Name: Bakeneko
Animal Association: Cat
Elemental Assosciation: Undecided
Zanpakuto Ability Base: Reiryoku Manipulation
Battle Type: Execution
*Explanation* The zanpakuto is designed to harass an enemy into exhaustion and then utilize its techniques into dealing extra damage as the foe's energy depletes, thus "executing" them
Sealed: Twin Wakizashi
Released: Twin Steel Claws
Bankai (If Applicable): Zanpakuto Fusion, Using zanpakuto's natural weapons

Shikai:

  • Kōun no neko: The user raises one hand and then brings it down, calling forth a bolt of lightning down on the location of all enemies within an area of 5m. While this attack as a moderately strong base damage to compensate for the amount of targets hit, the damage can increase to as much as 1.5x the original damage, depending on how tired each opponent is.

  • Neko to nezumi: The user will fling one of their claws, or both, at the foe in an attempt to strike them. Regardless of the success of the thrown attack, the user will then have their weapons either warped to them or warped to their weapon(s) for a follow up the following post. This makes the attack highly unpredictable as well as making the attacker able to keep away from strong foes or quickly execute weak ones. It should be noted that only the throwing portion of the attack will deal up to 2x the normal damage upon tired foes and no follow up attack to this move will do so.

  • Kyattou~ōku: This highly unusual technique charges the user's claws with their own reiryoku, increasing the power of the attack to follow. Upon swinging, whether contact is made or not, the energy will release forward explosively and coat an area 3m in front of the user, the energy releasing in a cone. This energy, upon spreading as far as it can, then suspends materials that were displaced by it in mid air. What's more is that both the user and anyone else can walk upon any object with perfect ease, including air, as if it were a stable solid. However, this move does not affect the damage that can be caused by said objects, so walking on fire or electricity or other harmful material should be done at one's own risk. It should be noted that one can move the suspended objects with ease, but that they retain their new property as a stable solid, quite literally meaning someone can jump onto your zanpakuto and you cannot fling them off by waving it around wildly. Another note to make about this technique is that the max damage the wave can cause is 1.5 times the original damage of the wave itself against tired foes. However, the claws can cause 3.5x the normal damage since they are infused with the energy as well as naturally being able to inflict 2x the normal damage upon tired foes.

  • Tsuintēru no sutoraiki: The user twirls on their heel and then swings one of the claws at the foe, launching a fast moving wave of energy directly at the opponent. The swing that releases the energy also forces the user to spin once more, after which the user flings themselves at the foe, beating the wave there and attempting to strike the foe. Even if the user is blocked, the energy wave will catch up and propel the user forward, adding in an additional amount of force. This move can do up to 1.5x the original power against a tired foe.

  • Neko hikkaki:When activated, the user quickly disappears, reappearing to strike the opponent with one hard and fast blow that is meant to disarm or otherwise weaken the foe drastically for a short moment. The strike is very strong in the immediate area, not pushing back an opponent like other forceful blows would as well. However, this attack deals up to 3x the amount of normal damage to a tired opponent.