than the Byakugan eye.

Sneak's Earrings [x2]
< 400 Ryo >
A set of small round earrings that are actually poison smoke pellets.

________


Chakra Dispersal Gloves [x1]
< 3500 Ryo >
Allows the user to disperse waves of pure chakra in order to nullify other manifestations of pure chakra. The amount of chakra used to disband must be ten plus the equivalent of the original chakra construct.
( If something is made with 100 chakra, 110 chakra must be used to disband it. )


Chakra Dispersal Gloves [x1]
< 3500 Ryo >
Allows the user to disperse waves of pure chakra in order to nullify other manifestations of pure chakra. The amount of chakra used to disband must be ten plus the equivalent of the original chakra construct.
( If something is made with 100 chakra, 110 chakra must be used to disband it. )


Steel Arm Guard [x2]
< 500 Ryo >
A steel plate for the arm which is capable of protecting against most weaponry.

______

Taser Knuckle [x1]
< 700 Ryo >
Installs the knuckles of a glove with a shocking system. Although not lethal, knuckle punches delivered by the gloved hand will deal additional electric damage, sear wounds, and numb nerves.
• This process takes roughly 1 day.

Taser Knuckle [x1]
< 700 Ryo >
Installs the knuckles of a glove with a shocking system. Although not lethal, knuckle punches delivered by the gloved hand will deal additional electric damage, sear wounds, and numb nerves.
• This process takes roughly 1 day.


Arsenal of the Sleight Hand [x1]
< 800 Ryo >
Embroiders both sleeves of a torso piece with scroll glyphs which allow the displacement and storage of up to 20 small to medium sized projectiles each. Just don't forget, it's up to you to stock up!.



Silent Soles [x1]
< 500 Ryo >
Installs comfortable pads within shoes to muffle the noise made from walking, running, or jumping.



Leather Garment
< 400 Ryo >
The making of a simple leather piece. Shirt, pant, or other. It's up to the customer.
• This process takes roughly 1 day.

Torso + Legs = 800

» Nitinol Alloy
< +800 Ryo >
This special material can be requested during any garment construction. Nitinol, or Nickel Titanium, is a durable metal alloy that can be applied in patches to garments. After all, if it were fully covered, you'd just have a suit of armor! A-anyway... Nitinol is typically applied to the chest area to prevent it from being easily sliced through, but can be placed on arms or legs as well.

The Sorting Helmet

O.G. Vampire

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