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Campaign 1 - Wilde

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InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Sat Apr 07, 2012 2:54 pm


Name: Elijah Wilde

Hero/Villain Name: Wilde

Age: 23

Height: 6'2"

Weight: 154lbs.

Appearance: User Image

Power Source: Mutation

History: Elijah Wilde hails from the lower reaches of the Cerberus Star Ship, where he spent his days chilling out with the counter-culture in the low levels. Day after day, he sat around with the other low lives, theorizing and philosophizing. He did, until one day he realized... He too, like many others on Cerberus, was developing superhuman abilities. He was able to read the emotions, motives and thoughts of the rats that scurried about, and the bugs that crawled over everything. On the flip side, they could understand him as well! He would have toyed with his newfound powers more, but Cerberus was approaching its destination; it would have to wait...
 
PostPosted: Sat Apr 07, 2012 2:56 pm


PL: 1
PP: 0/15
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 8 (8 ) / -2
Dexterity: 10 (10) / +0
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 10 (10) / +0
Charisma: 12 (12) / +1

(Trade Offs: +1 Max Defense, -1 Max Toughness)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (0+0+0) = +0
Will: (0+0+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 12 (2+0+0) / 11
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0(1)/0(0)

Luck Points: 1

Feats:

Animal Empathy

You have a special connection with animals. You can use the Handle Animal skill (see skills) like Diplomacy (see skills) to change the attitude of an animal by interacting with it. Unlike a normal use of Diplomacy, you do not have to speak a language the animal understands, and Animal Empathy affects creatures with an Intelligence of 1 or 2 (but still greater than 0). You can also use the Bluff and Gather Information skills normally on animals. You don’t actually need to speak to the animals; you communicate your intent through gestures and body language and learn things by studying animal behavior.

Attack Focus

+1 bonus to Melee

Improved Defense (x2)

When you take the total defense action in combat you gain an additional +4 dodge bonus (+8 rather than the usual +4 dodge bonus, see Total Defense).

Uncanny Dodge (Hearing)

You are especially attuned to danger. You retain your dodge bonus when surprised or flat-footed. You cannot be surprise attacked (see Surprise Attack, combat). Uncanny Dodge does not prevent loss of your dodge bonus from anything other than being surprised or flat-footed, such as if you are immobilized, pinned, or helpless, or when you move all out, and so forth. It also does not protect against feints and other combat maneuvers. Uncanny Dodge must belong to a particular sense type. Opponents with total concealment from that sense type can surprise attack you normally. You can apply additional ranks of Uncanny Dodge to different sense types, if you wish (making it harder to overcome).


Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 1 = 0 + 1 + 0
Climb (Str): - = 0 + -1 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 1 = 0 + 1 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 1 = 0 + 1 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 1 = 0 + 1 + 0
Handle Animal (Cha): 5 = 4 + 1 + 0
Intimidate (Cha): 1 = 0 + 1 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 1 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): -1 = 0 + -1 + 0
 

InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100

InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Sat Apr 07, 2012 2:58 pm


POWERS


Call Animal
-Rank: 1
-Cost: 4pp per rank + 0 (4pp)
-Build: Summon Minion + Type (Animals) (+2) + Horde (+1) - Action (-1) + Progression (PF) - Noticeable (DB)
-Action: Full Action (Active)
-Range: Touch
-Saving Throw: None
-Duration: Sustained
-Description: Wilde is very in-tune with nature and animals. As such, animals he befriends are never too far away. Wilde takes a deep breath and makes a gutteral roar or growl. Seemingly from thin air, animal companions appear to aid him in his times of need.
------------------------------------------------------------------------------------

Beard Punch-Out!
-Rank: 1
-Cost: 1pp per rank + 0 (1pp)
-Build: Damage
-Action: Standard (Active)
-Range: Touch
-Saving Throw: Toughness (DC16)
-Duration: Instant
-Description: Wilde's mutations allow him to do some light shapeshifting. The easiest thing for him to do is morph and control his beard. Usually, it's thick and curly on his chin, but at his will, he can instantly extend the beard to incredible lengths! When he does so, he can turn the far end of his beard into the form of a volleyball-sized fist that he can proceed to assault his foes with!
------------------------------------------------------------------------------------
 
