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D20 based role playing game 

Tags: Super, powers, heros, villans, dice20 

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Campaign 1 - Johnathan Hayes, the Reaper

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xxxmamoru

PostPosted: Thu Mar 22, 2012 12:30 pm


User ImageName: Johnathan Hayes.

Hero Name: Reaper.

Age: Twenty-one.

Height: 5ft, 10in.

Weight: 145lbs.

Appearance: John has fair skin, and a toned, muscular build. His unkept black hair could only be called shaggy by the lowest of standards, with no apparent attempt made to tame it, though he's clean shaven. He has dark gray eyes, and not a single scar or tattoo anywhere on his face for any sort of distinguishing mark. John is usually wearing a white, high collared, button-up jacket over a t-shirt, along with dark jeans and a pair of white shoes that he has somehow managed to keep in pristine condition, despite the fact that he's been stuck living on a ship.

Power Source: Mutation (Psychic)

History: John has been living onboard the Cerberus for his entire life, born and raised inside it's walls like his father and grandfather before him, only his great-grandfather having been born outside of a ship and back on earth. When he was still only young his parent's and grandfather would often tell him stories, and one of his first memories was his grandfather telling him a story before he had passed that his father had told him when he was young, about leaving earth and first heading into the space aboard Cerberus. It had a profound impact on him, the memory of his grandfather and his great-grandfather's vision, which helped him appreciate the simple fact that he was in travelling through space despite having known nothing else... So the approaching arrival on Grace was a bit conflicting for him, something that didn't grow much easier over the years until he found himself distracted by the frequency he was experiencing increasingly painful migraines. It wasn't until after his twentieth birthday that he had really begun to understand what had changed, and by the time he had turned twenty-one he had accepted the fact that he had somehow acquired telepathic abilities, something that he knew wasn't common or understood aboard the ship. With a great amount of luck, along with a bit of skill, he avoided the A.S.E.A's inspections and managed to escape from the Cerberus onboard one of the remaining escape pods after all of the other mutants had already escaped, which he ended up sharing with someone else from the ship who apparently had the same idea in mind.
PostPosted: Thu Mar 22, 2012 12:31 pm


PL: 1
PP: 15/20
Super Group:


Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 10 (10) / +0
Constitution: 12 (12) / +1
Intelligence: 12 (12) / +1
Wisdom: 12 (12) / +1
Charisma: 10 (10) / +0


(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-

Toughness: (0+1+0) = +1
Fortitude: (0+1+0) = +1
Reflex: (0+0+0) = +0
Will: (0+1+0) = +1


Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-

Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 2/0

Luck Points: 1

Feats:
Attack Specialization (Psycho Knife)
Move-By-Action
Power Attack

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 1 = 0 + 1 + 0
Concentration (Wis): 1 = 0 + 1 + 0
Craft (Int): - = 0 + 1 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 1 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 1 = 0 + 1 + 0
Knowledge (Int): - = 0 + 1 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 1 = 0 + 1 + 0
Notice (Wis): 3 = 2 + 1 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 1 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 1 = 0 + 1 + 0
Sense Motive (Wis): 3 = 2 + 1 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 1 = 0 + 1 + 0
Swim (Str): 0 = 0 + 0 + 0

xxxmamoru


xxxmamoru

PostPosted: Thu Mar 22, 2012 12:32 pm


POWERS


Reaper Indoctrination
-Rank: 1
-Cost: 2PP per rank -1 (1PP)
-Build: Mind Control(2) - Noticeable(DB)
-Action: Standard (Active)
-Range: Perception
-Saving Throw: Will (DC biggrin 20+1)
-Duration: Concentration (Lasting)
-Description: When using his telepathic powers, Johnathan is capable of gaining control of another's mind by forcing his influence on them. If successful, they will hear a whispering voice and an invisible force pushing them to act according to any commands that he might tell them. While his telepathic abilities are in use, Johnathan's eyes turn completely black for as long as the thrall is under his command.
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Embrace the Reaper
-Rank: 2
-Cost: 1PP per rank -1 (1PP)
-Build: Mind Reading(1) - Noticeable(DB)
-Action: Standard/Full (Active)
-Range: Perception
-Saving Throw: Will (DC biggrin 20+1)
-Duration: Concentration (Lasting)
-Description: When using his telepathic powers, Johnathan is also capable of of establishing a different sort of connection with another's mind, allowing him to effectively link his mind to another and understand what it is they are feeling, as well as read and probe their mind at will. While his telepathic abilities are in use, Johnathan's eyes turn completely black for as long as the connection is maintained.
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Reaper's Arsenal
-Rank: 2
-Cost: 1PP per rank +1 (3PP)
-Build: Array(1) + Alternate Power(PF)

-----Psycho Blast-----
-Rank: 1
-Cost: 2PP per rank (2PP)
-Build: Damage(1) + Range(+1) + Alternate Save(Will)(+1) - Limited(Target must be living)(-1)
-Action: Standard (Active)
-Range: Ranged
-Saving Throw: Will (DC:16)
-Duration: Instant
-Description: When focusing his telepathic powers, Johnathan is capable of projecting a focused beam of telepathic energy at his target with the potential to harm them mentally.

-----Psycho Knife-----
-Rank: 1
-Cost: 1PP per rank (1PP)
-Build: Damage(1) + Alternate Save(Will)(+1) - Limited(Target must be living)(-1)
-Action: Standard (Active)
-Range: Touch
-Saving Throw: Will (DC:16)
-Duration: Instant
-Description: When focusing his telepathic powers, Johnathan is capable of manifesting his telepathic energy into a "knife" with the potential to disrupt and harm someone's mind while in contact with them.
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