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Shikairu Nara
Captain

Dangerous Lover

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PostPosted: Tue Feb 28, 2012 1:09 pm


~Stat List~

Offense
Defense
Physical Strength
Mobility
Intelligence
Kidō/Cero/Reiatsu

~Stat Info~

Offense: Offense is the ability to attack in many different forms and blend them into combos, such as kick and punch in a combo both with exceptional power or speed behind both hits. Offense is also the basic display of ones abilities, if one is not good at attacking they will be unable to keep the pace in battle in their favor attacking is one of the best base stats to be good in.

Defense: Defense is the amount of damage you can resist, as well as the ability to defend attacks that are normally harder to defend such as elemental and reiatsu based attacks. But this dose not mean you are immune to being hurt it just means you can take more damage without being phased, but if you are weak to a certain element your defensive capabilities will only help a little against that element.

Physical Strength: Physical Strength enables you to hit harder than most, this can enable you to cut through defenses or daze an opponent even though they defended your attack. Most warriors pride themselves on how well they can hit, rather than how fast they are or even how smart they are. But strength is not everything in battle but it is a good base.

Mobility: Mobility is the rate your character can move and attack, meaning your attacks will be faster but they will not have enough power behind them to do significant damage. But if you are fast you can most likely hit your opponent enough that it will take its toll before you are hit even once. It also uses agility with their speed so they can switch directions during high speed traveling, meaning you can control the direction you are moving even at a speed most will have a hard time following. This could give you the edge over slower opponents.

Intelligence: Intelligence is a wide variety of things, most common ways of being intelligent is to know a lot about various subjects. Your intelligence can mean you are strategic in battle as well as catch onto your opponents strengths and weaknesses very fast with little time fighting them. It could also enable your character to have previous knowledge of certain families and their most common battle tactics, but you will have to explain how you got the knowledge in the first place, and you will be limited to the knowledge you can have among creating your character.

Kidō/Cero/Reiatsu: Kido and Cero are concentrated reiatsu based attacks, Kido is the Shinigami form and is used in various spells in order to defeat an opponent or subdue them if necessary. Cero is the Arrancar's form of concentrated reiatsu in order to attack the opponent from a distance or to throw an opponent off guard. Both are used in various ways for various reasons, but they are essential to most Shinigami/Arrancar for battling tho some do not use them at all or use them only when they need them. Reiatsu is the base of every warrior in the Bleach world, most pride themselves on their reiatsu while others only use the amount needed in the situation they are in. Reiatsu will enable one to attack with their zanpakuto and kido/cero to an extent most will not be able to mimic or resist, this can alone change the course of battle in your favor. Reiatsu is not the only means of attacking so it is not essential for one to have an extreme level of reiatsu, most can get by with a basic amount of reiatsu.

~Battle Stats~

When in battle the stats will play an great part in who wins or losses, it will not be the only factor but it will be very helpful to have higher stats than your opponent. Below will list what advantage you hold over your opponent. So if your stats are significantly higher you will gain a large advantage aganst the opponent in that aspect of the battle, but this will most likely mean they have dedicated their character to another aspect meaning they will most likely have the advantage somewhere else, unless you are above them in rank.

If you have 2 points higher in a stat than your opponent you gain a slight advantage in that aspect. If you have 4 points higher than your opponent in a stat you just gain a normal advantage. At 6 points higher in a stat than the opponent it is then a moderate advantage. At 8 points higher you will get a sharp advantage over your opponent. With 10 points more than your opponent you will gain a great advantage. At 12 points higher you will be at a significant advantage. Finally at 15+ points higher than the opponent you will gain an enormous advantage and this will become the aspect of the battle you will control.

So in battle each stat will help in certain ways. Look below for examples.

Offense vs Offense: This would be if two opponent were attacking at the same time. With just the offense stat the one with a higher stat would connect better and there attack would be more effective. This can also weaken your opponents strike and even make them stop completely.

