Welcome to Gaia! ::

Negima Magister Negi Magi RP

Back to Guilds

This guild is dedicated to roleplaying the original Negima characters, and adding in a little bit of our own twist. 

Tags: Negima, roleplay, school, magic, Ken Akamatsu 

Reply Character Subforum [New Profiles]
Zirnitra's Units [1) Chaos] [2) Anima] [3) Reaper]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Yuetchi Farandole

7,700 Points
  • Bunny Hoarder 150
  • Tycoon 200
  • Alchemy Level 1 100
PostPosted: Mon Jan 16, 2012 5:10 pm


Gaian Username:
Yuetchi Farandole

Character Name:
Chaos

Birthday:
None

Gender:
Female

Preference:
Unspecified

Hand:
Ambidextrous

Race:
Advanced Cyber Demon Android

Current Age:
Unavailable

Bio:
Error...Error...rebootingUser Image

Chaos is an advanced and complicated near human android Zirnitra has been creating in the depths of the abandoned science building of Mahora in her spare time. An android with the purpose of fighting by her master and protecting her at all costs, or doing her bidding.

Personality:
Chaos may be an android, but being created from science and Zir's magic both, makes her her own race, not completely android, a created robotic-resembling being able to think for herself, and act upon feelings. However, pain and most more positive emotions are beyond her, not things she was programmed with or created to have. Merely obedience and everything else. She is destructive, and not hesitant to destroy a target she is told to destroy.

Reason Here:
As Zirnitra's Protection

Associate:
Zirnitra

Length of Time:
Until Zirnitra, or herself, is destroyed or leaves.

Other:
Note the most information on Chaos is in her combat info, and not in her profile, as she is a heavily combat-only interaction.

Appearance:
Normal
User Image

Overdrive
User Image

Medic Drive
User Image
 
PostPosted: Mon Jan 16, 2012 5:11 pm


Gaian Username:
Yuetchi Farandole

Character's Name:
Chaos

Combat type:
Various

Weapon(s):
Normal
Chaos Blade & Arm
Chaos Blade: A large blade that is larger than Chaos, and assumed as heavy as two four-wheelers. It is only suited for Chaos, and it seems she's the only one able to lift and use it like it's nothing. It has a failsafe if someoen does try to take it from her, and unleashes a jolt of chaotic energy into the hands and arms of the thief, resulting in the sensation that something is burning them from the inside out. When she equips this, it actually replaces her entire right forearm.

Chaos Arm: Her entire left arm is a demon's arm, ending with a claw, not as major as Zir's Cyber Warrior form, but still sharp and dangerous. The arm is made out of the same material her blade is made of, making it effective as a shield as well, and extremely durable no matter what the element, known to be able to withstand extreme lows and highs in temperature.

Chaos Katana & Chains
Chaos Katana: A black-hilt katana and sheathe.

Chaos Chains: Black metal chains made out of the same material as her arm and Chaos Blade. These are virtually unbreakable by normal means, and can be controlled by will. They often surround her arms when she's in full combat and used as secondary weapons. There are methods to warding them however, they can only reach so far before the length runs out, so dodging is one method. All otehr methods must be discovered in battle.

Chaos Daggers: Made from same material as Chaos Blade. Like Chaos Blade, these smaller replacement weapons are dual wielded normally, and fully compatible with her chaotic energy, combinable to create new techniques.

Overdrive
Cyber Soul & Inter-Chaotic
Cyber Soul: Her white and purple scythe. The handle and blade individually are larger than she is, yet she can handle it like a feather. Yet no one else is able to lift and use this massive weapon, like her Chaos Blade. It also has a failsafe if someone tries to take it from her, anyone that is not Chaos, even if it's Zir, engulfing them in Chaotic Energy painfully and forcing them to release the weapon.

Inter-Chaotic: Her extended protection, in the image they are the white wing-like extensions behind her. When attacks come near her or projectiles, these plates will move and take the damage. The eight plates can only take so much damage however so they should not be used for immensely large and powerful attacks. They can also be used as effective weapons.

Medic Drive

Injection Drive: A projectile shooter-resembling pack attached to her right arm, equipped with needles filled with red fluid. The needles are filled with a special fluid made from the chaotic energy, only usable this way in her Medic Drive, which concentrates teh energy further into liquid form, giving it the additional property of healing ailments.

Emergency Pack: A protected pack located on her back she carries. There are tubes from the pack, to her Injection Drive, hinting this is where the process of chaotic energy into liquid happens.

Boosters: Boots she acquires, instead of running, she uses boosters equipped with wheels to either hover off the ground, or skate high speeds on the ground.

Element:
Chaotic Energy [Not actually an element, but a condensed version of all of Zir's chaos elements in one dangerous energy]

Other:
Chaos has her limits. Aside from the limits listed in her list of abilities, and her list of weapons, her limits can hit in normal combat as well.
Regular Limit: Hypersonic noises. Incredibly high pitch sounds specifically targeted at machines, are able to throw her systems off, and possibly, if carries on long enough, forces her to stop combat.

