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Reply 「iChan-Chan」The Almighty Channy Chan!
Hazama Tsukiyoshi

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iChan-Chan
Crew

Tricky Informer

PostPosted: Tue Jun 05, 2012 12:58 pm


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Username: peacefulreaper

Full Name: Hazama Tsukiyoshi

Nickname(s): Hazama, "The Black Viper"

Gender: Male

Orientation: Straight

Actual Age: 975

Appearance Age: 23

Height: 5' 10"

Weight: 135 lbs.

Eye Color: Gold

Hair Color: Green

Blood Type: O+

Reiatsu Color: Green


Division:

Rank:

Affiliation:



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Personality: Hazama is a rather carefree fellow he enjoys the company of a few people at a time, preferring to use most of his time off to take casual strolls, converse with a few people, or sample and eat various cuisines. In terms of clothing, he prefers his own attire, no matter the comments he may receive. If one ever needed to find him, they simply would have to go to the best eatery nearby, or one that Hazama had simply not yet visited.

Likes:
  • Time Off
  • Good Food
  • New Restaurants
  • Sweet Foods
  • Snakes

Dislikes:
  • Bad Food
  • Staleness (both in food and in conversation)
  • Birds

Biography: Hazama was born and orphaned in a single night into the Rukongai's 59th District. By born, of course, he means sent to the Rukongai, although how he got there no one is quite sure. Shinigami records have actually indicated his reiatsu signature several times, causing a light, but unimportant fluctuation in population charts. Eventually, this caused worry in some divisions, that a lone man was entering and exiting the Rukongai so freely and they began to record his entrances and exits, even actually getting to talk to him several times. Although Hazama showed no memory of anything other than appearing in the Rukongai, he could tell them his name. When questioned if he had seen a Shinigami before, he merely answered only here in the Rukongai. This told them he had at least made it across into the Spiritual Realm without Shinigami aid. Still, his presence was unnerving to those who saw him simply come and go as he pleased, as if he was on a timer. It was decided, after checking with Division Twelve to make sure he wasn't their fault, that the next time Hazama appeared, he would be brought into custody under the pretense that he was being recruited. This happened sooner than the Gotei 13 expected, but their response was swift, and Hazama was taken in by the Third Division, simply because they got to his new location first. Due to requiring Hazama to remain in view of Division members constantly, he was literally pushed through Shino Academy and became a Shinigami with no training whatsoever, consequently giving the Third Division a useless member.

The first thing to do was to give Hazama a zanpakuto. This was necessary because he was an unknown and there was no telling what would happen if he found out his recruitment was simply pretense. However, this was where things became worrisome. Instead of simply going into the room to find a zanpakuto that would accept him, Hazama merely glimpsed around and grabbed one. Whether it was sheer luck he was not rejected entirely by the zanpakuto or whether he had simply known was a different matter. Immediately after, there was a disturbance and Hazama was given his first mission. He would be watched, but not interrupted, not even if he were to die. It was in this fight the Gotei 13 obtained a glimpse of what he could do.

The disturbance was a spiritual beast on rampage, a hollow that had somehow leaked into the world of the Shinigami, and it was only of the lower class. The hollow, upon seeing Hazama began to rage even more, attacking him with great blood lust. Hazama, however, seemed unfazed and returned the creature's ferocity with an extravagant display of Hakuda prowess, bending his body in odd ways to dodge attacks much like a contortionist, delivering several sharp, albeit weak, kicks, only removing his zanpakuto to finish off the creature and decapitate it. His skills were soon reported and his victory spread quickly throughout the lower ranks of the various Divisions, some chalking it up to luck and others raw talent. Either way, he did begin to receive more formal training from members within his own Division for quite some time, in return for showing them how he fought the hollow until Hazama decided to stop doing so.

Several years passed after that day and Hazama did make a large enough name for himself to earn several small promotions, making it up to one of the many 20th seats, and even obtaining a title that started out as a bit of a joke. He was promoted once again after he obtained his Shikai and climbed the ranks until he hit the position of Third Seat. Now somewhere around 40 years had passed since Hazama was taken under custody by the Gotei 13 and it was agreed in the majority that he should be told. There were many precautions taken, but they proved useless simply because Hazama merely laughed the revelation off, not caring at all. This was the first relief that the Gotei 13 had had over Hazama since he was "captured" those 40 years ago.

