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teaching new players

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Jun Valson

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PostPosted: Mon Feb 13, 2012 1:13 pm


While I was thinking how best to teach my girlfriend to play magic, I wondered how others have taught their friends and family before.

heh, I remember a friend who taught his four year old to play xD

anyway- I showed her some of the basics with one of those pair of 40 card deck sets, she said she started buying a few things for herself, but for her birthday I'm giving her a Deckbuilders kit, I figure while pre-con decks are nice, the deck builders kit will be better for letting her build her own deck instead. Given her mind, it's probable she'll become better than me at it if I can just keep her confidence from slipping... she has such low self esteem my biggest challenge will be to keep her from getting disappointed without throwing lots of games (though I'm not object to say- not playing my uber combo thus effectively letting her win every now and then but not buy throwing the match so much as not playing to my actual capacity) once she gets past her lack of confidence and realizes her potential she will excel at this game- I mean- she claims she's not that great at D&D, but given her capability at optimizing in Neverwinter nights the only problem she had at first was not thinking to look past core... she doesn't notice but she's a lot better than she is- I tell her- but as her boyfriend she of course refuses to talk the complement at it's true worth- despite the fact she knows I've never lied to her- not even confidence boosting lies...

le sigh- the brick wall of low-self-esteem..

but back to the topic, what ways have any of you taught people to play magic?

my dad was more the type, "here's some cards, lets play" right up there with chucking you in the ocean to learn to swim xD... thankfully I'm a fast learner... same way he taught me the computer, log on, sit me down- here- have at... lol
PostPosted: Mon Feb 13, 2012 3:06 pm


I, myself, was mostly self-taught. Saw friends play. Picked up some product. Mixed it up a bit, started playing with them. Figuring out how to do a mana ratio on my own has stuck with to the point I rarely get mana screwed but when I do its generally not some low-level event.

I've only ever taught one person how to play mtg. That was my sister. I prebuilt two decks, one white and one black. I told her the basic rules and steps. Without shuffling the first few cards (like 10 or 12), I walked her through how each turn played out, how to play spells, how abilities work, what each permanent was, etc. We each had our hands revealed for this portion.

Original decks only had land, creatures, enchantments, and artifacts. No Auras or Equipment. The next step was going to be a red deck vs a blue deck to showcase how instants and sorceries worked but we never got there. After that was to be how Auras and Equipment worked. Final introductory (this being long after I taught her) should be about planeswalkers.

Personally I think each player should have an introductory setup to teach the 'new generation' of mtg players.

I think its a great idea to get her a Deckbuilder's Toolkit as it designed for starting players. Locally its better to get one of my Assorted 300 count boxes or 1k Players kits. but to each his own.

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Jun Valson

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PostPosted: Mon Feb 13, 2012 4:56 pm


Liquidor
I, myself, was mostly self-taught. Saw friends play. Picked up some product. Mixed it up a bit, started playing with them. Figuring out how to do a mana ratio on my own has stuck with to the point I rarely get mana screwed but when I do its generally not some low-level event.

I've only ever taught one person how to play mtg. That was my sister. I prebuilt two decks, one white and one black. I told her the basic rules and steps. Without shuffling the first few cards (like 10 or 12), I walked her through how each turn played out, how to play spells, how abilities work, what each permanent was, etc. We each had our hands revealed for this portion.

Original decks only had land, creatures, enchantments, and artifacts. No Auras or Equipment. The next step was going to be a red deck vs a blue deck to showcase how instants and sorceries worked but we never got there. After that was to be how Auras and Equipment worked. Final introductory (this being long after I taught her) should be about planeswalkers.

Personally I think each player should have an introductory setup to teach the 'new generation' of mtg players.

I think its a great idea to get her a Deckbuilder's Toolkit as it designed for starting players. Locally its better to get one of my Assorted 300 count boxes or 1k Players kits. but to each his own.


yeah, lets just say I live in the middle of '******** you' (the town, not you >.>_), so the fact that walmart started carrying magic again is a blessing for getting my g/f to really get into magic and not just play it cause I do/did...