Overdrive: Her overdrive is a super mode for her, and takes more energy, making her burn out faster than if fighting as herself. She can only remain in Overdrive for a maximum of 10 posts. On the 11th post, she burns out and is not only forced back into Chaos, but cannot fight or defend herself for 3 posts. If released before 10 posts, she won't be affected by the defenseless position, but cannot go into it again for 24 hours. Overdrive is a once a day ability.

Medic Drive: A non-combat form, as she is no longer equipped to battle this way. She takes this drive purely for support purposes, which in turn takes away her armors and weapons, and makes her very vulnerable to assault, if you can get past her evasive speed she makes up for lack of defense with. Medic Drive can be once per fight, but leaves her more susceptible to attack and damage. The limits of use are as followed: She can heal up to three times per battle, and she can heal two major ailments per battle [Poison, Paralysis, Sleep, Disease, etc] before she is forced to leave Medic Drive. Leaving Medic Drive won't leave her damaged or exhausted afterwards like leaving Overdrive can. Her limited uses can be improved over time if Zir upgrades her, as well.

Abilities:
Description of Chaotic Energy: Her unique energy that is compressed of Zir's own elements in one, has its own effects on bodies it hits. Commonly felt as an extreme element similar to appearance of a dark purple aura. When hit in blasts, it feels like a lightning impact, but the effect on the body feels like burning from the inside out, going on causing more pain through hurting the interior of the body before the exterior.

Overdrive: A change of form, changes physical appearance to signify when in overdrive mode. Accesses alternate equipment and additional boost to chaotic energy. Largely boosts speed, strength, agility, defensive abilities, and speed of calculations in battle. See above for limits of Overdrive.

Last Resort: Self explanatory name for this technique. In Chaos's regular mode, this is initiated by sudden flash and purging of all her chaotic energy through her chains. In Overdrive, her Inter-Chaotic equipment discharges and explodes. This drains Chaos completely, in a virtually unavoidable large-area discharge of her chaotic energy directly onto her targets. After-effect, Chaos shuts down (passes out), needs a full day's recharge, immediately afterwards.

Extreme Elements: Passive Ability. Due to Chaos not being remotely metal, and weapons and special limbs being made of the same near alien rock-resembling material, metal-influenced abilities and extreme temperatures don't hurt her as bad as it would a regular android. Heat up to lava and regular radiation heat, as well as below freeze temperatures won't hurt her. However extreme nuclear level heat will slowly begin to eat through if she remains for a long time. Her ability to take other elements is about the same level as a higher level, trained combatant.

Chaotic Repel: Passive ability. Zirnitra is a near master of chaotic elements, and created Chaos. In turn, Chaos can easily use her own chaotic energy to repel or redirect chaotic magic away from her. In some cases, as long as the spell isn't too powerful, she can adsorb it or reflect it. The power limit is changed in Overdrive.

Emotional Shutdown: Passive. The only things Chaos is created to do are protect and fight. Her lack of a majority of human emotions, disables her ability to react to the pain she receives. This naturally makes her a very dangerous threat, as she will push on no matter what damage she receives until the fight is over.

Shield Discharge: Her armor capability equipment [Chaos Arm, Chaos Blade, Inter-Chaotic], if overwhelmed by close combat enemies, can release a sizable discharge of chaotic energy. Either several small blasts, or one massive blast. This is not a repeated-use skill and used only when really needed as a defense.

Transfer: A skill accessible if Zirnitra is within vicinity. Zir can transfer her own power into Chaos should she need it in a fight.

Charge Blast: In regular mode, Chaos uses her Chaos Blade or her Chaos Arm's hand to focus energy into the blade, or into her hand in the form of an orb, and charge up ranged blasts of varying power. In Overdrive, the energy is concentrated along the scythe blade, and charged faster. The downside to the ability is that while weaker blasts can be fired faster, more powerful shots require a bit more time to charge, giving her opponent the time to prepare to block or dodge, or stop her from completing the charge.

Discharge: Ability able to be activated via physical contact. Through her Chaos Arm, if she grabs a target or makes physical contact with them through her arm, she can discharge her chaotic energy by channeling it through her own arm and sending it directly into the limb of the target.

Dark Quake: A burst of energy out of one of her larger weapons, or her arm, that when directed at the ground in front of her, heads for a wide berth line ahead of her and creates a quake from the released energy.

[Medic Drive] Ailment Boost: Support skill aimed at an ally to help increase their ability to cause an ailment like poison or paralyzing, if they are able to do so. Can only be used once per target, per battle, due to overdose consequences. If forced to use more than once, the target is likely to become ill from the injection instead.

