Welcome to Gaia! ::

Naruto - The Forbidden Scrolls 2017

Back to Guilds

A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

Reply [ Shinobi Records ]
396-27-3583

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

NFS2ReduxMule

PostPosted: Fri Nov 04, 2011 5:04 pm


Quote:
RP Details
Gaian: come play
Character Name: Nisha Azuma
Age: 15
Height: 1.6 Meters
Weight: 57 kilograms
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Clan: Hyuuga
Affinity: Wind / Earth / Fire / Magnet / Lava
Village: Village Hidden in the Leaf / Konohagakure
Rank: Genin
History:
s born premature and because of her under developed digestion system she was unable to digest food for the first part of her childhood, leaving her very weak physically while she was growing up, leaving her unable to go to school, so she would spend a lot of time spending time with her parents workplaces or with her older brother who was in training to become a medical ninja, meaning spending a lot of time at one of the villages gardens/green houses, her father a member of the Hyuuga clan and former courier ninja who became a merchant dealing with the trade between villages within the country, so his shop was often filled with people from around the country with interesting stories to tell, while her mother was a intelligence ninja working in the village office as she settled down, meaning a lot of interactions with ninja's returning to report on missions.

As she got older Nisha was able to recover from her digestion problems, and could finally stop relaying on nutrient supplements and food, with help from different medical concoctions her brother came up with while working on his medicine training, because of this she was able to eat properly finally, and that she could finally eat enough to start being more activate, allowing her to go to school and even begin taking basic physical ninja training, and able to join the ninja academy as she had wished to do after hearing about awesome things, other ninja's have done and seen around the country.

During her stay in the academy was able to spend time around people her own age and make friend with others, allowing her to create a bunch of happy memories with her peers. While training in the academy Nisha still held confidence issues due to her bodies frailty of the past, which was no longer an issue, which kept her from moving forward, during the final exam for the academy Nisha was partnered with Shiro Hyuuga to take down a wooden fighting doll, with Shrio's powerful attacks the doll was defeated easily, but with Nisha memory she remember the teachers lessons on capturing your target and sealing it, needed to be preformed in order to stop the dolls from reforming. With the lesson learned and the the doll seal, the two of them passed and moved forward with they life as Ninjas.

~ The Lost Alloy ~
After taking on a mission to travel to the holy city of Aren in order to collect information on the rebel faction that had been causing some troubles for the Earth Country and issued a mission to learn about them and give aid to one of the factions within the city, Nisha was able to enter the city without issue and even able to find a nice place to stay for the few days as she planned to take sometime to learn about the city and the people. However within a single day fear and chaos spread though the city causing some of the officials in the city to bring in all the outsiders in the city, but due to poor handling of the questioning of outsiders and over confidences in they abilities, in particular one Priest Hovus Pi'Tre, failed to notice the real troubles about to strike during the trail of Leoman the Frail. While being questioned Nisha came in contact with Shun Ishikawa or Nii Nii another ninja on a mission within the city, as they used the questioning to get more information and due to the poor handling of the situation even managed to be present for the trail of Leoman.

During the trail came the rebels attack, Nisha and a few other ninja who had been left within the trail room took the chance to escape, as the Lifeless(reanimated former members of the Holy Order) attacked the leaders of the holy order and the royal family who were present for the trail, in an attempt to escape the massacre trying to reach a secret tunnel leading out, only to end up failing to make the jump and ended up in the Forgotten Tunnels with Nii Nii, this meant Nisha was unable to do her mission but was able to explore the tunnels.

While checking the tunnels they found one that had unnatural darkness that sealed their senses, and while in this tunnel triggered a trap that flooded the and a room filled with items at the end, with limited breath in they lungs Nisha used her enhanced senses to look around the room and with great control over her breath she swam around the room collecting four of the five items she had seen, and with Shun swimming for the exit, her greed getting the better of her and wanting to brake open one of the items, thankfully it help her escape further, but as Nisha and Shun swan for the exit everything grew harder and harder, slowly losing their life force as they went on Shun passing out in the water a little from the exit, and Nisha letting her greed get to her again rather then just saving Shun she pulled him and all the treasure she had collected out of the water into the air only to meet with Sai Orasakai who was from her village, who had a mission to collect Shun, Nisha followed the man out with every she had collect.

