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Better Than Gore

Cultist

PostPosted: Fri Jun 22, 2012 1:19 am


User Image
Name(s): Kingler.
Mode of Combat: Pokemon.
Date of Birth: N/A.
Place of Birth: Route 50, Kanto.
Race/Ethnicity: Pincer Pokémon.
Height: 4'03".
Weight: 132.3lbs.
Body Type: Crab.
Other: Abilitie's listed below.

1. Crab Hammer.: Kingler will slam the enourmous pincer onto his opponent, or onto the ground, and produce a devestating effect. Depending on which the pincer has come into contact with.

A. Upon hitting the opponent, the pincher will deliver a very heavy melee blow, capable of knocking someone back 10-15 feet in distance. Denting armor if it isn't strong enough to withstand the blow. As well as inflicting a tremendous amount of pain.

B. Upon hitting the ground, the claw will completely devestate where it has landed, smashing wood, rock, even denting steel. Leaving a crater where it landed the size of the pincher.

2. Guillotine.: Kingler's claw will glow a bright white color, propelling it through the air for an attempt at his opponent's neck, and or any other body part it can reach at that given time. Upon attaching to said limb, Kingler will then begin to freely swing his opponent around by the limb he has grabbed. For example, if he has taken hold of an arm, Kingler will then use their weight against them, pulling them, and slamming them onto the ground with quite the amount of force.

3. Ice Beam.: The center of Kingler's pincher will glow a bright blue color before firing, a beam of ice will fire from it, upon coming into contact with a limb it will completely encase it in ice. Disabling it for a total of two post(s), the ice will then dethaw, and the limb will be active again. Kingler can also use this attack as a situational advantage in the arena he's currently battling in, coating the floor in a thick sheet of ice, making his opponent lose balance if they step on it. Kingler could also potentially use the sheet of ice to glide across the arena, closing the distance between himself, and his opponent.

4. Hyper Beam.: Kingler's hardest hitting move, an extremely bright yellow color will appear in the center of Kingler's pincher, propelling out fairly quickly at his opponent. Capable of producing enough force to easily push his opponent back 15-20 feet, and is completely blunt damage. Applying force equal to being hit by a small car, can potentially break a limb if the blast is completely absorbed by it, and is very blinding if stared at directly. Causing partial blindness if his opponent has stared at it for far too long.

Left Pincer.: Kingler's left claw is significantly larger than his right. Boasting an amazing crushing force, capable of breaking any bone in the human body if Kingler can get a grip on the limb, though this force is not applied in any move used with his claw. The massive weight of the claw will make it difficult to aim with, so the chance of Kingler actually attaching the claw onto someone outside of a move will make it extremely difficult, and fairly easy to dodge.

CRAB ARMOR?!.: Being that of a giant crustacean, Kingler is far more durable than his miniature relatives, his thick shell has been compared to that of iron. Durable, and can withstand repeated heavy blows before giving lee-way to its attacker.

I, the undersigned, understand that by registering with Heaven or Hell I will be expected to fight against opponents who are career fighters, possess a level of ability beyond human limitations, or both. I acknowledge that I am sufficiently capable of facing opponents such as these in single combat.

Username: Unspeakable Tragedy.
PostPosted: Fri Jun 22, 2012 1:47 am


User Image - Blocked by "Display Image" Settings. Click to show.
Name: Blastoise
Mode of Combat: Blastoise!
Date of Birth: Bla-stoise
Place of Birth: Blas-toise Blastoise Blassstoise
Race/Ethnicity: Blasto-ise Blastoise
Height: Bla-sto-isse <5'03">
Weight: Blasto-ise <195lbs>
Body Type: Blastoise
Other: BLA-stoise! <BLASTOISE!!!!>

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Physique: To put it simply, Blastoise is essentially snapping turtle the size of Florida Black Bear. Like a snapping turtle it possess a powerful beak and mean bite as well as short stubby appendages that it can retract back into it's tough shell. This hard exoskeleton is made of a dense bone like material which can endure quite a pounding before starting to crack, leaving it's comparatively weaker leathery insides open to attack.

Like a bear it can stand on either four legs or two and has a lot of weight and power in its limbs and it's lungs. So although they are small in size it's arms and legs are both quite powerful able to defend blows with the strength of a creature with 20 more lbs of muscle, more than making up for a lack of reach.

Unlike either it has two large cannons the size of fire houses that protrude from its shell on either side of it's head.


