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Posted: Wed Jan 04, 2012 2:52 pm
>> Kido Spells <<
Hado - Destructive Spells 1. Shō (Thrust) 2. Beniikazuchi (Crimson Thunder) 3. Kuukuu no Akuryoku (Grip of the Void) 4. Byakurai (White Lightning) 8. Kutsuunomaru (Circle of Pain) 10. Dohatsukenwotsuku ("Boil with Rage") 11. Tsuzuri Raiden 12. Fushibi (Ambush Flare) 13. Shuumoku ("Public Attention") 15. Hantaibouekifu ("Antitrade winds") 20. Burn 21. Attou ("Overwhelm") 26. Enfun ("Burial ground") 27. Breaking Palm 28. Hyohihou ("Snow Ice Gun") 29. Chuujou 30. Assatsu 31. Shakkahō (Shot of Red Fire) 32. Ōkasen (Yellow Fire Flash) 33. Sōkatsui (Blue Fire, Crash Down) 35. Tenken (Sword of Heaven) 37. Thousand Burst 38. Altar 42. Uchuu no Shinjitsu (Truth of the Universe) 44. Furi-Zudari ("Freeze Dry") 46. Wandering Spirit 47. Dead Air 48. Burst Stream 49. Ikijigoku (Hell on Earth) 50. Kosuto (Cost) 52. Bakuhatsu no Chakudan (Detonating Impact) 53. Big Hammer 54. Haien (Abolishing Flames) 58. Tenran (Orchid Sky) 60. Chaining Blast 62. Absolute Zero 63. Raikōhō (Thunder Roar Cannon) 64. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) 65. Burning Spirit 67. Chain Reaction 72. Burst Geyser 85. Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) 90. Kurohitsugi (Black Coffin) 97. Calling the End
Bakudo - Sealing Spells 1. Sai (Restrain) 2. Kabe (Wall) 4. Hainawa (Crawling Rope) 8. Seal of Patience 9. Geki (Strike) 13. Earthern Maw 16. Ryuusa (Quicksand) 17. Mabukani (Over the Eyes) 24. Kinbaku (Bind Tightly) 25. Betobetokenwonuku (Sticky Draw) 26. Kyakko (Curving Light) 28. Anchor 29. Sabaku Sousu (Sand Burial) 30. Shitotsu Sansen (Beak-Stab Typle Beam) 32. Yukashita (Under the Floor) 34. Heavenly Descent 37. Tsuriboshi (Suspending Star) 38. Kage (Shadow) 39. Enkosen (Circular Shield) 40. Seishou Daiba 41. Falter Inwards 43. Lay Below 45. Beast Fang 46. Chains of Fate 47. Karimaisou (Temporary Burail) 49. Kasairyuu (Pyroclastic Volcanic Eruption) 50. Sokubaku (Shackles) 58. Kakushitsuijyaku (Grasp of the Chasing Sparrow) 61. Rikujōkōrō (Six Rods Prison of Light) 62. Hyapporankan (Hundred Stepped Rails) 63. Sajō Sabaku (Chainlike Desert) 73. Tozansho 74. Kokuou no Tate (The King's Shield) 75. Gochūtekkan (Quintet of 1 kan Iron Pillars) 76. Solstice of the Fade 77. Tenteikuura (Soaring Net of the Heavens) 78. 1000 Knives Torture 81. Danku (Splitting Void) 89. Kouchinomaru (Circle of Confinement) 90. Kurokusari (Black Chains) 91. Hakufuku (White Crawl) 96. Hanki (Reverse Demon)
Chiyudo - Healing Spells 2. Amatsubu (Rain Drop) 5. Antidote 17. Version 1 - Fuyu no Megami (Winter Goddess) 17. Version 2 - Natsu no Megami (Summer Goddess) 22. Purge Veil 25. Bandaidification 37. Masukingu no Gizensha (Masking of the Lamb's Skin) 55. Great Barrier 64. Keikatsu (Opening Revival) 75. Meiyu (Luminous Healing)
Bougyoudo - Support Spells 3. Blue Mist 22. Bikan (Beautiful Sight) 25. Bansoukou 26. Holster 28. Harinezumi: Stage One 29. Harinezumi: Stage Two 30. Banshiissei 35. Collapse 46. Control Doll 56. Area of Silence 94. Jikanteishi (Temporal Stasis) 95. Kuukanten’I (Spatial Displacement)
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Posted: Wed Jan 04, 2012 3:17 pm
Dashing A most basic technique that allows the user to throw him/herself at an angle which their stance directs. Based on an individual's attributes, dashing can be quite a fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. Wise timing could see you escaping some harsh damage at the last moment.
Sonido (Equivalent of Flash-Step / Shunpo) This is the Arrancar equivalent of the Shinigami Flash Steps and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Flash Steps. Sonido is considered the Equivalent of Flash-Step / Shunpo.
Air Walk The ability to walk on air using spiritual energy. By collecting and solidifying Spiritual Particles beneath their feet, Soul Reapers, Vizards and Arrancar can gain traction on thin air to either freely move about or to stop themselves from falling. It cannot necessarily be used very often, especially for Officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. For Lieutenants however, they can stay on air for quite a bit longer. For captains, it can be held for quite a long while considering the great amount of Reiatsu within a Captain-ranking individual.
Akarui Shintai - Vibrant Movement (Equivalent of Idou Senkou / Flash Movement) This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their Reiatsu. Idou Senkou is a technique that can be used by channeling your Reiatsu through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Kaku Sonido - Angular Sound (Equivalent of Senka / Flash Blossom) Although Sonido is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Kaku Sonido (Angular sound), a Sonido combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the Saketsu Chain and the Hakusui Soul Sleep with a combination of two quick sword thrusts. Kaku Sonido can be performed without the particular sword attacks though, simply to Sonido behind an enemy, and make it so that you face towards their back.
Kizetsu Hibiki - Faint Echo (Equivalent of Utsusemi) This technique is one of the most difficult speed abilities of them all. It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Kizetsu Hibiki's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Kaku Sonido after Kizetsu Hibiki is executed. Kizetsu Hibiki can even be used to evade damage, leaving behind an afterimage to take the strike. The assailant can even feel their blade hitting the afterimage as if it were real, before it blurs away to nothingness.
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