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Shikairu Nara
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PostPosted: Tue Feb 28, 2012 7:51 am


~Shinigami Techniques~


Shunkō (Flash Cry)
An advanced secret battle technique that combines the grappling technique of Hakuda and the incantation technique of Kidō. It is an ultra-powerful technique in which one drives Kidō into one's arms and legs. The Kidō itself can also be controlled and fired at opponents from the body. The keisen uniform has no back or sleeves because the fabric will rip apart when the user's back and arms are filled with Kidō. Though Yoruichi's Shunkō is perfected, unlike Soifon's version, she still has difficulties controlling it. It could be said that Shunkō is a secret technique used by the Corps Commander of the Executive Militia. The uniform worn when punishment is carried out is specifically geared for Shunkō.
Note: Only a rpc that specializes in both Kido and Hand to Hand, Offense and Mobility Stats needs to be at 70 or more to master. 69-65 specialize, 64-55 can use, anything lower cannot learn.

Hanki (Reverse Demon)
An ability which nullifies an opponent's Kidō by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements.
Note: ONLY can be learned by a Shinigami that Specializes in Kido, Kido/Cero/Reiatsu Stat needs to be at 75 or higher to master, 74-65 specialize, 64-55 can use, anything lower cannot learn.

Shunpo (Flash Step)
A movement technique that allows the user to move faster than the eye can follow. The user forces a stream of energy in front of them, along a path of their choosing, then takes one step into the stream. They are then propelled exceptionally fast through the stream to reappear at the opposite side. Whilst in the stream it is very hard to spot the user's movements unless you are an equal or higher rank. Shunpo can easily be used to almost instantly move from one place to another.
Note: Mobility Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.

Air Walk
The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.
Note: ONLY Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-45 specialize, 44-35 to use, anything below cannot learn.

Seiten (Soul Flash)
Seiten is a technique that combines Shunpo (Flash Step) and a Kido Incantation. This technique grants the user the ability to Shunpo closer to the adversary when releasing the spell, after the incantation. It's purpose is to surprise the adversary. For Lieutenants, Seiten is nearly perfected. It can be used up to three times before almost complete exhaustion and fatigue follows. Five times for captains. This technique is limited because of it's difficulty. The amount of focus and the energy drain takes a massive toll on the body.
Note: ONLY Mobility and Kido/Cero/Reiatsu Stat needs to be at 80 to master, 79-65 specialize, 64-55 to use, anything below cannot learn.

Idou Senkou (Flash Movement)
This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their Reiatsu. Idou Senkou is a technique that can be used by channeling your Reiatsu through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Note: ONLY masters of Shunpo can learn this technique.

Senka (Flash Blossom)
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (Flash Blossom), a Flash Step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the Saketsu Chain and the Hakusui Soul Sleep with a combination of two quick sword thrusts. This technique is one of the two that Youruichi developed mixing Shunpo to complete its ability. Senka can be performed without the particular sword attacks though, simply to Flash Step behind an enemy, and make it so that you face towards their back.
Note: ONLY Specialists and Masters of Shunpo can use this technique.

Utsusemi
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed. Utsusemi can even be used to evade damage, leaving behind an afterimage to take the strike. The assailant can even feel their blade hitting the afterimage as if it were real, before it blurs away to nothingness.
Note: ONLY Masters of Shunpo can learn this, this is only mastered when Mobility Stat is 90 or higher.

Reishi Spike
Reishi Spike can affect entire areas to the point of disrupting energy attacks from enemies, and cause others from seemingly miles away to enter a state of paralysis and confusion. This is mostly used as a sort of armor, this makes it impossible to injure the user if the opponent is not on the same level as the user, this works much like the Hierro of an Arrancar. This can also be used as an attack, much like Getsuga Tensho the user will swing their blade as they use Reishi Spike causing an enormous blast of Reiatsu to fly towards the opponent, this is normally used by those who do not use Kidō.
Note:Defense, Kido/Cero/Reiatsu and Offense Stats need to be at 70 to master, 69-55 to specialize, 54-30 to learn, anything lower cannot use. Only those with Kido/Cero/Reiatsu equal to or higher than the user can cut through the Reishi with no problem and the effects of the Reishi will not do anything to them.
PostPosted: Tue Feb 28, 2012 7:57 am


~Hollow/Arrancar Techniques~

~Ceros~


Cero (sero;"Hollow Flash")
Cero is a form of attack used by Menos, Arrancar and Vizard. As a standard energy blast, it consists of firing a powerful blast of concentrated spiritual energy at the target. While in most cases it is fired from the mouth, some Arrancar and Vizard are capable of firing Cero from their hands, fingers and other parts of their bodies. The power, force, speed, and blast area of the Cero is dependent on the strength of the user (i.e., the stronger the user, the stronger the attack), and there are some Arrancar and Vizard who have come up with their own variation of Cero. The charging and firing time for Cero also varies greatly, from relatively charging fast to firing it to instantaneously fire one without much charging.
Note: Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-55 to specialize, 54-30 to learn, anything lower cannot use.

