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Posted: Sat Mar 17, 2012 12:53 pm
I'm creating a deck at the moment that is curse oriented. It's going to be black red vampire/curse. Although i will have two curses at least of each of the other curses that are not black and blue. Which i can use Curse of Misfortunes on and put them on or use manaliths and such.
Does any one have any suggestion on vamps though? I need creatures.
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Posted: Sun Mar 18, 2012 3:49 pm
r/b vampires is one deck and curses is another. I'm not sure they mesh all that well.
Vampires wants to be a tribal aggro deck while curse, except Curse of Stalked Prey which could fit in the vamp aggro, are more midrangey.
Also, there are plenty of curses in R/B. Enough that you don't need to run any other colors to field a curse deck.
Anyway, Bitterheart Witch is an obvious play. I've seen people suggest a curse deck using the Heartless Summoning framework to make Witch cheaper.
The option that comes to my mind is a G/B frame with lots of ramp so you can just cast the witch and any curses you draw. That might be what I'd go with.
Do you have Birds of Paradise?
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Posted: Sun Mar 18, 2012 7:51 pm
I do but the thing I was thinking about was the curse i mentioned lets me search my deck for any curse not already placed on target cursed player and attach it to them. I just figured that have a vampire deck as the creatures and using some really cheap vamps would be okay for as long as i could get a certain curse onto the player. Which deals damage to cursed player for however many curses are attached to them. I did look at Bitterheart witch and i'm thinking i might put the two i have in it too.
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Posted: Sun Mar 18, 2012 8:13 pm
Obviously a curse deck would be based around Curse of Misfortunes. That and Curse of Thirst are the only synergy curses have with each other.
However, exploiting that synergy means getting a CoM in play as soon as possible. That means mana ramp which is something vampires do not have.
Also, vampires are a tribal aggro deck meaning that they want a heavy focus on cheap vampires and a very low mana curve. You can't do either of those in a curse deck because you need to focus on curses and curses (except stalked prey) are expensive.
The deck I am suggesting has the advantages of the vampire build in that it runs lots of 1 and 2 cost creatures that can beat for the win on top of the curse damage. However, unlike the vampires, these creatures can also ramp your mana so you can actually play the curses.
So you can field a creature base that looks something like:
Birds of Paradise x4 Llanowar Elves x4 Scorned Villager x4 Viridian Emissary x4 Dawntreader Elk x4 (20 Creatures)
Which leaves you a fair amount of room for curses and utility. That may be a little excessive on the creatures so you may have even more room.
That way your creatures help your curses, wheras with the vampire plan they'd just kinda sit next to each other.
EDIT: I'd probably include Bitterheart Witch in the 20 creatures. Most likely drop Scorned Villager, though Viridian Emissary is a possibility if it turns out to be too hard to kill.
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Posted: Thu Mar 29, 2012 8:08 pm
I also had an idea for a Curse deck. Really, though, outside of Bitterheart Witch, you probably don't want to run many, if any, creatures. Considering most Curses are in the 5 cmc range, if you try to be proactive with them, chances are you'll be steamrolled by your opponent before your deck gets a chance to do much of anything, especially given how fast the format is. Remember: While things like Curse of Thirst and Curse of Misfortunes can kill your opponent, they don't do it very quickly, and they do nothing to stop your opponent from killing you in the process, and Vampires aren't exactly a defensive tribe.
I'd suggest running White/Black/Red. That gives you access to Curse of the Pierced Heart, Curse of Bloodletting, and Curse of Thirst for damage, Curse of Misfortunes for tutoring, and Curse of Death's Hold and Curse of Exhaustion for keeping your opponent tied down. In addition, it gives you the best removal package with a combination of efficient spot removal (Black), burn for picking off attackers and perhaps getting in those last few points if the way is clear (Red), and board sweeps to deal with swarm and those untargettable dudes (White), and with Lingering Souls, Stalkers and Swords about, there's going to be plenty of those.
That said, you might be able to orient your sideboard so that your deck can switch over to Vampire Tribal in case you run into someone sideboarding Witchbane Orb, but so far as I can tell, no one's really playing that.
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