Welcome to Gaia! ::

Grace, Rise of the Supers

Back to Guilds

D20 based role playing game 

Tags: Super, powers, heros, villans, dice20 

Reply [Profile Archives]
Campaign 1: Jerry "Viper" Ross

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

ele360
Vice Captain

Dangerous Werewolf

5,850 Points
  • Full closet 200
  • Hygienic 200
  • Signature Look 250
PostPosted: Sat Mar 10, 2012 1:27 am


Name: Jerry Ross

Hero/Villain Name: Viper

Age: 23

Height: 5'10

Weight: 192

Appearance:
User Image

Power Source:
Mutation

History:
Jerry, like everyone else of his age, spent their entire lives growing up aboard the space craft Cerberus. When the ship first departed earth, he was told, people had finally come together as one nation, bound together by the hope of a new beginning and the release of past hatred. However, almost immediately segregation and isolation began to set in. The rich and other people of note were allowed to live in the much nicer and well constructed inner pods of the ship. The further out from the inner ring of the ships main hall, the lower the social class, all the way down to the modern day peasants. Due to the scale of the ship, these pod locations meant harsh conditions resulting from less than comfortable insulation, a constantly malfunctioning anti gravity generator and much smaller rations. For years, Jerry dreamed of the day that he would be freed from his hell, being forced to star out of his bedroom window only to see nothing but the vast darkness of deep space. Years on the ship went by with little to no change, every day was just another repeat of the same mundane routine which he had thus far come to loath. It felt to him as though he was forced to reenact the same play over and over for the amusement of the upper class that looked at him and his family as nothing more than meat bags whose only use was to test any new medication or artificial oxygen ventilation systems. After all, if a new way to deliver air needed to be tested on the scale of an entire pod, one wouldn't want to risk loosing someone of more worthy esteem right? The thought sickened him, how could people be so brutal in their disregard for others of, in his eyes, equal value?

A few months before the ship reached the outer limits of the new planet Grace, Jerry had been called in for yet another physical. He had been taught since birth that these physicals were meant to check him for any negative side effects from the prolonged space travel, but Jerry had always suspected different. Why was it exactly that the lower class seemed to need to be inspected twice as often as the rest of the community? Putting such thoughts aside for the time being, Jerry made his way to the medical wing as usual only to find himself sitting on the table in front of the overzealous nurse that he was frequently assigned to. She had been giving him a series of shots recently that seemed to have no effect on him, or at least not right away.

It seemed as though the closer they got to the day of his dreams, the more complicated his life began to become. The first change he noticed was in his eyes. His iris's began to thicken with a vibrantly colored ring that matched his natural eye color. It was not immediately noticeable, but he knew that something unusual was going on right away. The next thing he began to notice was that he began to have heavy rashes on his skin. Scratching them only caused flakes of dead skin to fall out with ease, on one of his worse days he actually managed to pull an entire layer of skin from his hand. As strange as this sounded however, he did not truly accept that something had changed in him until he had finally managed to convince his school sweet hear to meet him in the herb garden for a date. He had been courting this girl for many months now and this was finnaly going to be the day he would make his move. After a very romantic date that went off without a hitch, Jerry found himself motioning closer towards her in what had to have been the most awkward moment in his life. Fortunately, he eventually managed to muster his courage and plant his lips firmly against hers. Even to this day he could remember the soft layer of skin that was her luscious lips pressed softly against his own. For only a brief moment, Jerry remained motionless, allowing himself to savor in the beauty of the moment before being seized by his own desires. Reaching forward he gripped her shoulders with both arms, asserting himself upon her while making sure that his advances were wanted. Tilting his head up, Jerry parted her lips with his and slithered his tongue into her mouth, deepening the kiss. For several moments their tongues danced back and forth between their mouths until they were interrupted by violent coughing. Jerry leaned back to ask her if she was alright only to find her face covered in thick blue veins, her eyes burning red, and her reaching for her throught gasping for air. The girl passed out and didnt awake for several days. When she did so, she had completely forgotten who she was or what had happened. Jerry never did find out if the effects wore off, but he determined that it was his own saliva to send her to the infirmary, he realized that he was poisonous.
 