Cero Doble (sero dōburu;"Heavy Performance Hollow Flash")
Cero Doble is a variation performed by Nelliel Tu Odelschwanck, by swallowing her opponent's Cero and returning it back to the user along with her own Cero, making it more powerful. This attack was seen used against Nnoitra Jiruga. While in her child form, Nel is only able to return the Cero fired by her opponent as seen used against Dordonii Alessandro Del Socacchio.
Note: Kido/Cero/Reiatsu Stat needs to be at 80 to master, 79-65 to specialize, 64-40 to learn, anything lower cannot use.

Gran Rey Cero Double (guran rei sero doburu, Japanese for " Heavy Preformance Royal Hollow Flash")
Gran Rey Cero Doble is a variation performed by swallowing the opponent's Cero then, by mixing an Arrancar's own blood with the Cero. The result is a Cero with a much greater attack power and speed as well as a change of color unique to the Espada. Akira was able to mimic the ability by mixing his own blood in his hollow form he could recreate the technique.
Note: Kido/Cero/Reiatsu Stat needs to be at 85 to master, 84-70 to specialize, 69-50 to learn, anything lower cannot use.

Cero Sincrético (sero shinkuretiko; "United Hollow Flash")
Cero Sincrético is a variation performed by Dondochakka Bilstin and Pesche Guatiche. This attack was used against Szayel Aporro Granz. Pesche and Dondochakka charge their Cero simultaneously and combine them, forming a large, swirling sphere. They then fire the combined Cero, launching a multi-colored beam. Although it does not work on him, Szayel Aporro admits that it is a "marvelous technique" and that if they had used it before he had time to analyze their reiatsu, he would have been defeated. However, it does seem to greatly drain Pesche and Dondochakka---both are panting and on the point of collapse after performing it.
Note: To limit this attack nobody that has their Kido/Cero/Reiatsu Stat over 55 can use this attack anybody else can use it just fine.

Gran Rey Cero (guran rei sero;"Royal Hollow Flash")
Gran Rey Cero is a Cero that only Espada are allowed to use. It is performed by mixing an Arrancar's own blood with the Cero. The result is a Cero with a much greater attack power and speed as well as a change of color unique to the Espada. It is also many times more powerful than a normal Cero, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as compress and decompress due to the sheer speed and raw power. It is a drastically potent Cero, used only by the Espada themselves.
Note: Kido/Cero/Rieatsu Stat needs to be at 85 to master, 84-75 to specialize, 74-65 can learn, anything lower cannot use.

Cero Oscuras (sero osukyurasu;"Black Hollow Flash")
Cero Oscuras is a black Cero used by Ulquiorra Cifer in his Resurrección form. It covers any exposed light into pitch darkness. Though the only Espada shown to utilize this technique so far, Ulquiorra told Ichigo that, "This is an Espada's fully powered Black Cero." Ulquiorra also referred to it as "our Cero." The Cero Oscuras' range is vast, and its attack power is massive. It is powerful enough to shatter Ichigo Kurosaki's entire Hollow mask and critically injure him in the process. It is strong enough to destroy half of the dome over Las Noches. The superior Cero Oscuras is far greater than an average Cero.
Note: Only those with a Kido/Cero/Reiatsu Stat that is 90 or higher can use this.

Cero Metralleta (sero metorajetta;"Infinite Ammunition Hollow Flash")
Cero Metralleta is a variation performed by Coyote Starrk while in his Resurrección. By using his right pistol, Starrk is able to fire a barrage of Cero at his opponent.
Note: Only those with a Kido/Cero/Reiatsu Stat that is 85 or higher can use this.

~Hollow Techniques Continued~


Bala (bara;"Hollow Bullet")
Bala is an Arrancar-exclusive technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. In addition, it possesses more concussive force than a Cero does. A Bala's speed and power varies with the Arrancar using it; while the power of Yammy's Bala is equated with a powerful punch, Ulquiorra's Bala is capable of blasting large holes in enemies.
Note: Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-55 to specialize, 54-30 to learn, anything lower cannot use.