After the events in Aren and looking over the items Nisha had gotten, she had gotten a elegant blade, a silver atium shield with a intricate design on it, and a weird brown orb, that had fused with her at some point and seemed to have left a mark on her chakra after that, with these items and wanting to make use of them going forward Nisha got a manual on how to use a sword using the styles of Aren, and take sometime to go over the training she had gotten as a member of the Hyuuga clan, and began taking time every day to do more physical activity in order to build up her physical power, in order to get into a better place to use her new items and even improve her clans abilities while she was at it.



Quote:
Missions Completed:

D:

C:

B:
The Lost Alloy
A:

S:


Quote:
Notes
Christmas Event - Assassin's Edge
Christmas Event - Companion (TBA)
2 Words banked

 
PostPosted: Fri Nov 04, 2011 5:04 pm


Quote:
Player Level: 19
12583 / 12920 EXP


Stats

Resolve

---Chakra: 4,000
---Stamina: 5,000
---Focusing: 50
---Toughness: 55

Taijutsu:

---Strength: 70
---Agility: 135

Ninjutsu:

---Seal Strength: 35
---Seal Speed: 90

Genjutsu:

---Intelligence: 200 | 219 (+19 from Touch of Intellect)
---Will Power: 50


Quote:
Hyuuga Clan Level: 9
23405 / 26331 EXP


Quote:
Byakugan - Stage 3

---Description: The Byakugan is the dōjutsu kekkei genkai of the Hyuuga Clan. This dōjutsu usually is manifested as very distinctive eyes, characterized by their enlarged and featureless white irides with no visible pupils. While active, the pupils become more distinct and the veins near their temples bulge. The Byakugan gives the user a near 360º diameter field of vision, with one blind spot at the back of the neck above the first thoracic vertebra.
---Effect:
When being Surprised Attacked reduce the Penalty by 5%.

Stage 2: Gain +5% to Awareness Checks against Transformation
Stage 3: Gain +10% to Awareness Checks against Sneak and Transformation.
---Type: Innate
---Notes: Every member of the clan starts with Stage 1 of this perk.


Quote:
Tenketsu Control - Stage 2

---Description: Another ability possessed by members of this clan grants them the innate ability to expel chakra from every tenketsu in their body, allowing them to fully utilize chakra with Taijutsu.
---Effect:
Gain +[(PL)5] Resistance against all Ninjutsu Checks.

Stage 2: Unlock the "Tenketsu" Effect.
Costs 20pts
This Technique's Activation Cost must be paid in both Fatigue and Chakra however Gain +[(PL)(4) + Jutsu Level] as bonus Potency.
---Type: Innate // Effect
---Notes: Every member of the clan starts with Stage 1 of this perk. This must be Taijutsu - Hyuuga. Can not be placed on an item.


Quote:
Gentle Fist

---Description: The Gentle Fist is a form of hand-to-hand combat used by members of the Hyūga clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist.
---Effect: Unlocks the "Gentle Fist" Effect
Costs 3pts per 1 Tenketsu Damage.
Deals X Tenketsu Damage

---Type: Effect
---Notes: This must be Taijutsu - Hyuuga. Can not be placed on an item. If this Jutsu pierces the Target's Defense, deal half of the Tenketsu Damage (Round Up).


Quote:
Chakra Pathways - Stage 1

---Description: The Chakra Pathway System is a term used to describe the points within the body that channel chakra through it. Understanding this system is the key to the Hyūga clan's Gentle Fist fighting style which forces chakra into an opponent's chakra pathway system. Proper application uses the system as a conductor sending harmful chakra directly to vulnerable vital organs. However this knowledge can also be used for medicinal purposes.
---Effect:
Gain a bonus +[(PL)(2)] Accuracy to all Jutsu with the "Gentle Fist" Effect.

Stage 2: Gain a bonus +[(PL)(3)] Accuracy to all Jutsu with the "Gentle Fist" Effect.
Gain a bonus +[(PL)(3)] to all Medicate Checks.
Stage 3: Gain a bonus +[(PL)(5)] Accuracy to all Jutsu with the "Gentle Fist" Effect.
Gain a bonus +[(PL)(5)] to all Medicate Checks and an additional +5% to removing Criticals from allies.
---Type: Innate
---Notes: None.


