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Monster Arena

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KobaltStriker

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PostPosted: Fri Jun 22, 2012 3:58 pm


Humans and monsters have been living side by side for many generations, in the year 2015, a metorite hit the earth, releasing round jewels and cards into the air, for those holding round jewels and a strong bond with a monster, the cards unlocked an amazing ability, causeing the monster to gain the effect writen on the card. When everyone discovered this people around the world (human and monster) decided to work together make a game, no not only do they play the game to settle diffrences, but also for fun.

Your monster gets 4 extra points to assine to three diffrent stats (all stats automatically have one)
attack, speed, defence, (5 point max)
and 3 types red, blue, and yellow.
the strong type has a boost against the weak, red is strong to yellow, blue is strong to red , yellow is strong to blue, when you're strong against the opponents type, you get a one point stat boost on all stats.

all boosts can surppass the 5 point level (and is added on to the end dice roll).

You have cards that can boost you charater, depending on what they say (you start will two, max 5, but you can only use up to 2 in a match, you can't have two of the same card)

Speed boots: raise speed by one
Max Gloves: raise attack by one
Gaurd Shield: raise defence by one
Red Change: Change attrabute to red
Blue Change: change to blue
Yellow Change: change to yellow


Spinner Cards (worth two cards)
Roll a six sided die and depending on what you land on get the following boosts or losses

Stat Spinner:
1: -1 all stats
2: +2 speed
3: nothing
4: +2 attack
5: -1 all stats
6: +2 Defence

Color Spinner:
1: Red
2: Color of choice
3: Nothing
4: Blue
5: Color of Choice
6: Yellow

Attacking Defending and
Roll a 6 sided dice for each stat, and add the stats used together (if the same stat is used for that action mutiply the stat by two) the result is the max of you offencive actions power, then roll thats the number you would have access to (if above max, lower to max), when attacking after you roll, and they roll (the same instructions but for a defencive out come) subtract their total from your's,then you switch off from offence to defence until thats how much damage your they take, you keep fighting till you one combatant reachs Zero:

Offence:
Attack (uses attack stat)
Rush (uses attack and speed stat)
Burst (uses speed stat)

Defencive:
Block (uses defence stat)
Sidestep (uses defence and speed)
Dodge (uses speed)

one fight at a time per room

every one has 20 hp, match goes on till someone reaches zero

after victory in a tournament (tournament will be set beforehand) you gain another card of your choice
(out of a certin group) often cards better than normal,
If you have the max but gain a new one you can ditch one of you old ones and replace it with the one you just recived

Profiles

Name:

Pic Or Descriton:

Type:
Cards:
Attack: x/5
Speed: x/5
Defence: x/5
PostPosted: Fri Jun 22, 2012 4:00 pm


Name: Rolf

Pic Or Descriton: User Image

Type: Yellow
Cards: Spinner Stats
Attack: 1/5
Speed: 5/5
Defence: 1/5

KobaltStriker

4,850 Points
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