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Reply Disc: Legacy
Awesome legacy decks?

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deaviantchild
Captain

PostPosted: Wed Jan 25, 2012 9:08 am


So whats in your guy'ses opinion is the best legacy deck? or just your favorite in general?

right now i play 0-turn kill
and (not sure if its legacy or vintage) a crucible deck upgraded with some landfall
PostPosted: Wed Jan 25, 2012 5:09 pm


I just want to know what you're playing with turn 0 kill. I know turn 1 kills, but no turn 0 that are legal.

Kaim Arouet

Tipsy Loiterer


deaviantchild
Captain

PostPosted: Wed Jan 25, 2012 6:07 pm


Kaim Arouet
I just want to know what you're playing with turn 0 kill. I know turn 1 kills, but no turn 0 that are legal.


its a protean hulk flash deck
its usually 1st or 2nd turn, but ive drawn the hand to kill 0-turn many times(0-tuen is if your opponent goes first and you kill them during ur opponents turn)

gemstone caverns
flash
protean hulk
for the extra mana you use the elf or ape u can remove from your hand to add one mana

when u flash in the hulk it dies since u cant pay the extra mana
and then you search and pull
4disciple of the vaults
2 carrion feeders
and a bunch of 0 cost artifact creatures

sac the creatures to the feeder and win (my deck can do 48 dmg[loss of life] o-turn)

the u have some summoners pacts and pacts of negation to help and to search and there ya go, i also have mystical tutors but i only use those if i cant kill right away

its sorta luck based but runs very very well for me
PostPosted: Wed Jan 25, 2012 6:17 pm


...Flash is banned in Legacy and restricted to one in Vintage.

I know the deck well, I played it even. But it's totally banned.

Kaim Arouet

Tipsy Loiterer


deaviantchild
Captain

PostPosted: Wed Jan 25, 2012 6:58 pm


Kaim Arouet
...Flash is banned in Legacy and restricted to one in Vintage.

I know the deck well, I played it even. But it's totally banned.


damn..i feel like a fail lol
(i need to pay more attention to those banned lists =/)
PostPosted: Wed Jan 25, 2012 7:17 pm


It's been banned for awhile since it made for an unhealthy meta.

Kaim Arouet

Tipsy Loiterer


Falsequivalence
Crew

PostPosted: Fri Jan 27, 2012 9:33 pm


You would need two gemstone caverns in your opening hand for that to work... and the legend rule would apply before you get the chance to tap them for mana (I read the errata for the card) so this doesn't even seem possible.
PostPosted: Fri Jan 27, 2012 10:37 pm


Fatestitcher
You would need two gemstone caverns in your opening hand for that to work... and the legend rule would apply before you get the chance to tap them for mana (I read the errata for the card) so this doesn't even seem possible.
Spirit Guides provide the extra mana.

Silverfin


Falsequivalence
Crew

PostPosted: Sat Jan 28, 2012 6:49 am


ah, thank you. I didn't see where he said that.
PostPosted: Sat Jan 28, 2012 2:07 pm


He didn't say it, but the deck is known well enough for people to know what's needed.

Kaim Arouet

Tipsy Loiterer


Silverfin

PostPosted: Sat Jan 28, 2012 4:31 pm


Kaim Arouet
He didn't say it, but the deck is known well enough for people to know what's needed.
He did say it actually, but didn't refer to it by name; just "that ape card you exile for mana" or something.
PostPosted: Sat Jan 28, 2012 10:57 pm


I play U/R Delver Burn. Cause why would I run Keldon Marauders when I can do the same damage for one mana?

Kaim Arouet

Tipsy Loiterer

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