Alright, now for You to be discussed. You will be present in this world, of course, as your chocobo will need a rider. This will be your avatar in the world, your other Self as it were. Each species has a different advantage to raising chocobos, outlined here:
To determine starting money, a 1d10 will be rolled in your Rider Profile, and multiplied by 100. This in game currency will be used to purchase nuts, greens, and even custom equipment for your chocobos.
In game currency is awarded in Wages at the end of every month- as much as 500 per Rp, if the rp is longer than 15 posts per person, or as little as 100 per rp. Either way, you should get a minimum of 300, which will be put into your Rider Profile. Transaction records will be kept there as well, and a list of your chocobos.
Hume
Humes have no benefits or pitfalls when it comes to chocobos and their raising. However, they do get a bonus to in character starting money.
No Positive Boosts
No Negative Pitfalls
+100 to starting Gil
No Positive Boosts
No Negative Pitfalls
+100 to starting Gil
Veira
Veira have a bonus in handling, temperament, and speed. When rolling in training, they get an automatic +1 to their roll. However, they are no good for brute strength, or stamina.
+1 to Handling, Temperament, and Speed
-1 to Strength and Stamina
+1 to Handling, Temperament, and Speed
-1 to Strength and Stamina
Bangaa
Bangaa are strong, smart warriors with calm tempers and high stamina. However, they don't much care for fast birds, and, because of their somewhat heavy build, their birds suffer in the handling department.
+1 to Strength, Intelligence, and Stamina
-1 to Speed and Handling
+1 to Strength, Intelligence, and Stamina
-1 to Speed and Handling
Moogle
Moogles are a diminutive race. They get a boost to Speed, Intelligence, and Handling, but lack the power necessary for strength, stamina, and temperament training.
+1 to Speed, Intelligence, and Handling
-1 to Strength, Stamina, and Temperament
+1 to Speed, Intelligence, and Handling
-1 to Strength, Stamina, and Temperament
Dragon-kin/Gria
Dragon-kin are a magically created race of humes that may turn into various small breeds of Wyrms. They live at least as long as Veira, and are very much in tune with magic. The female counterpart are called Gria, and they tend to resemble younger females with small dragon wings.
+1 to Temperament, Strength, and Speed
-1 to Handling and Stamina.
Note: Restricted race. To make one, discuss with seru_ame
+1 to Temperament, Strength, and Speed
-1 to Handling and Stamina.
Note: Restricted race. To make one, discuss with seru_ame
To determine starting money, a 1d10 will be rolled in your Rider Profile, and multiplied by 100. This in game currency will be used to purchase nuts, greens, and even custom equipment for your chocobos.
In game currency is awarded in Wages at the end of every month- as much as 500 per Rp, if the rp is longer than 15 posts per person, or as little as 100 per rp. Either way, you should get a minimum of 300, which will be put into your Rider Profile. Transaction records will be kept there as well, and a list of your chocobos.