[Medic Drive] Ailment Reject: Injection into a target to cure them of an ailment. Chaos can use this up to [two times] herself, before her Medic Drive reaches limit and quits.

[Medic Drive] Damage Repairs: Injection that speeds healing temporarily to fix up injuries to a person. Can be used up to [three times] by herself, before her Medic Drive reaches its limit and quits. This skill does not mend broken bones or limbs, nor heal biological ailments such as disorders.

[Medic Drive] Bellax Injection: Injection meant to deliver a boost to magic and physical power both for a temporary amount of time. Effect remains in target for [three posts] and the effects on target are similar to that of Cantus or Melodia Bellax. Aftereffects after wear down, though likely not felt soon enough to affect performance in their fight, may leave the injected with a physically exhausted feeling until they recharge through sleep.

[Overdrive] Gravity Blast: Huge and violent release of chaotic energy in the area immediately around her, for a split second being enough to actually increase the gravity enough to not only ground someone, but injure them in the process, as well as hurt them with the energy release.

[Overdrive] Cyber Sacrifice: Each of her wing plates of her Inter-Chaotic is able to detonate and explode. Useful when Shield Discharge fails, but at the cost of one wing plate per use. Multiple ones can explode as well, for a larger impact.

[Overdrive] Spirit Splicer: Cyber Soul surrounds itself with a heavier coat of chaotic energy, enabling it to phase through the physical body and harm ethereal projections, and spirits, within the being. This ability is used only on combat with spirits and possessed bodies.

[Overdrive] Absolution: A very restricted, very last resort and powerful ability. Triggers the full release of her energy, very much like in Last Resort, but at a higher power ratio, which can affect a larger area and more targets, including the inability to differentiate innocent and actual targets. One use per two days. Results in immediate regression back into regular drive, and immediate KO of own body. Requires 24 hours to recover, and another 24 hours to re-access Overdrive.
 

Yuetchi Farandole

7,700 Points
  • Bunny Hoarder 150
  • Tycoon 200
  • Alchemy Level 1 100

Yuetchi Farandole

7,700 Points
  • Bunny Hoarder 150
  • Tycoon 200
  • Alchemy Level 1 100
PostPosted: Thu Feb 09, 2012 4:42 am


Gaian Username:
Yuetchi Farandole

Character Name:
Anima

Birthday:
None

Gender:
Female

Preference:
None

Hand:
Ambidextrous

Race:
Advanced Cyber Demon Android [Original Creation]

Current Age:
Unavailable Information [Older Than Chaos]

Bio:
Anima is an advanced syber android built when Zirnitra was still alive and in her own body, however went into permanent dormancy when Zir passed away. Her essence was locked away in a capsule Zir has among her belongings in the abandoned science building, waiting for the sacrifice of immense amounts of energy from Zir to come alive again.

Anima is a more perfected unit than Chaos. Like Chaos, she abandons many positive emotions for the sake of duty, and carries only the negative qualities needed to survive. It's never specified if Anima feels pain or not, but if she does, she hides it exceptionally well. Like Chaos she can be sent into public as a scout, but not so much at day because of her more animal demon features to her, as well as the right half of her face which still holds a permanent damaged section from a fight she was a part of at her first years of creation, which has left much of half of her face charred and damaged, save her eye.

Personality:
Anima is like Chaos. She's serious, and all focus when fighting. She's protective of Zirnitra to the letter, and refuses to let anything harmful hit Zir if she or Chaos can help it. While she holds no emotion like love or happiness, she can feel content (when harming others under Zir's orders though) and anger, though none of her emotions can go over the top. The stability of her negative emotions vary upon which form she takes on as well, but normally she's remains as quiet as Chaos is, though she does speak a bit more, instead of being a background unit. She's more of a right hand girl type.

Reason Here:
Protection For Zirnitra, Scout

Associate:
Zirnitra

Length of Time:
Unavilable

Other:
Note the most information on her is in her combat info, and not in her profile. Her drives aren't all as time limited as Chaos's are either, making her a worse foe than Chaos can be, however she has her own limits outside of time.

Appearances:
Anima [The arm Equip there is summoned when needed]
User Image

Sigma Drive
Omega Drive
Beta Drive
Alpha Drive
Ultima Drive
 
PostPosted: Thu Feb 09, 2012 4:43 am


Gaian Username:
Yuetchi Farandole

Character's Name:
Anima

Weapon(s):
Anima Arm [Regular, Omega, Alpha] - A modifiable arm much like the demon arm Chaos has, that better harnesses chaos energy to use as projectile attacks or imbued with her melee strikes. This is a very powerful and fast limb and doesn't usually hold a weapon, unless she has to use it.

Animus [Regular] - Animus is the unidentifiable armor that Anima can summon in regular form. This attaches to her forearm, and extends into exactly what you see in the character image provided, which also provides her sword of the same name, a chaos fire imbued long black blade that has a constant chaos flame around it unless it's sheathed. The armor seems to be a curved mechanical piece that extends off her back and curves downward towards the ground, able to move at her will.

