
Name: Chris Walker
Hero/Villain Name: The Electrokinetic Otaku
Age: Nineteen
Height: 6'0"
Weight: 150lbs
Appearance: Chris has a lean, toned build and fair skin. He has shaggy blond hair and sharp blue eyes. He wears clothes that his great grandfather had brought with him from Earth, making him stick out from most other people from the Cerberus. He often wears a dark grey knitted hat to keep his hair in check. His normal wardrobe consists of a white t-shirt, grey button-up sweater, and a plaid blue and white coat, as well as thick dark grey jeans and a pair of old boots. He often carries around a messenger bag full of old tech that he had gotten from his father, including a modded Nintendo DS and several games.
Power Source: Mutation (Electrokinesis)
History: Chris is a third-generation space-child. His great-grandfather was twenty years old when he and his family first arrived on the Cerberus and left Earth. His great grandfather was what people of that time called an “otaku”. He was into video games, and had brought not only his entire video game collection with him aboard, but also several game item replicas he had won on internet auctions. When he died, all of this was put in a box and left in his family’s storage compartment for years. That is, until a seven year old Chris discovered it. He had always been an active and restless child, exploring every inch of the ship he was allowed to. He was familiar with computers from a young age, since there wasn’t a whole lot more to do on the Cerberus as a child. When he found his great grandfather’s old video game collection, all of that changed. His entire view on life was changed. He wanted to become a super hero just like all the protagonists from his games. The more he played, the more restless he became. At twelve he had started working out and becoming more active, since he had put on a bit of weight and the Cerberus would be arriving at Grace within the next few years. As the years passed, Chris became fairly skilled at computers and physical activities. One day, a few days after his nineteenth birthday, Chris discovered he was able to create electricity and manipulate it to some degrees. He had heard about other passengers developing odd mutations like him. As prideful as he was, Chris kept silent about his powers. Luckily enough, he kept avoiding the ASEA’s inspections and escaped the Cerberus on one of its escape pods with another mutant when all the other mutants had escaped. The only things he took were his grandfather’s old clothes and messenger bag full of tech.
Hero/Villain Name: The Electrokinetic Otaku
Age: Nineteen
Height: 6'0"
Weight: 150lbs
Appearance: Chris has a lean, toned build and fair skin. He has shaggy blond hair and sharp blue eyes. He wears clothes that his great grandfather had brought with him from Earth, making him stick out from most other people from the Cerberus. He often wears a dark grey knitted hat to keep his hair in check. His normal wardrobe consists of a white t-shirt, grey button-up sweater, and a plaid blue and white coat, as well as thick dark grey jeans and a pair of old boots. He often carries around a messenger bag full of old tech that he had gotten from his father, including a modded Nintendo DS and several games.
Power Source: Mutation (Electrokinesis)
History: Chris is a third-generation space-child. His great-grandfather was twenty years old when he and his family first arrived on the Cerberus and left Earth. His great grandfather was what people of that time called an “otaku”. He was into video games, and had brought not only his entire video game collection with him aboard, but also several game item replicas he had won on internet auctions. When he died, all of this was put in a box and left in his family’s storage compartment for years. That is, until a seven year old Chris discovered it. He had always been an active and restless child, exploring every inch of the ship he was allowed to. He was familiar with computers from a young age, since there wasn’t a whole lot more to do on the Cerberus as a child. When he found his great grandfather’s old video game collection, all of that changed. His entire view on life was changed. He wanted to become a super hero just like all the protagonists from his games. The more he played, the more restless he became. At twelve he had started working out and becoming more active, since he had put on a bit of weight and the Cerberus would be arriving at Grace within the next few years. As the years passed, Chris became fairly skilled at computers and physical activities. One day, a few days after his nineteenth birthday, Chris discovered he was able to create electricity and manipulate it to some degrees. He had heard about other passengers developing odd mutations like him. As prideful as he was, Chris kept silent about his powers. Luckily enough, he kept avoiding the ASEA’s inspections and escaped the Cerberus on one of its escape pods with another mutant when all the other mutants had escaped. The only things he took were his grandfather’s old clothes and messenger bag full of tech.