Even more years passed after the revelation and Hazama seemingly taking the news that he was in fact a prisoner all that time. In truth, he had been brooding on it and wondering if some form of vengeance would ever be needed. His decision still remains a mystery, even to himself. Of course, such dark thoughts never did keep him from climbing the ladder of success and he still tries to do so and plans to do so even after he hits the supposed "top".
Family: Hazama has no family, not that he has memory of nor that the Gotei 13 can seem to confirm. Quite like he materialized out of thin air with nothing but a name and the clothes on his back.


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Zanpakutō Name: Maboroshi no hebi (幻のヘビ: Phantom Snake)

Zanpakutō Spirit: A large, black snake seeming to radiate shadows from his body.

Attribute: Poison, Stealth

Sealed Appearance: Kusarigama

Inner World: The Inner World is simply a realm of darkness. There is a loud hissing sound always nearby, but the source is rarely ever seen.
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Shikai Command: "Strike through the shadows, Maboroshi no hebi"

Zanpakutō Changes: Hazama's zanpakuto dissipates into the air around him

Appearance Changes:Hazama undergoes no appearance changes.

Battlefield Changes: N/A

Additional Changes: N/A

Shikai Abilities:

  • Dokusei kage - Hazama readies this technique in advance (1-4 post). After it is readied, he steps forward and splits himself apart, one heading for the foe, a fake him, and himself, the real him, moving in from the side or away from the combat. Either 1 post later, or upon being struck, the doppelganger detonates and sprays a black venom onto the surrounding area. This venom messes with the eye sight and causes blurry vision. It also eats away at inanimate objects slightly, causing small holes in them, or bumps and weak spots. The strength of this acid increases with the amount of charge time put into it.

  • Hebikyanon - Hazama charges this move at least 1 post ahead of time (max of four). On the next post, a giant mass of serpents will erupt from the ground towards his foe(s). These serpents will also try and bite the foe, leaving them with a slight numbing poison that will get worse with multiple bites. It should be noted that as the charge time increases, the amount of pillars increases as well as the speed with which they move.

  • Kakusareta kiba- This technique can be utilized instantly or be charged ahead of time for up to 4 posts. If used instantly, this technique unleashes a wave of reiryoku forward like a violent wind that can lacerate foes. When this move is charged for any period of time, Hazama may actually place a mark upon a surface, via direct contact, including the foe themselves. In order to lay a mark, Hazama must lay the attack at least 1 post before it's intended use. When the charged version is released, the mark fires off a large snake that will attempt to bind, constrict, and bite its target. The snake has a large amount of strength and if a bite is successful, will afflict the victim with a toxin that causes a burning sensation within the lungs and throat, as if the flesh is raw and being rubbed against. This toxin is stronger and the snake is faster and stronger as well with charge time. It should be noted he can only lay one mark at a time.


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Bankai Name: Kokuja no kami (黒蛇の神: Deity of the Black Snake)

Bankai Spirit Appearance: Same as Shikai

Bankai Command: "Rise from the blackened pit, Kokuja no kami"

Zanpakutō Changes: None, aside from the disappearance of his zanpakuto

Appearance Changes: None

Battlefield Changes:

Additional Changes: N/A

Bankai Abilities:

  • Doku ransu- Hazama 's only true, non delayed technique. This ability can be used rapid fire in the middle of a fight with no cool down. Using reiryoku, Hazama may either fire off a short wave of venom that causes no discernible problems or cause large snakes (up to 4) to rise up from the ground and attack the foe in an attempt to constrict them.

  • Kurage bakuhatsu- Hazama slams the ground or some other inanimate object and places a 4mm (2 inch) mark that can last up to 5 posts (minimum of one post). He can only place one of these marks at a given time. Upon activation, the area detonates, spraying a toxin that can cause extreme sluggishness to the point of total lack of movement. The blast range is three meters. Destroying this mark in anyway (i.e. tearing it in half, stabbing through it, destroying the object it is on) will negate this technique. There is a catch to this poison however. Clothed portions of the body are unaffected and it only affects the points the poison comes into contact with originally. This means that if the poison were to hit you on your right shoulder and left ankle and make skin contact, only those areas would be affected. However, if you were clothed entirely from head to toe with no skin showing, you would remain entirely unaffected.