Anima Staff [Sigma] - A non-combat equipable staff in her sigma form that is the source of her support abilities in Sigma form. Can also be used as a blunt weapon or defense.

Basher [Omega] - A large polearm in Omega Drive. This long staff break off into a seemingly over-sized round shield-like tip with a glowing gem of chaos energy in the middle. There is a razor sharp spike that extends off the edge of the tip as well for additional piercing, but this polearm, like Chaos's Chaos Blade, gives the ability to smash through certain defenses and walls with force.

Duelers [Beta] - A pair of black hilts that when activated, release chaotic energy in the form of solid orange energy blades. They are not only solid blades, but the chaotic energy give them a temperature hot enough on contact to immediately melt through steel and rock.

Nitemare [Alpha] - A very complicated piece of equipment, Nitemare is a double-scythe in Alpha form. This is a very over-sized scythe, following the trend of oversized weapons that Anima uses. The blade seems to have real eyeballs embedded into it that follow your movements, and also unknowingly give it additional abilities to inflict ailments on you if you were to look into one of them. The blade itself despite its massive size, is as sharp as it should be on the outside blades, as well as capable of destructive blunt force. If you get behind the weapon, it has additional floating attachments that will strike at you before Anima turns to you.

Instinct [Ultima] - The most powerful piece of armor/weapon equipment that Anima can access, naturally this is only in her most powerful form, her Ultima Drive. It takes on the form of an armor that wraps around her body and back completely, and extends into an extra pair of massive blue arms and claws, and also surrounds her forearms as gloves. This is all made of the same material Chaos's equipment is made out of, and the blue is actually blue chaotic energy, holding all of the pieces together to form this equip. The blue glowing spikes that form the spikes of the armor itself and the nails of the claws, are deadly sharp to the touch, and the very blue energy that emanates from Instinct and also Anima's robe are painful to come into contact with for too long. The armor floating behind Anima can move on its own to either protect her from different angles, or strike out.

Element:
Chaotic Energy

Other:
Drive Limits/Descriptions

It is important to note that if she is forced out of any alternate Drive, either by opposing force, or by reaching her own limits for that particular drive, she cannot access that same drive for 24 hours. Also that each drive is named by the power each drive has, except Sigma: Omega, Beta, Alpha, and Ultima.

Sigma - Sigma Drive is her support drive, and not made for combat at all. She has to revert back to herself once her support skills are burned out, as described in her list of skills.

Omega - Omega is mostly a melee drive, designed for bashing skills and barrier breaking. One thing to note, it is a poor idea to use most barriers against her. And very few kinds of shields and armor can withstand Basher. Her only limit lies in her most powerful drive specific skill.

Beta - Beta is a sword-user drive. Dual blades are usually the main weapons. Limits are accessed when Beta Drive is disarmed successfully (both hands).

Alpha - Alpha is a choice drive for inflicting ailments are needing a good combination of beta and Omega drives' main uses: Bashing and Slicing. The limits of this drive include over-usage of status attacks which closes all the eyes in the blade, or disarmament. Time limit applies, Alpha Drive cannot be accessed for more than ten posts.

Ultima - Ultima is time limited. She can only remain in Ultima Form for three posts. Afterwards, she will collapse and require 48 hours to recover, 24 hours to function normally again, and another 24 hours unable to access anything but her regular form and her Sigma Drive.


Abilities
Overheat - Releases a heat wave from within her armor and her blade if it's out, as well as her arm. A good heat element strike to hit anyone surrounding her.

Binding Stare - Uses her injured half of her face to send a chilling glare from her glowing eye into your spine. Requires a D10 die, results vary each Drive: Regular [1] Omega [1,10] Beta [1,5,10] Alpha [1,5,7,10] Ultima [1,3,5,7,9]
If inflicted with this, you're unable to move for one post (your next post).


Heat Wave - The ability to release projectile waves of chaotic heat energy from her blade when swung, or from her armor when it swings too.

Barrier Breaker [Omega] - A signature move for Anima in Omega Drive. The ability is a largely powerful blunt force trauma swing of her polearm, directly at armor, a shield, or a barrier. If it is a weak barrier, she can break it. If it is an average barrier, she must use a D4 die (1-2 is success), and if it's a powerful barrier, she must use a D100 (1-25 cracks, takes three of these to break it, 26-50 breaks, 51-100 fails).

Overheat [Beta] - In beta drive, Overheat emits from her blades. The heat pours out of the blades and spreads over a wide area, increasing the temperature of the area greatly. If there's heat conductors in the area, they become damagingly hot to the touch, and ice becomes ineffective.

ice Immunity [Beta] - Passive. Don't use ice against her in this drive. Are you an idiot?

