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Rydell Leox
Captain

Noob

PostPosted: Fri Oct 21, 2011 12:36 am


Entra Fantasia has a wide range of select able classes. Separated by class base each sub class is a diverse variation from it's other counterparts. Selecting your class is one of the hardest choices while creating a character in Entra Fantasia besides the character customization mode.

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Classes:

Warrior --- High damage, High defense, and Stamina

Warmonger - The strongest of all the warrior classes wielding massive 2 handed weapons. Second in strength only to the tribal class however putting out the most physical damage than any other class. With massive damage dealing skills they fight from pure rage granting them almost super human strength.

Equip able weapons - Two handed swords, Two handed axes, Pole arms, Scythes, Two handed Maces

Guardian - Shield holding tanks often equipped with a form of one handed weapon holding the highest health out of all the classes as well as highest defense however they lack the physical strength to stand with the other warriors.

Equip able weapons - Tower shields, Bucklers, Round Shields, One handed swords. Daggers, Javelins, Maces

Blade Master - The quickest attacking sub group out of all the warrior classes offering the middle range in strength out of all the warrior classes still holding more physical strength over other classes this class utilizes sword play and speed to keep them alive. One of the few classes that can equip duel swords.

Equip able weapons - One handed swords, Daggers, One handed axes, Dual swords, Dual Daggers,

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Archers -- High agility, Ranged attacks, medium health

Sharpshooter - Wielding all forms of handguns Sharpshooters have the highest accuracy and speed out of the Archer class but at the cost of high damage ranking at the lowest damage output. They have the ability to duel wield handguns allowing them to attack multiple targets at once with high acrobatic skills.

Equip able weapons - Pistols, Magnums, Revolvers

Steam Gunner - Wielding rifles and shotguns the steam gunner is a great mix of speed and damage. They have a high physical damage output with the decent range steam gunners have multiple firing skills and a long range dependent on equipped weapons. However having the highest defense out of all of the archer classes

Equip able weapons - Rifles, Shotguns

Snipers - The classic archer wielding all forms of bows and crossbows. With quick shooting and precision accuracy snipers are a deadly force to be reckoned with. With a plethora of AoE skills at their command. Snipers have the highest physical damage output out of all the Archer classes.

Equip able weapons - Shortbows, Longbows, Crossbows, Daggers
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Thief -- High attack speed, Highest evasion, average strength

Hitman - The stealth class derived from the average assassin the fastest attacking class out of all the game however the hitman lacks in strength and defense they however they have a magnitude of stealth skills and evasion abilities
with the ability to duel wield weapons.


Equip able weapons - Claws, Daggers, Katars

Cut throat - The damage dealing class out of the the thieves. With a high attack speed, defense, and high evasion they are a great 1 on 1 class however they do not fare well when fighting multiple monsters or classes. With a wide array of offensive and evasion skills.

Equip able weapons - Claws, Daggers, Swords

Dark Chaser - Feared for their ability to copy skills and remember them for personal use a Dark Chaser stalks in the night hiding in the shadows even if they are directly in front of their pray. Dark Chasers can clone themselves into another person for a short time copying all their skills and weaponry. With those their physical attacks and defense are low they make up for it with their evasion skills as well as their ability to use bows at a short range.
[Copied skills limited to one skill at a time]


Equip able weapons - Claws, Daggers, Short Bows.

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Magi -- High magic attack, High magic defense

Scholar - The elemental master of the game mastering every elemental tree scholars are a powerful ally or foe delivering devastating area attacks as well as crippling singular attacks combining elemental properties to unleash powerful spell combinations. However they have the down fall of low health and defense.

Equip able weapons - Staves, Rods, Tombs

Adept - Those who follow the path of an Adept are touched the spirits that inhabit the world. With a number of spirits that will grant aid to those who pass their tests. With powerful allies on their side an Adept could very well hold down a fort themselves. Adepts exceed in magical attack second only to the Scholar they lack defense and physical strength. Having strayed from the path of elemental magic Adepts have discarded their magical attacks.

Equip able weapons - Paint brush

Arcane Knight - Arcane Knights are those of the Magi who have pledged their life to the pursuit of the perfect match between strength and magic. With blades made of pure magical essence. As well as basic elemental spells at their disposal. Arcane Knights do not follow the path of the Scholar or Adept they have a strong Physical attack and physical defense though it comes at the cost of their magical strength and defense.