  • Dadoku senpū- This technique utilizes a large amount of reiryoku compacted into a small form. Hazama must charge this for 1 post before using it. He can charge this technique for 10 posts at most. Upon use, this technique is focused into his hand and then thrust forward in any direction. At the end of the thrust, it creates a circle that is 2 meters in diameter for every post it was charged (max of 20m). Then, the circle spawns a massive blast of toxin that burns the skin up into the air followed by a utterly massive group of serpents meant to tangle and trap the foe inside. This all happens during the same post. After this is done (1 post later), the entire column explodes in every direction but towards the circle, completing the technique. The length of the column as well as the explosion range is also (2mx # of posts [max of 20m]). It should be noted that using this technique during rain or stormy conditions will create a form of acid rain that burns the skin of all hit by it. This acid is formed by the venom used in the technique and can eventually eat through most forms of barriers and armors.


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Hohō:

  • Dashing: A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.

  • Shunpo (Flash-Step): A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.

  • Air Walk: Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.


  • Utsusemi: This is one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.

Hadō:
  • 1. Shō (衝, Clash)
  • 4. Byakurai (白雷, Pale Lightning)
  • 11. Tsuzuri Raiden (綴雷電, Bound Lightning)
  • 12. Fushibi (伏火, Lain Fire)
  • 31. Shakkahō (赤火砲, Red Fire Cannon)

Bakudō:
  • 1. Sai (塞, Block)
  • 4. Hainawa (這縄, Crawling Rope)
  • 8. Seki (斥, Repulsion)
  • 9. Geki (撃, Strike)
  • 9. Hōrin (崩輪, Disintegrating Circle)
  • 21. Sekienton (赤煙遁, Red Smoke Flight)
  • 26. Kyokkō (曲光, Bent Light)
  • 30. Shitotsu Sansen (嘴突三閃, Beak-Thrust Tri-Flash)

Other Abilities:

  • Master Zanjutsu Combatant
  • Kenjutsu Practitioner
  • Expert Tactician
  • Hohō Expert
  • Master Hakuda Combatant
  • Kidō Practitioner

  • Contortionist Fighting - Hazama is an extremely flexible combatant, able to twist and fold his body like a contortionist mid fight. This makes him seem increasingly like a snake. Most of his fighting is done with violent, sharp kicks delivered at painful points along the body rather than straight up power.

  • Chain and Steel - Although not a master with his weapon, Hazama is greatly skilled with his weapon and shows it. To him, the Kusarigama is perfect and allows him to strike at a distance, from around corners, as well as block, leave gashing wounds or even capture an opponent.

  • Immunity - Hazama is immune to most poisons be it from living animals or his own zanpakuto. He is not, however, immune to other poisons delivered by other zanpakuto due to the fact said poisons are created by reiryoku and spiritual beings much more ancient than himself.


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Other:
  • There are no actual records of Hazama before his random appearance into the world of the Shinigami decades ago.
  • Hazama is in a way, much like an informal Gin Ichimaru, although he is a bit more friendly.
  • Hazama loves sweets and often sweetens foods, such as sugar coated strawberries, sweetened grape fruit, and there are some silly rumors he even invented the Monte Cristo sandwich years and years ago


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Main Theme: Hungry like the Wolf- Duran Duran

Battle Theme: Devour- Shinedown

Emotional Theme: Getting Away With Murder- Papa Roach
PostPosted: Mon Jul 02, 2012 2:10 pm


User ImageThe Black Viper
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"That Burning Feeling?"

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"That's Your Life In My Hands."

