Welcome to Gaia! ::

Pokemon: Rakuren Region

Back to Guilds

A new reigion filled with new adventures and powerful trainers. Etch your name on history and make your mark on this world. 

Tags: Pokemon, Action, Romance, Pikachu, Poleplaying 

Reply Pokemon: Rakuren Region
Battle Rules

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Seiji Kouga
Vice Captain

Lonely Gaian

8,475 Points
  • Professional Snowfriend Architect 250
  • First step to fame 200
  • PvP 200
PostPosted: Sun May 06, 2012 9:27 am


Battle Rules

More often than not, pokemon trainers are included in events called simply “battles” where two trainers pit their respective pokemon against each other one at a time. The object of the battle is to knock out the opponent’s pokemon one at a time until said opponent runs out of pokemon to send out. At the beginning of the battle, each trainer (usually in secret) decides which pokemon to call out. Then in the first turn, they decide on their attacks to use. Normally, the pokemon with the highest Speed stat goes first, but since this isn't a stat based system; we prefer to have moderators make the decisions. If it's a pvp battle - members can decide amongst themselves. Of course, should they find it difficult to agree, then a staff member can simply step and and take the reins. Decisions are based on stats of course, but the majority of the reasoning comes from common sense. For example, a pokemon covered in string shot will naturally have to take the time to free itself before lunging in with a double slap attack. The following are general battle rules that every member must know.

--> There's a maximum of two attacks per post. No more than two, although you can of course choose to do less than that.

--> When making a combo, keep the rules of autohitting and godmodding in mind.

--> Dodges are unlimited, but you can't dodge every attack. You cannot dodge 3 moves in a row, and there's a maximum of two dodges per every second post of RP.

--> Do not forget level differences. If I attack a level 5 Eevee with a Level 50 Pidgeot, Eevee is going to faint if the first move deals any type of damage whatsoever.

--> Moves that make an almost Automatic block such as Protect and Detect can only be used once every 2nd Post due to the over use of them, Also remember you PP for the moves you are only limited to the amount given to you, So use them wisely. The same goes with moves used that makes it harder to hit like Double team, Minimize, Substitution (Which also harms the Pokemon using the move), Fly, and Dig.

--> Be fair. If you see any cheating send any of the Mods a PM.

PostPosted: Thu May 31, 2012 5:21 pm


For effects such as moves that cause poison ect. You have to roll a dice, 1-10 if it is 7 or higher then it works, but don't get mad, if you fall short you can add what you had last time to what you roll a second time, this is the stack effect.

When your Pokemon is poisoned, it's attacks get sloppy and defense is lowered, when burned its attacks suffer from the pain, when asleep or frozen, you are pretty much a sitting duck, but you can roll to wake up and become unfrozen from 1-10 and getting a 7 or higher, but no stack effect. After three post sleep and frozen status will dissolve.

If you want to roll for a critical hit, then 1-20, you need a 19 or a 20 to get it, if you fall short your attack misses all together, this does not have a stack effect.

Be fair with your battles, I will eliminate any and all childish noobs, and have fun.

Agony and Ecstasy
Captain

Desirable Trash

Reply
Pokemon: Rakuren Region

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//