Quote:
Eight Trigrams - Stage 1

---Description: The Eight Trigrams Sixty-Four Palms is a taijutsu that should only be passed down in the main house of the Hyūga clan. It is a dangerous technique that is appropriately handed down from father to only a single child within the Hyūga clan. It is a maneuver of the Gentle Fist fighting style. With the Byakugan's near 360° field of vision, the user envisions an Eight Trigrams circle. Then the enemy within this circle is hit with a series of violent blows.
---Effect: Sixteen Palms
Select a Target and Pay the Activation Cost of [(PL)(10)] Chakra and [(PL)(1)] Fatigue.
Generate a Number between 1 and 4.
Score of 1 - Deal 2 Tenketsu Damage
Score of 2 - Deal 4 Tenktetsu Damage
Score of 3 - Deal 8 Tenketsu Damage
Score of 4 - Deal 16 Tenketsu Damage

Accuracy = [(Agility + Agility Buffs)3 + (Intelligence + Intelligence Buffs)1]
Potency = [(Strength + Strength Buffs)4 + (PL)4]

Stage 2: Thirty-Two Palms
Select a Target and Pay the Activation Cost of [(PL)(20)] Chakra and [(PL)(2)] Fatigue.
Generate a Number between 1 and 5.
Score of 1 - Deal 2 Tenketsu Damage
Score of 2 - Deal 4 Tenktetsu Damage
Score of 3 - Deal 8 Tenketsu Damage
Score of 4 - Deal 16 Tenketsu Damage
Score of 5 - Deal 32 Tenketsu Damage

Accuracy = [(Agility + Agility Buffs)4 + (Intelligence + Intelligence Buffs)2]
Potency = [(Strength + Strength Buffs)5 + (PL)5]

Stage 3: Sixty-Four Palms
Select a Target and Pay the Activation Cost of [(PL)(30)] Chakra and [(PL)(3)] Fatigue.
Generate a Number between 1 and 6.
Score of 1 - Deal 2 Tenketsu Damage
Score of 2 - Deal 4 Tenktetsu Damage
Score of 3 - Deal 8 Tenketsu Damage
Score of 4 - Deal 16 Tenketsu Damage
Score of 5 - Deal 32 Tenketsu Damage
Score of 6 - Deal 64 Tenketsu Damage

Accuracy = [(Agility + Agility Buffs)5 + (Intelligence + Intelligence Buffs)2]
Potency = [(Strength + Strength Buffs)6 + (PL)6]

Stage 4: One Hundred Twenty-Eight Palms
Select a Target and Pay the Activation Cost of [(PL)(50)] Chakra and [(PL)(5)] Fatigue.
Generate a Number between 1 and 7.
Score of 1 - Deal 2 Tenketsu Damage
Score of 2 - Deal 4 Tenktetsu Damage
Score of 3 - Deal 8 Tenketsu Damage
Score of 4 - Deal 16 Tenketsu Damage
Score of 5 - Deal 32 Tenketsu Damage
Score of 6 - Deal 64 Tenketsu Damage
Score of 7 - Deal 128 Tenketsu Damage

Accuracy = [(Agility + Agility Buffs)6 + (Intelligence + Intelligence Buffs)3]
Potency = [(Strength + Strength Buffs)8 + (PL)8]
---Type: Ability
---Notes: If this Ability pierces the Target's Defense, deal half of the Tenketsu Damage (Round Up).


Quote:
Eight Trigrams Heavenly Spin

---Description: A secret taijutsu that is orally handed down only within the main house of the Hyūga, this technique utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation.
---Effect:
Counter all incoming attacks with a check of [(Seal Strength + Seal Strength Buffs)4 + (Agility + Agility Buffs)2 + (PL)5]. Success means the Ability was strong enough to Protect you. Damage can not pierce this Counter.
---Type: Ability.
---Notes: Can only Activate this Ability once every 5 Turns.



Quote:
Affinity Level: 10
45288 / 55760 EXP


Quote:
Affinity: Earth

---Requirements: None
---Effect: Add Earth as one of your Affinities.
---Type: Innate
---Notes: None.