Equip able weapons - One set weapon created with the purpose of a focus point to channel elemntal manipulation, can also wield a shield if they have no selected a two handed weapon.
[ Limited to only one weapon after selection ]


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Tribals -- Highest overall physical strength, Medium attack speed, Medium defense

Grappler - Trained in ground combat and multiple wrestling styles Grapplers have ground shaking counter moves wrestling foes to the ground as well as crippling body locks. With massive strength these warriors are in top physical strength.

Equip able weapons - Knuckles

Kung-Fu Master - The prodigy of hand to hand combat Kung-Fu masters release powerful blows to whoever challenges them. Kung-Fu masters have the top physical damage out put with great speed and accuracy they can cripple a body part in a single and unleash devastating combos.

Equip able weapons - Knuckles, Tonfas

Brawler - Brawlers may have one of the most complex fighting styles out of everyone for the lack of having a style. Brawlers are pure fighters who do whatever is necessary to win they can release long combo chains mixing all forms of hand to hand combat. Though they may be the weakest out of all the Tribals they make up for with having a large defense and stamina.

Equip able weapons - Knuckles

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Gypsies -- High magical attack, High magical defense, High defense

Bard [ Male only ] - With soothing melodies and heavy rifts the bards are masters of support. They say music makes the mood and the bards magical infused fingers do this very thing. Casting spells on their party members setting enhancing their combat abilities from strength to attack speed. Though they may not be very good at combat they make priceless party members when teamed with a Dancer.

Equip able weapons - Musical equipment, Swords

Dancer [ Female only ] - With swaying hips a Dancer can get any body ready and moving ready for action. When teamed with a Bard combining music with the Dancers seductive movement the duo can release grand buffing spells to all of those who are in the party.

Equip able weapons - Whips, Daggers

Fate Weaver - Fate weavers have the power to tell the mysteries of the future in past with their powerful magic. Able to slow down or speed up time by itself Fate Weavers are a mysterious class some who play it say there is unknown powers hidden within these pc's. Using their magic for the good of the party they can increase they're speed or slow them down.

Equip able weapons - Tarot cards, Daggers
PostPosted: Fri Oct 21, 2011 9:22 pm


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Rydell Leox
Captain

Noob


Rydell Leox
Captain

Noob

PostPosted: Sat Oct 22, 2011 12:24 am


Basic Skills


Warmonger:


Brandishing bash - Pulling your weapon out of its sheath the user unleashes a powerful surge of energy pushing the enemy back before a powerful vertical blow to the target.

Howling moon - A powerful crescent swing which cuts through the wind in the from of a wolfs head creating a howling effect.

Blood lust - The user release their rage increasing their attack and speed for a few moments.

Silver Fang - A quick move piercing the ground with your weapon a large spike appears out of the ground smashing into the target.

Unearthing Tower - A powerful surge of energy the ground shakes with every step creating a earthquake effect. Each steep makes the opponent stumble a moment.

Pommel Blow - A skull shattering bash delivered by the pommel of the users weapon.

Ravish - A ferocious attack in which the warmonger jumps on the foe viciously attack their foe with full force and drawn blade.

Relentless Soul - With a ear piercing roar the Warmongers attack is double for their next two attacks delivering unwavering strength. Unleashing the user from all traps or motion blocking skills.

Unnerving Roar - Letting out a roar the warmonger gives their respective party members unwavering bravery increasing their attack and defense rating.

War Cry - A chant for war the warmonger gives their party members a new sense of vigor restoring lost energy and reviving downed partners.


Guardian:


Shield Assault - Delivering a devastating blow the the opponents skull with the edge of their shield.

Boomerang - Throwing their shield toward the enemy the guardians attack stuns the foe for a few moments.

Towering Spirit - With a war chant the guardian increases their defense rating and prevents the player from the next knock back attempt.

Reckless Sword - With renewed vigor the guardian recklessly jumps towards the for with fierce strikes increasing the attack power of the guardian for one minute.

Pummeling Blow - Plowing into the enemy with their shield the guardian knocks their foe down and delivers a powerful stabbing into the chest of the foe.

Towering Roar - When the guardian is almost down they let out a scream increasing their strength by three times for the next three attacks but completely discards all defense.

