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DarkMasterKatt
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PostPosted: Sun Jul 22, 2012 12:57 pm


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Created By::San_Katt
Based On::Harry Potter
Inspired By::Other Roleplays
Is Currently::Open and Accepting
PostPosted: Sun Jul 22, 2012 1:09 pm


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THE BASICS

Wizarding America is much more modern that it's European counterpart. They are not stuck in the past by centuries of traditions. Instead of isolating themselves from the non-magical world, they kept up with the scientific and technological advances of the non-magical world, integrating it into their way of life. While Wizarding Britain may not have electricity, Wizarding America has magic-compatible computers. They do not use owls as messengers, or quills to write, and consider Wizarding Europe rather...quaint. While there are purebloods and old families, they do not essentially control the society as it is in other places. American wizards as a whole do not put much stock in that blood nonsense. They know that magic is connected to a recessive trait - a rare mutation of certain chromosomes - rather than 'purity of blood'. The Wizarding government does not use Obliviators, considering wiping someone's memory to be a violation of human rights. And after sll, if a non-magical sees something they shouldn't and doesn't buy the official cover story as most do (it really is surprising how many people are not only willing, but happy to ignore what's going on right in front of them), it's not as if they could go to the press - they'd be laughed out. The American Wizarding government also allows a much wider range of magic - instead of condemning certain kinds of magic as 'Dark', they acknowledge that magic isn't inherently good or bad, but determined by the intent of those who wield it. Magic is a tool, and, like all tools, must be handled properly. It is for this reason that the first two weeks of American wizards and witches' 8-year education is dedicated to wand safety. The children's education begins at age 12 because it is thought that most 11-year-olds aren't quite mature enough to handle the great power and responsibility that comes with a wand. The Salem Institute of Magic offers an education in both magical and non-magical subjects, for eight years, with the goal of teaching its students to not only function, but be able to thrive in both societies. Transfiguration, Charms, and Potions are taught alongside English, Mathematics, and Science. There are classes for both magical and non-magical history (though you'd be surprised how often the two are intertwined) and later the students are allowed to choose one magical and one non-magical elective from a list including Study of Magical Creatures, Divination, Ancient Runes, Astronomy, Art, Music, Drama, and more. The students are divided into four houses, but for rooming and sports purposes only. Instead of house points, each student has their own personal points, the addition or removal of which affect certain privileges. Points can be removed for breaking the rules, and earned for academic excellence, but not taken or given frivolously. (Such as being taken for 'being an insufferable know-it-all' or awarded for 'the best-played game of chess this school has seen in a long time'.) The four houses are the Wolverines, the Gophers, the Owls, and the Coyotes. Each house has its own Quidditch team, and games are played every other Sunday. There is no snitch or seeker, though - American Quidditch is reformed. (Though the professional teams do train seekers for international games, as most other countries do abide by the snitch version of the game) So now that that is done, here - have some Chocolate Frogs (or would you prefer Red Vines?) and hurry to your seat. The Feasts’ about to start, welcome to the Salem Institute of Magic!

DarkMasterKatt
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DarkMasterKatt
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PostPosted: Sun Jul 22, 2012 1:43 pm


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THE HOUSES
Unlike at Hogwarts, here at Salem, the Houses are only used for sleeping arrangements and Quidditch. Students only need sit with their House during the Welcome Feast and End -of-Year Feast. At all other meals students may sit where they wish.
Wolverine House
Mascot::Wolverine
Most Common Trait::Determined
Hogwarts Equivalent::Gryffindor

Students


Coyote House
Mascot::Coyote
Most Common Trait::Cunning
Hogwarts Equivalent::Slytherin

Students

Owl House
Mascot::Owl
Most Common Trait::Wise
Hogwarts Equivalent::Ravenclaw

Students

Gopher House
Mascot::Gopher
Most Common Trait::Loyal
Hogwarts Equivalent::Hufflepuff

