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Posted: Mon Jun 04, 2012 6:09 pm
Hey guys! I know our Guild Captain Lost Lady Rossa has some experience GMing and hopefully other members have some experience too! This is open to anyone with any kind of advice, player or GM.
I'm going to be GMing a campaign this summer for a group of friends in the Savage World System - specifically the Weird West. My players are both experienced (two RP weekly) and pretty inexperienced (the other three have played occasionally a couple years ago). I have pretty much no experience GMing, though I have stumbled through a couple sessions over the years.
I was just curious if anyone had any experiences to share, recommendations that might help, or general advice to give me?
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Posted: Tue Jun 05, 2012 1:58 pm
Welp, the easiest way to keep things on track is to use leading questions. So, after the players are given the quest to locate Connacht's Cod-Piece (a mythical artefact that has been lost to man since the Wolf Age) don't just ask them 'so what do you want to do now?'
I mean, this isn't really a big deal, because chances are your players will come up with a way to track it down themselves, but you might not have necessarily prepared for everything in advance, so you could just ask them 'do you guys want to go to the ancient library of Antioch and try and find some clues?'
Like everything, you can't overuse it, do it too much and your players will get annoyed, but if you're careful and do it in moderation, then it's a good way to keep everything focused. Especially if you want to avoid openly rail-roading your players.
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Posted: Tue Jun 05, 2012 5:50 pm
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Posted: Tue Jun 05, 2012 9:34 pm
Lost Lady Ryssa: I learned the term GM first from a family friend who ran his own world for his crew going on over twenty years now. I was introduced specifically to D&D (and hence DM) when I looked into tabletop roleplaying with friends.
GM is for game master, a more generic term. As Savage Worlds rarely includes dungeons as such, it makes more sense to use GM. Of course, in the deadland campaign GMs are called Sheriffs.
Maltese_Falcon91: Thanks for the tip. It's actually something I never considered and should prove helpful. I had never thought to pay attention to GMs in previous games I played. sweatdrop
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Posted: Wed Jun 06, 2012 9:40 am
I know what a GM is, I was just saying cuz you said D&D and that just kind of implied DM. But I have heard people just call themselves GMs before, so it makes scene to me.
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Posted: Fri Jun 08, 2012 5:47 pm
Sorry, it was just the way you phrased the question before.
I know you have some experience, any advice?
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