Technique: Technique
Energy: 1750/1750
OOC: OOC

iChan-Chan
Crew

Tricky Informer


iChan-Chan
Crew

Tricky Informer

PostPosted: Sat Mar 16, 2013 7:53 pm


// ¢нαяα¢тєя ρяσƒιℓє
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Name: Hazama Tsukiyoshi
Nickname: Hazama, The Black Viper, and to those who know who he really is, The Neutral Mesiter
Gender: Male
Age: 23
Height: 5' 11
Weight: 145
Eye Color: Gold
Hair Color: Green
Blood Type: AB-

Personality: Hazama is, despite his appearance, a somewhat warm individual. However, kindness is not a necessity in the world of Syndictive and Hazama is living proof of that, just as easily teaming up with someone as he would let them be on their own. He absolutely hates getting annoyed and isn't above squashing someone to put his point across if it's the only available option. Hazama is one that should be trusted warily as well. He often works in a pair or alone, preferring to keep away from large groups of closely knit people when possible, however, he has been seen in large organizations before. Some say it's a hobby of his to ruin the bonds of people. Those who have worked with him have said he always seems to have his own motives and is only using you as a step for them. They will then proceed to tell you that while he's nice to be with, he should be watched as close as you can. Even so, some people don't remember working with him at all. He is, in all facts of the matter, much like a snake.
Likes:
  • Snakes
  • Fruit
  • Sweets

Dislikes:
  • Sour food
  • Utterly Useless People
  • Noisy things

Race: Hazama is still very much Human, although far more flexible.
Occupation: Hazama wanders and does not have a steady job anywhere.
Character Class: Thief
Title: Game Meister
Energy Cap: 1750



ιηνєηтσяу

Main Weapon
xxName: Snake Skin
xxAppearance: Hand guards (See Pic)
xxSpecial Abilities: None

Primary Weapon
xxName: Iron Snake
xxAppearance: Chain (See pic)
xxSpecial Abilities: None

Sub Weapon
xxName: N/A
xxAppearance: N/A
xxSpecial Abilities: N/A



тє¢нηιqυєѕ

F Rank

xxName:
xxDescription:
xxRange:
xxLasts:
xxCost: 1 Technique Point
xxEnergy Consumption: 5 Energy

xxName:
xxDescription:
xxRange:
xxLasts:
xxCost: 1 Technique Point
xxEnergy Consumption: 5 Energy

xxName:
xxDescription:
xxRange:
xxLasts:
xxCost: 1 Technique Point
xxEnergy Consumption: 5 Energy


E Rank

xxName:
xxDescription:
xxRange:
xxLasts:
xxCost: 2 Technique Points
xxEnergy Consumption: 10 Energy


D Rank

xxName: Coil and Strike
xxDescription: Hazama brings up his hand and summons a large snake to coil up defensively around him for a single post. The next post, the snake launches itself at the nearest enemy, turning into a mass of smaller snakes that attempt to crush or suffocate the foe.
xxRange: Self [Snake as Shield], Short [Snake launch]
xxLasts: 2 Posts
xxCost: 3 Technique Points
xxEnergy Consumption: 20 Energy


C Rank

xxName: Hydra
xxDescription: Hazama bites himself or inflicts some form of self injury if an injury doesn't already exist and dabs each of his fingers on one hand in the blood. He will then claim you've lost and hit himself in the chest with the bloody hand. Very suddenly, Hazama's injuries seem to heal, which is all an illusion. Any injury after then inflicted upon him will create "new" Hazamas. It is in truth, a very weak doppelganger unable to use any of Hazama's skills and lacking his strength. Even an Acolyte could dispatch of one with a good hit, and it would be terribly easy for a Wielder and some Neophytes. He can only have four other versions of these clones. He likes to mess with people in this technique and will often claim that even if they killed Hazama himself, he'll simply take over a clone, which is false.
xxRange: Self
xxLasts: 1 post
xxCost: 4 Technique Points
xxEnergy Consumption: 30 Energy


B Rank

xxName: Immunize
xxDescription: Hazama purifies his blood and protects himself and those he's touching from his own brand of poison for the battle. It also removes any poison already in their system if it's his own. This move can only be used once per battle and can only be used once a battle has started. Needless to say, it can be a double edged sword.
xxRange: Self
xxLasts: Duration of the Battle
xxCost: 5 Technique Points
xxEnergy Consumption: 45 Energy

xxName: Venom Minefield
xxDescription: Hazama release a pulse of energy into the ground via his palm. This pulse of energy places nine mines into the ground scattered around Hazama. At Hazama's whim, or at the end of three posts, the mines go off, releasing a small cloud of poison as well as an explosion. The damage comes mostly from the explosions, however, the toxic cloud causes a small amount of nausea that gets worse with repeated exposure.
xxRange: Short [Mines], Short [Clouds]
xxLasts: Up to 3 posts [Mines], 1 post [Clouds]
xxCost: 5 Technique Points
xxEnergy Consumption: 45 Energy