Offense vs Defense: If Offense is higher one will avoid the parry or the block to land the blow, but if Defense is higher the block or parry will be successful. If the strike is successful the number difference in the stat will determine if the hit landed flush or if they grazed the defending target. If the defense is higher the number will determine if the parry just avoided being hit or if the opponent would be thrown off balance and forced to recover, or if the block left them unable to retreat leaving them open for a counter.

Offense (Physical Strength) vs Offense (Physical Strength): If You connect blades this will determine who will push the other off balance or who will land the strike through the contact of the blades. The number difference would determine how strong the hit would be after the contact as well. This could also mean that the one that is stronger is also slower and although they landed a hard hit it would take them longer to strike again meaning they could get hit more than they are actually hitting.

Offense (Physical Strength) vs Defense (Physical Strength): This would be after the strike is blocked, the one with the higher physical strength would be able to push the opponent back or to the side depending on the number difference. If the attacker has more physical strength they could completely break through the block altogether, depending on the number difference.

Mobility vs Mobility: This would be needed if someone was trying to out maneuver you or out run you altogether. Whomever has the higher stat would be faster. This could also be needed in attacking and defending.

Offense (Mobility) vs Offense (Mobility): This would be who would strike first and who would strike more in the least amount of time. If this is the case the higher stat in mobility would land the first hit, however if their strength isn't very high it could mean the strike was to weak to stop the opponent from landing their strike as well or it would be to weak to do any real damage without hitting full combinations.

Offense (Mobility) vs Defense (Mobility): This could mean the difference in landing and being blocked. If your mobility is higher when attacking than the person defending you would be able to land the hit before they could block entirely. This could also mean if the opponent had a higher mobility they would have already blocked your attack before you were able to put any speed behind it in general.

Intelligence vs Intelligence: This would be a battle of wits, and who could out smart the opponent in a battle strategy, although this would be mostly about the person behind the character. If their character had a low intelligence however they would have to RP as such, if the character has a high level of intelligence you might want to freshen up on your battle tactics and level of understanding fights in general. If you know you are not that intelligent don't make your character intelligent.

Offense (Intelligence) vs Offense (Intelligence): This would be who would come up with the most effective way of hitting the opponent while taking the least amount of damage possible, yet still dealing a decent amount of damage to the target.

Offense (Intelligence) vs Defense (Intelligence): If the attacker has a higher intelligence they would be able to find a way around the defensive tactic being used. But if the Defender has a higher intelligence they would be able to find out a way to deflect the attack so that they could create an opening or hurt the opponent while defending so that the attacker would think twice before initiating another assault.

Kido/Cero/Reiatsu vs Kido/Cero/Reiatsu: This would be a spell colliding with a spell casted by someone else. depending on the number if Kido the spells would either cancel each other out or one would over power the other and continue towards its intended target. So if the same spell was used the one with the higher stat would prevail, however if the stat wasn't to much higher their spell would still be weakened. If the caster with the higher stat casted a lower number depending on the number and the stat it could still cancel out the higher numbered spell casted by the weaker opponent. If a barrier spell is used by the lower caster the higher caster would have to have a 6 points or higher to break it at 10 points the barrier would break and the offensive spell would continue towards the target but would be weakened at 12 points higher the spell wouldn't weaken at all. If someone has 15+ points higher, the spell will absorb some of the other persons spell and slightly increase the destructive power of the spell casted, making it not only stronger but more effective.

~Stat Increase~

Stat increases can exceed past the maximum of a stat, so if you get a stat increase for any reason it can bring that stat past 100 (150 for Royal Guards and 200 for the Soul King). Most stat increases are not permanent and the stat will revert back to its previous state, for example after releasing Shikai all stats increase by 10 points but when Shikai deactivates those 10 points are taken away once again. But there are permanent increases such as the Yonkō's increases and the Kenpachi's increase, that means once you reach that title that increase will never go away, even if you are stripped of that title you keep the stat increase and the next person to gain that title will also get that stat increase as well.