Hierro (iero;"Steel Skin")
Hierro is an Arrancar technique in which the user's reiryoku condenses, creating a steel-hard skin strong enough to block a Zanpakutō. This also allows them to fight some of the sword-wielding Shinigami barehanded. The strength of Arrancars' Hierro depends on their spiritual power. While Hierro can block even released Zanpakutō, Kenpachi Zaraki discovered that he could cut Nnoitra's by adapting to the latter's Reiatsu.

The technique is exclusive to Arrancar, and it has yet to be seen if the Vizard are capable of using Hierro during their Hollowfication. Shinigami have been shown using reiatsu to block or lessen the blows of Zanpakutō, such as when Ichigo Kurosaki used his reiatsu to momentarily stun Shūsuke Amagai during their battle. Also, when Ichigo and Kenpachi Zaraki first fought, Ichigo failed to injure Kenpachi even after he offered Ichigo an opportunity to cut him. However, this ability cannot be done to the same extent as this Arrancar technique.
Note: Defense and Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-55 to specialize, 54-30 to learn, anything lower cannot use. Only those with Kido/Cero/Reiatsu equal to or higher than the user can cut through the Hierro with no problem.

Negación (Negashion;"Counter-Membrane")
Negación is the term used for the fields used by Hollows to rescue fellow Hollows. Only the Gillian-class Menos have shown the ability to use it. Negación fields surround a target in a square beam of light that isolates the target from the dimension they are currently in, making it impossible to harm them. The field then pulls the target towards the Menos that created the field.
Note: To limit this technique the Kido/Cero/Reiatsu Stat needs to be 90 or higher.

All Gillian-class Menos can use Negación, but only if the target is outside of Hueco Mundo (such as Living World, Soul Society, etc.) They only use the technique to aid their comrades or fellow Hollow, which during Aizen's escape, were Kaname Tōsen, Gin Ichimaru and Sōsuke Aizen. General Yamamoto stated that once that beam of light surrounded them, it was over, because there was no way to reach them as the Negación field is impenetrable
Note: To limit this technique the Kido/Cero/Reiatsu Stat needs to be 100 or higher. Since it is a technique that cannot be stopped and the person in the technique is invulnerable to all attacks and is sent back to the user.

Garganta (Garuganta;"Black Cavity")
Garganta is how Arrancars and Hollows move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. It is primarily used by Hollow and Arrancar, but some other characters have used it through different means. All Menos class Hollows and Arrancar are capable of opening a Garganta. In most cases, it opens with the distinctive segmented pattern, but in the case of the first Gillian-class Menos to appear in Karakura Town, and those at the Sōkyoku Hill, an opening is simply torn in the sky as if it were cloth, leaving jagged edges.

Also, Urahara Kisuke has demonstrated the ability to use the technique. The incantation he used is: "My right hand is the stone that bridges worlds. My left hand is the blade that binds reality. The black-haired shepherd is hung from a chair. Stratus clouds come, and I strike down the ibis". More recently, Captain Mayuri Kurotsuchi has acquired the ability to use Garganta through extensive research whilst trapped in Hueco Mundo.
Note: Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-55 to specialize, 54-30 to learn, anything lower cannot use. All because you KNOW how to use a garganta, DOES NOT mean you know how to just appear in Los Noches.

Ulquiorra's Garganta Broadcast
There is also another use for Garganta, only shown once: Garganta Broadcast, a visual broadcast similar to a television screen, created by using individual Garganta portals. Ulquiorra Cifer does this in order to show the current predicament of Orihime Inoue's friends (Ichigo Kurosaki, Tōshirō Hitsugaya and Rangiku Matsumoto) fighting their respective battles. It is unknown if he could create as many as desired, or if three broadcasts are his limit.
Note: Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-55 to specialize, 54-30 to learn, anything lower cannot use.

Sonído (Sonīdo;"Sound Ceremony")
Sonído is a technique used by Arrancar which allows them to move at extreme speeds, making it highly similar to the Hohō (or Flash Steps as they are called in the English Dub) that Shinigami use. While somewhat similar to Hohō, Sonído appears to be more instinctual than Hohō, requiring no previous knowledge to perform. It also makes a different sound; rather than the swishing or sometimes silent Flash Step of the Shinigami, Sonído makes a booming or static sound.
Note: Mobility Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.

Gemelos Sonído (Hemerosu Sonīdo;"Twins Sound Ceremony")
Gemelos Sonído, Zommari Leroux is the only Arrancar shown to have been able to use this technique and it allows him to create clone-like afterimages of himself. Up to five clones can be created using this technique.
Note: ONLY Masters of Sonído can learn this, this is only mastered when Mobility Stat is 90 or higher.

