Okay I understand that a lot of people Want to be an alchemist and do a bunch of epic stuff but that is not going to happen at most there will be two alchemists in each bunch (excluding the Freelance alchemists) For the freelance I will be cutting them off at four so any one who thinks that if they can't be some other kind of alchemist will just throw there hat in freelance Not that easy if there is a cut off I am sorry you will have to wait till I open it up or be an epic something else with out special abilities of a Homunculi ( which I will explain later in this message.) Okay now to get into the Limits of the Types of people that you can chose from.
Military:
They are a more balanced bunch of people each specializing in one or two major skills either they are great at alchemy and moderate in combat or combat with alchemy as support or they have no alchemy at all and are only amazing at combat. ( combat covers guns and swords and anything Fighting based with out alchemy involved) Each alchemist of the military has a name that represents them. (The names will be given to them when you make your profile and send it to me.)
Ishbalens:
Are not very good alchemist they mostly have been taught the ways of crafting weapons nothing extra they have had no one to teach them. we are at war so who is going to have the time to go and find ways to give them advanced knowledge on alchemy. They are set as amazing in combat and poor in alchemy. (they are a much needed people for this RP so I hope to see at least three).
Freelance alchemist:
They are the exact opposite of the Ishablens They have little to no combat skill but are amazing when it come to alchemy better then the military just as the Ishablens are better at combat then them they are mostly students that have either just gained there licenses or are studying to get them. With no fighting skill they are set as amazing in alchemy and Poor in combat.
Homunculi:
For all of you fans of the homunculi here are there limits. They are faster and stronger then the average human with almost twice as fast with no added abilities. (sloth) Okay now the names are the only thing about them that is the same from the past to now tho you can give them your own cover name. there biggest limit is they can not do alchemy they can change there bodies and do transmutations on themselves just not outside things like streets and things. The regenerating thing is limited to 20 deaths before you are really dead so yes don't think you are godly you can die like anyone else. (Though there is a special thing that will happen if you do lol.)
Head characters:
I want all too know these are not the main people in the story they are just like everyone else they will have a part to play to make this into a whole it is going to be set that all those hat want a leader part must be crew that is a must because i will need crew anyway and seeing as these are the characters that make up some of the many big parts of the story (not all big parts) I need people that can be on often and can do the jobs of the crew no one that is not willing to work and stick to things can be apart of this I have no time for it and neither do the people that really want to be apart of this.
Those are the limits I am sure some of you are disappointed that you can't be god tier but it must be done.
Military:
They are a more balanced bunch of people each specializing in one or two major skills either they are great at alchemy and moderate in combat or combat with alchemy as support or they have no alchemy at all and are only amazing at combat. ( combat covers guns and swords and anything Fighting based with out alchemy involved) Each alchemist of the military has a name that represents them. (The names will be given to them when you make your profile and send it to me.)
Ishbalens:
Are not very good alchemist they mostly have been taught the ways of crafting weapons nothing extra they have had no one to teach them. we are at war so who is going to have the time to go and find ways to give them advanced knowledge on alchemy. They are set as amazing in combat and poor in alchemy. (they are a much needed people for this RP so I hope to see at least three).
Freelance alchemist:
They are the exact opposite of the Ishablens They have little to no combat skill but are amazing when it come to alchemy better then the military just as the Ishablens are better at combat then them they are mostly students that have either just gained there licenses or are studying to get them. With no fighting skill they are set as amazing in alchemy and Poor in combat.
Homunculi:
For all of you fans of the homunculi here are there limits. They are faster and stronger then the average human with almost twice as fast with no added abilities. (sloth) Okay now the names are the only thing about them that is the same from the past to now tho you can give them your own cover name. there biggest limit is they can not do alchemy they can change there bodies and do transmutations on themselves just not outside things like streets and things. The regenerating thing is limited to 20 deaths before you are really dead so yes don't think you are godly you can die like anyone else. (Though there is a special thing that will happen if you do lol.)
Head characters:
I want all too know these are not the main people in the story they are just like everyone else they will have a part to play to make this into a whole it is going to be set that all those hat want a leader part must be crew that is a must because i will need crew anyway and seeing as these are the characters that make up some of the many big parts of the story (not all big parts) I need people that can be on often and can do the jobs of the crew no one that is not willing to work and stick to things can be apart of this I have no time for it and neither do the people that really want to be apart of this.
Those are the limits I am sure some of you are disappointed that you can't be god tier but it must be done.