Ailment Eyes [Alpha] - Main Ability. Each eye on Nitemare casts one ailment when successful. After the ailment is cast, the eye shuts. Once all eyes shut, Alpha Drive is Booted. Preturn, a D10 is rolled, and if 1-5, an attempt can be made to ail because the opponent is locked onto the gaze of an eye.
There are six different types of ailments. Poison inflicts poison until healed or the fight ends. Paralysis leaves you unable to move for your next two posts, sleep induces sleep of course, until physically attacked and woken up, slow slows your movements and agility for your next three posts, enrage leaves you enraged and unable to do anything but physically attack blindly, and confusion leaves you confused and either attacking your allies or doing nothing for the next turn.
Poison [1] Paralysis [2] Sleep [3] Slow [4] Enrage [5] Confusion [6]
Roll 1 D6 die, and whatever number it lands on, respective status is inflicted. Once inflicted that eye shuts, the same ailment cannot be cast again for the duration of the fight.


Death Eyes [Alpha] - An included ability with Alpha Drive's attacks. When attacking, two D10 are rolled, if both numbers match, the opponent is KO'ed (or killed with proper permissions). However this move closes two eyes at a time each attempt, so it can only be attempted two times, and also reduces the amount of times you can use Ailment Eyes.

Back Defense [Alpha] - Passive defense skill. The three floating disks that float behind the handle of Nitemare are meant as defense if an enemy flashes behind Anima. They kick in, striking at the attacker in attempt to injure them.

Nitemare Quake [Alpha] - Use of this attack boots Alpha Drive. Focuses massive amount of chaotic energy into both blades of Nitemare, then the scythe is swung towards the ground, causing the energy to erupt into the ground and charge in a wide berth at anything in front of Anima. This attacks burns Anima out in Alpha Drive and causes her to revert back to regular mode.

Ultima Defense [Ultima] - Passive Defense. Her armor makes it far too difficult to strike her psychically, unless you have incredible speed. As well as the blue chaos energy that coats her, which hurts you on contact. Keeping physical distance when fighting her in this drive is recommended.

Blue Blast [Ultima] - Blue claws grasp at a target and holds them in their grasp, before releasing a massive amount of chaotic energy right into the hold, blasting them with it at an unavoidable range.

Energy Burn [Ultima] - Passive Offense/Defense. Don't touch that glowing blue stuff. It will hurt you.

Ultima Sacrifice [Ultima] - Automatic Immediate Boot out of Ultima Drive Upon Use, as well as instant KO of Self. The blue spikes of Anima's armor will pierce her own body, sacrificing her own place in battle to over fuel chaotic energy into the large claws as they engulf her. They discharge, causing a very powerful and controlled explosion in the battling area. This WILL hurt all enemies AND allies alike unless they flee the battle.

Healing Aura [Sigma] - Passive. When in Sigma Drive, Anima's allies gain a constant healing aura around them, which will consistently provide low-level passive healing until Anima lets Sigma Drive go.

Energy Transfer [Sigma] - Sigma Drive Anima is the only one of Zir's helpers able to take Zir's chaotic energy and transfer it into someone else to borrow from her strength. She takes Zir's chaotic energy into her staff through the bottom of the handle, and it transforms into normal energy before it hits the tip of the staff, which is where the energy exits at whoever she is pointing the staff to. She can only do this once per battle.

Ailment Cure [Sigma] - Anima heals any one ailment from an ally. She can only use this once per person, per battle. If used a total of three times, she boots Sigma Drive.

Feral Healing [Sigma] - Slams Spear into ground and sends out a strong healing wave towards allies. Boots out of Sigma Drive After Use.

Beast Booster [Sigma] - A buff skill that only works on half demons and demons, or summoned familiars. Increases alertness, agility, and power. Boots out of Sigma After Two Uses.
 

Yuetchi Farandole

7,700 Points
  • Bunny Hoarder 150
  • Tycoon 200
  • Alchemy Level 1 100

Yuetchi Farandole

7,700 Points
  • Bunny Hoarder 150
  • Tycoon 200
  • Alchemy Level 1 100
PostPosted: Wed May 16, 2012 3:34 pm


Gaian Username:
Yuetchi Farandole

Character Name:
Reaper

Birthday:
None

Gender:
Female

Preference:
Males and Females

Hand:
Ambidextrous

Race:
Advanced Cyber Artificial Demon

Current Age:
Unavailable Information

Bio:
Reaper is a long term project for Zir, created after both Chaos and Anima for the sake of trying for perfection. As opposed to the two other units, Reaper is a primarily chaos magic run demon who uses ranged skills or long reach weapons. That's the thing, she is not an android unit like the other two, but a genetically created demon being. She is also the more powerful of both units, thanks to stolen energy Zir provided to her upon creation. She was created to be more of an individual being than either of her two predecessors, which makes her unique to them. She has even been gifted by Zir with the permission of all her emotions to use how she would choose to use them, and can feel pain, but has an unnaturally high pain threshold like the other units.

