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Reply Disc: Elder Dragon Highlander:
Dark's EDH piles.

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Dark-oneechan

Gracious Grabber

PostPosted: Fri Feb 10, 2012 5:48 pm


Hi All,

Thought I'd add to the mess my current data base of EDH decks and the lists for builds I'm working on.

I always appreciate advice on optimizing and/or instilling recursive and redundant loops to achieve what I am doing. My philosophy is generally that budget is irrelevant to optimal card choices although sourcing can be a b***h... Hence why I am lacking a moat right now.

Anyway as I mentioned in the EDH philosophy thread, I predominantly play 5 colour control with optimal choices and a low creature density. I'll specify if a deck is not.

Cheers.

Philosophy:

General:

Land:

Artifacts:

Enchantments:

Creatures:

Planeswalkers:

Sorceries:

Instants:

Breakdown:

Land
Artifacts
Enchantments
Creatures
Planeswalkers
Sorceries
Instants
PostPosted: Fri Feb 10, 2012 5:54 pm


Combo-Geddon

Philosophy:

Board control through repeated wrathing and armageddon effects. Defeating the symmetry by going for a non-creature win and crucible to replay lands. then utilizing a combo finisher or winning by pure weight of board presence.

General: Child of Alara

Land:

Plains
Windswept Heath
Marsh Flats
Command Tower
Volcanic Island
Tundra
Academy Ruins
Kor Haven
Mountain
Arid Mesa
Plateau
Polluted Delta
Scrubland
Wooded Foothills
Tropical Island
Bayou
City of Brass
Misty Rainforest
Badlands
Flooded Strand
Bloodstained Mire
Scalding Tarn
Swamp
Island
Verdant Catacombs
Taiga
Underground Sea
Forest
Reflecting Pool
Savannah
Exotic Orchard
Rupture Spire

Artifacts:

Nevinyrral's Disk
Caltrops
Lotus Bloom
Howling Mine
Memory Jar
Gilded Lotus
Crucible of the Worlds
Storage Matrix
Ensnaring Bridge
Mana Vault
Naked Singularity
Arena of the Ancients
Charcoal Diamond
Sol Ring
Marble Diamond
Sky Diamond
Eon Hub
Scroll Rack
Static Orb
Winter Orb

Enchantments:

Standstill
Rhystic Study
Squirrel Nest
Island Sanctuary
Planar Collapse
Maelstrom Nexus
Humility
Land Tax
Propaganda
Earthcraft

Creatures:

Maelstrom Archangel
Academy Rector
Yavimaya Elder
Windborn Muse
Commander Eesha
Eternal Witness
Godhead of Awe
Sower of Temptation
Sharuum the Hegemon
Phyrexian Metamorph
Disciple of the Vault

Planeswalkers:

Jace the Mind Sculptor
Liliana Vess
Tezzeret the Seeker
Sorin Markov
Venser, the Sojourner
Karn the Liberated

Sorceries:

Trash or Treasure
Open the Vaults
Armageddon
Demonic Tutor
Bitter Ordeal
Day of Judgement
Regrowth
Conflux
Time Warp
Wrath of God
Global Ruin
Fabricate
Idyllic Tutor
Damnation
All is Dust
Sylvan Scrying

Instants:

Enlightened Tutor
Mystical Tutor
Fact or Fiction
Vampiric Tutor

Breakdown:

Land 32
Artifacts 20
Enchantments 10
Creatures 11
Planeswalkers 6
Sorceries 16
Instants 4

Dark-oneechan

Gracious Grabber


Dark-oneechan

Gracious Grabber

PostPosted: Fri Feb 10, 2012 6:02 pm


Infinite Rockets Stasis

Philosophy: The principal here is breaking some otherwise terrible cards. Specifically lotus vale and scorched ruins. I'm aiming to assemble a crazily large multi-card combo to go infinite and kill the board with rocket launcher and it's cousins. The backup to this are the twin stasis combos, designed to stall long enough for me to reach kill condition.