PostPosted: Sat Mar 10, 2012 2:44 am


PL: 2
PP: 32/40
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 10 (10) / +0
Constitution: 16 (10) / +3
Intelligence: 10 (10) / +0
Wisdom: 12 (10) / +1
Charisma: 10 (10) / +0

(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (3+0+0) = +3
Fortitude: (3+0+0) = +3
Reflex: (0+0+0) = +0
Will: (1+0+0) = +1

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 12 (2+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 4 (0+0+4) / 4
-Name: Melee/Ranged (Specific if feat)-
Attack: 1/2

Luck Points: 3

Feats:

Attack Specialization: Corrosive Drip + 2 Attack

Master Plan: If you have the opportunity to prepare for an encounter you can formulate a plan. Make an Intelligence check (DC 10). If successful, you and your allies gain a bonus on all skill checks and attack rolls in the encounter depending on the result of your roll: +1 for a roll of 10-14, +2 for 15-25, and +3 for 25 or higher. This bonus is not subject to power level limits. You choose when during the encounter to initiate your master plan. The bonus lasts for 3 rounds, then begins decreasing at a rate of 1 per round until it is gone. You can only use this feat when you have the opportunity to prepare for an encounter in advance, not when dealing with sudden or unexpected encounters.

Improved Initiative: +4 Bonus to initiative checks

Improved Grab: When you hit with an unarmed attack you can immediately start a grapple against that opponent as a free action. The opponent must be no larger than your size. Your unarmed attack inflicts normal damage and counts as the initial attack roll required to start grappling.



Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 4 = 4+ 0 + 0
Concentration (Wis): 1 = 0 + 1 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 4 = 4 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 1 = 0 + 1 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): 3 = 0 + 0 + 3
Profession (Wis): 1 = 0 + 1 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 1 = 0 + 1 + 0
Swim (Str): 0 = 0 + 0 + 0

ele360
Vice Captain

Dangerous Werewolf

5,850 Points
  • Full closet 200
  • Hygienic 200
  • Signature Look 250

ele360
Vice Captain

Dangerous Werewolf

5,850 Points
  • Full closet 200
  • Hygienic 200
  • Signature Look 250
PostPosted: Sat Mar 10, 2012 3:08 am


POWERS

Corrosive Drip
-Rank: 1
-Cost: 4 pp per rank (4pp)
-Build: Drain: + Affects Objects (extra) + Poison (extra:Constitution) + Range (extra) - Permanent (flaw)
-Action: Standard (active)
-Range: Touch
-Saving Throw: Fortitude (staged)
-Duration: Instant
-Description: Viper is toxic from almost all places on his body. His saliva, his tears, his breath, even his very skin can be laced with deadly toxins. However, unlike his outer regions, Vipers saliva is permanently secreting the venom, thus making his saliva forever poisonous. This venom is so potent that it is even strong enough to burn through physical objects.
------------------------------------------------------------------------------------

Temporary Snake Extensions
-Rank: 1
-Cost: 2pp per rank (2pp)
-Build:
[Additional Limbs]/[Elongation]: + Duration(Toggled) (extra) + Projection (extra) - Distracting (flaw)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Viper is able to create sentient vipers from his own flesh which can extend for up to five feet. These vipers, though conscious, rely on signals from Jerry's brain to give them instruction. There for, controlling them can be very distracting.
------------------------------------------------------------------------------------


Exo Skeleton
-Rank: 3
-Cost: 2pp per rank -1 (5pp)
-Build: Protection + Impervious - Noticeable
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Peermanent
-Description: Underneath his human skin, Viper is coated with a thick exo skeleton which acts as a double padded protective armor against damage.
------------------------------------------------------------------------------------

Cell Regeneration
-Rank: 1
-Cost: 1pp per rank (1pp)
-Build: Regeneration (Recovery Rate)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Vipers body is made up of layers. Any layer that is damaged can simply be shedded and repalced with a healthy one.
------------------------------------------------------------------------------------

Snake Senses
-Rank: 2
-Cost: 1pp per rank - 1(1pp)
-Build:Super Senses: Tracking + Infravision - Distracting(Flaw) - Noticeable(Drawback)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Continuous
-Description: Vipers mutation has allowed him to taste scents and see infrared lighting, allowing him to see heat signatures which can be used to track down prey.
------------------------------------------------------------------------------------
Reply
[Profile Archives]

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
-->
//
//

Join Now

// //

Have an account? Login Now!

//
//