Welcome to Gaia! ::

Naruto: Fighting In The Shade

Back to Guilds

A Naruto roleplaying guild that has everything you could want and more 

Tags: Naruto, Roleplaying, Bleach, Battle, Literate 

Reply Starter Forum [Newbies Look Here First]
Shinobi Classes

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ample Dynamist
Captain

PostPosted: Tue Oct 18, 2011 2:15 am


Shinobi Classes

User Image


~Ninja Class: - The Class in witch defines a Ninja's Choice of Attack's in Battle and defines the personal goals of each ninja. ~

Welcome to the Shinobi Classes Thread, Classes can change many things including available attacks For your RPC. The Classes have there own unique Abilities and also show which are allowed
when using that class. Each class obviously has Limitations to stop everyone in the guild knowing all the
techniques and being a master at everything this adds a kind of realism factor to the Guild. Because in the Cartoon of Naruto we all know that it was near impossible to be a master of Genjutsu, Taijutsu and Ninjutsu at
the same time.

Note: These Limitations are Still lose, IE some using other abilities in higher levels. But remember Chose Wisely you cannot change Halfway through the Life of your RPC.

Remember Only one Class can be picked.

Note: These classes do not affect bloodline and clan jutsu.
 
PostPosted: Tue Oct 18, 2011 2:32 am


Ninjutsu Class

User Image

These ninjas are truly ones to be feared, and in a Ninjutsu against Ninjutsu fight, the sounds of their jutsus can often be seen and heard within miles. These ninjas have the power to deal a lot of damage using their own elements, and are often very creative in their ways of fighting.

Strengths
-Highest chakra reserve: These ninjas have the largest amount of chakra within their own rank, only surpassed by bijuu hosts. With this amount of chakra they can deal a large number of devastating attacks.
-Mastery of elements: Ninjas of the Ninjutsu class are the only class that can completely master two types of elements (learn jutsus from both elements to the highest rank)

Weaknesses
-Vulnerability to opponents: If the opponent has elements which can counter theirs, these ninjas would be rendered useless in combat.
-Cannot handle close range combat as well: Taijutsu and weapon styles are not as good as a taijutsu or weapon class user.

Bonuses:
-Complete mastery of 2 elements (once you reach Chuunin level, you can learn jutsus of 2 elements up to your rank. Kage or Sannin can learn a 3rd element but it will be weaker, only up to Jounin rank.)
-Can learn Ninjutsu in 1 less post than required.
-No limit to ninjutsu knowledge

Limitations:
-Can only learn a limited number of Genjutsu
(Genin can learn 10, Chuunin 15 and Jounin 20, Kage or Sannin can learn 30)
-Can Learn a limited number of Taijutsu/Weapon Styles
(3 Taijutsu and/or Weapon styles... 2 taijutsu and 1 weapon or 2 weapon and 1 taijutsu)
-1 more post than required to learn Genjutsu and Taijutsu.
-Cannot learn Medical Ninjutsu (Kage or Sannin can learn up to Chuunin level)

Ample Dynamist
Captain


Ample Dynamist
Captain

PostPosted: Tue Oct 18, 2011 2:39 am


Genjutsu Class

User Image

Those of the Genjutsu class have completely mastered the art of breaking the opponent's mind. Their aim in battle is to weaken the opponent's mind so much that the opponent is rendered unable to fight back, then defeat them with one quick strike. Though it may not always be the case, ninjas of this class are usually more clever than others.

Strengths
-Stealth: Often the opponent would not realize it when they are under a Genjutsu, and when they do it is too late.
-Intelligence: Those of the Genjutsu class often have a devious or sadistic mind and can plan ahead for a few steps. Some of them even enjoy watching their opponents suffer mentally under their illusions. They are also harder to be placed under a Genjutsu themselves.

Weaknesses
-Weak bodies: Genjutsu specialists have spent all their time training their illusions and have not spent enough time honing their bodies, thus they are more vulnerable to damage and will succumb to fatigue more easily.

Bonuses
-Can learn any number of Genjutsu
-Can learn Genjutsu in 1 less post than required.
-Genjutsu power is increased by 1 rank.
-If you are 1 rank above the opponent, they cannot break out of the Genjutsu UNLESS they are also in the Genjutsu class or Medical class or assistance from another.

Limitations
-Can only learn 1 taijutsu or weapon style [but the styles level is 1 level lower]
-Limited number of Ninjutsu
(Genin can learn 10, Chuunin 20 and Jounin can learn 25. Kage or Sannin can learn 30.)
-Mastery of 2 Elements of Ninjutsu
-Cannot learn Medical Ninjutsu
-Jounin can learn 2 Weapon Styles [same rules apply]
-Kage and Sannin can learn up to 2 Taijutsu styles [same rules apply]
PostPosted: Tue Oct 18, 2011 2:57 am


Taijutsu Class

User Image

Ninjas specializing in Taijutsu have a much stronger and much more durable body than normal ninjas. Being close range specialists, they attack with strong, straightforward attacks. They may not have flashy attacks like Ninjutsu users, but remember; Ninjutsu may break your body, but Taijutsu may break your body for good.

Strengths
-Much stronger and durable body: Due to spending countless hours training their body everyday, ninjas in the Taijutsu class have much better speed and strength than those of the same rank but different classes (EXCEPT Weapon for speed, Medical for strength)

Weaknesses
-Limited ways of attacking: Due to the fact that they have spent most of their time training how to attack with their body, their chakra control is not good, hence they are unable to perform Genjutsu to it's full extent and a limited amount of Ninjutsu.