------------------------------------------------------------


Quote:
Affinity: Fire

---Requirements: None
---Effect: Add Fireas one of your Affinities.
---Type: Innate
---Notes: None.


------------------------------------------------------------


Quote:
Affinity: Wind

---Requirements: None
---Effect: Add Wind as one of your Affinities.
---Type: Innate
---Notes: None.


------------------------------------------------------------


Quote:
Affinity: Magnet

---Requirements: Affinity: Earth // Affinity: Wind
---Effect: Add Magnet as one of your Affinities. You may now create and use jutsu that are Magnet Affinity.
---Type: Innate
---Notes: None.


Quote:
Magnet Creation

---Requirements: Affinity: Magnet
---Effect: For every 5pt put into this effect the user gains a +12 Accuracy Buff/+300 Damage Buff for all techniques that have the Magnet Affinity.
---Type: Effect
---Notes: Makes this Jutsu have the Magnet Affinity.


Quote:
Magnet Mastery - Stage 1

---Requirements: Affinity: Magnet
---Effect:
Stage 1: Gain an extra Accuracy Buff equal to [Player Level(5)] for all Magnet Affinity techniques
Stage 2: Replace Stage 1 - Gain +[Player Level(9)] Accuracy Buff and +[Player Level(15)] Potency Buff for all Magnet Affinity techniques
---Type: Innate
---Notes: None.


Quote:
Iron Sand Gathering Assault

---Description: The Iron Sand Gathering Assault is a technique which gathers a great volume of Iron Sand and compresses it into a high-density shape.
---Requirements: Affinity: Magnet
---Effect:
The user takes one turn to manipulate their Iron Sand into a different shape causing them to gain a different bonus:
Armour Type - Reduce all received Impact/Tearing Damage by 1/2
OR
Weapon Type - Increase all Magnet Affinity Jutsu Damage techniques by +[Player Level(150)].
---Type: Ability.
---Notes: RPically the user will need to carry Iron Sand. Only gain one buff at a time.


------------------------------------------------------------


Quote:
Affinity: Lava

---Requirements: Affinity: Fire // Affinity: Earth
---Effect: Add Lava as one of your Affinities. You may now create and use jutsu that are Lava Affinity.
---Type: Innate
---Notes: None.


Quote:
Lava Creation

---Requirements: Affinity: Lava
---Effect: Every 15pts drains 1 Use.
Successfully hitting a Target places a DeBuff on them. Every Payment Phase they lose X Use(s) on each of their Items. Sustainable.
---Type: Effect
---Notes: The Affinity of any Jutsu with this effect must be Lava Element. Ninjutsu Only.


Quote:
Lava Mastery - Stage 1

---Requirements: Affinity: Lava
---Effect:
Stage 1: When taking Heat Damage reduce the Total Damage by 1/2. Gain +5% when defending against all Heat Critical Checks.
Stage 2: Gain an extra Accuracy Buff equal to [Player Level(5)] for all Lava Affinity techniques
Stage 3: Replace Stage 2 - Gain +[Player Level(9)] Accuracy Buff and +[Player Level(15)] Potency Buff for all Lava Affinity techniques
---Type: Innate
---Notes: None.
 

NFS2ReduxMule


NFS2ReduxMule

PostPosted: Fri Nov 04, 2011 5:05 pm


Quote:
Character Perks


Quote:
Bartering - Stage 1


---Requirements: None
---Effect: All market prices are 10%//15%//20% Cheaper.
---Type: Innate
---Notes: May be taken up to 3 times.


Quote:
Pot of Greed


---Requirements: The Lost Alloy Event Reward
---Effect: Gain +5 Extra Ryo when Leveling Up.
---GM Note: Gain Bonuses to Finding and Collecting Treasure during Events.
---Type: Innate
---Notes: [Level Reached] x ([Rank Paycheck]+[Pot of Greed]) Ryo.


Quote:
Tracking


---Requirements: None
---Effect: Gain an extra Awareness Buff that is limited to Sneak Equal to Level*2.
---Type: Innate
---Notes: None.