General: Child of Alara

Land:

Windswept Heath
Marsh Flats
Arid Mesa
Polluted Delta
Wooded Foothills
Misty Rainforest
Flooded Strand
Bloodstained Mire
Scalding Tarn
Verdant Catacombs
Volcanic Island
Tundra
Plateau
Scrubland
Tropical Island
Bayou
Badlands
Taiga
Underground Sea
Savannah
Command Tower
City of Brass
Reflecting Pool
Exotic Orchard
Rupture Spire
Academy Ruins
Lotus Vale
Scorched Ruins
Seat of the Synod
Vault of Whispers
Ancient Den
Tree of Tales
Great Furnace
Darksteel Citadel
Glacial Chasm
Shivan Gorge

Artifacts:

Crucible of the Worlds
Ensnaring Bridge
Mana Vault
Sol Ring
Eon Hub
Candelabra of Tawnos
Clock of Omens
Isochron Scepter
Unwinding Clock
Goblin Cannon
Mycosynth Lattice
Darksteel Forge
Nevinyrral's Disk
Rocket Launcher
Gilded Lotus
Sculpting Steel

Enchantments:

Propaganda
Ghostly Prison
Stasis
Kismet
Frozen Aether
Root Maze
Pendrell Mists
March of the Machines

Creatures:

Academy Rector
Vesuvan Shapeshifter
Windborn Muse
Eternal Witness
Sharuum the Hegemon
Phyrexian Metamorph
Voltaic Construct
Brine Elemental
Magus of the Tabernacle

Planeswalkers:

Jace the Mind Sculptor
Liliana Vess
Tezzeret the Seeker
Venser, the Sojourner

Sorceries:

Open the Vaults
Demonic Tutor
Bitter Ordeal
Day of Judgement
Regrowth
Time Warp
Wrath of God
Fabricate
Diabolic Tutor
Sylvan Scrying
Trash for Treasure
Damnation
Reshape
Merchant Scroll
Reconstruction

Instants:

Enlightened Tutor
Mystical Tutor
Fact or Fiction
Vampiric Tutor
Chain of Vapor
Boomerang
Counterspell
Mana Drain
Crop Rotation
Worldly Tutor
Impulse

Breakdown:

Land 36
Artifacts 16
Enchantments 8
Creatures 9
Planeswalkers 4
Sorceries 15
Instants 11
PostPosted: Fri Feb 10, 2012 6:09 pm


Okay, this one is a new one. Only just got the list figured out... I hope. Sourcing the last few pieces of mayhem that I need, but anyway I am really curious as to your thoughts on this.

Draw-Death Combo

Philosophy: As usual I've built this in a 5CC shell. I've got the tutor package and the fortress of solitude in place. All I am aiming to do is kill my opponents by making them draw insane amounts of cards. This is essentially a draw seven powered puzzlebox-dreams combo deck.

General: Child of Alara

Land:

Windswept Heath
Marsh Flats
Arid Mesa
Polluted Delta
Wooded Foothills
Misty Rainforest
Flooded Strand
Bloodstained Mire
Scalding Tarn
Verdant Catacombs
Volcanic Island
Tundra
Plateau
Scrubland
Tropical Island
Bayou
Badlands
Taiga
Underground Sea
Savannah
Command Tower
Volrath's Stronghold
Reflecting Pool
Exotic Orchard
Rupture Spire
Academy Ruins
Glacial Chasm
Plains
Forest
Mountain
Island
Swamp

Artifacts:

Crucible of the Worlds
Ensnaring Bridge
Mana Vault
Sol Ring
Eon Hub
Gilded Lotus
Sculpting Steel
Mycosynth Lattice
Darksteel Forge
Nevinyrral's Disk
Memory Jar
Coalition Relic
Veinfire Borderpost
Teferi's Puzzlebox
Firewild Borderpost

Enchantments:

Propaganda
Ghostly Prison
Underworld Dreams
Spiteful Visions
Copy Enchantment
Forced Fruition
Gravity Sphere
Rites of Flourishing

Creatures:

Academy Rector
Windborn Muse
Eternal Witness
Sharuum the Hegemon
Phyrexian Metamorph
Disciple of the Vault
Kederekt Parasite
Peacekeeper
Magus of the Jar
Magus of the Moat

Planeswalkers:

Jace the Mind Sculptor
Liliana Vess
Tezzeret the Seeker
Venser, the Sojourner

Sorceries:

Open the Vaults
Demonic Tutor
Bitter Ordeal
Day of Judgement
Regrowth
Time Warp
Wrath of God
Fabricate
Diabolic Tutor
Sylvan Scrying
Trash for Treasure
Damnation
Reshape
Idyllic Tutor
Wheel of Fate
Windfall
Praetors Council
Wheel of Fortune
Tooth and Nail

Instants:

Enlightened Tutor
Mystical Tutor
Fact or Fiction
Vampiric Tutor
Worldly Tutor
Wheel and Deal

Breakdown:

Land 37
Artifacts 15
Enchantments 8
Creatures 10
Planeswalkers 4
Sorceries 19
Instants 6

Dark-oneechan

Gracious Grabber


Falsequivalence
Crew

PostPosted: Fri Feb 10, 2012 8:02 pm


No Apocalypse in any of these?
Apocalypse is extremely good against people who play something like Darksteel Forge+Mycosynth Lattice, due to the removal from the game instead of destroying. Though I do admit it's 100% a "Last resort I'm going to lose next turn" card.
PostPosted: Fri Feb 10, 2012 8:21 pm


Indeed, however I would need to blink my entire board to make it worthwhile. Bust the symmetry.

Dark-oneechan

Gracious Grabber


Falsequivalence
Crew

PostPosted: Fri Feb 10, 2012 8:23 pm


Dark-oneechan
Indeed, however I would need to blink my entire board to make it worthwhile. Bust the symmetry.


It was just a concern. One of the meanest decks I've seen was green-artifact ramp that specifically just tried to get those two out. Once they were, game was usually called (Unless a Return to Dust was quickly played)

I can play an EDH game in the battlefields, if you want. It's a deck I haven't been able to test against a player, and I'm itching to try it out. Colorless Eldrazi/Artifact deck.
PostPosted: Fri Feb 10, 2012 8:33 pm


Also, for your "Draw to kill" deck, you could probably use Malignant Growth fairly well.

Falsequivalence
Crew


Dark-oneechan

Gracious Grabber

PostPosted: Fri Feb 10, 2012 8:34 pm


in a few hours maybe, We're not home... So I don;t have my cards.... Just my spreadsheets.
PostPosted: Fri Feb 10, 2012 8:43 pm


Fatestitcher
Also, for your "Draw to kill" deck, you could probably use Malignant Growth fairly well.


Interesting thought, I'd need to at least let one upkeep counter land then proliferate pretty hard to make it worthwhile. Since one of the intermediate goals of the deck is to resolve eon hub, to remove the upkeep step from the game. Makes for a static peacekeeper and glacial chasm to be nice and safe in my fortress of solitude.

While it looks like on the surface a cute all-in-one draw-dreams system. In a 40 life game I think it is going to be too slow, require the addition of a proliferate engine and bad synergy with eon hub defense.

Dark-oneechan

Gracious Grabber


Falsequivalence
Crew

PostPosted: Fri Feb 10, 2012 8:51 pm


Dark-oneechan
Fatestitcher
Also, for your "Draw to kill" deck, you could probably use Malignant Growth fairly well.


Interesting thought, I'd need to at least let one upkeep counter land then proliferate pretty hard to make it worthwhile. Since one of the intermediate goals of the deck is to resolve eon hub, to remove the upkeep step from the game. Makes for a static peacekeeper and glacial chasm to be nice and safe in my fortress of solitude.

