Entra Fantasia has a wide range of select able classes. Separated by class base each sub class is a diverse variation from it's other counterparts. Selecting your class is one of the hardest choices while creating a character in Entra Fantasia besides the character customization mode.
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Classes:
Warrior --- High damage, High defense, and Stamina
Warmonger - The strongest of all the warrior classes wielding massive 2 handed weapons. Second in strength only to the tribal class however putting out the most physical damage than any other class. With massive damage dealing skills they fight from pure rage granting them almost super human strength.
Equip able weapons - Two handed swords, Two handed axes, Pole arms, Scythes, Two handed Maces
Guardian - Shield holding tanks often equipped with a form of one handed weapon holding the highest health out of all the classes as well as highest defense however they lack the physical strength to stand with the other warriors.
Equip able weapons - Tower shields, Bucklers, Round Shields, One handed swords. Daggers, Javelins, Maces
Blade Master - The quickest attacking sub group out of all the warrior classes offering the middle range in strength out of all the warrior classes still holding more physical strength over other classes this class utilizes sword play and speed to keep them alive. One of the few classes that can equip duel swords.
Equip able weapons - One handed swords, Daggers, One handed axes, Dual swords, Dual Daggers,
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Archers -- High agility, Ranged attacks, medium health
Sharpshooter - Wielding all forms of handguns Sharpshooters have the highest accuracy and speed out of the Archer class but at the cost of high damage ranking at the lowest damage output. They have the ability to duel wield handguns allowing them to attack multiple targets at once with high acrobatic skills.
Equip able weapons - Pistols, Magnums, Revolvers
Steam Gunner - Wielding rifles and shotguns the steam gunner is a great mix of speed and damage. They have a high physical damage output with the decent range steam gunners have multiple firing skills and a long range dependent on equipped weapons. However having the highest defense out of all of the archer classes
Equip able weapons - Rifles, Shotguns
Snipers - The classic archer wielding all forms of bows and crossbows. With quick shooting and precision accuracy snipers are a deadly force to be reckoned with. With a plethora of AoE skills at their command. Snipers have the highest physical damage output out of all the Archer classes.
Equip able weapons - Shortbows, Longbows, Crossbows, Daggers
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Thief -- High attack speed, Highest evasion, average strength
Hitman - The stealth class derived from the average assassin the fastest attacking class out of all the game however the hitman lacks in strength and defense they however they have a magnitude of stealth skills and evasion abilities
with the ability to duel wield weapons.
Equip able weapons - Claws, Daggers, Katars
Cut throat - The damage dealing class out of the the thieves. With a high attack speed, defense, and high evasion they are a great 1 on 1 class however they do not fare well when fighting multiple monsters or classes. With a wide array of offensive and evasion skills.
Equip able weapons - Claws, Daggers, Swords
Dark Chaser - Feared for their ability to copy skills and remember them for personal use a Dark Chaser stalks in the night hiding in the shadows even if they are directly in front of their pray. Dark Chasers can clone themselves into another person for a short time copying all their skills and weaponry. With those their physical attacks and defense are low they make up for it with their evasion skills as well as their ability to use bows at a short range.
[Copied skills limited to one skill at a time]
Equip able weapons - Claws, Daggers, Short Bows.
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Magi -- High magic attack, High magic defense
Scholar - The elemental master of the game mastering every elemental tree scholars are a powerful ally or foe delivering devastating area attacks as well as crippling singular attacks combining elemental properties to unleash powerful spell combinations. However they have the down fall of low health and defense.
Equip able weapons - Staves, Rods, Tombs
Adept - Those who follow the path of an Adept are touched the spirits that inhabit the world. With a number of spirits that will grant aid to those who pass their tests. With powerful allies on their side an Adept could very well hold down a fort themselves. Adepts exceed in magical attack second only to the Scholar they lack defense and physical strength. Having strayed from the path of elemental magic Adepts have discarded their magical attacks.
Equip able weapons - Paint brush
Arcane Knight - Arcane Knights are those of the Magi who have pledged their life to the pursuit of the perfect match between strength and magic. With blades made of pure magical essence. As well as basic elemental spells at their disposal. Arcane Knights do not follow the path of the Scholar or Adept they have a strong Physical attack and physical defense though it comes at the cost of their magical strength and defense.