Charge - The guardian smashes into their foe clearing the distance between the target and themselves as well as stunning the foe.

Shielding Fate - Holding the shield with both hands the guardian is immune to damage for seven seconds.

Lions Pride - With grand training the guardian can release their rage and convert it into health filling the guardian with new found vigor.

Bravery - With a war charge the guardian increases their respective party members defense by two times for two minutes.


Blade Master:


Muramasa's edge - A powerful attacking skill in which the blade master releases a powerful energy wave through a vertical slash sending a powerful black slash towards their opponent. Deals more damage the closer the opponent is.

Air Render - A quick swing of the blade the blade master unleashes a powerful air based slash dealing great damage as well as knocking the foe down. Is usable at far distances.

Wind lash - The blade master moves at quick as the wind and unleashes a flurry of quick attacks toward the foes although they may not be strong the attack closes the distance between the blade master and the foe.

Reckless Edge - With a surge of power the blade master unleashes their primal instincts attacking with powerful force. Increases the blade masters strength and attack speed for 10 seconds.

Prevailing Blow - A quick attack smashing the pommel of the sword into the foes stomach which cancels the opponents attack as well as stun them for 5 seconds.

Cyclone - With a spinning jump the blade master holds their weapons out and attacks their foe in a tornado like attack.

Endless Assault - Pounding their fist together the blade master unleashes the fastest attack pattern within the game hitting the foe with a combo up to twenty hits. Can only be used when the blade master is almost downed.

Slyness - With quick feet the blade master can easily evade any attack for 6 seconds.

Echoing Soul - Unleashing the beast within the blade masters speed is increased for a minute. As well as releasing a pulse of energy that can push back nearby foes.

Kitsunes Mask - Dawning the mask of the devious fox the blade master can see all hidden foes as well as hidden traps.


Sharpshooter:


Torrential Rain - With duel guns the sharpshooter unleashes a barrage of bullets into the air which rain down on a large group of foes.

Gun smoke - Quickly firing off their a number of rounds the smoke from fired rounds cover the sharpshooter giving the user time to fire off a deadly shot into the head of a monster.

Endless Riot - With extended clips the sharpshooter fires or a endless rounds into the opponent creating a opening for fellow party members to assault the foe.

Vanguard - With quick thinking the sharpshooter fires rounds into the legs of the foe slowing their speed down for 1 minute.

Reign Hell - Pulling out two large magnums the sharpshooter unleashes a powerful combo consisting of twelve rounds into the foe.

Silent Shot - Firing a well placed gel round into the mouth of the foe silencing foes preventing them from casting spells for 5 seconds.

Aiming - Increase the accuracy of the sharpshooters next attack doubling the damage by two times.

Fleeting Fire - Rapidly firing off poorly aimed rounds while creating a distance between the target and the sharpshooter themselves.

Solis - Slowing down time the gunner moves at increased speed and accuracy delivering devastating attacks. Last for 10 seconds.

Golden Gun - A quick attack aiming for the heart of a enemy which can result in a instant kill on any foe besides bosses and other players. Can only be used when the sharpshooter is almost downed.


Steam Gunner:


Lever Action - With quick hands the steam gunner can increase their attack speed and reload faster for the next 20 seconds.

Buck Shot - A powerful round the spreads throughout the targets body slowing their attack speed for the next 5 seconds.

Watchful Eye - With quick eyes the steam gunner is able to see hidden enemies as well as increase their physical attack.

Back Fire - Throwing a spare rifle at the opponent the steam gunner fires a well placed round into the chamber of the relinquished gun causing a gun powder explosion in a 10 meter range.

Rioting Blow - With quick hands the steam gunner releases 10 quick rounds into the limbs of their opponent slowing their attack speed down for the next 10 seconds.

Multi Fire - Summoning three phantom rifles the steam gunner can unleash a flurry of rounds into the opponent. Each rifle disappears after two rounds and are vulnerable to attacks can also block incoming attacks.

Pulsing Round - Firing a electric slug into their foe the round shocks the foe stunning them for 5 seconds.

Powder Bomb - Throwing a small smoke bomb towards the enemy it covers foes within a 10 meter radius in smoke giving the steam gunner and their party time to either flee or attack. Blocks foes attacks for 7 seconds.

