Rules & Recommendations
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Love them, despise them, or care less of them; rules are existent for a reason: To promote a sense of community among members by promoting positive attitudes. Thus, the guild hereby requests that all members:
- Maintain their best literacy level possible when roleplaying
- Keep cyber-sex to another website or, better yet, to an alternate medium.
- Refrain from tech-wanking one's army to the point that it is indestructible.
"Tech-wanking" refers to giving unusually-advanced, exotic, or otherwise unavailable technology to military and or civilian forces. Bear in mind that the IC date is within the present-day, so.... Keep the technology modern-tech if possible. Nations with a DARPA-like network, whether constructed through roleplaying or what not, should be reminded that post-modern prototypes are just that: Prototypes. Do not try to retrofit all Marines with 50-cal laser cannons "just cuz I got a l33ter military r&d pr0gr@m than u."
This rule also applies to nuclear weapons and such. A nation with 300 million citizens and a solid-ground economy can ICily expect to sustain a sizable arsenal of perhaps hundreds of warheads. A fragile banana republic of only 3 thousand citizens, on the other hand, will be expected to struggle under the burden of maintaining even just one nuclear weapon. Keep all strategic and tactical forces in check, and one will do just fine.
smile - Regarding profanity.... Honestly, we don't give a Finland Denmark whether you cuss or not. However, please be modest in one's use of language; remember that there are late teenagers and young adults sensitive to excessive profanity / yelling...
- Guild mods reserve the right to demand a "factbook review" should one be suspected of god-moding. What this means is that the suspected power-player will be required to amend his or her nation profile or else they risk being banned from the Guild. We shall not tolerate god-moders in the slightest bit, for all-powerful nations would just make the guild pointless to roleplay in.