Equip able weapons - One set weapon created with the purpose of a focus point to channel elemntal manipulation, can also wield a shield if they have no selected a two handed weapon.
[ Limited to only one weapon after selection ]
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Tribals -- Highest overall physical strength, Medium attack speed, Medium defense
Grappler - Trained in ground combat and multiple wrestling styles Grapplers have ground shaking counter moves wrestling foes to the ground as well as crippling body locks. With massive strength these warriors are in top physical strength.
Equip able weapons - Knuckles
Kung-Fu Master - The prodigy of hand to hand combat Kung-Fu masters release powerful blows to whoever challenges them. Kung-Fu masters have the top physical damage out put with great speed and accuracy they can cripple a body part in a single and unleash devastating combos.
Equip able weapons - Knuckles, Tonfas
Brawler - Brawlers may have one of the most complex fighting styles out of everyone for the lack of having a style. Brawlers are pure fighters who do whatever is necessary to win they can release long combo chains mixing all forms of hand to hand combat. Though they may be the weakest out of all the Tribals they make up for with having a large defense and stamina.
Equip able weapons - Knuckles
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Gypsies -- High magical attack, High magical defense, High defense
Bard [ Male only ] - With soothing melodies and heavy rifts the bards are masters of support. They say music makes the mood and the bards magical infused fingers do this very thing. Casting spells on their party members setting enhancing their combat abilities from strength to attack speed. Though they may not be very good at combat they make priceless party members when teamed with a Dancer.
Equip able weapons - Musical equipment, Swords
Dancer [ Female only ] - With swaying hips a Dancer can get any body ready and moving ready for action. When teamed with a Bard combining music with the Dancers seductive movement the duo can release grand buffing spells to all of those who are in the party.
Equip able weapons - Whips, Daggers
Fate Weaver - Fate weavers have the power to tell the mysteries of the future in past with their powerful magic. Able to slow down or speed up time by itself Fate Weavers are a mysterious class some who play it say there is unknown powers hidden within these pc's. Using their magic for the good of the party they can increase they're speed or slow them down.
Equip able weapons - Tarot cards, Daggers
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Classes:
Warrior --- High damage, High defense, and Stamina
Warmonger - The strongest of all the warrior classes wielding massive 2 handed weapons. Second in strength only to the tribal class however putting out the most physical damage than any other class. With massive damage dealing skills they fight from pure rage granting them almost super human strength.
Equip able weapons - Two handed swords, Two handed axes, Pole arms, Scythes, Two handed Maces
Guardian - Shield holding tanks often equipped with a form of one handed weapon holding the highest health out of all the classes as well as highest defense however they lack the physical strength to stand with the other warriors.
Equip able weapons - Tower shields, Bucklers, Round Shields, One handed swords. Daggers, Javelins, Maces
Blade Master - The quickest attacking sub group out of all the warrior classes offering the middle range in strength out of all the warrior classes still holding more physical strength over other classes this class utilizes sword play and speed to keep them alive. One of the few classes that can equip duel swords.
Equip able weapons - One handed swords, Daggers, One handed axes, Dual swords, Dual Daggers,
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Archers -- High agility, Ranged attacks, medium health
Sharpshooter - Wielding all forms of handguns Sharpshooters have the highest accuracy and speed out of the Archer class but at the cost of high damage ranking at the lowest damage output. They have the ability to duel wield handguns allowing them to attack multiple targets at once with high acrobatic skills.
Equip able weapons - Pistols, Magnums, Revolvers
Steam Gunner - Wielding rifles and shotguns the steam gunner is a great mix of speed and damage. They have a high physical damage output with the decent range steam gunners have multiple firing skills and a long range dependent on equipped weapons. However having the highest defense out of all of the archer classes
Equip able weapons - Rifles, Shotguns
Snipers - The classic archer wielding all forms of bows and crossbows. With quick shooting and precision accuracy snipers are a deadly force to be reckoned with. With a plethora of AoE skills at their command. Snipers have the highest physical damage output out of all the Archer classes.
