~Shinigami Techniques~
Shunkō (Flash Cry)
An advanced secret battle technique that combines the grappling technique of Hakuda and the incantation technique of Kidō. It is an ultra-powerful technique in which one drives Kidō into one's arms and legs. The Kidō itself can also be controlled and fired at opponents from the body. The keisen uniform has no back or sleeves because the fabric will rip apart when the user's back and arms are filled with Kidō. Though Yoruichi's Shunkō is perfected, unlike Soifon's version, she still has difficulties controlling it. It could be said that Shunkō is a secret technique used by the Corps Commander of the Executive Militia. The uniform worn when punishment is carried out is specifically geared for Shunkō.
Note: Only a rpc that specializes in both Kido and Hand to Hand, Offense and Mobility Stats needs to be at 70 or more to master. 69-65 specialize, 64-55 can use, anything lower cannot learn.
Hanki (Reverse Demon)
An ability which nullifies an opponent's Kidō by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements.
Note: ONLY can be learned by a Shinigami that Specializes in Kido, Kido/Cero/Reiatsu Stat needs to be at 75 or higher to master, 74-65 specialize, 64-55 can use, anything lower cannot learn.
Shunpo (Flash Step)
A movement technique that allows the user to move faster than the eye can follow. The user forces a stream of energy in front of them, along a path of their choosing, then takes one step into the stream. They are then propelled exceptionally fast through the stream to reappear at the opposite side. Whilst in the stream it is very hard to spot the user's movements unless you are an equal or higher rank. Shunpo can easily be used to almost instantly move from one place to another.
Note: Mobility Stat needs to be at 80 to master, 79-55 specialize, 54-35 to use, anything below cannot learn.
Air Walk
The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.
Note: ONLY Kido/Cero/Reiatsu Stat needs to be at 70 to master, 69-45 specialize, 44-35 to use, anything below cannot learn.
Seiten (Soul Flash)
Seiten is a technique that combines Shunpo (Flash Step) and a Kido Incantation. This technique grants the user the ability to Shunpo closer to the adversary when releasing the spell, after the incantation. It's purpose is to surprise the adversary. For Lieutenants, Seiten is nearly perfected. It can be used up to three times before almost complete exhaustion and fatigue follows. Five times for captains. This technique is limited because of it's difficulty. The amount of focus and the energy drain takes a massive toll on the body.
Note: ONLY Mobility and Kido/Cero/Reiatsu Stat needs to be at 80 to master, 79-65 specialize, 64-55 to use, anything below cannot learn.
Idou Senkou (Flash Movement)
This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their Reiatsu. Idou Senkou is a technique that can be used by channeling your Reiatsu through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Note: ONLY masters of Shunpo can learn this technique.
Senka (Flash Blossom)
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (Flash Blossom), a Flash Step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the Saketsu Chain and the Hakusui Soul Sleep with a combination of two quick sword thrusts. This technique is one of the two that Youruichi developed mixing Shunpo to complete its ability. Senka can be performed without the particular sword attacks though, simply to Flash Step behind an enemy, and make it so that you face towards their back.
Note: ONLY Specialists and Masters of Shunpo can use this technique.
Utsusemi
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed. Utsusemi can even be used to evade damage, leaving behind an afterimage to take the strike. The assailant can even feel their blade hitting the afterimage as if it were real, before it blurs away to nothingness.
Note: ONLY Masters of Shunpo can learn this, this is only mastered when Mobility Stat is 90 or higher.
Reishi Spike
Reishi Spike can affect entire areas to the point of disrupting energy attacks from enemies, and cause others from seemingly miles away to enter a state of paralysis and confusion. This is mostly used as a sort of armor, this makes it impossible to injure the user if the opponent is not on the same level as the user, this works much like the Hierro of an Arrancar. This can also be used as an attack, much like Getsuga Tensho the user will swing their blade as they use Reishi Spike causing an enormous blast of Reiatsu to fly towards the opponent, this is normally used by those who do not use Kidō.
Note:Defense, Kido/Cero/Reiatsu and Offense Stats need to be at 70 to master, 69-55 to specialize, 54-30 to learn, anything lower cannot use. Only those with Kido/Cero/Reiatsu equal to or higher than the user can cut through the Reishi with no problem and the effects of the Reishi will not do anything to them.
