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The peace is again threatened as the Arrancar seek to release Sosuke Aizen. !Captain and Espada seats still open.! 

Tags: Bleach, Literate, Roleplay, Anime, Manga 

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Caelum Tsukiyo
Captain

PostPosted: Sat Nov 05, 2011 8:16 am


It has long since come to my attention that Activity in this guild is remarkably low and that despite the fact that most member's are indeed alive and well, there is very little going on. So I have erected his thread so that all members, crew and otherwise, may:
•talk about what they do and don't like about the guild
•whether or not they are interested in the story
•and even what changes they would make
Also feel free to put forth any ideas you may have, because I would like to see this guild survive.
 
PostPosted: Sat Nov 05, 2011 10:20 am


What I have seen about guilds. Is it's finding people that are active every day. I am on every day, so I am a ideal guild member. As long as there's activity in the guild then I will be active.
I might suggest inviting people that will be active. Deleting the people that havn't posted in a while. (Like as of August or so.)
The guild is pretty clean so a re vamp I do not think is in order. But possible a new name? A new plot line? Or bringing forward a new race.
I am a guild nomad: After a guild go's dead for so long I delete it and find another one to replace it. From bleach guilds that I have been in. I have noticed that people like guilds with more out standing features such as making there own kido. Stuff like that. They want unoriginal stuff. Instead of just reap eating the same stuff over and over.

Tenkie (Alex) Vizard Leader

Tenkie

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iChan-Chan

Tricky Informer

PostPosted: Sat Nov 05, 2011 10:41 am


Well Tenkie pretty much said what I was thinking. I suppose I should have said something about the plot since I have used a guild with the exact same plot (with a few differences) and it died relatively fast. I think a change in name may be necessary depending on the plot change. After all, story is the most important part of any bleach guild. The name can always be changed and a good fluid story (even more than one) is pretty vital. Bleach guilds that are constantly in a no story zone will die. Perhaps we should have a member discussion on ways to make the guild more friendly seeming to others.
PostPosted: Sun Nov 06, 2011 3:15 pm


Alright then. I don't mind a guild story change if the majority thinks that it's a good idea. That makes sense. If you have any story or guild suggestions, put them forward here. I actually already have a story idea but additional side stories that tie in to make the Main Story are also welcome and I think a great idea.

For example, what if the unimaginable happened: Soul Reapers and Sinners began working together against a new, greater threat. A threat so grave that the Soul King himself (whom I think should be played by an NPC until a fitting person can fill the position, if not permanently) had to step out of his dimension to combat it? The Arrancar could have discovered something deep in the bowels of Hueco Mundo that was great enough to wipe out the whole of Soul Society. Or maybe the Soul Kings opposite could have arisen and seek to take control of Soul Society?

On the side, rebellion faction could exist in Hueco Mundo against the Espada.

Idk.


As for adding some originality, I'm all for it! I encourage new ideas and I think original Kido or techniques is a great idea. So put forth any ideas you have. Also please put forth names of Gaians who you think would be good guild members.

Caelum Tsukiyo
Captain


iChan-Chan

Tricky Informer

PostPosted: Sun Nov 06, 2011 3:25 pm


Caelum Tsukiyo

Well allow me to tackle this one by one. Contributing to your first thought. I hate to steal a good idea but there are two bleach games that tackle that idea to a lesser scale involving the most powerful Arrancar. His name was Arturo Plateado and he alone was able to wipe out half of the Gotei 13 before being stopped. If you want more info on it I can gladly tell you.

As for the rebellion faction I have an idea for that already. A rogue invasion. Thirteen former captains who were so feared they were exiled entirely from the Seireitei. They were hailed as the strongest of their eras. Now they have met each other and they want revenge. Together, these 13 former captains attack the Seireitei and aim to crush it one fell swoop.

I'm open to suggestions as well
PostPosted: Sun Nov 06, 2011 8:52 pm


peacefulreaper
Quote:


Even though I do not like to take sides.

I agree with Reaper on his idea. That would allow more people to step in and become a captain.
I would say around 35-65% of role-play guilds die because of lac of high ranking positions or high power ranked position. With opening up more level besides just the thirteen captains (considering lieutenants can become just as strong) adding an addition thirteen captain class shinigami would most likely bring more active members too the table.