Equip able weapons - Shortbows, Longbows, Crossbows, Daggers
_________________________
Thief -- High attack speed, Highest evasion, average strength
Hitman - The stealth class derived from the average assassin the fastest attacking class out of all the game however the hitman lacks in strength and defense they however they have a magnitude of stealth skills and evasion abilities
with the ability to duel wield weapons.
Equip able weapons - Claws, Daggers, Katars
Cut throat - The damage dealing class out of the the thieves. With a high attack speed, defense, and high evasion they are a great 1 on 1 class however they do not fare well when fighting multiple monsters or classes. With a wide array of offensive and evasion skills.
Equip able weapons - Claws, Daggers, Swords
Dark Chaser - Feared for their ability to copy skills and remember them for personal use a Dark Chaser stalks in the night hiding in the shadows even if they are directly in front of their pray. Dark Chasers can clone themselves into another person for a short time copying all their skills and weaponry. With those their physical attacks and defense are low they make up for it with their evasion skills as well as their ability to use bows at a short range.
[Copied skills limited to one skill at a time]
Equip able weapons - Claws, Daggers, Short Bows.
_________________________
Magi -- High magic attack, High magic defense
Scholar - The elemental master of the game mastering every elemental tree scholars are a powerful ally or foe delivering devastating area attacks as well as crippling singular attacks combining elemental properties to unleash powerful spell combinations. However they have the down fall of low health and defense.
Equip able weapons - Staves, Rods, Tombs
Adept - Those who follow the path of an Adept are touched the spirits that inhabit the world. With a number of spirits that will grant aid to those who pass their tests. With powerful allies on their side an Adept could very well hold down a fort themselves. Adepts exceed in magical attack second only to the Scholar they lack defense and physical strength. Having strayed from the path of elemental magic Adepts have discarded their magical attacks.
Equip able weapons - Paint brush
Arcane Knight - Arcane Knights are those of the Magi who have pledged their life to the pursuit of the perfect match between strength and magic. With blades made of pure magical essence. As well as basic elemental spells at their disposal. Arcane Knights do not follow the path of the Scholar or Adept they have a strong Physical attack and physical defense though it comes at the cost of their magical strength and defense.
Equip able weapons - One set weapon created with the purpose of a focus point to channel elemntal manipulation, can also wield a shield if they have no selected a two handed weapon.
[ Limited to only one weapon after selection ]
_________________________
Tribals -- Highest overall physical strength, Medium attack speed, Medium defense
Grappler - Trained in ground combat and multiple wrestling styles Grapplers have ground shaking counter moves wrestling foes to the ground as well as crippling body locks. With massive strength these warriors are in top physical strength.
Equip able weapons - Knuckles
Kung-Fu Master - The prodigy of hand to hand combat Kung-Fu masters release powerful blows to whoever challenges them. Kung-Fu masters have the top physical damage out put with great speed and accuracy they can cripple a body part in a single and unleash devastating combos.
Equip able weapons - Knuckles, Tonfas
Brawler - Brawlers may have one of the most complex fighting styles out of everyone for the lack of having a style. Brawlers are pure fighters who do whatever is necessary to win they can release long combo chains mixing all forms of hand to hand combat. Though they may be the weakest out of all the Tribals they make up for with having a large defense and stamina.
Equip able weapons - Knuckles
_________________________
Gypsies -- High magical attack, High magical defense, High defense
Bard [ Male only ] - With soothing melodies and heavy rifts the bards are masters of support. They say music makes the mood and the bards magical infused fingers do this very thing. Casting spells on their party members setting enhancing their combat abilities from strength to attack speed. Though they may not be very good at combat they make priceless party members when teamed with a Dancer.
Equip able weapons - Musical equipment, Swords
Dancer [ Female only ] - With swaying hips a Dancer can get any body ready and moving ready for action. When teamed with a Bard combining music with the Dancers seductive movement the duo can release grand buffing spells to all of those who are in the party.
Equip able weapons - Whips, Daggers
Fate Weaver - Fate weavers have the power to tell the mysteries of the future in past with their powerful magic. Able to slow down or speed up time by itself Fate Weavers are a mysterious class some who play it say there is unknown powers hidden within these pc's. Using their magic for the good of the party they can increase they're speed or slow them down.
Equip able weapons - Tarot cards, Daggers