Quote:
Touch of Intellect


---Requirements: None
---Effect: Gain an extra Intelligence Stat Buff equal to Level.
---Type: Innate
---Notes: None.
 
PostPosted: Fri Nov 04, 2011 5:06 pm


Quote:
Items:
(870) Ryo


Quote:
Brown Ka'Kari
---Level: ???
---Style: ???
---Accuracy: ???
---Range: ???
---Uses: ???
---Effect: ???
---Description: ???


------------------------------------------------------------


Quote:
Kamala (Shardblade)
---Level: 150
---Style: Taijutsu
---Accuracy: 400
---Range: Touch
---Uses: 100/100
---Effect: Damage(5000)(50pts), Accuracy+(250)(50pts), Shardblade of Kamala, Uses(100)(50pts)
Deals 5000 Tearing Damage. All of the Damage dealt to the Target's Stamina is Regained by the User.
On the User's Payment Phase they loose [PL(10)] Stamina.

---Description: This Shardblade is blessed by Spirit that drinks the blood of it's foes to replenish the strength of it's Master. The longer the owner wields the blade the more the Spirit whisper's to their mind the need to drink.


------------------------------------------------------------


Quote:
Aium Shield
---Level: 150
---Style: Taijutsu
---Accuracy: 400
---Range: Touch
---Uses: 100/100
---Effect: Defend(6)(50pts), Accuracy+(250)(50pts), Holy Breath of Fortitude, Uses(100)(50pts)
Can Defend 6 Attacks.
During the User's Payment Phase they may sacrifice increments of 150 Chakra to increase this item's ability to Defend by +1. This lasts until the User's next Payment Phase.

---Description: Forged with Atium by the hands of the Irikura, this Shield is incredibly durable and has powerful properties imbued into it.


------------------------------------------------------------


Quote:
Assassin's Knife
---Level: 100
---Style: Taijutsu
---Accuracy: 300
---Range: Touch
---Uses: 30/30
---Effect: Damage (+4,500)(45pts), Assassin's Strike, Accuracy+(+200)(40pts), Uses(+30)(15pts)
Deals 4,500 Tearing Damage. When Surprise Attacking double this damage.

---Description:
A long curved blade crafted from a special alloy stolen from the mines of Earth Country. Designed with a heavy handle and light blade, the weapon has an odd balance that makes the handler feel as though they're slicing through air. There are only four of these knives ever made.


------------------------------------------------------------


Quote:
Hidden Leaf Ninja Headband
---Level: 10
---Accuracy: 10
---Range: Touch
---Uses: 8
---Effect: Unique Buff (0pts), Protection-Physical (10pts)
+5% to any and all Medicate Checks. +300 Protection against Physical Damage.
This buff stacks with normal Resistance buffs as long as requirements are fulfilled.
---Description: This item is a steel-plated ninja headband awarded to the proud graduates from the Ninja Academy located in the Village Hidden in the Leaves (Fire Country).


------------------------------------------------------------


Quote:
Calf High Traveling Boots
---Level: 100
---Style: Taijutsu
---Accuracy: 0
---Range: Self
---Uses: 40/40
---Effect: Buff[Dodge | +550](110pts), Inaccuracy[-100](+10pts), Range[Self](+20pts), Uses[40](20pts)
---Description: A pair of calf high boots, that have a thicker sole and design that improves the wearers ability to move in different terrains.


------------------------------------------------------------


Quote:
Aren Training Gloves
---Level: 100
---Style: Taijutsu
---Accuracy: 0
---Range: Self
---Uses: 40/40
---Effect: Buff[Potency | Taijutsu/Item | +440](110pts), Inaccuracy[-100](+10pts), Range[Self](+20pts), Uses[20](20pts)
---Description: A pair of gloves designed to reduce the stress of training with weapons to help people get used to using them, and even increasing the force with which one can use the weapon.


------------------------------------------------------------


Quote:
Aren Training Gauntlet
---Level: 100
---Style: Taijutsu
---Accuracy: 0
---Range: Self
---Uses: 40/40
---Effect: Buff[Accuracy | Taijutsu/Item - +440](110pts), Inaccuracy[-100](+10pts), Range[Self](+20pts), Uses[20](20pts)
---Description: Set of gauntlets that can be worn on the arms that improves the handling of items.