(Walmart stopped carrying the cards for a while because they were the #1 stolen item >.<_)

as for stages- I got in just before fifth edition, so before planeswalkers, and before Enchantments that actually enchanted stuff became "auras"

as for my g/f, she's watched me play my friends a few times, and I've given her reading material, even played her with a few dumbed down decks (that 2 40card deck set thing) I sorta feel this is the appropriate next step- she may sometimes forget what one thing is or another, but I need to at least get her to where she can genuinely win on her own before she starts thinking she's no good at it... I mean hell- i ran into two groups that play magic in this town- one that's epic-ally above me, one that was dismally below me- kinda wish I could track down the later again but I think most of them quit >.> be a good confidence boost and way for her to learn and win without rigging the odds (anymore than by the nature of just finding shitty players >.> but that's pretty fair for a new player- finding people who still play at a beginner level...)

I just feel if your first deck is a pre-con, no matter how much you mod it yourself- you're still building from their idea- but if your first real deck is something you put together from scratch, even if you borrowed ideas or combos here and there- it's more practical to the learning process... and it has more of a "mine" feel to it that will keep you interested...

but that's just IMO
PostPosted: Mon Feb 13, 2012 5:18 pm


Fifth Edition was before the Stack even. Never played with the Batch but have seen a diagram of what it entailed. xp

I understand the hurdle. Lack of a playgroup/store. Can't say I've ever been in that position. Been in a really, really, really good area for whatever I've chosen to do. I'd suggest going onto other forums to look for players in your area. Longshot but might find a player or two. Second problem is a store. Wal-Mart isn't a store (i mean sure you can buy stuff there but its a conglomerate or whatever have you). Its not 'local' nor to 'your needs'. I hear some groups go to coffee shops, etc. Where there's a free table or two to play. Lots of problems when starting a scene at a store.

The only problem with the whole 'build your own deck and win' strategy is that half the players out there don't do that. I'm not saying that everyone netdecks but that some players just can't get their heads around how to properly make a deck from scratch. Personally, I fall into that group. I take a deck or an idea and tweak it to the point where it accomplishes the task assigned to it.

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PostPosted: Tue Feb 14, 2012 10:28 am


A friend of mine taught me. It was a slow and painful process >> It started with, "Anderp, I'm going to build you a deck to use against me."

And for three hours we played hand revealed and strategy teaching so I could get a handle on it. I can play but the only cards I really know are the ones I use and even then I'm still learning things about my deck.
PostPosted: Tue Feb 14, 2012 9:51 pm


When I did have players we played at the local cafe, but most of them either stopped playing or stopped coming or both...

and the closest to a net deck I ever got near was when there was a brand of deck centered on fog (and the like) and Howling Mine and it's two card cousin... I built my own version of that- but over time I dropped the green and white, added black, and just made it a mill deck- over time I even dropped the howling mines and their breatheren xD... About the only thing that deck (I still have it) has in common with it's original fog version (I forget what the name for that type of deck was now) is Jace....

Now on occasion I've had decks that turned out like common types... I found decks that were using combos I'd discovered on my own out there on the net...

also- I did mimic a friends deck once, he had a Karma Deck, I made a Justice deck, they both did the same sort of thing (White-Blue control, change the color of things on the field so everyone else takes damage and dies....)

since then my Justice has evolved into 'Justice is Wiley like a Fox' xD and it's more of a Fox control deck and I only slap Justice down when I want to play rough, usually I can just sit back until everyone else quits or I feel like dropping a victory card like the one that says I win at 50+ life on my upkeep...

but now i've gone mostly off topic- the point in relation to the topic is that the best way to learn how to build decks is just to try... if it fails- take a closer look and try to figure out why it fails... advice helps- but if you just build decks for people- they don't learn nearly enough about the process that goes into deck building

Jun Valson

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PostPosted: Sun Feb 19, 2012 11:16 am


My boyfriend & his friend at the time taught me how to play a few years back. They both taught me the basics, and I started playing with them at least once a week.
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Dead Sea {Archive}

 
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