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Inari Lugria Lieutenant of Squad 5

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Inari Lugria

7,150 Points
  • Generous 100
  • Invisibility 100
  • Peoplewatcher 100
PostPosted: Sun Feb 26, 2012 6:51 pm



_____________[│║║█║▌][ρ є я ѕ σ η α ℓ - ∂ α т α]

User Image
Full Name: Inari Lugria
Nickname: Ring Master
Age: 91
Appears to be: 8 (20 In bankai)
Squad:
Position:
Gender: Male
Sexual Orientation: Uninterested
Height: 4'0
Weight: 85lbs
Personality: Inari is incredibly playful as you would expect in a child. He tends to be a little curious which often gets him in many awkward situations. He does all he can to avoid inflicting great harm, even putting them into a death-like state to prevent them from fighting further. He has a great understanding of things. During his spare time you can find him playing games around the soul society. In battle Inari's innocent demeanor often leads to his opponents downfall. His ability to learn allows him to quickly anticipate his opponents movements. Inari's size also makes him a hard target to hit.
Personal Skill: Inari is a natural strategist, being trap in a child's body allows him to learn things quickly and understand the abilities of those around him. He is also Kitsune and has fox like reflexes.
Favorite Food: Tofu, Rice and Fish
Favorite Drink: Milk
Least Favorite Food: Candy
Likes: Candy, Flames, Games and Shiny Objects
Dislikes: Water
Hates: Loud, Cocky, and or Annoying People


_____________[│║║█║▌][¢ σ м в α т - ∂ α т α]
Kidou
Bakudou:
1. Sai (塞, Restrain)
Locks a target's arms in place behind their back.

4. Hainawa (這縄, Crawling Rope)
An energy rope entangles the target's arms.

8. Seki (斥, Repulse)
Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

9. Geki (撃, Strike)
Engulfs the target in red light, completely paralyzing them.

9. Hōrin (崩輪, Disintegrating Circle)
Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

21. Sekienton (赤煙遁, Red Smoke Escape)
Creates a blast upon activation and is used like a ninja's smoke bomb.

26. Kyokko (曲光, Curved Light)
Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
Incantation: Unknown

30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

37. Tsuriboshi (吊星, Suspending Star)
Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

39. Enkosen (円閘扇, Arc Shield)
Summons a shield of condensed reiatsu to block opponents' attacks.

58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
Tracks and locates any spiritual force the user focuses on.

61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

62. Hyapporankan (百歩欄干, Hundred Steps Fence)
A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes)
Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

73. Tozanshō (倒山晶, Inverse Mountain Crystal)
Creates an inverted pyramid-shaped barrier around the caster. .
Hadou:
1. Shō (衝, Thrust)
Pushes the target away from the caster.

4. Byakurai (白雷, Pale Lightning)
The user fires a concentrated, powerful lightning bolt from their finger.

11. Tsuzuri Raiden (製本電, Bound Lightning)
Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

31. Shakkahō (赤火砲, Red Fire Cannon)
Fires a ball of red energy at a target.

32. Ōkasen (黄火閃, Yellow Fire Flash)
Fires a wide arc of yellow energy at a target.

33. Sōkatsui (蒼火墜, Blue Fire, Crash Down)
Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.

54. Haien (廃炎, Abolishing Flames)
Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

58. Tenran (闐嵐, Orchid Sky)
A widening tornado-like blast is fired towards the target.

63. Raikōhō (雷吼炮, Thunder Roar Sear)
Fires a massive wave of yellow energy at a target.

73.[40] Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down)
Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.

Motto: Live life as if you're a child. Learn and grow and you will be great. Making your own path through strife will ultimately lead to your uprising.
Battle Strength:
•Kidou
•Health

Battle Weakness:
• Offense
•Strength


Zanpakutou
Zanpakutou Spirit
Name: Moeru Fokkusu Majo [Blazing Fox witch]
Appearance:
User Image
Personality: She is extremely calm in battle. She generally acts indifferent, bordering on arrogance. She shows little to no interest in battles itself but more concern for the well being of Inari. She consider him more like a son than a master.
Type: Fire
Inner World: Inari's inner world is a shrine on top of a mountain underneath a cherry blossoms tree. When Inari's spirit appears it is usually sitting in the threshold of the shrine.

