The Mirari has taken root in the heart of the Krosan Forest. A barbarian's sister has been transformed into the Cabal's undead champion. An illusionist has shedded the shackles of reality and rules from the desert, his angelic defender enforcing his words.
And somewhere, a young boy has just awoken.
This is Awakening, the first set in the Kouria block. As you could probably tell, it takes place at around the same place and time as Onslaught. The major themes of this block are "land-type matters" and "major and rapid changes." The second one is a bit vague, so let me clarify: This block is centered around several major events in many places that affect everyone around. Thus, many effects in the block affect all players equally. For instance, Crusade would be a better fit for this block than Honor of the Pure.
The story is centered around a young mage, Nuriel, who has just finished his apprenticeship to a cleric and is leaving for one of Otaria's academies. He's not the most skilled of wizards yet, but he has shown great promise since the time he was a child. He was born on one of the coastal islands north of Otaria, and currently resides in the Daru plains with his master.
Nuriel, Mage Apprentice
1UU (Rare)
Legendary Creature - Human Wizard
UU, T: Return target creature to its owner’s hand.
Nuriel, Mage Apprentice does not untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Nuriel.
“My first, best, and truest friend. Without his guidance, we’d probably both be dead by now.”
— Lumaera, angel of light
2/2
Best friends with an angel? That seems rather out of place for a young blue mage. Nuriel's master, though, happened upon a stone charged with a huge amount of white mana, which granted him the power needed to create an angel. He made Lumaera to be Nuriel's guardian throughout his travels, but had no idea how crucial she would become.
Lumaera, Angel of Light
4WW (Rare)
Legendary Creature - Angel
Flying, double strike
When Lumaera, Angel of Light deals combat damage to a player for the first time in a turn, that player skips his or her next combat phase.
“I am bound by fate to fulfill my destiny. None shall stand in my way.”
3/4
The two set out for the city of Archaea, location of the academy, not sure of what the future holds for them.
For more story, go here: Awakening story thread
Theme: Land type matters
This block has several cards that care about how many of what kinds of lands you control. For example:
Giant Salamander
BBB (Uncommon)
Creature - Salamander
Giant Salamander gets -1/-1 for each non-Swamp land you control.
Its perpetually moist skin is specifically adapted to its marsh habitat.
6/6
The set has a lot of similarly aggressively-costed creatures in every color.
There's also a cycle of cards like this:
Resonating Truth
1U (Common)
Instant
Draw a card for each blue mana spent to cast Resonating Truth.
These cards are obviously at their peak when you're playing a monocolored deck, but flexible enough to still be playable otherwise.
Theme: Rapid Changes and Mirrored Effects
The mana radiating from the Mirari is causing all of Otaria to change. Some are strengthened, some gain new abilities, some are mutated beyond recognition. But all agree on one thing: no one can escape its influence.
Born from the Mirari are bizarre creatures such as this:
Wakeborn Spitfire
RR (Uncommon)
Creature - Elemental
Haste
If Wakeborn Spitfire would deal damage to a player, it instead deals that much damage to all players.
4/2
and this:
Ingenious Wakespawn
2U (Common)
Creature - Wizard Spirit
Put a -1/-1 counter on Ingenious Wakespawn: The next artifact spell you cast this turn costs 1 less to cast. Activate this ability no more than once each turn.
2/2
Theme: Counter Manipulation and Costs
This one's not really fleshed out yet, but looking at some cards across the block I realized there's a lot of design space for using counters on permanents as a cost.
There's the obvious interaction with the Song subtype below - removing counters as a cost will let them stay around longer. There are also a lot of creatures that generate +1/+1 or -1/-1 counters, so it wouldn't just affect Songs.
As far as I know, this is pretty unexplored design space, and I think there's lots of potential for it. If you have ideas, post them!
If you liked what you saw, keep checking this thread; I'll be doing more card reveals soon. I'm also putting up a storyline post in the RP subforum. And the set isn't complete yet, so if you want to be a part of the design team, let me know! Feel free to playtest the cards, but please let me know how it goes in case anything is broken or needs tweaking. Thanks for reading!
..::The Multiverse::..
tcg, mtg, magic, gathering, card, gaming, games
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