Reaper is not a demon to be taken lightly, and does not go into combat unless the opponent calls for this level of strength. At her strongest drive, Nex Drive, she literally turns into what she is named after, a Reaper form of herself with ambiguous gender appearance. She's the most capable of all three guards to wander into public at any given time, and when she does she's in her disguise form. The rest of the time she prefers it in her real form, the dark skinned demon she actually is.

Personality:
Reaper is a mixture of things in one. She is like her creator in many ways. She's cruel, and sadistic, and quite abrasively heartless. She can feign innocence surprisingly well despite this, though her intentions for such actions are usually to use you for a horrible ends to her means. She has a nasty temper but shows it in a desire to torture you, and like Zirnitra, will more than likely only giggle cheerfully at your screams.

Reason Here:
Protection For Zirnitra, Scout, Mage

Associate:
Zirnitra

Length of Time:
Unavilable

Other:
Note the most information on her is in her combat info, and not in her profile.

Appearances:
Disguised
User Image

True
User Image

Incendia Form
Unda Form
Ventus Form
Caliga Form
Bestia Form
Nare Form
Curatio Form
Nex Form
 
PostPosted: Wed May 16, 2012 3:36 pm


Gaian Username:
Yuetchi Farandole

Character's Name:
Reaper

Combat type:
Ranged, Long-Reach

Equipment:
Tendril Whip [Reaper] - The black, almost alive whip Reaper carries with her. Each crack of this whip releases chaotic energy with it, which additionally adds some distance since it flies off the end, so if you try to back from the strike, it could still land. Otherwise, if anyone but Reaper tries to handle it, the whip seems to display its own displeasure, coming alive and doing rather...unpleasant things to drive you away.

Blaze Trident [Incendia] - The odd trident that has a constant chaos fire lit around its entirety, adding an element of bad heat to its jabs and strikes, and making it dangerous to get near.

Aqua Armor [Unda] - Resembling the chaos armor Anima and Chaos hold, these are worn by her arms, likes gloves, and the rest of her body. It glows bright blue in several places, signalling when her power is actually in use and giving her direct control over bodies of water nearby, including moisture in the air.

Blood [Ventus] - The bright red sword. The redder strip in the middle glows red in addition, infusing energy within the blade so that each strike also throws a projectile amount of energy out in the directions she swung. When she uses air energy with this blade, it's marked by red streaks in the air.

Chaos Rings [Ventus] - The chaos arms and the rings that levitate around both arms. They glow constantly a faint white glow with a slow current of air around them, and creating automatic barriers when her arms are raised to block.

Shadow Cloak [Caliga] - The air controlled around her by the shadows is shown by black streaks. The cloak itself appears to be armor, tougher than normal material and able to slow blade strikes and dull projectile attacks.

Oxen [Bestia] - The mechanical looking summoner's scythe. It's not a real scythe, in actuality, but a staff with a curved pike extending off of it, good for stabbing and driving into her targets. She also cannot summon her beast partner unless she has hold of the scythe, and she manages to get blood onto the pike.

Cryptic [Nare] - The black dagger that folds up when not in use for easy put-away. Also the black chains she is able to carry on her. She can control the chains by will, completely.

Curator's Armor [Curatio] - The single skeletal-resembling wing on her left side, which has glowing spikes for defense extending off of them. A glowing halo extends off this and towers over her head, but doesn't seem to serve much purpose, bu the halo and lantern by her side makes her very good illumination for dark places.

Tragedy [Curatio] - The staff Reaper carries. The cross headed staff is the source of her support abilities in this form, and is hooked to her Curator's armor by a thick wire.

Grymm [Nex] - The large black scythe with blue chaotic energy sparking around its blade. The blade itself rivals the height of Reaper's Nex form, and has destructive force behind it even if just swung without energy usage behind it. It also serves as a great shield, since the scythe is near unbreakable.

Death's Shade [Nex] - The cloak itself. A tough material that dulls blades and bullets, making regular physical strikes a bad idea against Nex Form.

Grymm's Body [Nex] - Her very structure. She no longer has a live body, but her form takes on the form of what is believed to be death itself, a black boned skeleton that towers in height to most other beings. Once again, rendering physical strikes useless, as well as better defense against attacks due to lack of anything but bones.

Element:
Chaotic Energy

Other:
Form Limits/Descriptions

Note that since she's not an imperfect android like the other two, she has less limits to her power, and that also makes her more dangerous. However her most powerful forms do have limits that will be listed. If forced out of a form because of reaching her limit or burning out (using too much power at once or using a form specific skill that drains her form energy) or being defeated in that form, she cannot access that particular form for 48 hours.

