Welcome to Gaia! ::

..::The Multiverse::..

Back to Guilds

tcg, mtg, magic, gathering, card, gaming, games 

Tags: magic, gathering, card, game, trading 

Reply user created cards and sets
Single-card Design Doctor thread

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Silverfin

PostPosted: Tue Feb 07, 2012 1:24 pm


I was thinking we could use this thread as a place for people to post a card and have others critique it or improve it.

There are a few cards I've been working on that I'm not so sure about, so I'll start:

Reckless Search
U (Uncommon)
Instant
Draw a card.
Replicate - Discard two cards.

I'm a little torn as to whether this is too powerful or not. You obviously hit a point of diminishing returns the more you replicate it, so I don't think it's Ancestral Recall broken or anything.
PostPosted: Tue Feb 07, 2012 3:21 pm


Look at:
Aura Finesse
Cloak of Feathers
Disrupt
Fleeting Disruption
Gitaxian Probe
Leap

Verdict:
Not overpowered. Single draw for one mana is good. If anything, I'd lower the replicate cost to discarding 1 card. Considering you'd have to discard as part of the cost, I doubt it'll be easy to abuse it unless you have alot of cards that have Madness or something. I wouldn't change it at all. It's not broken. If you think it is, the only thing that you should change is it being an instant, and change it to a sorcery. But like I said, I wouldn't change it at all.

Falsequivalence
Crew


Silverfin

PostPosted: Tue Feb 07, 2012 3:48 pm


I considered dropping the replicate cost to one card, but then it's almost strictly better than Tolarian Winds.
I envisioned it almost as a skill-tester, like the multikicker cards - the player has to find the optimal number of times to replicate it to get the most out of the card. For this one, I feel like replicating it once is best and twice is fine depending on the situation. Not that replicating it three times is going to happen all that often..
If the replicate cost were to drop to one card, then I'd probably up the mana cost and make it a sorcery like you said.
This card is obviously a good madness enabler, but requires a bit more of a stretch in terms of mana bases (I'm assuming madness is still mainly G/B) so I don't think it's abusable.

Okay, next:
I was kicking around an idea for a creature whose main purpose is to be a surprise blocker. Something like:

Meat Wall
CMC [3]
Creature
Flash
When ~ etb, it gets [+2/+2] until eot.
[1/1]

It feels green to me, but could also fit in white I think. The numbers in brackets are what I'm not really sure about. I kinda want to push the p/t or the size of the buff but I'm still trying to find the balance between solid and overpowered.
PostPosted: Tue Feb 07, 2012 4:04 pm


Actually, unless you changed the name, that would probably be black (The use of meat and carrion is a black thing) BUT it feels 100% green.

Maybe not a wall, but... Elven Hideaways?
I'd make it:

2GG
Creature-Elf
Defender, Flash
When ---- enters the battlefield, it get's +1/+2 until end of turn
2/2

I raised the cost due to the Flash, changed the buff and raised the natural A/T.
Flash is insanely good. The defender lowered it's costs some, but yes, this is what I'd end up doing with it. It may have a different feel from what you were going for, but I think that's about it.

Falsequivalence
Crew


epiclevelwarrior

Bashful Browser

PostPosted: Wed Feb 08, 2012 8:18 pm


Briarhorn is a 3/3 for 4 with flash that gives any creature +3/+3.

So I don't think you have any power level problems.

Something I might do vaguely along those lines is a creature with deathtouch that gets a toughness boost etb. Probably a big one, like +0/+10 so it's essentially invincible for a turn.

Flavor it as a snake or similar striking from cover.
PostPosted: Thu Feb 09, 2012 12:39 pm


Fatestitcher
Actually, unless you changed the name, that would probably be black (The use of meat and carrion is a black thing) BUT it feels 100% green.
That's actually just a playtest name. Think Snorlax.

epiclevelwarrior
Briarhorn is a 3/3 for 4 with flash that gives any creature +3/+3.

So I don't think you have any power level problems.

Something I might do vaguely along those lines is a creature with deathtouch that gets a toughness boost etb. Probably a big one, like +0/+10 so it's essentially invincible for a turn.

Flavor it as a snake or similar striking from cover.
Yeah, Winged Coatl came to mind when I was making this. I wanted to take the concept of Briarhorn and limit the buff to itself, and see what kind of cost drops/size increases I could do and still make it fair. But if a 6/6 for 4 is fair, then a 3/3 for 3 is a little underwhelming.

So what I'm thinking now is:
CMC: 3
Buff: +4/+4
Body: 3/3

A vanilla 3/3 for 3 is pretty on-curve for green, so it'd still be useful as an attacker assuming it survives the initial blocking.

The final design may just have deathtouch or a gigantic toughness pump like you said, but for now this is just sort of playing around with numbers.

Silverfin


epiclevelwarrior

Bashful Browser

PostPosted: Fri Feb 10, 2012 9:08 am


I'm concepting this "a defensive card with bite" so maybe like a 2/5 body and a +x/+0 pump?
PostPosted: Mon Feb 13, 2012 12:50 pm


New idea:

Seismosepsis
[3BB]
Sorcery
Destroy target land. Put [two] -1/-1 counters on target creature.

I don't think land destruction is too out-of-place for black, but rare enough to drive the cost up. Two counters should kill or severely weaken most creatures, so I think that's fine. Can I push it further?

Silverfin

Reply
user created cards and sets

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//