Moves
Hydro Pump - The cannons/turrents on Blastoise's back have roughly 270 degrees of movement and can fire compressed bursts of air or water. Each 'pump' carries double the force of a fire hose and can fire five times before it empties. They can fire either independently or together to either attack to propel Blastoise rapidly in a multitude of directions. Once emptied they can only fire compressed blast of air which carry only half the force and require a turn of rest in between firings. The pump tanks can be refilled through exposure to water while not full, acquiring water at the rate of one extra use per turn of exposure.
Rapid Spin - Blastoise heaves itself forward either through the air or along the ground with a burst of energy that grants it more strength, speed and power than it can normal bring to bear. As it begins to move, Blastoise ducks his whole body into his shell one limb at a time in rapid succession causing it to spin swiftly in a clockwise or counterclockwise position. The end result is a large shell spinning rapidly towards an opponent or in the pursuit of shacking a grappler. Because of its large bulk, Blastoise can only safely withdraw into it's shell for a single turn or else comes out for unsteady on his feet and cramped up (unable to act physically) for two turns thereafter getting a little better after each. Cannot be used in succession with Earthquake and carried a three post cool down.
Rain Dance - Blastoise does a shortened version of an Native American dance to the gods of weather and summons up a quick and dirty rain storm. This negates any other weather effects currently in motions and increases the effectiveness of water and electric based spells by 25% while similarly reducing the effectiveness of fire or light based spells by the same amount. This effect last for 4 posts and has a 7 post cool down.
Earthquake - Blastoise stomps down forcefully upon the ground, using its meaty if stubby legs to send it up high and crashing down harder than one would believe. The resulting shockwave radiates to a distance of 20 feet from his landing zone and carries enough force to crack the earth and knock over any being under his own weight (unassisted). Cannot be used in succession with Rapid Spin and carried a five post cool down.

Type Effectiveness - Blastoise skin is constantly moist and salty and thus is weak to both electric attacks and any vegetation that attempts to grow upon it. On the flip side, ice takes longer to form (he begins to freeze at lower temperatures than normal) and fire spreads less quickly across his body. As well being an aquatic creature, with a large lunge cavity he takes much longer to drown or otherwise be cripples by water techniques..

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I, the undersigned, understand that by registering with Heaven or Hell I will be expected to fight against opponents who are career fighters, possess a level of ability beyond human limitations, or both. I acknowledge that I am sufficiently capable of facing opponents such as these in single combat.

Username: Luvmonke

LuvMonke

Dapper Dabbler


Fiend The Bunny
Vice Captain

Fluffy Codger

PostPosted: Mon Jun 25, 2012 6:48 am


User Image - Blocked by "Display Image" Settings. Click to show.
Name(s): Toxicroak (Tox-Croaaak.)
Mode of Combat: Brawling (Cr-oooak.)
Date of Birth: December 23rd, Pokemon (T-tox)
Place of Birth: Great Marsh, Sinnoh (Croaaak)
Race/Ethnicity: Toxic Mouth Pokemon (C-croaak)
Height: 4'3" (C-c-c-roaaaak)
Weight: 110 lbs (Toxxxx)
Body Type: Bi-pedal Frog (Croaaaak)
Other: Toxi-Croak!

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Physique: Toxicroak is not a tall or even heavy Pokemon, but its muscle density is far beyond that of a human counterpart, having the strength and durability of a person six foot four and over two hundred pounds in weight, this makes him an incredible fighter due to his small, fast body and incredible strength for his size. On the back of a Toxicroaks hands are red spikes which protrude from the wrist and go across the hand poking out sick inches past his three fingered hand like a raptor talon, lightly curved. These spikes are made of a hard bone much like the human femur, but have a lattice work of veins which pump a powerful toxin through them whenever Toxicroak desires. The sac under his neck is actually the poison gland, which when expanding when croaking means he is pumping poison somewhere. The spike on his head is hard, for it bone much like his skull, it has the strength three times the human skull and can be used to impale people. His long, powerful legs allow him to spring great distances in a single direction, up to five feet in any given direction instantly, or ten feet straight up.

Passive - Dry Skin: Toxicroak has skin which can be damaged by very harsh sunlight, causing him severe pain if his skin is not moist in roleplay terms four posts in STRONG sunlight will dry out his skin, or by being hit by two fire type attacks. However, in a rain storm or in water he actually can heal minor wounds over a period of time. For each post in rain or water he can heal one minor wounds(laceration, damage to spikes on the wrist, ruptured poison gland, etc). If his skin is dried out it becomes very abrasive and can actually tear skin off attackers fists, but the pain it causes Toxicroak is quite high.