Shikai/Resurrección/Letzt Stil/Release - All stats increase by 10 points upon releasing your Zanpakuto(Shinigami/Vizard/Arrancar)/Letzt Stil(Quincy)/Doll(Bount)/Mikanno(Fullbringer). This will help get the edge in combat against an opponent that is still fighting unreleased.

Bankai/Segunda Etapa/Vollständig/Full Release - All stats increase by an additional 10 points upon releasing your Bankai(Shinigami/Vizard)/Segunda Etapa(Arrancar)/Vollständig(Quincy)/Fusion(Bount)/Kansei(Fullbringer). This will give an edge to the user against those who are fighting unreleased as well as those that have only released their weapon/powers once.

Yonkō (Leaders of each basic combat skills) -
Yonkō of Hakuda - Hand-to-Hand Combat this person will gain 20 points to put towards their offense or physical strength, they also have the option to place 10 points in both if they want.

Yonkō of Zanjutsu - Swordsmanship this person will gain 20 points to put towards their offense or physical strength, they also have the option to place 10 points in both if they want.

Yonkō of Kidō - Spells this person will gain 20 points to put towards their kidō/cero/reiatsu stat.

Yonkō of Hohō - Fast Movement this person will gain 20 points to put towards their mobility stat.

Kenpachi (Sword-Eight) - The Kenpachi will gain 10 points to place towards their offense or physical strength, they also have the option to place 5 points in both if they want.

Visored (mask released) - They will get a 5 point increase to all stats.

Visored (Full mask released) - They will get an additional 5 point increase to all stats.

Master Bowman (Quincy) - They will get a 2 point increase to all stats.

Grand Master Bowman (Quincy) - The strongest of the Quincy. They will get a 5 point increase to all stats.

Ascendant (Bount) - Has to be 4,000 to 1,000 years old. They will get a 2 point increase to all stats.

Elder (Bount) - Has to be older than 4,000 years old. They will get a 5 point increase to all stats.

Master (Bount) - The strongest of the Bounts. They will get a 5 point increase to all stats and 5 more points to put towards one stat of their choice.

Soul Bound (Fullbringer) The strongest of the Fullbringers. They will get a 5 point increase to all stats.

Hollowfied Warrior The strongest of the Visoreds. They will get a 5 point increase to all stats.

King of Hueco Mundo - The strongest of the Espada (numbers don't matter). They will get a 5 point increase to all stats.
PostPosted: Tue Feb 28, 2012 3:03 pm


~Stat System~


Each stat will have a limit of up to 100, whichever stats are your strengths will be the highest numbers and your weaknesses will be the lowest. Each rank will have a limit on how many points they will be able to spend within their stats. Shikai and Bankai will push some stats over the cap. The Royal Guard has a max of 150 in stats. The Soul King (NPC) has a max of 200.

Unseated Shinigami, Hollows, and basic practitioners in each race:- they will get a maximum of 90 points to spend total.

5th seated Shinigami and Adjuchas:- they will get a maximum of 110 points to spend total.

4th seated Shinigami and Vasto Lorde:- they will get a maximum of 210 points to spend total.

3rd seated Shinigami, Fraccion, and 4th in command of other races:- they will get a maximum of 310 to spend total.

Lieutenants, Privaron, and 3rd in command of other races:- They will get a maximum of 410 points to spend total.

Captains, Espada, 2nd in command of the other races, Lieutenant of Division 1, and Privaron Espada Cero:- they will get a maximum of 510 points to spend total.

Head Captain, Espada Cero, Vandenreich Leader, Leader of the other races:- they will get a maximum of 560 points to spend total.

Royal Gaurds- they will get a maximum of 630 points to spend total.

Soul King- will get a maximum of 680 points to spend total.

STATS MUST BE PLACED IN YOUR POSTING LAYOUT!!!!

Shikairu Nara
Captain

Dangerous Lover

10,925 Points
  • Partygoer 500
  • Campaign Manager 500
  • Marathon 300
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