Shikairu Nara
Captain

Dangerous Lover

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Shikairu Nara
Captain

Dangerous Lover

10,925 Points
  • Partygoer 500
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  • Marathon 300
PostPosted: Tue Feb 28, 2012 8:12 am


~Quincy Techniques~


Hirenkyaku ("Flying Screen Step/God Step")
Hirenkyaku is a method in which Quincy use to travel quickly over short distances. It is basically the Quincy equivalent to the Shinigami's Shunpo, or the Arrancar's Sonído. Uryū Ishida implied that its speed is superior to Shunpo or Sonido, though Mayuri Kurotsuchi's superior speed suggests that this is just a generalization. To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances. Mayuri compliments Uryū on being able to use this technique at such a young age, suggesting that it is difficult to master. Hirenkyaku enables Quincies to keep up with, and overpower faster opponents depending on the user's skill. The use of this technique aided Uryū as he defeated a seated Shinigami officer, a Números Arrancar, and even a former Espada in combat. However, there is apparently more use for the technique than simply moving quickly.
Note: Mobility Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.

Platform Manifestation
Platform Manifestation upon entering Hueco Mundo through the Garganta, Ichigo Kurosaki and Chad noticed that Uryū apparently had a platform of reishi under his feet. Ichigo and Sado had trouble controlling their reiatsu on the path they were given, while he used an instance of Hirenkyaku in order to make his own individual platform. Later on Uryū used the technique to elevate himself and Orihime Inoue through the hole Ulquiorra Cifer created in the artificial sky, and above the dome of Las Noches. He reveals that he only recently realized he could use the technique outside Garganta, and in Hueco Mundo itself, halfway to Las Noches. He also laments the fact that if he had known sooner, he might have been of some use on the battlefield. It is currently unknown if Ishida, or any other Quincy, can use this variation of Hirenkyaku outside of Hueco Mundo, within Soul Society, or the Human World.
Note: Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-45 specialize, 44-35 to use, anything below cannot learn.

Reishi Absorption
Reishi Absorption, although Shingiami and Quincy both use Reiryoku when fighting, they both have a completely opposite fighting style. Shinigami use the spiritual power created from their soul in conjunction with a Zanpakutō to fight against the Hollows. It can be said they fight using a power from within. On the contrary, a Quincy uses the Reishi in the atmosphere, and combines it with his/her Reiryoku to create weapons. They fight using a power from outside. They have an easier time collecting this energy in environments with higher concentrations of spiritual particles such as in Soul Society or Hueco Mundo. To a sufficiently powerful Quincy, there is no difference between spiritual particles and spiritual energy as a source of power.
Note: Kido/Cero/Reiatsu Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.

Blut (burūto; German for "Blood", Japanese for "Blood Guise")
Blut is a Quincy ability that gives one inhuman defensive and offensive capability. By making reishi flow into their blood vessels they increase their attack and defense power drastically. Blut is significantly dangerous but it has one big flaw, the two forms of Blut for attack and defense work using two different reishi systems, so they cannot be used at the same time
Not: Kido/Cero/Reiatsu Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.

~Gintō Techniques~

These techniques do not need stats to be at a certain level to use they only need the Gintō to use.

Gintō (Silver tubes)
Gintō are small silver cylindrical capsules that store spiritual energy in a liquid form .They are used by Quincy for spell-casting in the same way that Shinigami use Kidō.

Heizen (haizen;"Sacred Bite")
Heizen this technique creates a transparent, rectangular beam of energy from the silver tubes which slices through the opponent.
Incantation: "Feel the wrath of battle and accept this sacred chalice - Sacred Bite!"


Gritz (gurittsu;"Five Rack Ties")
Gritz this technique forms a man-sized pentagonal Quincy cross which envelops its target.
Incantation: "A silver rod strikes the five-fingered stone bed - Quintuple Restraining Frames!"


Wolke (vorukōru;"Green Cup")
Wolke this technique uses a silver tube to create a large blast. While it may not be intended for use as such, Uryū uses it to cushion the impact of a fall.
Incantation: "Tilt the goblet to the west - Emerald Grail!"


Sprenger (shupurenga;"Ripping Grass Formation")
Sprenger this technique uses five Seele Schneiders to create a pentagon-shaped seal which, when activated, causes a massive explosion within its borders. When an object or a person stands within the middle of the Pentagon the placement of the fifth Seele Schneider can trap them by wrapping and binding their legs to the ground with dense spirit particles. The Seele Schneiders function as accumulators, gathering the necessary amount of spirit particles to create the explosion. The liquid inside a silver tube acts as the trigger. The preparations for the technique combined with the charging time for the Seele Schneiders make its use in battle impractical unless the user has a partner that can stall to buy time.
Note: Due to the buy time of this technique, it would only be successful if used in the right way by the right person, only that person would know how to use it. Or used in junction by 5 Qunicies.