Patients - Waiting for the perfect shot the steam gunner can release a powerful attack on their foe rendering them immobile for the duration of the battle. Does not work on bosses or other players.

Short Breath - Increase the rate of fire for patients as well as increase the use by five. Last until all six rounds are fired.


Sniper:


Arrow Cannon - Firing a powerful arrow into the foe that can go straight through the enemy.

Shadowing Fire - Firing a volley of arrows into they sky enough to block out the light it rains down onto a large group of enemies.

Drawstring Guillotine - When a foe is downed the sniper places the drawstring around the foes neck and pulls up upon their neck slowly severing the head from the body. Does not work on bosses or other players.

Bulls Eye - A well placed bolt into the eye of a foe blinding them for the remainder of the battles does not work on bosses or other players.

Arrow Notch - Fires two arrows hitting the exact spot twice. Increasing in power each round. Can be used with skills.

Soundless Shot - Releasing a single arrow into the foe followed by four shadowed arrows striking each of the limb slowing down a foes attack speed by 8 seconds.

Piercing Arrow - Fires two bolts into the hand of the opponent causing them to drop their weapons to the ground. Does not work on katars or knuckles.

Pin Up - Two well placed arrows fired into a opponent pinning them against a near by object or wall for the next 10 seconds or the next attack.

Hawk Eye - With piercing eyes the sniper reveals all hidden objects and hidden enemies also increases the attack speed for the next 30 seconds.

Camouflage - When in grassland fields the sniper can become almost invisible at any moment.


Hitman:


Assassination - Coming out of the shadows the hitman can slit the throat of a unlucky foe. Can only be used while stalking is active.

Stalking - Disappear into the very shadows that surround the area. Invisible and untouchable by foes unless they have a sight skill. Though the player is revealed when attacked.

Tendon Slash - Slash the achilles tendon slowing down the foes attack speed for the next 10 seconds.

Sonic Blow - From the shadows the hitman assaults the foe with relentless attacks stunning them for the next 5 seconds before disappearing into the shadows activating stalking mode.

Pressure Point - Striking the foes pressure points it causes the foe to drop their weapons and fall to their knees interrupting their attack. Can only be outdone by prevailing strike.

Cold Breath - While in stalking mode the hitman breaths slowly behind the target freezing them for the next 5 seconds.

Snakes Strike - Stabbing a pair of twin daggers into the kneecaps of the target it renders the opponent immobile. Does not work on bosses and other players. If done on a player it slows them for the next 10 seconds.

Throwing Knife - Throwing a well placed knife into the ribs of the opponent slowing them down for the next 5 seconds as well as dealing damage for the duration.

Snakes Wrath - With a cold face the hitmans power and attack speed is increased doubled for 10 seconds.

Sinister Strike - With a quick smile the hitman disappears into stalking mode before releasing a quick smash into the neck of the opponent with the pommel of the equipped weapon. Stunning the for for 7 seconds as well as placing the hitman back into stalking mode.


Cut Throat:


Endless Pain - With a quick unfriendly punch into the enemies spinal cord with a hidden pair of brass knuckles. Stuns the opponent for 7 seconds as well as deals damage over the duration of the stun.

Cheap Shot - Delivers a unsportsmanlike kick into the groin of the opponent. Stunning them for 10 seconds as well as make them drop their weapons. Deals a large amount of damage to men than women. Only usable in close confine.

Ruthless Snarl - With a vicious look on their face the cut throat freezes the opponent instantly in their tracks as well as increase the attack speed and attack strength for the next 10 seconds.

Back Stab - Delivering a paralyzing stab into the spine of the enemy paralyzing them instantly as well as delivers a large amount of damage. Does not work on bosses or other players. If used on a player stuns the opponent for 5 seconds.

Mugging - With a quick punch into the stomach the cut throat quickly grabs any item of value of a enemy.

Close Confine - The cut throat quickly traps the foe into a small chamber in arms length leaving all forms of attacks besides hand to hand attacks. Last for 10 seconds leaving the cut throat free to attack.

Flee - Disappearing into the shadows instantly losing all ability to be attacked. Increases attack speed for the next 30 seconds as well as evasion.

Evasion - Dive in duck the next 5 attacks with ease.

