Welcome to Gaia! ::

The Everlasting Journey:A Fairy Tail Guild

Back to Guilds

whether your an exceed or human, dragon slayer or celestial wizard this guild is the one for you 

Tags: wizards, magic 

Reply Magic Information and Creation(pick and/or create magic here)
[Caster & Holder Classes ]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

cursekiller86

PostPosted: Sat Mar 24, 2012 6:26 pm


Classes

There are a great number of Classes in the world of Magic, each Branched off with a type of magic that is either Holder or Caster magic. Some classes need two specific types in order to be performed and require a Huge amount of Magic Power. There are a Grand total of 5 classes, each containing different types of spells or abilities. Besides the two Mage Type and the five Classes shown, there are two forbidden Mage Type that are forbidden to practice but some have been known to use them which is a rare occasion to be seen, these two Mage Types are known as Slayer and Lost. Those who can use the forbidden Magic are some of the most powerful Wizard and Closer to to the "Source of all Magic" or Other known as the One Magic.

The Following Classes Given Are:

Elemental Class
Equipment Class
Void Class
Celestial Class
Transformation Class


Coming Soon:

Slayer Mage
Lost Mage
 
PostPosted: Sat Mar 24, 2012 7:48 pm


Elemental Class


▐ About The Class:
Elemental Mages are one of the most common type out of the 5 classes shown in Earth Land. Elemental Mages can have up to the four basic Elements in there Possession if they have a huge amount of Magic Power Obtained already. Elemental Mages use little Magical Power when casting their spells but they must Carefully use their MP wisely, as they can run out fast using their attacks Repeatably over and over . These Mages have been known to use multiple elements at one time for combinations attacks similar to that of a Unison Raid, making the effects more deadly. Element Mages are most Likely non-effective against Dragon Slayers if they have the element they can Devour but it has been shown that Elemental Mages will aid Dragon Slayers in battle to Replenish their strength in times of need.

▐ Requirements:
Each Mage is to acquire one Element and to create their own spells around that base element. Every time you rank up, new powers unlock and each of the ranks has something new added from the previous.

▐ Rank Limits:
Mage
C Level Spells Only
5 Custom Spells


Advanced Mage
B & C Rank Spells Only
10 Custom Spells


A-Class
A, B & C Rank Spells Only
15 Custom Spells
Obtaining a Secondary Magic; can pick any magic from ether your Primary Class or any other classes excluding Re-equip and Transformation. When choosing a Secondary Magic you must follow the Rank Limits under that Class that the magic correspond with. For an A-Class Mage rank limiter for their second magic is at a Mage Rank. An A-Class Mage can use low level spells for that secondary magic but they don't get added custom spells as extra from the corresponding class that magic falls under as well as any of the bonuses from the corresponding class. Slayer's Magic can't be chosen as a secondary magic.

- Secondary Magic
C Rank Spells Only

S-Class
S, A, B & C Rank Spells Only
20 Custom Spells

- Secondary Magic
B and C Rank Spells Only

X-Guild Ace
X, S, A, B and C Rank Spells Only
30 Custom Spells

- Secondary Magic
A, B and C Rank Spells Only
Obtaining a Third Magic; can pick any magic from ether your Primary Class or any other classes excluding Re-equip and Transformation. When choosing a Secondary Magic you must follow the Rank Limits under that Class that the magic correspond with. For an X-Guild Ace Mage rank limiter for their third magic is at a Mage Rank. An X-Guild Ace Mage can use low level spells for that third magic but they don't get added custom spells as extra from the corresponding class that magic falls under as well as any of the bonuses from the corresponding class. Slayer's Magic can't be chosen as a third magic.