------------------------------------------------------------


Quote:
Atium | 50
---Level: 0
---Style: Ingredient
---Quantity: ???
---Effect: You can consume 10 of the Atium to Gain +20% to all Dodge Checks until your next Payment Phase.
---Description: A reflective, silvery colored bead of metal that almost appear to be drops of liquid. It is generally used in crafting weapons that allow the wielder to empower through the channeling of Chakra. When consumed and burned in the stomach with Chakra, the user is able to see into the future by a few seconds.


------------------------------------------------------------


Quote:
Book of Virtues
---Description: A book detailing the Seven Virtues, it also contains art and poetry written on the subjects.


Quote:
Book of Sins
---Description: A book detailing the Seven Sins, it also contains art and poetry written on the subjects.


Quote:
The Seven Holy Cities
---Description: A book on the Seven Holy Cities that sit on the boarder of the Earth Country and Wind Country that talks about the different cities and details interesting places within the cities.


Quote:
Martial Arts Manual: Sword forms of Aren
---Description: This manual details the styles of swordsmanship found within the Holy City of Aren, and how to train to use them.


Quote:
Notebooks and Utensils
---Description: Several Notebooks and a set of writing utensils, including a small ruler, eraser, and a set of colouring pencils and multiple pens for writing and drawing in the books.
 

NFS2ReduxMule


NFS2ReduxMule

PostPosted: Fri Nov 04, 2011 5:07 pm


Quote:
Jutsu Slots

Basic
2 / 43
Normal
0 / 21
Custom
0 / 14
(5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70)
Upgrades
0 / 10
(5, 10, 15, 20, 25, 30, 35, 40, 45, 50)
 
PostPosted: Fri Nov 04, 2011 5:08 pm


Quote:
Basic Jutsu

Quote:
Name: Wall Running
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Type: Passive
---Accuracy: 0
---Range: Self (-1)
---Effect: RP Effect
---Description: Gives the user the ability to run across most surfaces uninhibited. They have gained the speed to move their bodies up vertical slopes, as well as along walls without pausing long enough to fall.


Quote:
Name: Water Walking
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Type: Passive
---Accuracy: 0
---Range: Self (-1)
---Effect: RP Effect
---Description: Gives the user the ability to walk on water.
 

NFS2ReduxMule


NFS2ReduxMule

PostPosted: Fri Nov 04, 2011 5:09 pm


Quote:
Normal Jutsu
 
PostPosted: Fri Nov 04, 2011 5:10 pm


Quote:
Custom Jutsu


Level 5
Mantra: Night
---Level: 5
---Style: Genjutsu
---Affinity: Neutral
---Accuracy: 5
---Range: Self
---Effect: Range[Self](+20pts), Stat Buff[Genjutsu +25](25pts)
---Description: The user reinforces their mind using a mantra about the night.
---Note: The Mantra of the Night is a set of songs an poems about the night, the user uses them to focusing their mind.


Level 10
Footwork
---Level: 10
---Style: Taijutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Self
---Effect: Inaccuracy[-10](+1pts), Range[Self](+20pts], Stat Buff[Taijutsu | Agility +62](31pts)
---Description: Though training in Taijutsu the user understands the basics of footwork and how to position during combat.


Level 15
Strong Fist
---Level: 15
---Style: Taijutsu
---Affinity: Neutral
---Accuracy: 60
---Range: Touch
---Effect: Accuracy[+45](9pts), Damage[Impact - 600](6pts)
---Description: The most simple and basic style of dealing damage, the user uses their physical strength to damage the enemy.


Level 20
Hardened
---Level: 20
---Style: Ninjutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Self
---Effect: Inaccuracy[-20](+2pts), Protection[Physical - 3360](42pts), Range[Self](+20pts)
---Description: The user uses chakra to cover their skin or clothing using it to harden increasing the toughness of them in order to reduce incoming physical damage.


Level 25
Gust
---Level: 25
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 50
---Range: Ranged
---Effect: Accuracy+[+25](5pts), Damage[Tearing 1000](10pts), Range[Ranged](10pts)
---Description: A basic wind jutsu that one can learn, it unleashes a powerful gust of wind in a direction of the users choice.