Uppercut - Delivering a powerful uppercut knocking the foe back and down for the next 5 seconds as well as delivering massive damage and stunning the foe for 7 seconds.

Spinal Tap - With a quick elbow drop the cut throat severs the spinal cord of the for instantly killing them only usable while in flee. Does not work on bosses or other players. If used on a player it stuns the foe for 10 seconds.


Dark Chaser:


Shadow Walking - Disappearing into the shadows the dark chaser is unnoticeable and untouchable. With increased walking speeds as long as this skill is active. Shadow walking is deactivated when attacking a foe.

Intimidate - Snatching an opponent from behind and slitting their throat. The dark chaser increases in attack strength and speed for 10 seconds as well as stuns all foes within a 10 meter radius. Only usable when in shadow walking.

Preserve - Copies a skill that has been used on the player. However the player can only copy one skill at a time it is reserved until the dark chaser chose another attack.

Alarming Mask - Dawning a metal mask the dark chaser reflects all magical attacks that strike him while wearing this mask. Last for up to five magical attacks.

Conform - The dark chaser copies the form of a player or a monster and has all their skills and weaponry at their disposal. Last until the battle is over or another form is taken. However when in this form the dark chaser cannot use his skill set.

Raiding Blow - Coming out of the shadow walking skill the dark chaser strikes the temple of a foe stunning it for 10 seconds as well as dealing damage and internal bleeding over the duration of the stun.

Divest Weapon - Remove the weapon of a foe for the duration of combat. Does not work on bosses if used on a player the weapon is removed for 10 seconds. Only works on equipped weapons knuckles cannot be removed.

Smiling Jackk - With a devious smile the dark chasers party members gain a boost to attack speed and strength for 30 minutes.

Blade Flipping - With a flip of the equipped dagger the player gaines a bonus to physical attack before relentlessly charging their opponent. Last for 30 seconds.

Mask of Sorrow - Dawning a mask with one eye crying blood the dark chaser breaks all status effects as well as a massive boost to physical strength at the cost of defense.


Scholar:


Frost Driver - Unleashing a row of ice spikes that freeze the opponent upon touch.

Thunderstorm - A powerful storm with devastating thunder bolts that rain from the heavens and strike down upon the world within a 30 meter radius.

Meteor Storm - The scholar calls meteors from the heavens to rain their destruction down upon the earth with devastating everything within a 30 meter radius.

Inferno Blaze - With a hot hand the scholar fires off a dragon like breath of fire that burns all in its path with a 10 meter radius.

Torrential Rain - Summoning rain from the skies it Cascades upon the earth flooding all that surrounds the target before being violently pummeled by wave after wave. Effects a radius within 20 meters.

Lightning Rod - The scholar lifts his hands to the heavens being stricken by a powerful lightning bolt the player redirects the bolt towards a target of choices and is amplified by the scholars magical ability

Double Casting - With smarts of the arcane arts whichever skill that the scholar uses will be cast twice with only the movement of one spell casting. As well as increases the magical attack of the second skill.

Archaic Tomb - Summoning massive stones from the ground entombing the foe before the scholar tightens his fist crushing whatever was held inside it or locks a foe in till the end of the fight. Does not work on bosses or other players. If used on another player it locks them for 10 seconds while dealing damage.

Root - The scholar summons vines from the ground entangling the ankles and arms of his target. The vines constrict causing damage to the foes over time as well as immobilizing them until they are cut or ripped from the ground by the target.

Infinite Knowledge - With a brilliant mind and a clear understanding of the arcane knights the scholars magical attack is tripled for their next attack. Cannot be combined with double casting.


Adept:


Artistic Touch - With beautiful calligraphy the Adepts next summons attack is twice as powerful.

Touch of The Eldest - Summons Torayne The Eldest who delivers a powerful earth quake attack with his tail as well as pierce all foes within a 10 meter radius with the ever growing emeralds upon his body before returning to the earth below him.

Eyes of The Defiant - Summons Sativa The Defiant who appears behind the foes within a 10 meter radius delivering a massive wind of cold air freezing all foes in place before returning in a cloud of smoke.

Mask of The Unseen - Summons Vosto The Unseen. Vosto soars from the heavens and lands upon the ground with a powerful gust of wind he blows down all foes within a 5 meter radius as well as carrying off a small number of foes before he flies back to his cave.