A Rank

xxName: Pit Viper
xxDescription: Hazama palms the ground and discharges energy into it. The energy takes the form of a glowing sphere beneath the surface and chases after the foe, always visible as a green streak, like a snake tunneling after the opponent. If the snake manages to catch up to the foe it leaps from the ground and explodes in a half a meter radius. If the foe leaves the range of the snake, it will circle the vicinity searching for another target and bum rushing the first thing to come in range aside from Hazama himself. Hazama can also detonate this technique on its own if he needs to.
xxRange: Moderate
xxLasts: 5 Posts
xxCost: 7 Technique Points
xxEnergy Consumption: 75 Energy

xxName: Venom Cloud
xxDescription: Hazama inhales deeply and then lets out the breath, releasing a smog of poison in front of him a short distance. The cloud is made up of a toxin that causes a burning sensation in the lungs but is otherwise nonlethal.
xxRange: Short
xxLasts: 3 posts
xxCost: 7 Technique Points
xxEnergy Consumption: 75 Energy

xxName: Snake in the Grass
xxDescription: Hazama's canine teeth elongate slightly and take on a venomous aspect, allowing him to bite his target and poison them. This poison causes a slight numbing sensation and repeated exposure furthers the numbing. However, this is a hard move to land since not many people will let you get close enough to bite them.
xxRange: Self
xxLasts: 2 Posts, Poison lasts 2 posts
xxCost: 7 Technique Points
xxEnergy Consumption: 75 Energy

xxName: Slithering Tide
xxDescription: Hazama inhales deeply and then exhales a mass of snakes that attempt to overrun the foe and bury them beneath the wriggling mass. These snakes aren't poisonous but will change their direction to attack the foe as best as possible and also bite any targets. Even after Hazama finishes breathing out the snakes, they still last a short while before fading into nothingness.
xxRange: Long
xxLasts: 2 Posts
xxCost: 7 Technique Points
xxEnergy Consumption: 75 Energy

S Rank

xxName: Venom Fire Cracker
xxDescription: This technique is started by Hazama wiping his hand across the air like striking a match. This forms a small green ball of energy that flies at the opponent. Half way to the foe, this technique suddenly detonates and rains a dozen smaller forms of this move. Each ball carries one twelfth of the power of the original, but makes this technique harder to dodge. The most terrifying part about this technique is its erratic flight pattern, moving in spirals, zigzags, and even straight lines. Hazama can't control the flight pattern but he likes to play it off that he can.
xxRange: Moderate
xxLasts: 1 Post
xxCost: 10 Technique Points
xxEnergy Consumption: 120 Energy

xxName: Desco Snap Attack
xxDescription: Hazama opens up his coat as if taking it off and two snakes fly out of his coat and attempt to grapple onto the foe by digging their teeth into the victim. If they are successful, they will drag the foe back to Hazama at the rate of one meter (3.3 feet) per post or until the foe escapes. This move can be escaped by simply lopping off the heads of the snakes or getting Hazama to cancel the technique.
xxRange: Short
xxLasts: 3 Posts
xxCost: 10 Technique Points
xxEnergy Consumption: 120 Energy

xxName: Out Of My Face
xxDescription: Hazama glares at the opponent and charges his hands with a large mass of energy. His next strike with hit hands will release the energy directly into the foe and then send them flying backwards roughly five meters. This move is also effective against blowing down walls, doors, and even stopping powerful techniques that are used in the form of a sphere.
xxRange: Self
xxLasts: 2 Posts
xxCost: 10 Technique Points
xxEnergy Consumption: 120 Energy

xxName: Shed Skin
xxDescription: Hazama's body flashes brightly and then expels him from his coat and hat. This technique removes things such as acid, fire, and other dangerous things that may be on him and hard or impossible to remove as well as removing him from the grip of someone holding him, saving his body but leaving his coat and hat behind, effectively cutting off his ability to use his own two S+ rank moves. Although this move expels him from his coat and hat, it seems to remove anything holding onto his clothing or on his clothing. However, in return, Hazama becomes much faster, more flexible, and even physically stronger. This move is seen by Hazama as a last resort attack.
xxRange: Self
xxLasts: 1 Post
xxCost: 10 Technique Points
xxEnergy Consumption: 120 Energy