~Rare Quincy Techniques~

To go with their bow, the Quincy have a number of rare special techniques to give them an edge in combat:


Ransōtengai
Ransōtengai ("disheveled paradise puppet") — This is a high level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain, forming lines or strings out of countless spiritrons. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement. It was originally created to allow elderly Quincy to fight effectively, and is rare enough that Mayuri had never encountered a Quincy who could use it before Uryū. Mayuri stated it as "the most powerful technique for the Quincy," but he did not know of the Quincy: Letzt Stil, which means as far as Mayuri knew it was the strongest.
Note: Kido/Cero/Reiatsu Stat needs to be at 80 to master, 79-75 specialize, 74-60 to use, anything below cannot learn.

Quincy: Letzt Stil ("destruction sage: final form"Letz Stile")
Quincy: Letzt Stil is the last resort for a Quincy using the Sanrei Glove. It gives the user a tremendous amount of power, but at the price of loss of their powers upon its completion.
Note: The only way for a Quincy to regain their powers after using the final form is to first exhaust themselves both mentally and physically. They must then be hit exactly 19 mm to the right of their heart with a spirit arrow. After this, a pentacle-shaped scar will form on the point of impact and their powers will be restored. It can only be done with the help of another Quincy not a NPC and not your second RPC. Has to be a different person altogether. Also, In order to gain it back, it has to be a rp battle between you and your opponent and has to last for 2 pages minimum. This only needs to be done the first time Quincy: Letzt Stil is used beyond that powers are returned every time after use.

Quincy: Vollständig (Kuinshī Forushutendihhi; German for "Quincy: Complete", Japanese for "Monk of Destruction: Complete Holy Form")
Quincy: Vollständig is a part of Quincy evolution and is the answer to the drawbacks of the outdated Quincy: Letzt Stil. It is the easiest ability to understand, because their appearance and power changes evidently
Note: Only a Quincy who has used Quincy: Letzt Stil can use Quincy: Vollständig.

Kirchenlied: Sankt Zwinger (kiruhien rīdo santa zuingaa; German for "Sacred Chant: Santa Zwinger", Japanese for "Chant of the Gods: Santa Zwinger")
Kirchenlied: Sankt Zwinger is a powerful Quincy spell that creates and area of reishi shaped with countless Quincy cross protruding from the ground, though with unseen effects, it was described as "the spell of maximum protection among the Quincy techniques of offense and defense" and stating that the "light of the lord" will hit, or "strike dead" anything that comes within its limits.
Note: Defense, Kido/Cero/Reiatsu and Offense Stats need to be at 90 to master, 89-75 to specialize, 74-70 to learn, anything lower cannot use.
PostPosted: Wed Feb 13, 2013 8:33 am


~Fullbringer Technique~


Bringer Light (Kangen Hikari (Buringā Raito); lit. "Full Manifestation Light")
Bringer Light which is the preliminary for each high-speed movement. This speed is achieved through a variety of different uses of Fullbring. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequentially strengthen the force of their blows. The ability to use this technique signifies that one is beginning to master Fullbring.
Note: Mobility Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.

Shikairu Nara
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Shikairu Nara
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PostPosted: Wed Feb 13, 2013 9:57 am


~Bount Technique~


Reishi Movement
Reishi Movement is the Bounts equivalent to the Flash Step. It is used in a similar manner to the Flash Step as well. This technique can be used to travel in all directions.
Note: Mobility Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.

Reishi Absorption
Reishi Absorption, this is similar to the Quincy's version in the sense that both use Reiryoku when fighting, they both have a completely opposite fighting style. Shinigami use the spiritual power created from their soul in conjunction with a Zanpakutō to fight against the Hollows. It can be said they fight using a power from within. On the contrary, a Quincy uses the Reishi in the atmosphere, and combines it with his/her Reiryoku to create weapons. They fight using a power from outside. A Bount however uses the Reishi to heal themselves as well as increase their own physical power and the power of their doll so in a sense they fight using power from within as well as outside. They have an easier time collecting this energy in environments with higher concentrations of spiritual particles such as in Soul Society or Hueco Mundo. To a sufficiently powerful Quincy and Bount, there is no difference between spiritual particles and spiritual energy as a source of power.
Note: Kido/Cero/Reiatsu Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.
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