Moves:
Poison Jab: Toxicroak pumps poison through his spikes and strikes out, if he pierces skin with his sharp wrist spikes he pumps a mild toxin into the body which on an athletic human will cause a localized numbing and a slightly loss of muscle control resulting in mild, but uncontrollable twitching. In terms of roleplay it causes numbness and a muscle spasm every other post which causes completely loss of control of the limb struck. If it is the chest it causes lung spasms and numbness, sapping stamina. The toxin lasts two posts, and has a four post recharge time before it can he applied again. Two consecutive strikes to the same limb creates immunity to the toxin in that limb.

Brick Break: Toxicroak hand and spike begin to glow a bright red color, upon striking something with it the force proves to be dramatically beyond what he is normally capable of. Armor dents heavily, immobilizing limbs and allowing follow up attacks to pierce it, stone and rock shatters on impact and human bone shatters under the force. One use per hand per fight, causes pain to the used hand for three posts making strikes with it weaker.

Sludge Bomb: Toxicroak's poison sac under his chin expands and he suddenly spits out a huge ball of purple sludge which is incredibly sticky and is horribly putrid, can be used to stick opponents to the ground like glue making it difficult but not impossible to move; or if striking someone directly can gunk up the joints of armor making it nearly impossible to move with anything resembling speed, as well as blinding if it gets in the eyes. Causes slowed down movement for three turns if struck with it directly, or one post of being stuck in place if step in it on the ground. Toxicroak himself is immune to it. Expends gland for three posts after use, making it impossible to create poison/toxin.

Shadow Ball: A ranged energy based attack, Toxicroak fires a ball of black energy which causes blunt force trauma and localized numbing and fatigue. The ball is three feet around and moves at 125 mph. Requires one post charge and causes localized numbing to where it strikes, making the limb harder to move and feel. If it strikes the chest/head it causes heavy fatigue, hits at the force of a 125mph baseball(enough to break hands/collar bones.) Can move and dodge while charging but requires both hands to form thus meaning he cannot block or strike out with his hands.


I, the undersigned, understand that by registering with Heaven or Hell I will be expected to fight against opponents who are career fighters, possess a level of ability beyond human limitations, or both. I acknowledge that I am sufficiently capable of facing opponents such as these in single combat.

Username: The Fiend of the West

WIP
PostPosted: Fri Jun 29, 2012 11:30 am


[Michael's profile, will be adding some minor detail to it sometime this weekend, and will send our s**t in as soon as it's finished.]

Name(s): Heracross
Mode of Combat: Poke'mon
Date of Birth: N/A
Place of Birth: Johto Route 114
Race/Ethnicity: Bug/Fighting Pokemon
Height: 4'11"
Weight: 119.0lbs
Body Type: Single Horn Pokemon
Other: Heracross are large beetle-like Pokémon covered in a blue exoskeleton. The most notable feature is the large, pronged horn protruding out of its forehead. Heracross has two antennae with spherical tips to the sides of the horn, and elliptical eyes with yellow scleroses. Heracross has small spiky extensions on the forearm segments of its exoskeleton, and two claws on its hands. Heracross has a single spiky extension on each thigh, and one pointed toe on its feet. Heracross is surprisingly strong for its size, and is able to knock down massive trees with its mighty horn. It's said that Heracross is able to throw around weights 1000 times his own with his legs and massive horn. Heracross can use said horn to throw their opponents around with ease, and its shell is said to be as tough as steel. Heracross is also able to fly short distances.
Abilities
Dig: Heracross digs ungerground in preparation for his attack.
Hyper Beam: The foe is attacked with a powerful beam. Heracross must rest to regain his energy after using this attack.
Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
Seismic Toss: A gravity-fed throw, Heracross grabs his foe and leaps a massive distance straight upwards holding his foe. As he's falling he releases his enemy right before impact with the ground below.

I, the undersigned, understand that by registering with Heaven or Hell I will be expected to fight against opponents who are career fighters, possess a level of ability beyond human limitations, or both. I acknowledge that I am sufficiently capable of facing opponents such as these in single combat.

Username: Exotic Pastry

Better Than Gore

Cultist


LuvMonke

Dapper Dabbler

PostPosted: Fri Jun 29, 2012 9:23 pm


Cool.

Don't forget to title the PM "[Team Roster]" and follow it up with a list of our members before you paste in the actual profiles.

You might also want to include a note at the top about withdrawing any already submitted participants like the one I've already gotten approved.
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