Students
PostPosted: Sun Jul 22, 2012 2:21 pm


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THE CLASSES
First Year Classes
Charms I
The Dark Arts:: Defense and Practical Uses I
History:: Magic and Muggle I
Potions I
Transfiguration I
Mathematics I
Science and Technology I
Writing and Literature I
+ 2 Electives

Second Year Classes
Charms II
The Dark Arts:: Defense and Practical Uses II
History:: Magic and Muggle II
Potions II
Transfiguration II
Mathematics II
Science and Technology II
Writing and Literature II
+ 2 Electives

Third Year Classes
Charms III
The Dark Arts:: Defense and Practical Uses III
History:: Magic and Muggle III
Potions III
Transfiguration III
Mathematics III
Science and Technology III
Writing and Literature III
+ 2 Electives

Fourth Year Classes
Charms IV
The Dark Arts:: Defense and Practical Uses IV
History:: Magic and Muggle IV
Potions IV
Transfiguration IV
Mathematics IV
Science and Technology IV
Writing and Literature IV
+ 2 Electives

Fifth Year Classes
Charms V
The Dark Arts:: Defense and Practical Uses V
History:: Magic and Muggle V
Potions V
Transfiguration V
Mathematics V
Science and Technology V
Writing and Literature V
+ 2 Electives

Sixth Year Classes
Charms VI
The Dark Arts:: Defense and Practical Uses VI
History:: Magic and Muggle VI
Potions VI
Transfiguration VI
Mathematics VI
Science and Technology VI
Writing and Literature VI
+ 2 Electives

Seventh Year Classes
Charms VII
The Dark Arts:: Defense and Practical Uses VII
History:: Magic and Muggle VII
Potions VII
Transfiguration VII
Mathematics VII
Science and Technology VII
Writing and Literature VII
+ 2 Electives

Eighth Year Classes
Charms VIII
The Dark Arts:: Defense and Practical Uses VIII
History:: Magic and Muggle VIII
Potions VIII
Transfiguration VIII
Mathematics VIII
Science and Technology VIII
Writing and Literature VIII
+ 2 Electives

THE ELECTIVES
Ancient Runes
Arithmancy
Astronomy
Care of Magical Creatures
Divination
Drama
Muggle Studies
Flying
Magical Art
Muggle Art
Music
Independent Study
Healing
Herbology
Teaching Apprentice (Year 8 Only)

DarkMasterKatt
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DarkMasterKatt
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PostPosted: Sun Jul 22, 2012 2:42 pm


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QUIDDITCH
Game Schedule
Games are played every other Sunday.
The first Match of the season is between Wolverines and Coyotes.

Practice Schedule
Practices are held once a week. Team Captains can arrange additional practices.
Wolverines::Monday
Coyotes::Tuesday
Owls::Thursday
Gophers::Friday

Wolverine Team
Keeper::
Beaters:: ,
Chasers::

Coyote Team
Seeker::
Keeper::
Beaters:: ,
Chasers::

Owl Team
Keeper::
Beaters:: ,
Chasers::

Gopher Team
Keeper::
Beaters:: ,
Chasers::
PostPosted: Sun Jul 22, 2012 2:50 pm


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THE SETTING
Mᴏɴᴛʜ
January February March April May June July August September October November December
Dᴀʏ
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Dawn Daylight Fading Light Dusk Nighttime

Pᴇʀɪᴏᴅ
Morning 1st Period 2nd Period 3rd Period Lunch 4th Period
5th Period 6th Period Break 7th period Evening Night

Wᴇᴀᴛʜᴇʀ
Cold Chilly Cool Average Warm Hot Humid
Sunny Clear Rainy Cloudy Flurries Snow Fog Storms

Eᴠᴇɴᴛs
None Upcoming.
School started on September 1st.

DarkMasterKatt
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DarkMasterKatt
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PostPosted: Sun Jul 22, 2012 2:57 pm


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RESERVED
PostPosted: Sun Jul 22, 2012 3:00 pm


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RESERVED

DarkMasterKatt
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