Incendia - Chaos fire form. A more irritated and bitter form of Reaper that utilizes it in the form of chaotic fire abilities, including the flames that surround her feet and hands, which like Zir's fire, does not burn anything except what she wants it to burn.

Unda - Chaos water form. She goes beast demon for this form, like Anima is, and controls constant currents of chaotic water around her fingers and boots.

Ventus - Chaos air and blade form. Carries a bright red blade and a constant current of chaotic air around her free hand at all times, that she can use to aide her fights or speed her agility. Her very demonlike eyes in this fform are also able to see through darkness and fog, or smoke/smog.

Caliga - Chaos Darkness form. A good distance fighter, who also utilizes air magic in some of her moves, but mostly is skilled in shadow control and darkness magic.

Bestia - Chaos Beastspirit Summoner form. Uses a summoning staff/scythe as a weapon, but its limit is summoning Tauroso, a powerful bull demon spirit that appears mechanized and towers over her Bestia Form as an additional fighting partner. Once Tauroso runs out of energy after ten posts or is defeated early on, he falls apart, and Reaper is forced out of Bestia form.

Nare - Flight Form. This is a melee combat form, as well as an airborne form she can take on if she needs to take flight with passengers or fight in the air.

Curatio - Support Form. Unlike the other support forms of the other two, this support form can defend herself more effectively, as well as fight. Her staff has sharp points, as well as the wing-resembling attachments on her back that extend to the left side of her, which, like the spikes of Anima's Ultima Form, are lethally sharp, and the entire limb itself can be moved at her will.

Nex - Death form. Reaper's most powerful, true form. A genderless form that is mere chaotic energy formed skeleton reaper, carrying a large mechanic scythe. Pretty much everything about her Nex form can be utilized as a weapon, from the scythe, to her skeleton limbs, to her robes even, and she is almost considered impervious in this form, since there doesn't seem to be a way to incapacitate or kill her when she's in Nex form. The time limit on Nex Form is ten posts, making this the longest time limit set on any of Zir's guards' most powerful forms.. Afterwards, Reaper is forced back into her regular form and forced to recover for 60 hours. She can move about in her regular form afterwards, but it takes 24 hours to be able to access her disguise form again, another 24 to access her other forms, and an additional 12 hours to access Nex Form again.


Abilities
Drain - Reaper can initiate a drainage of her opponent's energy. Distance affects how strongly this happens, in any of her forms. The closer she is, the more energy she can take each minute. The biggest way to prevent being affected by this is to have a countermeasure against energy drainage, or have enough energy to run off of even if you're being drained. Unfortunately, for Reaper, this also makes her more durable because she is partly running off of her enemy's energy as well.

Multi-Elemental Chaos - In any form has Zir's ability to utilize any of her master's chaos elements to her control and advantage.

Willful Fire [Incendia] - Like Zirnitra's chaos fire, only burns what Reaper wills it to burn, and this unnatural fire cannot be put out by normal means. Only Zir's fire can cancel it out, or Reaper can call it off, but it does not spread to other things, and it will not burn anything other than its intended target.

Blaze Bomb [Incendia] - A controlled explosion of immense heat in a three meter radius around her or wherever she aims it at, known to be very hot, and cause second to third degree burns if not protected against.

Fire Breather [Incendia] - Breathing out a stream of fire through her fingers, Reaper summons a fire serpent dragon that twists and turns to her will until it dissipates in either three impacts, or is completely released in one shot.

Whiplash [Unda] - Controlling a stream of water as a sharp whip, or it can straighten out and stab in a piercing motion. While not being a physical weapon won't leave aftereffects on the target, still damages like a weapon does.

Water Cannon [Unda] - The release of water jets each time she swings, punches, or kicks.

Aqua Barrier [Unda] - The constant flow of water around her feet and hands can be manipulated together as a barrier to soften incoming blows or projectiles, or cancel out fire completely.

Demon Eyes [Ventus] - The passive ability to see clear through darkness, smog, or smoke, as wel las better and more sharply catch the movement of fast moving enemies and lock on to them.

Lightweight [Ventus] - Passive ability caused by constant air currents. Her speed is increased due to decrease in weight, and she can leap higher as well as glide for a temporary amount of time.

Air Blade [Ventus] - Each time she swings her sword, she released a wave of additional sharp blades of wind, like projectiles, in addition to her actual sword swing. If used in close combat, the bladed wind can be released in the entire area around her, surrounding her and her opponent and remain for a longer amount of time.

Living Clothes [Caliga] - The outstretched portions of her cloak can take on life of its own and extend into sharp shadow tendrils to grab hold of things and jab in attempt of piercing motion, as well as take hits for her.

Shadow Wind [Caliga] - Done in area with shadows within them, the shadows are lifted from the ground and used like wind which lashes about like gusts of wind to damage the enemy.