Bonuses
-Physically stronger than those of the same rank
-Attacks 2 ranks below will have half the effect on you.
(E.g. if you are a Jounin, then, Chuunin attacks are cut in half, Genin attacks will only put a small scratch on you)
-Taijutsu power is increased by 1 rank
-Fastest Class


Limitations
-If a taijutsu class chooses to learn the 8 Celestial Gates then they can NOT learn ANY ninjutsu.
-Or if the taijutsu class user chooses to learn 5 or more styles then they can NOT learn ANY ninjutsu.
-Can only learn a limited number of Ninjutsu [does not include bloodline and clan but only up to shinobi's rank]
(Genin 10, Chuunin 15 and Jounin 25. Kage or Sannin can learn 30)
-Can learn 2 elements when you get to Chuunin, but the second element will be weaker and you can only learn up to Jounin jutsus.
-Can learn no Genjutsu
-Cannot learn Medical Ninjutsu
-Can learn up to 2 weapon styles [At chuunin]

Ample Dynamist
Captain


Ample Dynamist
Captain

PostPosted: Tue Oct 18, 2011 3:06 am


Weapon Class

User Image

Ninjas of this class have a wide variety of different fighting styles, depending on what weapons they hold. Unlike other classes who aim to damage the opponent through breaking bones, electrocuting, burning, etc., ninjas of this class go for really damaging blows, like stabs and slashes. Most of them follow the "kill in one blow" principle.

Strengths
-Flexible and agile: After a long time of honing their skills with their weapons, most of these ninjas are faster than others of the same rank, and have very flexible and unpredictable fighting styles. They are able to dodge attacks and attack as easily and as fast as those in the Taijutsu class.

Weaknesses
-Lean and slender build: After a long time of relying on their weapons to do their work for them, these ninjas do not have the strength of Taijutsu specialists.

Bonuses
-Can have custom weapons and as many normal weapons as you can carry
-Can channel elemental chakra into their weapons to make them stronger without jutsus
-Jutsus concerning weapons are stronger by 1 rank

Limitations
-Can master 1 element but the second element will be weaker
-Can learn limited number of Taijutsu. [but are 1 rank lower]
(Gennin none, Chuunin 1, Jounin 2, Kage and Sannin 3)
-Can only learn 10 Genjutsu [regardless of rank]
- They CAN learn medical jutsus, BUT only techniques that require tools
PostPosted: Tue Oct 18, 2011 3:27 am


Puppetry class

User Image

Ninjas of this class are masters of mid to long range combat, manipulating the movements of their puppets to battle for and with them.

Strengths:
-Intelligence: Ninjas of the puppetry class are highly intelligent and are able to use the hidden weapons of their puppets to the fullest. Their style of combat also forces them to think a few steps before the opponent, and use combination of their puppets to bring the opponent down.

Weaknesses:
-Weak bodies: As they have spent most of their time either perfecting their puppets weapons or strengthening the puppet's defenses, they have not spent much time training and therefore their bodies do not have as much strength and power as other classes.
-Long range fighters: if the opponent manages to close in on the puppet user, it would be disadvantageous to the puppet user as their fighting style means that they have to maintain a mid to long range of fighting.

Bonuses:
-Can learn both Ninjutsu and Genjutsu, but only a limited number
(For Ninjutsu: Genin can learn 10, Chuunin 15, Jounin 20 and Kage or Sannin can learn 30)
(For Genjutsu: Gennin 15, chuunin 20, jounin 25, Kage/Sannin 35)
-Can learn Ninjutsu from both elements once you reach Chuunin and all three when you hit sannin but your second and third element will be weaker (Can only learn up to one lower than your rank)
-Can replace a limb with a puppet limb, but abilities must be approved
-Can obtain One Human Puppet at Jounin rank. Must create a profile for the puppet and post it in the custom puppet forum.
-Can learn all forms of puppetry jutsus
-Can learn all forms of Medical Jutsu and Sealing jutsu to 1 level below you

Limitations:
-Only Jounin+ can learn the Human Puppet Technique.
-Your puppets can be broke
-you may only have puppets of one rank above you if it is approved
- Can learn 1 Weapon Styles at chuunin

Number of Puppets User Can Control at a time:
Academy:1
Genin: 2
Chuunin: 4
Jounin: 6
Anbu: 8
Kage or Sannin: 10
S rank Human Puppet: 25 or more if approved


Ample Dynamist
Captain


Ample Dynamist
Captain

PostPosted: Tue Oct 18, 2011 3:46 am


Medical Class

User Image

Ninjas of this class are the support of the group, providing medical aid to wounded comrades. They usually stay out of combat as Medical ninjas cannot afford to be lost, so most of the time they are ignored by many or even considered weak.

Strengths
-Well honed chakra control: Due to the fact that Medical Ninjutsus require extremely delicate chakra control
-Sharp intuition: As they always stay at the back of the group to provide support, not only do they have to watch out for their comrades but they have to watch out for themselves as well.

Weaknesses:
Weak body strength, due to their focus on chakra control they are not physically powerful as others of the same rank.


Bonuses
-Learning Medical Ninjutsu takes 1 less post than normal
-Can break out of Genjutsu more easily than others due to enhanced chakra control but still not of genjutsu class one rank higher
-Can learn 1 Taijutsu/weapon style, but is one rank lower, can learn chakra concentration at jounin to make 1 rank higher by jounin
-May use Puppets, but puppets must be 1 rank below them and can only use a limited number. (1 at Genin, 2 at Chunin, 3 at Jonin, 4 at Anbu, 5 at Kage/Sannin)

Limitations
-Can only learn a limited number of Ninjutsu of ONE element. Your second element is Medical. (Kage and Sannin may learn a 2nd element, but they can only learn jutsus up to Jounin level)
-Can only learn ninjutsu up to 1 rank above you. (Gennin can not learn jounin, etc)
-Can learn Genjutsu only to their own rank
Reply
Starter Forum [Newbies Look Here First]

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//