S+ Rank

xxName: Soul Divide
xxDescription: This technique happens over two of the user's posts. The first of the user's post, the user brings forth a ring of will o' wisps that slowly circle them. The following post, the user raises their hand and the will o' wisps spiral about their body and slowly shrink as they climb towards the user's hand, finally concentrating into a single off-white spectral sphere in the user's hand. Then, the user slashes either downward or brings their hand down and slashes across horizontally. The single sphere, upon either slash, extends to fill the range of the blow, no matter how far away the foe may be, so long as they are not out of range to begin with. If the foe is hit by the blade, they feel an immense pain as it passes through them. Through inspection, one can see the weapon hasn't harmed the body at all. In fact, this technique only causes excruciating pain for a few moments and if one can remain conscious long enough, they will find they can continue to fight. However, after all pain is the brief moment of tiredness and as such this move is highly deadly to foes. (1 post of pain, 1 post of tiredness, then the victim is back to normal).
xxRange: Long
xxLasts: 1 Post Attack, 1 Post Pain, 1 Post Tiredness
xxCost: 0 Technique Points
xxEnergy Consumption: 250 Energy

xxName: Black Coat Devastation
xxDescription: Hazama removes his coat and flings it up into the air, disappearing from view very momentarily, only long enough to confuse the foe as he escapes the vicinity of the attack. As his coat hits its peak in the air, it fires out a thick, viscous toxin that causes a burning sensation. The toxin itself is not lethal but the victim's body may go into shock from the pain.
xxRange: Short
xxLasts: 1 post. Burning Sensation 3 posts
xxCost: 15 Technique Points
xxEnergy Consumption: 250 Energy

xxName: Fare Thee Well
xxDescription: Hazama removes his hat and bows before suddenly dashing at his target head long. As he nears them, he attempts to strike the foe with both hands and send out a massive burst of energy into their body. If this both hands make contact this move can cause high amounts of damage, temporary loss of conscious and also a temporary memory loss specifically involving Hazama himself, effectively making him a "ghost thought". should only one hand make contact, the damage is still quite exceptional.
xxRange: Short
xxLasts: 1 post. Memory Loss, if effective, lasts only two posts
xxCost: 15 Technique Points
xxEnergy Consumption: 250 Energy

xxName: Kusanagi Viper
xxDescription: Hazama holds out his hand and generates eight katanas formed from his own energy. He then points his hand towards the foe and the blades take off, striking into the ground a short distance away. The following post, the blades turn into poisonous snakes that will attempt to bite and constrict the foe. If a bite is successful, the foe will be numbed, the numbing worse with every exposure. The post after, regardless of the state of the target, the snakes will explode and splash a burning poison across the area. This poison only causes an irritating burning sensation.
xxRange: Moderate [Swords], Short [Snakes], Short [Venom Explosion]
xxLasts: 1 post.Poison, if effective, lasts 3 posts
xxCost: 15 Technique Points
xxEnergy Consumption: 250 Energy

Total Technique Points: 130



σтнєя

Other:
  • Flexible Combatant: Hazama is very flexible in the realm of Syndictive, more so than natural. He is, simply put, a contortionist on the battle field.
  • Serpentine Grace Hazama's movements are very fluid and quick as well as very precise, mimicking the motion of snakes and giving one around him the feeling of watching a snake move.



тнємєѕ

Main Theme: Remnants/Asylum- Disturbed
Emotional Theme: Rainbow in the Dark- Dio
Battle Theme: No More Secrets- Papa Roach
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「iChan-Chan」The Almighty Channy Chan!

 
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