- Third Magic
C Rank Spells Only

Guild Master/Master
M, X, S, A, B and C Rank Spells Only
45 Custom Spells

- Secondary Magic
S, A, B and C Rank Spells Only
- Third Magic
B and C Rank Spells Only
 

cursekiller86


cursekiller86

PostPosted: Sun Apr 01, 2012 4:41 pm


Equipment Class


▐ About The Class:
This type of Magic allows the caster to use Items like Rings, Weapons, Guitars, Guns, and ect. These objects have magical properties to give the item special abilities. This Class allows the caster to open a Dimensional Pocket to summon their Equipment in battle, this is called 'Re-equipping' or just Re-equip Magic.However, cast abilities/effects will cost the wielder according to the level of the item's power. Examples of "cast abilities/effects" include, but are not limited to: projectile elemental attacks, changes to the wielder or another object/person's appearance, etc.

▐ Requirements:
Must be a Holder Type. Each Mage is to acquire one Equipment Style and to create their own magic effect on the object their style allows them to bring fourth. Every time you rank up, new powers unlock and each of the ranks has something new added from the previous.
The ability of the Custom Weapons must correspond with the Mage's Rank, meaning if your Rank is A-Class that means the Custom Weapon you created must be at least A-Class rank or lower.


▐ Object Capacity:
All Two-Handed Weapons = 2 slots
All Armor = 1 slot
All One-Handed Weapons = 1 slot
All Small Items (daggers, rings, ect) = 1/2 slot


▐ Rank Limits:
Mage
10 slots in Dimensional Pocket
4 Custom Weapons


Advanced Mage
15 slots in Dimensional Pocket
8 Custom Weapons
Monkey Grip; gain the ability to skillfully wield Two-Handed Weapons category type weapons with a single hand rather than the normal terms of two hands. This ability doesn't apply to Polearm type Two-Handed Weapons


A-Class
20 slots in Dimensional Pocket
12 Custom Weapons
Swift Re-equip; gain the ability to re-equip at a much faster pace than normal so they are able to react quicker in situations.


S-Class
25 slots in Dimensional Pocket
14 Custom Weapons
Obtaining a Secondary Magic; can pick any magic from ether your Primary Class or any other classes excluding Re-equip and Transformation. When choosing a Secondary Magic you must follow the Rank Limits under that Class that the magic correspond with. For an S-Class Mage rank limiter for their second magic is at a Mage Rank. An S-Class Mage can use low level spells for that secondary magic but they don't get any of the bonuses the corresponding class as extra from the corresponding class. Slayer's Magic can't be chosen as a secondary magic.

- Secondary Magic
5 custom spells
C Rank Spells Only


X-Guild Ace
30 slots in Dimensional Pocket
18 Custom Weapons
Accel Re-equip; gain the ability to re-equip at a much faster rate making it seem like almost as lightning allow them to react at a much faster pace to situations.


Guild Master/Master
40 slots in Dimensional Pocket
28 Custom Weapons
 
PostPosted: Sun Apr 01, 2012 5:10 pm


Void Class


▐ About The Class:
Void Mages are considered to be very dangerous but skillful in using magic that is not connected to anything. Void type of magic is Catastrophic magic, for example like Sleep and Crash Magic. Void Casters hold a vast amount of Magic power as Seen with Both Gildarts and Blue note with their insane amount of magic power.

▐ Requirements:
Each Mage is to acquire one Void and to create their own spells around that base void. Every time you rank up, new powers unlock and each of the ranks has something new added from the previous.

▐ Rank Limits:
Mage
C Rank Spells Only
5 Custom Spells


Advanced Mage
B and C Rank Spells Only
10 Custom Spells
Obtaining a Secondary Magic; can pick any magic from ether your Primary Class or any other classes excluding Re-equip and Transformation. When choosing a Secondary Magic you must follow the Rank Limits under that Class that the magic correspond with. For an Advanced Mage rank limiter for their second magic is at a Mage Rank. An Advanced Mage can use low level spells for that secondary magic but they don't get added custom spells as extra from the corresponding class that magic falls under as well as any of the bonuses from the corresponding class. Slayer's Magic can't be chosen as a secondary magic.