Lock [Caliga] - Temporary control of the shadows. Including the shadows of those standing near her. While taking control of their shadows won't affect their physical bodies, she can make the shadows lift off teh ground and take physical shape to fight with her.

Night Dragon [Caliga] - Passive advantage if she's fighting in the darker areas or at night. She has a power boost as well as ability to cloak herself in the shadows.

Tauroso [Bestia] - Her beast summon. He has high defense and offense in his mechanized state, and is much faster than a normal bull demon. He is pure raging offense, however can only remain in play for ten posts before he is summoned away and Bestia must shift back to Reaper.

BeastMaster [Bestia] - As long as she holds her scythe, is left safe against animal harm, and can divert physical attacks from animal demons.

Raging Bull [Bestia] - A powerful blast of chaotic raw energy from her scythe that tears into the ground and air at a multitude of targets in front of her. This only travels forward from where she is facing, and spans out with distance, and this causes a big enough release of energy to force her out of Bestia form.

Wing Shift [Nare] - When not in flight or using them for otherwise, Nare's wings can change from wide flying wings, to demon like arms that can stretch, extend, bend, and jab and grab her enemies like additional arms and weapons.

Halo [Curatio] - A consistent wave of healing that only affects those she wills it to, marked by a constant halo like glowing energy underneath each person affected that follows their movements. Gradual recover of energy, healing of minor wounds, eventual healing of ailments, all apply when under this affect. Not all ailments are healed by Halo, and even minor ailments can only be healed after a few posts only.

Boosters [Curatio] - See those spikes on her extra wing limb? Each one can be used once to jab into a target, and provide a boost similar to the combination of Cantus and Melodus Bellax, increasing both magical and physical power, and can be repeated on the same target by separate spikes. She can only use this five times, then she is forced out of Curatio form.

Devil's Halo [Curatio] - Single target ability that remains in affect to target for remainder of the day. During teh remainder of the battle itself, a black halo flashes underneath the target's feet, increasing their power and senses, and attributes. This also gives an increased defense against the elements of magic and slightly heightened healing. Using this ability kicks Curatio form off. However after the fight is through, the target is drained of all their energy momentarily, leaving them vulnerable to further danger.

Anti Halo [Curatio] - Anti support skill that affects targets of Curatio's will. Can only affect up to three targets, and creates a red halo that follows under each target's feet. Causes a minor reduction in total speed, and reduction in magical power, as well as increased susceptibility to ailments such as poisoning and sleep.

Defense Halo [Curatio] -

Offense Halo [Curatio] - A red halo surrounds one of her spikes, turning the spike red, and she can use it to strike at something coming at her. Once struck, the spikes can inflict an ailment according to D4 roll:
1=Sleep
2=Poison
3=Paralysis
4=Regular Damage
Same rule as Boosters applies to this, once five spikes are used by either skill, Curatio must shift back to normal.


Invulnerability [Nex] - You can't incapacitate or kill her in this form. She cannot be struck by ailments either. However buffs and debuffs affect her.

Timebomb [Nex] - Charges for two posts as she's attacking, and on third unleashes a massive blast of blue chaos energy from her scythe and her bones. This causes one crashing wave of energy out in a straight wave in front of her, and a discharge of powerful energy up to ten meters all around her as well. This causes immediate boot out of Nex form.

Death's Scream [Nex] - A disorienting screeching sound at a high enough pitch to cause dizziness, possibly immediate nausea, and possibly temporarily deafen hearing. Headaches are known to follow afterwards, or minor bleeding from the ears.

Death's Stare [Nex] - Don't ever make eye contact with her...eye sockets. The constant blue glow from them actually causes a temporary paralysis on eye contact, until eye contact can be broken, enabling her to get to you easier. This is easily avoided by not looking into the eye sockets.

Reaper's Game [Nex] - A high skill and sacrificial move. Causes Nex to take a target into her robes and smother them, darkness and energy causing immediate body shutdown and death into the target on contact. However, in using this ability, which should only be a last ditch ability to get someone after Zir out of her hair, will erase Reaper's ability to ever access Nex and Curatio forms ever again, thus making this a one time only ability, and of course, also causing immediate boot from Nex form.

Nyx's Plane [Nex] - An entirely separate plane of existence that Nex can summon into whatever area she is in at the moment. Must be used right at moment of transformation into Nex or cannot be used at all, and this wears off and all fighters sent back to actual plane of existence when Nex is no longer in battle. This area is protected by impenetrable magic, leaving everyone outside of it unable to get in by any means, and also is completely unseen by mundanes and leaves them unaffected as long as they are not in the fight. One must be careful in this area however, as the entire area is under Nex's control, as well as the elements of it.
 

Yuetchi Farandole

7,700 Points
  • Bunny Hoarder 150
  • Tycoon 200
  • Alchemy Level 1 100
Reply
Character Subforum [New Profiles]

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//