PostPosted: Sat Apr 07, 2012 3:14 pm


Minion 1
Cerberian Sewer Rat
User Image
PP: 0/15

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 4 (4) / -3
Dexterity: 10 (10) / +0
Constitution: 10 (10) / +0
Intelligence: 4 (4) / -3
Wisdom: 10 (10) / +0
Charisma: 4 (4) / -3

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (2+0+0) = +2
Reflex: (2+0+0) = +2
Will: (2+0+0) = +2

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 11 (1+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Feats:

Skills:
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): -3 = 0 + -3 + 0
Climb (Str): - = 0 + -3 + 0
Computers (Int): -3 = 0 + -3 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + -3 + 0
Diplomacy (Cha): -3 = 0 + -3 + 0
Disable Device (Int): - = 0 + -3 + 0
Disguise (Cha): -3 = 0 + -3 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): -3 = 0 + -3 + 0
Handle Animal (Cha): -3 = 0 + -3 + 0
Intimidate (Cha): -3 = 0 + -3 + 0
Investigate (Int): - 3 = 0 + -3 + 0
Knowledge (Int): - = 0 + -3 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + -3 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): -3 = 0 + -3 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): -3 = 0 + -3 + 0
-------------------------------
Powers:


Resilient Lil' Bugger
-Rank: 10
-Cost: 1pp per rank (9pp)
-Build: Immunity (Life Support: Disease, Poison, Enviromental Conditions, Suffocation)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Rats have always been resilient and adaptable creatures, but Cerberian Rats show all others to shame. Cosmic radiation has caused these sewer rats to survive incredible conditions, including extreme heat and cold, poison, disease, and even suffocation!

------------------------------------------------------------------------------------
Space-Age Resistance
-Rank: 1
-Cost: 2pp per rank (2pp)
-Build: Protection + Impervious
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: In addition to being impervious to many enviromental issues, the Cerberian Sewer Rat's skin has hardened into thick leather scales that resist the attacks of predators and humans. Rumor has it that some of the older rats can even shrug off bullets!
------------------------------------------------------------------------------------

Dire Bite
-Rank: 1
-Cost: 3pp per rank + 1 (4pp)
-Build: Damage + Piercing + Secondary Effect + Innate (PF)
-Action: Standard
-Range: Touch
-Saving Throw: Toughness (DC16)
-Duration: Instant
-Description: May luck be in the favor of those who are bitten by the Cerberian Sewer Rat. Their sharp teeth pierce through skin, cloth, and armor alike, and leave the victim bleeding out!
---Linked---
Blighted Saliva
-Rank: 1
-Cost: 3pp per rank + 1 (4pp)
-Build: Drain (Fortitude, Constitution) + Secondary Effect + Innate (PF)
-Action: Standard
-Range: Touch
-Saving Throw: Fortitude (DC11) (Staged)
-Duration: Instant (Lasting)
-Description: As if their bite wasn't bad enough... The salive of the Cerberian Sewer Rat is filled with poisonous enzymes, dibilitating diseases, and all sorts of chemicals that simply do NOT agree with flesh. As soon as their teeth pierce the skin, it starts to bubble, burn, itch and redden. If you're bitten by this sewer rat, seek medical help IMMEDIATELY!
------------------------------------------------------------------------------------

Frightening Screech
-Rank: 1
-Cost: 1pp per rank (2pp)
-Build: Emotion Control + Area (Cone) + Secondary Effect - Limted (Fear) - Range (x2) + Innate (PF)
-Action: Standard (Active)
-Range: Touch
-Saving Throw: Will (DC11) (Staged)
-Duration:
-Description: Those who have seen the ragged form of the Cerberian Sewer Rat know that they are not to be screwed around with. Even more terrifying is their wretched screech! Those who've heard it compare it to that of a banshee, and it's known to make the toughest, manliest man quake in his boots!
---Linked---
Bonerattling Shriek
-Rank: 1
-Cost: 3pp per rank + 1 (4pp)
-Build: Drain (Will, Wisdom) + Secondary Effect + Innate (PF)
-Action: Standard
-Range: Touch
-Saving Throw: Fortitude (DC11) (Staged)
-Duration: Instant (Lasting)
-Description: Scientists have tried to study the deafening squeal from Cerberus's own Sewer Rats in order to understand why it inspires such fear in those who encounter them. Yet, when the scientists got close enough to take an accurate recording of it, they found themselves running away from the terrifying rats too!
------------------------------------------------------------------------------------
 

InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100
Reply
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