Roar of The Beast - Summons Ryujinn The Beast who tears through the grounds in a puddle of lava before grabbing foes within his massive hands dragging them back into the molten core before he unleashes a ground shaking roar that knocks foes back.

Mirror of The Vane - Summons Rudrah The Vane who soars into the battle landing upon the foes who dare challenge the Adept. Unleashing a blinding storm of lightning upon all who stands before him within a 10 meter radius before flying back to his lands.

Hand of The Unknown - Summons Alistor The Unknown who descends from the heavens in a immaculate light judging all those who stands before him ripping foes within a 5 meter radius to nothing. With a chant of light he floats back into the heavens.

Scale of The Arbiter - Ulvayne The Arbiter summons a single foe to his massive golden scale to weigh his sins before he is brutally ripped into shreds and spit back into the world in a bloody mess.

Black Ink - The Adept covers a foe in black ink blinding it instantly before it suffocates to death within the black goo. Does not work on Bosses if used on a player it blinds them for 5 seconds.

Spirit Walker - The Adept summons one summon of their choice to stay on the combat field for the remainder of the battle however can be used only once within a dungeon.


Arcane Knight:


Elemental Rage - A powerful strike with the arcane knights weapon that when hit goes through each element followed by the previous elements weakness.

Earthen Shield - Smashing their fist into the ground the arcane knight summons forth a massive tower shield to cover his party from a oncoming attack.

Volcanic Stomp - Stomping their feet upon the ground the arcane knight summons a massive fire ball which is then kicked into a foe before exploding burning anything within a 4 meter radius.

Liquid Body - The arcane body turns to liquid dodging a oncoming melee attack.

Arcane Blow - With a powerful strike of their weapon the arcane knight releases a blast of arcane energy knocking down the foe and stunning them for 5 seconds.

Ragnarok - Releasing a storm of powerful earthen rocks to tower upon the foe smashing them relentlessly for 3 seconds.

Knowledge - The arcane knights extensive training in both combat and arcane arts allows his next attack to be double casted and his magical attack is doubled upon the second attack.

Mind Warp - With a powerful electrical pulse from the arcane knights mind that pushes back all foes within a 3 meter radius before being stricken by a powerful electrical current that runs through all effected foes.

Lights Warmth - The arcane knight summons the power of the heavens to heal himself and his party entirely.

Blight of Night - With light comes darkness the arcane knight summons a swarm of locus from the underworld to inflect damage upon all foes within a 4 meter radius.


Grappler:


Reversal - Running the attack along the grapplers arm he evades the attack before following up with a stunning charge with their shoulder knocking the for down.

Head Lock - With quick movement the grappler wraps his arm around the opponents head applying as much pressure as possible putting the foe to sleep for 4 seconds.

Arm Bar - Wrapping their legs around a knocked down foe the grappler quickly dislocates the enemies arm stunning for 4 seconds and slowing their attack speed for 2 minutes.

Leg Lock - Wrapping their forearms around a knocked back foes the apply pressure and pull up sending surging pain through the foes leg slowing their attack speed for 1 minute.

Body Slam - Lifting the foe up the grappler jumps off the ground slamming their opponent head first into the ground stunning them for 20 seconds as well as dealing massive damage.

Psych Out - Pounding on their chest with anger the grappler increases his adrenaline increasing attack speed and attack strength for 30 seconds.

Rib Check - A quick roundhouse punch into the rips stunning the opponent for 3 seconds before a following uppercut knocking them to the ground with a powerful force.

Elbow Throw - A powerful move only usable while using headlock the player smashes their elbow with a grand force into the collar bone of the foe shattering it to pieces. Rendering attacks useless. Does not work on bosses if used on a player the player is stunned for an additional 10 seconds.

Cross Arm - Locking the opponent by their arms the grappler leaves the foe open to attacks by any team mate or can be directly switched into a head lock or body slam.

Illegal Shot - With a powerful force the grappler slams the kidney of a foe shocking them with brute force abruptly ending the enemies attack as well as slowing an enemies evasion rate and attack speed for 5 seconds.

Kung-Fu Master:


Chi - With great power comes greater power. The kung-fu master builds up his chi to unleash devastating powerful attack and his skills.

Occult Fist - A powerful double open palm strike into the chest of the opponent making their heart skip a beat. Stuns the for for 5 seconds. Deals more damage the higher the defense rating.

