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Pokemon Neo Delta Evolution

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A Pokemon Breedable RPG for all. 

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Kaysin_Enorai
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PostPosted: Sun Oct 30, 2011 8:46 pm


Here we will list the rules for different parts of the shop. Learn how you can go about playing here, highly suggest reading this before posting anywhere else.
PostPosted: Sun Oct 30, 2011 9:02 pm


Getting started:
After joining the guild there are a few steps you should follow. These are those steps.
1.Report to Professor Oak's Lab to receive a starter Pokemon.
Disclaimer
The starters are distributed in groups of three where each trainer gets one of the three choices. As of right now the starters are the original three. (Subject to change) Because of this, it becomes first come first serve where the person joining the guild gets to the lab only to be able to choose from what is left.

2.A personal roleplay journal page will be created for you upon signing up, the main post will be made by an Admin or Moderator and will keep track of your stats and progression in the world of Pokemon. Feel free to post here about wild Pokemon battles (Explained in Wild Battle Rules) or just general interactions with your pokemon and/or changing who is on your team.
3.Roleplay! That is why you signed up after all isn't it? We have a wonderful selection of towns and routes to visit, starting with Kanto reigon but will expand both with other game areas, show or manga references and even our own made-up areas.
4. Participate in events. We have planned events for all occasions. Some one time only events are great ways to get rare prizes, other events occur at set ammounts of time so that no one misses out on the fun. There are plenty to choose from and with rewards like Extra Pokemon, Pokeeggs and Rare Items, who wouldn't want to join in?

Kaysin_Enorai
Captain

Mega Streaker

12,700 Points
  • Forum Sophomore 300
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  • Tenacious Spirit 250

Kaysin_Enorai
Captain

Mega Streaker

12,700 Points
  • Forum Sophomore 300
  • Restorative Spirit 250
  • Tenacious Spirit 250
PostPosted: Sun Oct 30, 2011 9:39 pm


Wild Battle Rules
So you want to battle a wild pokemon on one of the routes, eh? Well here's the rules for battling one.
1.Figure out what Team you are: Upon receiving your starter Pokemon from Professor Oak you not only choose who you get as a starter, but also what wild pokemon will be available to you for random encounters. Each route will list what teams will find which pokemon on the route. To make things more interesting, A day and night system will be added where certain days will count as Morning, Daytime, and Nighttime. Where each week will consist of two days in this manor with one day being a wild card day.
Wild Card
On the designated "Wild Card" Day, You will roll a 6-sided dice to determine what time of day it is on the first post made during that day.
A result of 1-2 results in Morning
While a 3-4 results in Daytime
And finally a 5-6 results in Nighttime

2.Now that you know what Pokemon are available, You should look at the rarity of each Pokemon. When entering a random battle, roll a 100 sided or percentile dice, match the percentage with the chart for your path and time of day chosen. (Deleting posts on routes is not allowed and anyone found doing so will be subject to punishment and/or removal from game.)
3.Now you know what you have encountered, Time to battle it. Your Pokemon team should have their stats on the first page of your journal, just compare the speeds to determine who goes first.
4. Each attack has directions on how to use it and how to calculate damage for it. Just select an attack an follow its steps.
5.Opponents turn: A Wild Pokemon has 1-4 moves, the less moves it has the less likely it is to even attack here. Each Pokemon available on the route will come with a list of moves 1-4, just simply roll a 4-sided die and read what it does.
6.Trying to catch a Pokemon: Each Pokeball will have its own statistics to it, but by sacrificing a turn for you to attack, you may opt to throw a Pokeball rolling a 100-sided dice. Each Pokeball will have a percentile listed that the dice has to be under to capture. Status conditions will affect as well.
Capture Modifiers

Asleep: Add 20 to your goal percentile.
Frozen: Add 15 to your goal percentile.
Paralyzed: Add 10 to your goal percentile.
Burned: Add 5 to your goal percentile.
Poisoned: Add 5 to your goal percentile.
Confused: Add 1 to your goal percentile.
Fainted: Since you cannot capture a fainted pokemon, multiply the goal by 0, resulting in a 0, as in you just wasted a Pokeball.

Anything over 99 will auto-capture.
7.Fainted Pokemon: When Hp reaches 0, a Pokemon has fainted and the opponent is rewarded XP, This will be done by a moderator or Admin. After a battle, you should contact one by Submitting Battle Review Request. (Pm with link to where battle starts.) When battle has been reviewed, the admin or mod will post with how much xp was gained.
PostPosted: Tue Nov 15, 2011 9:23 pm


Full Capture Rules:

Kaysin_Enorai
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Mega Streaker

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