Level 30
Empowered Seals
---Level: 30
---Style: Ninjutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Self
---Effect: Inaccuracy[-30](+3pts), Stat Buff[Ninjutsu - +53](53pts), Range[Self](+20pts)
---Description: The user increase the power of hand signs by channeling extra charkra.


Level 35
Illusion: Thrown Weapon
---Level: 35
---Style: Genjutsu
---Affinity: Neutral
---Accuracy: 110
---Range: Ranged
---Effect: Accuracy[+][(15pts), Damage[Mental - 1000](10pts), Range[Ranged](10pts)
---Description: Playing off ninja training the user makes the motion as if throwing a weapon at the enemy, using it as the trigger to cast a genjutsu as if a weapon has been throw at them, the weapon could be anything, a kunai, shuriken or even a rock.


Level 40
Empowered Muscles
---Level: 40
---Style: Ninjutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Self
---Effect: Inaccuracy[-40](+4pts), Stat Buff[Taijutsu - +64](64pts), Range[Self](+20pts)
---Description: Using chakra control the user uses chakra to increase the durability of their muscle allowing them to use more strength and react quicker within a situation.


Level 45
Field of Divination: Reach
---Level:45
---Style: Taijutsu - Hyuuga
---Affinity: Neutral
---Accuracy: 160
---Range: Touch
---Effect: Accuracy[+75](15pts) Radius[Targets - 9 | Accuracy - +40](20pts)
---Description: Using their Byakugan a Hyuuga clan member is able to target everything within the first trigram of they Field of Divination.
---Notes: Must be used in Combination Jutsu,


Level 50
Wind Edge
---Level: 50
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: Inaccuracy[-50](+5pts), Buff[Damage | Taijutsu/Item/Tearing - 7500](75pts), Range[Self](+20pts)
---Description:Using Wind chakra on the edge of a weapon the user sharpens the weapon increasing the damage of the weapon.


Level 55
Eight Trigrams Sixteen Palms
---Level: 55
---Style: Taijutsu
---Affinity: Neutral
---Accuracy: 90
---Range: Touch
---Effect: Accuracy[+35](7pts), Gentle Fist[16 Tenketsu Damage](48pts)
---Description: Designed as a more reliable way to apply sixteen palm strikes of the gentle fist style.


Level 60
Enhanced Grip
---Level: 60
---Style: Ninjutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Self
---Effect: Inaccuracy[-60](+6pts), Buff[Accuracy | Taijutsu/Item - +344](86pts), Range[Self](+20pts)
---Description: Using the principles of Tree Climbing the user uses their chakra to hold they items in place as well allowing a greater degree of handling


Level 65
Earthen Binding
---Level: 65
---Style: Ninjutsu
---Affinity: Earth
---Accuracy: 140
---Range: Sight
---Effect: Accuracy[+75](15pts) Range[Sight](20pts), Snare[Snares](30pts)
---Description: The user channels chakra to manipulate the earth whether it be rock, clay, sand, metals, dust, or just plan dirt around them or the target in order to catch and restrain the target in place.


Level 70
Illusion: Mind Strike
---Level: 70
---Style: Genjutsu
---Affinity: Neutral
---Accuracy: 170
---Range: Touch
---Effect: Accuracy[+100](20pts), Damage[Mental - 5000](50pts)
---Description: Designed to trick people, using the motions as if attacking the user uses the motions in order to cast an illusion as if the user is attacking the target.
 

NFS2ReduxMule


NFS2ReduxMule

PostPosted: Fri Nov 04, 2011 5:11 pm


Quote:
Summon//Ally//Puppet
 
PostPosted: Fri Nov 04, 2011 5:12 pm


Quote:
Summon//Ally//Puppet
 

NFS2ReduxMule


NFS2ReduxMule

PostPosted: Fri Nov 04, 2011 5:13 pm


Quote:
Summon//Ally//Puppet
 
PostPosted: Fri Nov 04, 2011 5:14 pm


Quote:
Summon//Ally//Puppet
 

NFS2ReduxMule


NFS2ReduxMule

PostPosted: Fri Nov 04, 2011 5:16 pm


Quote:
| Summon//Ally//Puppet |
 
Reply
[ Shinobi Records ]

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//