Ok in a very short period of time, im going to approve this. However ill keep it open for discussion for a small window of time.
Bullets:
Bullet: 9mm, .44, 30.6, .50 this is your basic guns basic free ammo.
Hollow point: When it hits you the bullet tip spread out to max the ripping.
Damage: +25-50
Special: do not negate target df for bullet damage, x2 any critical attack roll
Requirements: level 20+, Dex 50+
Armor piecing: Extra oomph for pushing threw armor, and skulls.
Damage: +10-25
Special: always pierce threw df, including but not limited to shields, and special
Requirements: level 20+, Dex 50+
H.V. (high velocity): Massive kick, only for the incredibly strong, incredibly brave, or incredibly heavy.
Damage: +30-60
Requirements: Str 70+, level 25+, Master rifle/handgun (depending on what its loaded in)
Liquid nitrogen: Hollow, liquid nitrogen filled tipped bullets of frosty death.
Damage: +10-30 ice damage
Special: Gun damage becomes ice damage.
Requirements: level 20+
Incendiary: Hollow, phosphorous filled tipped bullets of flame.
Damage: +10-30 fire damage
Special: Gun damage becomes fire damage.
Requirements: level 20+
Tracer round: Back of bullet is made with phosphorous, fire and watch it run away....the bullet must hate you.
Damage: +10-25
Special: +5 to attack roll, If prior action was fired Tracer round, reduce action strain to -3 (in place of -5 per action)
Requirements: level 25+, Dex 50+
Buckshot/ Anti-personnel: Casing full of tiny pellets, or a soft tipped bullet which is filled with pellets
Damage: +15-30
Special: +5% to gun's accuracy when loaded.
Requirements: level 20+
Explosive tipped: Tanorite tipped bullets for when bullets ripping threw target are not enough, goes in, goes boom.
Damage: +25-50
Special: x2 the any critical attack roll
Requirements: Str 50+, level 25+, Master rifle/handgun (depending on what its loaded in)
Tranquilizer: You just shot me in the a** you...motha...fuc...k....a.....zzzzz
Damage: +10-20
Special: Successful attack results in target receiving "sleep" status after turn following there next, cannot reduce hp lower then 1, -5 off attack roll
Rubber bullet: Non lethal, but...your probably wish you died.
Damage: +25-50
Special: Do not negate df for bullet damage, cannot reduce hp lower then 1
Requirements: level 10+
Magicite Bullet: The real magic bullet, #1 choice among those that shoot from grassy knolls.
Damage: +15-30 magic damage
Special: Weapon damage becomes magic damage, +5 to attack roll
Requirements: level 25+, Dex 50+
Ok thats it for bullets and now, this is like a ability for melee weapons. All must be crafted and craft: black smith, and tool depend on level of weapon.
Chain Drive: -Int mod and -int per turn once active, +int mod to damage and + 2 per 10 focus to max, Negate targets DF.
[Requirements:] To craft 70+ craft: black smith, 30+ craft tool, engine, scrap metal x 10
Gun Weapon: Attach a gun to a melee weapon, to use as a single weapon system.
[Requirements:] To craft 30+ craft: blacksmith, 30+ craft: tool, scrap metal x5
To use Combine requirements of both weapons.
Now the list of blue mage "learn" skills
bah do this later.
Crossroads {A unique Final Fantasy}[Working Title]
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