Devastating Blow - A unbelievably powerful elbow drop to the collar bone of a foe knocking the wind out of them causing them to drop their weapons as well as stunning them stunning the for for 5 seconds.

Meditation - The kung-fu master rest in a meditation pose summoning his inner chi in greater quantities increases attack speed and attack strength for 10 seconds.

Grounding Kick - A powerful round house kick to the rib cage which knocks the opponent to the ground before delivering a devastating stomp onto the rib cage of the foe.

Asura's Wrath - The kung-fu master summons two sets of arms created from pure chi energy to unleash devastating attacks and unbelievable combos. Triple attack strength for 10 seconds.

Chimera - Pounding his knuckles together the kung-fu masters hands ignite into flames before delivering a powerful uppercut to the foe knocking it back 5 meters away and stunning it for 10 seconds.

Stone Fist - The kung-fu master pounds his fist into the ground covering them in stone increasing physical attack and adds a 5 second stunning attack on all skills. Last for 30 seconds.

Shaking Breath - With grand breathing skills the kung-fu master releases his energy from his breath freezing his enemies in place leaving an opening for a follow up attack.

Champions Roar - With a grand roar the kung-fu master invites vigor and new found strength to his party members increasing their physical attack by 50% for 5 minutes.


Brawler:


Back Hand - A quick and strong back hand across the face with a unbelievable stinging effect.

Switch Blade - With anger in their face the brawler quickly bulls out a trusty switch blade shanking the foe in a quick motion causing a bleeding effect as well as interrupting a foes attack.

Temple Blow - A jumping round house kick into the temple of the brawlers opponent knocks them to the ground instantly interrupting their attack as well as stunning them for 4 seconds.

Fearless Gaze - With bravery in their heart the headstrong brawler inspires their party increasing physical strength for 2 minutes. Also increasing the brawlers defense and attack speed for 30 seconds.

Adrenaline - Raging with anger the brawler quickly lets out a loud grunt increasing their attack speed attacking their foe relentlessly knocking back their opponent with a powerful punch to the chest it is followed by a ground shaking stomp.

b*****d Soul - Born with problems the brawler has grown up with rage and hate in their hearts. Increase the defense of each party member for 4 minutes.

Groin Pull - Grabbing the groin of their opponent and pulling back upon it. A dirty move indeed dealing 3x more damage to male characters than female knocking them down to the ground. Unusable on women.

Elbow Drop - Slamming their elbow into the top of their opponents skull the brawler releases a surge of skull cracking power causing massive damage to their foe.

Stunning Blow - The player lunges a fast paced attack into the neck of the enemy stunning them instantly for 5 seconds.

Driving Slam - Picking up a knocked down for by their head the brawler swings them around before smashing their face brutally into the ground creating a small crater in the earth delivering unbelievable damage known to be one of the most devastating attacks within the game.


Bard:


Lymeric of Chyanne - With a soothing rustic sound the bard enhances the party members magical attack for the duration of the song.

Tale of Three Princes - With a quick paced Arabian tune the bards magical fingers increase the attack speed of their party members for the duration of the song.

Tale of a Hero - One of the bards few offensive skills. The bard summons the soul of a fallen hero of war to brutally pierce his enemy with a massive sword.

Tragic Heros Tears - A story recited by the bard to the tune of a sad song increasing the physical defense of his party members as well as weakening the enemies defense for the remainder of the song.

Fate of the Martyr - A chant of the guardian legend Hyron who gave his life to save the queen the bard strums in a powerful tune with heavy rifts increasing the health of all party members as well as generating lost health for the duration of the song.

Lips of the Queen - A seductive tune summoning a beautiful vixen kissing the opponent freezing them in their steps sucking the life from them and returning the health to the bard who summoned her through another kiss.

The Frozen King - A duet between the bard and dancer class with cold voices and soothing moves the two create a field of ice freezing all foes on the field for the duration of the song.

May Rain Fall Free - A duet between the bard and dancer class the two harmonize in a echoed sound creating a field of rain flooding the ground within a 30 meter range preventing a stealth attack from all hidden characters as well as slow down opponents attack speed.

Brazing Cords - With heavy rifts and deep vocals the bard and dancer rain forth fire from the ground increasing the physical and magical attack off each party member in the group as well as a burning effect on all monsters.