While it looks like on the surface a cute all-in-one draw-dreams system. In a 40 life game I think it is going to be too slow, require the addition of a proliferate engine and bad synergy with eon hub defense.


Well it's to synergize with things like Underworld Dreams and Spiteful Visions. Those extra draws WILL punch them in the face. Also, things like Megrim and Liliana's Caress MAY be viable here due to them (likely) having to discard often.
Another option would be Jin-Gitaxias, since it lowers the opponents hand size to 0. That way, they draw massive amounts each turn, have to discard them all, and get 14+ damage per turn (If Megrim is out, at least)

Also, Sustaining Spirit and Tornado may be welcome additions, with the powers of Eon Hub. Just BTW.

EDIT: Read errata for Tornado. Glacial Chasm WILL stop it's damage to you. So that would be some pretty bad a** control.
PostPosted: Sun Feb 12, 2012 5:01 am


Actually no it won't. Chasm merely prevents damage. tornado is a life loss cost. Damage causes loss of life, however prevention of damage does not prevent loss of life.

Also if it did function say like platinum emperion, then I could not even activate Tornado. As paying the life is a part of the cost. The emperion prevents that from happening. Hell Emperion even prevents Zendikar/onslaught sac lands from being popped and chasm does not prevent that loss of life either.

Though Sustaining spirit is pretty cool, though I would use it in conjunction with worship I think rather than this.

Dark-oneechan

Gracious Grabber


Dark-oneechan

Gracious Grabber

PostPosted: Sat Mar 24, 2012 3:37 am


Philosophy: Killing is my business..... And Enchantments are good for it. I wanted to see what the most horrible thing I could do with almost nothing but enchantments.

General: Child of Alara

Land:

Windswept Heath
Marsh Flats
Arid Mesa
Polluted Delta
Wooded Foothills
Misty Rainforest
Flooded Strand
Bloodstained Mire
Scalding Tarn
Verdant Catacombs
Volcanic Island
Tundra
Plateau
Scrubland
Tropical Island
Bayou
Badlands
Taiga
Underground Sea
Savannah
Command Tower
City of Brass
Reflecting Pool
Exotic Orchard
Rupture Spire
Reliquary Spire
Forest
Mountain
Island
Swamp
Serra's Sanctum

Artifacts:

Mana Vault
Sol Ring
Gilded Lotus
Coalition Relic
Darksteel Ingot
Gate to the Aether
Mycosynth Lattice
Darksteel Forge
Doubling Cube

Enchantments:

Mirari's Wake
Enchantress's Presence
Moat
Humility
Helix Pinnacle
Bloodchief Ascension
Painful Quandary
Aether Sting
Dark Suspicions
Wound Reflection
Subversion
Polluted Bonds
Black Market
Phyrexian Arena
Sterling Grove
Burgeoning
Mana Reflection
Thought Reflection
Sunken Hope
Collective Restraint
Rhystic Deluge
Second Chance
Aurification
Enchanted Evening
Greater Auramancy
Privileged Position
Oblivion Ring
Copy Enchantment
Oblivion Ring
Overburden
Spirit of Resistance
Mana Maze
Aether Barrier
Burning Sands
Aether Storm
Breathstealer's Crypt
Night of Soul's Betrayal
Karmic Justice
Sterling Grove
Cowardice
Earthlink

Creatures:

Mesa Enchantress
Argothian Enchantress
Verduran Enchantress
Academy Rector

Sorceries:

Open the Vaults
Replenish
Creeping Renaissance
Idyllic Tutor
Demonic Tutor
Diabolic Tutor
Regrowth
Time Warp
Day of Judgement
Wrath of God
Damnation

Instants:

Enlightened Tutor
Mystical Tutor
Vampiric Tutor


Breakdown:

Land 31
Artifacts 9
Enchantments 41
Creatures 4
Planeswalkers 0
Sorceries 11
Instants 3
Reply
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