Name: Axel "The Dark Hero"
Nickname: Axel, "Dark Hero Axel"
Gender: Male
Age: 19
Height: 5'8"
Weight: 150 lbs
Eye Color: Purple
Hair Color: Blonde
Blood Type: A+
Personality: Axel is, to be perfectly blunt, caught somewhere between someone dying for attention while keeping mostly away from places that get such attention and a total unknown. He tends to be somewhat exuberant and speaks a little too loudly, correcting himself with a quieter voice when he realizes his voice is too loud. He also claims to be a rising actor in the real world, what he calls "back home", who is actually quite famous. Whether people realize this, or even believe him from that matter, is entirely to their discretion. Even though he acts like a bit of an idiot, he's actually pretty smart in some terms and can is adept at using the element of surprise on his foes. One of his more favorite tactics he's used several times on NPCs but never on a player, would be to agree to go into a team with them, if they were threatening, and before the team could be formed or agreements drawn, assassinate the person at point blank range. He understands that linking hands with a player willingly for 5 seconds would team them up thanks to the rules and sees this same strategy as an expert way to exploit the action. However, he would prefer not to kill someone like this and would likely use it for escape only. He also uses his class like it should be used in his opinion, utilizing his range and area skills for fast assassination. He is a history buff and is particularly good at guerrilla tactics, weakening one person after the other in a group before wiping them all out at once.
Likes:
- Apples
Minty Things
Cheese
Caramel
Calamari
Fans
Dislikes:
- Shark Fin Soup
Going Hungry
Not having something, even something stupid and minor, to work for
Race: Human
Occupation: Trapper
Character Class: Ranger
Title: Acolyte
Energy Cap: 250
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Main Weapon
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F Rank
xxName: Smoke
xxDescription: This technique, when used, will create a burst of smoke around the user to obscure vision. The smoke doesn't go far and can be easily blown away by the wind, but it is rather thick and hard to see through.
xxRange: Short
xxLasts: 3 Posts
xxCost: 1 Technique Point
xxEnergy Consumption: 5 Energy
xxName: Smoke Bomb
xxDescription: This technique forms the Smoke technique into a ball that the user may throw. While it doesn't change the range of the smoke itself, it can be directed more effectively for when the user themselves doesn't want to be seen.
xxRange: Moderate [Bomb], Short [Smoke]
xxLasts: 3 Posts
xxCost: 1 Technique Point
xxEnergy Consumption: 5 Energy
xxName: Shuriken
xxDescription: The user moves their hand as if throwing a weapon and the technique generates a Shuriken that moves at a high speed with slight homing capabilities. It is no stronger than a standard Shuriken
xxRange: Long
xxLasts: 2 Posts
xxCost: 1 Technique Point
xxEnergy Consumption: 5 Energy
xxName: Wire Snap
xxDescription: This technique creates a simple tripwire that covers a distance determined by the user between two objects. The length of the wire can be no greater than 3 meters. It should be noted that this wire attaches itself to objects as if it were tied, even if it was not tied to said object. This can be used to set up alarms, set traps, or even trip up opponents.
xxRange: Short
xxLasts: 5 Posts
xxCost: 1 Technique Point
xxEnergy Consumption: 5 Energy
E Rank
xxName: Giant Shuriken
xxDescription: An improved version of the Shuriken technique, this move creates a giant Shuriken with slight homing capabilities. It moves slower and hits harder while still retaining the slight homing properties of the original move at the cost of range.
xxRange: Moderate
xxLasts: 2 Posts
xxCost: 2 Technique Points
xxEnergy Consumption: 10 Energy
xxName: Shuriken Cloud
xxDescription: An improved version of the Shuriken technique. The user acts as if they are throwing a shuriken. The Shuriken spirals around the user and begins to multiply into three dozen shuriken surrounding the user on the post of use. The following post, the shuriken begin launching rapidly at the opponent, each shuriken fired roughly a second apart from each other for course correction. These shuriken do not have homing capabilities and rely on numbers.
xxRange: Long
xxLasts: 2 Posts (1 Post Summon, 1 Post Launch)
xxCost: 2 Technique Point
xxEnergy Consumption: 10 Energy
xxName: Shadow Hold
xxDescription: When used, the user's next technique within a time frame will have its action delayed by one post. This means that a move used a post prior will be activated the next post from the user, regardless of where the technique was used. For example, Shadow Hold is used and then followed by Shuriken. This would have the user use Shuriken as normal, but with no Shuriken appearing. The following post, the Shuriken would appear and launch at the foe from the user.
xxRange: Self
xxLasts: 3 Posts
xxCost: 2 Technique Point
xxEnergy Consumption: 10 Energy
xxName: Firecracker
xxDescription: The user places one hand with their index and middle finger extended in front of them and moves it in a various direction. A ball of energy is formed by the motion and follows the path of the users hand before coming around to strike the foe before exploding. If the move hits the end of its range, it detonates anyways, making it a useful signaling device as well. The bang made by this move is quite loud and very hard not to hear. An example of the technique path would be an upwards movement of the hands after the symbol is formed. The orb would fly upwards and then turn around and head downward at the foe.
xxRange: Moderate
xxLasts: 1 Post
xxCost: 2 Technique Point
xxEnergy Consumption: 10 Energy
xxName: Prillin Bomb
xxDescription: This technique creates an orb that looks a lot like a large mortar. It works, however, like a proximity mine, detonating whenever someone that isn't the maker enters a 1 meter range. Despite the small size, the ball turns out to be well packed and has enough explosive force to send light amounts of shrapnel out up to 3 meters away.
xxRange: Short
xxLasts: 7 Posts
xxCost: 2 Technique Point
xxEnergy Consumption: 10 Energy
xxName: False Image
xxDescription: The user creates a doppelganger doll of themselves. They then set this dummy somewhere within a short distance of themselves. The dummy looks fake even at first glance, so it is best used while the foe's vision is hampered or the user needs to create a quick distraction of back up.
xxRange: Short
xxLasts: 2 Posts
xxCost: 2 Technique Point
xxEnergy Consumption: 10 Energy
xxName: Shadow Shift
xxDescription: The user casts a technique and then quickly shifts to a spot a short distance away before the technique can take place. This allows the user to actually fire a technique from somewhere they are not. However, it can only be used on techniques of an equal rank or below.
xxRange: Short
xxLasts: 1 Post
xxCost: 2 Technique Point
xxEnergy Consumption: 10 Energy
D Rank
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xxCost: 3 Technique Points
xxEnergy Consumption: 20 Energy
C Rank
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xxCost: 4 Technique Points
xxEnergy Consumption: 30 Energy
B Rank
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xxCost: 5 Technique Points
xxEnergy Consumption: 45 Energy
A Rank
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xxCost: 7 Technique Points
xxEnergy Consumption: 75 Energy
S Rank
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xxCost: 10 Technique Points
xxEnergy Consumption: 120 Energy
S+ Rank
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xxCost: 15 Technique Points
xxEnergy Consumption: 250 Energy
Total Technique Points: 16/40
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