- Secondary Magic
C Rank Spells Only

A-Class
A, B and C Rank Spells Only
15 Custom Spells

- Secondary Magic
B and C Rank Spells Only

S-Class
S, A, B and C Rank Spells Only
20 Custom Spells

- Secondary Magic
A, B and C Rank Spells Only
Obtaining a Third Magic; can pick any magic from ether your Primary Class or any other classes excluding Re-equip and Transformation. When choosing a Secondary Magic you must follow the Rank Limits under that Class that the magic correspond with. For an S-Guild Mage rank limiter for their third magic is at a Mage Rank. An S-Guild Mage can use low level spells for that third magic but they don't get added custom spells as extra from the corresponding class that magic falls under as well as any of the bonuses from the corresponding class. Slayer's Magic can't be chosen as a third magic.

- Third Magic
C Rank Spells Only

X-Guild Ace
X, S, A, B and C Rank Spells Only
30 Custom Spells

- Secondary Magic
S, A, B and C Rank Spells Only
- Third Magic
B and C Rank Spells Only

Guild Master/Master
M, X, S, A, B and C Rank Spells Only
40 Custom Spells

- Secondary Magic
X, S, A, B and C Rank Spells Only
- Third Magic
A, B and C Rank Spells Only
 

cursekiller86


cursekiller86

PostPosted: Sun Apr 01, 2012 5:57 pm


Celestial Class


▐ About The Class:
Celestial Mages have the unique ability to summon Celestial Spirits using keys. Every spirit has their own key and There are only one Celestial spirit of Each kind for only the Rare Gold keys, every silver key have multiples. Celestial Mages often use their Magical Powers very little, only ever using it when summoning. They have been known to Multiple summon but this can take a huge toll on the body and can sometimes lead to death, Only Mages with a huge amount of magical power can preform Multiple summons as seen with Lucy against Flare after unlocking Second origin. When a Celestial Mage dies, the contracts they own will break.

▐ Requirements:
Must be a Holder Type.
The ability of the Custom Silver Keys must correspond with the Mage's Rank, meaning if your Rank is A-Class that means the Custom Weapon you created must be at least A-Class rank or lower.
The only way to get Golden Keys is from ether a mission that provide one as a reward, a special event, buy it, if taken from a defeat person that has a Golden Key on them, steal it, or someone gives it away.
The first day you get the Golden Key, a contract needs to made, if you are in a battle or a situation where you can't make the contract , making it can be postponed to another date.
Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies.[9] When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere


▐ Golden Keys & Owner:
▐ Western:
Aquarius {Owner: Unknown}
Taurus {Owner: Unknown}
Cancer {Owner: Unknown}
Virgo {Owner: Unknown}
Sagittarius {Owner: Unknown}
Leo {Owner: Unknown}
Aries {Owner: Unknown}
Scorpio {Owner: Unknown}
Gemini {Owner: Unknown}
Capricorn {Owner: Unknown}
Pisces {Owner: Unknown}
Libra {Owner: Unknown}


▐ Rank Limits:
Mage
20 slot Silver Key pouch
6 Custom Silvers


Advanced Mage
Force Gate Closure; allowing a Celestial Mage to force the gate of thier Celestial Spirit to close against their will, prompting them to return to the Celestial Spirit World.

A-Class
A weapon from the Celestial World; the weapon is specially made for the Mage but it holds no real special powers yet it is stronger than an average weapon.

S-Class
Multiple Summon; allows a mage to summon up to three Celestial Spirits at a time but it causes more of an mental strain on the caster to keep hold of it as well as it drains more magic power.

X-Guild Ace
9 Custom Silvers

Guild Master/Master
Massive Multiple Summon; allows a mage to summon up to six Celestial Spirits at a time but it causes a greater deal of an mental strain on the caster to keep hold of it as well as it drains serious magic power.
 