Agreeing with Reaper again. A guild name should normally reflect the main role-play sequences.
My guild Bleach Rising Legends: New Era of Life is supported by my main theme. New legends are rising and new power is coming to order. I revolve the guild around bringing to the table more information about the captains and more information about the espada. Bringing new abilities and stuff like that. All reflecting the last name of my guild "New Era of Life."

If we were to follow in the foot steps of what Reaper said. Then a few good names for the guild would be.
Bleach: Forgotten 13
Bleach: The Feared 13
Bleach: War of The Lost 13

What I have noticed is that people see more with their eyes then with their gut. Most people when they read a guild tittle if the guild tittle catches there eye they are 5x's likely to click it. The next thing they look at is members then followed up with post.

This is just coming from a guild operator... I do have one question... who is are guild captain? o.o. As far as I have seen Caslum is the leader as of right now... Am I wrong?

Tenkie

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Caelum Tsukiyo
Captain

PostPosted: Sun Nov 06, 2011 9:16 pm


peacefulreaper
Caelum Tsukiyo

Well allow me to tackle this one by one. Contributing to your first thought. I hate to steal a good idea but there are two bleach games that tackle that idea to a lesser scale involving the most powerful Arrancar. His name was Arturo Plateado and he alone was able to wipe out half of the Gotei 13 before being stopped. If you want more info on it I can gladly tell you.

As for the rebellion faction I have an idea for that already. A rogue invasion. Thirteen former captains who were so feared they were exiled entirely from the Seireitei. They were hailed as the strongest of their eras. Now they have met each other and they want revenge. Together, these 13 former captains attack the Seireitei and aim to crush it one fell swoop.

I'm open to suggestions as well

Sounds great. The rebel idea is quite good.

And yes, tell me more.
PostPosted: Sun Nov 06, 2011 9:38 pm


~is jotting down Tinkle's comments and notes~ Uh huh uh huh.

I like Bleach: War of the Lost. And as for your last question, The Guild belongs to Dawn Morningstar and I. Currently I serve as captain in her absence as she is currently preoccupied with life and work. So simply put: Me.

Caelum Tsukiyo
Captain


iChan-Chan

Tricky Informer

PostPosted: Mon Nov 07, 2011 11:40 am


Caelum Tsukiyo

Alright, if you want you can always learn more about what I'm saying, or more detailed than what I deem necessary, about Arturo and the game plot at Bleach wiki.

Arturo was really the first of the first Arrancar, a true natural Espada of sorts. He was however, only as strong as the average Numeros and such. His zanpakuto is what made a difference. His zanpakuto was named Fenix, and held only one, truly terrifying power. When released, if Fenix delivered a fatal blow to the opponent, one that would end the battle, it absorbed all of the defeated foe's reishi and added it to Arturo's own. Because of this, he could gain endless power and make sure none stood stronger than he. After defeating half of the Gotei 13 with little effort and time, Yamamoto ended the fight by sealing him beneath the Sokyoku in a special chamber. When the Sokyoku was shattered by Ichigo, Arturo escaped and began stealing power once more only to be put down or sealed away for good.

The main things about Arturo (that we can apply to whatever villain takes the stand) are the following:

His Reiatsu: It was so great it was truly terrifying and in one game even caught Aizen's attention. It emitted from Arturo's body in the shape of wings (which caught fire in his release).

The ability to shape shift: Needless to say the greatest villain's weapon is trust and this is how Arturo obtained it, able to shift into people or zanpakuto spirits.

His Zanpakuto: As the series has shown so far, the main villains have very unusual weapons (the bakoto, Aizen's zanpakuto, the full bring). Arturo's was no different, allowing him to obtain the reiatsu of his foes and wield it as his own (for a good example I refer you to the Samehada from Naruto).

I think those are the main things about the villain, if we take that course of action. If we decide to take the rebel story, then I can work on that from there since I have it built already for the most part, it just hasn't been put into action.
PostPosted: Mon Nov 07, 2011 12:06 pm


I like the rebel story, but I would like other people's opinions as well.

Caelum Tsukiyo
Captain


hey there fella

PostPosted: Mon Nov 07, 2011 3:01 pm


my only problem is im busy with work, and should hopefully be able to post more now that we're not short staff anymore
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