Sealed Form User Image

4th Seat and Higher:
Shikai
Release Phrase: Ward Off All Evils
Appearance: User Image
Abilities: Each time my opponent attacks me with a special attack (using their zanpakuto abilities or kidou) one of the rings on my staff glow which allows certain attacks to become more powerful.
Attacks:
•Phantom Fox Fire (Signature): Waving his staff in the air Inari creates a small foxes made entirely of flames that explode on impact. The amount/size varies upon the amount of rings glowing on my shikai. When all nine are glowing I can create one fox of a larger size or 9 small foxes. Can be used when the first ring glows (My opponents first special attack.)
• Flame Wheel: Spinning his staff Inari creates a fire wheel and hurls it at his opponent. Can be used every other post
• Phantom Wall: By hitting the ground with the staff Inari creates a glass like barrier to protect himself from non-physical attacks.


Lieutenants and Captains (unless given permission)
Bankai
Release Phrase: All Evils Turn to Ash
Appearance:
User Image
Abilities: Inari ages and looks around 20. In this form Inari has all nine of his tails allowing some of his natural Kitsune powers to become active (astral projection & camouflage).
Astral Projection: Inari is able to create an illusion that there are a mass of clones for 1. No clone is able to do damage to my opponent and the max. I can make is 9. Cool Down of 5 post.
Camouflage: Inari is able to blend in with the environment for 2 post. (Never completely invisible.) Cool down of 4 post.
Attacks:
• Fox Inferno- Inari himself takes on the form of a giant 9 tailed fox that is completely consumed in flames. Inari can attack in this form twice. Can be used every 10 post.




_____________[│║║█║▌][ѕ т α т ι ѕ т ι ¢ α ℓ - ∂ α т α]
Offense- 30
Defense- 50
Strength- 30
Mobility- 65
Endurance- 50
Intelligence- 40
Kidō/Cero- 75
Reiatsu- 60
Health - 90
ƒ ι g н т ѕ - ω σ η : 0
ƒ ι g н т ѕ - ℓ σ ѕ т : 0


_____________[│║║█║▌][є q υ ι ρ - ∂ α т α ]
Tattoos/scars/birthmarks: It only occurs when he activates his bankai.
Extra:


_____________[│║║█║▌][H ι s т σ я y - ∂ α т α]

Family:
• Unknown

Background History:
• Inari only knows bits and pieces of his past. He knows he was born in the mountains but cannot recall who his parents where or what they looked like. He believes he's an only child. He also knows that he is not at all the age he appears to be perhaps he was cursed long ago, he's not sure.
Inari's story begins not too long ago. He lived in the forest for years stealing from farmers to feed himself. He was alone for years dealing with the harsh seasonal changes. Surviving by whatever means necessary. Living within a child's body for a while was challenge for a Inari, but over the years his body remained agile and he is capable of learning a great deal of things. Inari is especially fond of science and the vast amounts of knowledge that can be gain.


Theme Song:
PostPosted: Mon Feb 27, 2012 2:19 am


Before you get any further I would like for you to change Crystal Wall to Fire Wall, so it stays true to your element.

Shikairu Nara
Captain

Dangerous Lover

10,925 Points
  • Partygoer 500
  • Campaign Manager 500
  • Marathon 300

Shikairu Nara
Captain

Dangerous Lover

10,925 Points
  • Partygoer 500
  • Campaign Manager 500
  • Marathon 300
PostPosted: Thu Mar 22, 2012 6:47 pm


1. your strengths and weaknesses need to be changed to a stat. You are only allowed two strengths and weaknesses.
2. you can only have a maximum of 490 on your stats yet yours equal 510
3. (astral projection & camouflage), elaborate on this.
PostPosted: Thu Mar 22, 2012 8:25 pm


Shikairu Nara
1. your strengths and weaknesses need to be changed to a stat. You are only allowed two strengths and weaknesses.
2. you can only have a maximum of 490 on your stats yet yours equal 510
3. (astral projection & camouflage), elaborate on this.


Sorry I hate math. I've changed the stats and the strength & weaknesses and elaborated. I'll tell you when I've come up with something for the last two bankai attacks.

Inari Lugria

7,150 Points
  • Generous 100
  • Invisibility 100
  • Peoplewatcher 100

Shikairu Nara
Captain

Dangerous Lover

10,925 Points
  • Partygoer 500
  • Campaign Manager 500
  • Marathon 300
PostPosted: Thu Mar 22, 2012 9:38 pm


Inari Lugria
Shikairu Nara
1. your strengths and weaknesses need to be changed to a stat. You are only allowed two strengths and weaknesses.
2. you can only have a maximum of 490 on your stats yet yours equal 510
3. (astral projection & camouflage), elaborate on this.


Sorry I hate math. I've changed the stats and the strength & weaknesses and elaborated. I'll tell you when I've come up with something for the last two bankai attacks.


1. your strengths would be Health and Mobility. Weaknesses will be Offense and Strength.

2. with your weaknesses and strengths as they are now your Bankai ability to do 2x damage is denied. But everything else is accepted.
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