PostPosted: Sun Apr 01, 2012 6:24 pm


Transformation Class


▐ About The Class:
Transformation Mages has the unique ability to Reconstruct parts of their body into either animal parts or in animate type of things like Metal or scales. Some transformations do allow the Caster to gain other types of magic abilities once transformed. Often Transformation Mages can change their bodies into an animal they are familiar with, gaining that animals abilities. Mages who only Transforms part of their body are called Partial Take over or Partial Transformation. Other than Partial Take over we have Full body Takeover in where the caster transforms their entire body, as seen with Mira in her Satan Soul Form and Elfman in his Beast soul Form. Full Body Take over also changes one's Personality as seen with Mira in Her Satan Soul, Her personality became dark and Merciless.

▐ Requirements:
Each Mage is to acquire one Transformation and to create their own spells around that base transformation. Every time you rank up, new powers unlock and each of the ranks has something new added from the previous.

Due to that this class of Mage doesn't use spells they means of training differs from the rest. In order for these Mages to obtain they must ether train, adventure, or fight depending requirements of what kind of Soul Mage he or she is. To find out the requirements for for each kind of soul head to the Transformation Class Magic in the Caster & Holder Magic List Topic.


▐ Rank Limits:
Mage
3 Custom Souls
Partial Take-Over, for souls that could use Partial Take Over can transform a body part into anything. Each soul has a specific body part that can be change so read in the description of that soul to know what body parts can change.
Non-Partial Take-Over, there are some souls that doesn't allow Partial Take-Over. For those type of soul a Mage must first chose Transformation Magic seeing that these kind of Souls need them first. Once a Mage goes to the next rank they must chose one of the souls that doesn't allow Partial Take-Over.


Advanced Mage
6 Custom Souls
Full Body Take-Over, every soul has the power to fully take over a Mage's body. This allows Mage's to transform their complete body structure to that of a soul they have already obtain.


A-Class
9 Custom Souls
Twin Partial Take-Over, for Mages that uses souls that allows Partial Take-Over. This ability allows them to Partial Take-Over to different body parts at once with either the same creature soul they obtain or two different creature souls they obtain. This allows them to better their chances in a situation.
Obtaining a Secondary Magic; can pick any magic from ether your Primary Class or any other classes excluding Re-equip and Transformation. When choosing a Secondary Magic you must follow the Rank Limits under that Class that the magic correspond with. For an A-Class Mage rank limiter for their second magic is at a Mage Rank. An A-Class Mage can use low level spells for that secondary magic but they don't any of the bonuses from the corresponding class. Slayer's Magic can't be chosen as a secondary magic. This is only allowed for souls that doesn't allow Partial Take-Over and the Titian Magic.

- Secondary Magic (Non-Partial Take-Over)
C Rank Spells Only
1 Custom Spell

- Secondary Magic (Titian Magic)
C Rank Spells Only
5 Custom Spells


S-Class
12 Custom Souls
- Secondary Magic (Titian Magic)
B and C Rank Spells Only
10 Custom Spells


X-Guild Ace
15 Custom Souls
Hyper Full Body Take-Over, this is the most powerful yet dangerous ability for Mages that uses souls. This grants them to merge and use the power of two souls at once they obtain. Due to such power this puts the Mage through a massive mental pain that it seriously drains them of magic.

- Secondary Magic (Titian Magic)
A, B and C Rank Spells Only

Guild Master/Master
18 Custom Souls
Obtaining a Third Magic; can pick any magic from ether your Primary Class or any other classes excluding Re-equip and Transformation. When choosing a Secondary Magic you must follow the Rank Limits under that Class that the magic correspond with. For an Guild Master/Master rank limiter for their third magic is at a Mage Rank. An Guild Master/Master can use low level spells for that third magic but they don't get any of the bonuses from the corresponding class. Slayer's Magic can't be chosen as a third magic. This is only allowed for the Titian Magic.

- Secondary Magic (Titian Magic)
A, B and C Rank Spells Only
15 Custom Spells

- Third Magic (Titian Magic)
C Rank Spells Only
 

cursekiller86

Reply
Magic Information and Creation(pick and/or create magic here)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//