Vox Novius - With a erie sound the two characters form a devious circle around their foes shadowing them in darkness blinding, silencing them and disorienting them for the duration of the song.


Dancer:


Endless Gaze - With a deep gaze and seductive movements the dancer silently watches her for as the freeze in place stunned for the duration of her dance.

Free Soul - A free spirit the dancer moves sporadically enticing the party increasing their physical defense and magical defense for the duration of the dance.

Flight of The Phoenix - A beautiful chant followed with graceful moves the dancers moves enhance the party members with increased attack speed.

Bottled Lies - Blowing a kiss towards the monsters she traps them in a magical force field slowly crushing her for to nothing instantly killing them. Does not work on bosses or players.

Decrowned Queen - The dancer summons a spirit of the fabled Decrowned Queen who lost her head. She flies to a foe and replaces her missing head with theirs. Only before leaving does she lout out a blood curdling scream.

Strip Tease - Slowly the dancer teases her foes driving them mad until a slip of clothes freezes the opponent instantly. Stunning the for for a few moments before releasing a vicious attack launching their whip around their neck pulling them upon the ground dragging them into the ground in front of them before stomping on their head.

The Frozen King - A duet between the bard and dancer class with cold voices and soothing moves the two create a field of ice freezing all foes on the field for the duration of the song.

May Rain Fall Free - A duet between the bard and dancer class the two harmonize in a echoed sound creating a field of rain flooding the ground within a 30 meter range preventing a stealth attack from all hidden characters as well as slow down opponents attack speed.

Brazing Cords - With heavy rifts and deep vocals the bard and dancer rain forth fire from the ground increasing the physical and magical attack off each party member in the group as well as a burning effect on all monsters.

Vox Novius - With a erie sound the two characters form a devious circle around their foes shadowing them in darkness blinding, silencing them and disorienting them for the duration of the song.


Fate Weaver:


Pyriks Blessing - A blessing from the lost traveler Pyrik the fate weaver endows their target with a magical ability to slow time down for 10 seconds to attack whatever foe they feel necessary the endowed character moves at a increased speed as well.

Haste of The Wild - The fate weaver cast a devious skill on their foe speeding up their senses as to the point where they're body cannot move at the speed their mind does eventually paralyzing their foe. A single stab would not be felt until 100 years later. Does not work on bosses nor other players or monsters above three stars. Three stars and above takes large amounts of damage and is slowed down.

Chronos Fixation - The fate weaver summons the power of time and space itself to them instantly wherever they wish to go with the ability to quickly travel to different towns in a second as well as their party members.

Tears of The Watchmaker - With faith in their heart the fate weaver summons the spirit of the grand watchmaker to drag a unsuspecting monster into the time rift to spend eternity. Watch as the enemy turns to dust before your very eyes.

Wild Card - Lifting a tarot card from the deck randomly the fate weaver flicks the card towards the target doing a random effect to the foe.
[Must roll a random number 1 - 4]

1 - The foe is cursed with the luck of the unloved time speeds up until the foes body rots in place and turns into dust in a matter of seconds however it feels like a eternity for the foe.

2 - The target is blessed with the words of the defiant increasing their attack speed and strength for a minute.

3 - With the scorn of the unseen the foe is violently ripped to shreds by the very wind around him leaving only a silhouette of blood behind.

4 - With the luck of the vane the fate weaver themselves have become the target creating a instant death upon the character.

Endless Watch - With watchful eyes of all time and space the fate weaver watches over their party members with love. Reviving all fallen party members no matter which area they are located in.

Eyes of Time - Reversing the effects of time the fate weaver is granted the ability to restore damage health and broken limbs as well as adverse status effects.

Slowing Curse - Casting a slowing effect on their target the fate weaver slows down their target as they move in slow motion as they get slower until they suddenly stop frozen in time for 10 seconds.

Chant of Vexation - With white eyes the fate weaver calls forth the power of time in a embodied form of a sword. Swinging a powerful celestial attack towards the foe completely removing the hit part from the body aging it with time. Does not effect bosses or other players.

Vortexation - Reversing the age of the targets body the fate weaver turns back their life in each stage until it eventually is completely removed from the worlds history. Does not work on bosses or other players.
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