[Arcana List]The Fool
Represents: Innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos, and creativity.
Abilities: Fools are the "Jack of all Trades." They specialize in nothing and tend to possess abilities of all types.
Magician
Represents: Action, initiative, self-confidence, manipulation and power (to harness one's talents)
Abilities: Excels in magic, particularly the fire element.
Priestess
Represents: Hidden knowledge or other untapped power, wisdom, female mystery and magic
Abilities: Associated with healing and support abilities.
Empress
Represents: Prosperity, creativity, sexuality, abundance, fertility and comfort
Abilities: Excel with ice related attacks frequently accompanied by healing abilities.
Emperor
Represents: The desire to control one's surroundings.
Abilities: Excels in physical and lightning based attacks.
Hierophant
Represents: Education, authority, conservatism, obedience to rules and relationship with the divine.
Abilities: Has no weakness, but no strengths either.
Lovers
Represents: Love and romantic relationships
Abilities: Support and Healing abilities
Chariot
Represents: Victory, conquest, self-assertion, control, war and command.
Abilities: Excel in physical attacks
Justice
Represents: Strict allegory of justice, objectivity, rationality and analysis.
Abilities: Is affiliated with light based abilities
Hermit
Represents: Wisdom, introspection, solitude, retreat and philosophical searches.
Abilities: Excel in abilities that will hinder their opponents.
Fortune
Represents: Fate and varying luck, fortunes and opportunities. (What goes up will come down and vice-versa.)
Abilities: Excel in wind based abilities.
Strength
Represents: Morality about the stronger power of self-control, gentleness, courage and virtue over brute force.
Abilities: Excel in physical based attacks.
Hanged Man
Represents: Self-sacrifice for the sake of enlightenment, the bindings that makes one free, paradoxes and hanging between heaven and earth
Abilities: Excel in survivability
Death
Represents: Impending doom, metamorphosis, deep change, regeneration and cycles.
Abilities: Vastly excel in dark abilities, but are weak towards light abilities.
Temperance
Represents: Synthesis, prudence, harmony, and the merging of opposites.
Abilities: Tend to be generally well rounded.
Devil
Represents: The urge to do selfish, impulsive, violent things and be slave to ones' own impulse and feelings.
Abilities: Excel in dark based abilities and abilities that hinder their opponents.
Tower
Represents: Overly arrogant, prejudiced and authoritarian organization, which walk to their own ironic demise, doom and disaster.
Abilities: Have excellent physical attacks and attributes.
Star
Represents: Hope, self-confidence, faith, altruism, luck, generosity, peace and joy.
Abilities: Commonly excel with ice abilities, but are vulnerable to fire.
Moon
Represents: Creativity, inspiration, dreams, madness, illusions, fear, fantasy, the subconscious and trickery.
Abilities: Tend to align towards physical skills while having average magic abilities.
Sun
Represents: Happiness, joy, energy, optimism, and accomplishment.
Abilities: Commonly excel in light and fire based abilities.
Judgement
Represents: The balance of light and darkness, awareness of one's self and others.
Abilities: Varies from strength in light to darkness depending on the world's state of balance. Only playable as a light based creature.