Welcome to Gaia! ::

Library Oblivion

Back to Guilds

Living Fantasy through Text 

Tags: Library, Fantasy, Literate 

Reply Main Hall (Roleplays)
Drey's Thread of Misscelleanous Information for Roleplays

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Drey Malic
Crew

Distinct Genius

9,425 Points
  • Member 100
  • Autobiographer 200
  • Gaian 50
PostPosted: Fri Oct 14, 2011 1:52 pm


This is not a roleplay, but it pertains to most of my roleplays. I will often link this to other threads to explain things that some may find difficult to understand.

In this thread I will make regards to many anime / manga series, several games and other things that may come up. Feel free to read and enjoy.
PostPosted: Fri Oct 14, 2011 3:00 pm


= = = = = =
Hume Jobs
= = = = = =



Solider


- Abilities -

--First Aid
Range - Self
Effect - Cures poison status and restores a small number of HP

--Rend Power
Range - Weapon Range
Effect - Lowers an enemy's Weapon Attack.

--Rend Magick
Range - Weapon Range
Effect - Lowers an enemy's Magic Power.

--Rend MP
Range - Weapon Range
Effect - MP damage to one enemy

--Rend Speed
Range - Weapon Range
Effect - Lowers an enemy's speed stat.

--Mug Gil
Range - Weapon Range
Effect - Damages one enemy and steals some gil.

--Provoke
Range - 1
Effect - Inflict berserk status on one enemy.

--Gauge
Effect - Decect the treasure/loot the enemy is holding.

--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.

--Monkey Grip
Type - Passive
Effect - Enables holding two handed weapons with only one hand.



Thief
~~~~~~~

- Abilities -

--Steal Items
Effect - Steal an enemy's item.

--Steal Gil
Effect - Steal an enemy's money.

--Loot Lv1
Effect - Steal an enemy's Lv1 item.

--Loot Lv2
Effect - Steal an enemy's Lv2 item.

--Loot Lv3
Effect - Steal an enemy's Lv3 item.

--Loot Lv4
Effect - Steal an enemy's Lv4 item.

--Steal Accessories
Effect - Steal an enemy's accessory.

--Steal Helm
Effect - Steal an enemy's Helmet.

--Steal Weapon
Effect - Steal an enemy's Weapon.

--Steal Armor
Effect - Steal an enemy's Armor.

--Counter
Type - Reaction
Effect - Counter attack an enemy when attacked at melee range.

--Maintenance
Type - Passive
Effect - Prevents equipment from being stolen or broken.



White Mage
~~~~~~~~~~~~
- Abilities -

--Cure
MP Cost - 8
Effect - Restores a small amount of HP. Damages Undead.

--Cura
MP Cost - 14
Effect - Restores a moderate amount of HP. Damages Undead.

--Curaga
MP Cost - 18
Effect - Restores a large amount of HP. Damages Undead.

--Esuna
MP Cost - 12
Effect - Removes most status ailments.

--Raise
MP Cost - 10
Effect - Revive an ally. Damages Undead.

--Arise
MP Cost - 20
Effect - Revive and fully heal an ally. Damages Undead.

--Reraise
MP Cost - 18
Effect - Automatically casts Raise on an the targeted ally when he/she falls.

--Refresh
MP Cost - 14
Effect - Removes all status ailments.

--Turbo MP
Type - Passive
Effect - Doubles MP cost but improves the effect of magic skills.



Black Mage


- Abilities -

--Fire
MP Cost - 8
Effect - Small fire damage.

--Fira
MP Cost - 14
Effect - Moderate fire damage.

--Firaga
MP Cost - 18
Effect - Large fire damage.

--Thunder
MP Cost - 8
Effect - Small thunder damage.

--Thundara
MP Cost - 14
Effect - Moderate thunder damage.

--Thundaga
MP Cost - 18
Effect - Large thunder damage.

--Blizzard
MP Cost - 8
Effect - Small ice damage.

--Blizzara
MP Cost - 14
Effect - Moderate ice damage.

--Blizzaga
MP Cost - 18
Effect - Large ice damage.

--Counter Magick
Type - Reaction
Effect - Counter attack magic by casting the same spell back at the caster.
You need to meet the MP requirement of that spell however.

--Geomancy
Type - Passive
Effect - Lower target's elemental resistence by one level.



Archer
~~~~~~~~


- Abilities -

--Focus
Effect - Improves weapon attack. Effect is lost once you attack.

--Leg Shot
Effect - Inflicts immobilise status to an enemy.

--Arm Shot
Effect - Inflicts disable status to an enemy.

--Cupid
Effect - Inflicts charm status to an enemy.

--Burial
Effect - Removes an undead target from battle. The lower the target's HP, the
more accurate the skill will be.

--Take Aim
Effect - Has a high hit rate but does less damage.

--Lightning Strike
Effect - An attack that ignores the enemy's R-Ability

--Blackout
Effect - Inflicts blind status to an enemy.

--Archer's Bane
Type - Reaction
Effect - Grants immunity to bow attacks done by the attack command.

--Concentration
Type - Passive
Effect - Improves Hit rate.



Paladin
~~~~~~~~~


- Abilities -

--Nurse
Effect - Cures bad status and restores a small amount of HP.

--Defend
Effect - Improves defensive abilities until the start of the user's next turn.

--Cover
Effect - Take damage for one selected ally.

--Parley
Effect - Perusade an enemy to leave the battle.

--Saint Cross
Effect - Holy damage to all surrounding units

--Holy Blade
Effect - Heavy Holy damage.

--Sanctify
Effect - Removes an undead target from battle.

--War Cry
Effect - Raises all surrounding units resistence to status conditions.

--Reflex
Type - Reactoin
Effect - Grants immunity to attacks done by the Attack command

--Defense UP
Type - Passive
Effect - Reduces damage done by weapons



Fighter
~~~~~~~~~


- Abilities -

--Rush
Effect - Damages and knocks back a target.

--Wild Swing
Effect - Attacks all surrounding units.

--Beatdown
Effect - All-or-nothing attack

--Blitz
Effect - Has a high hit rate but does less damage.

--Air Render
Effect - Ranged attack.

--Aurablast
Effect - Ranged area attack.

--Air Blast
Effect - Wide wind attack.

--Backdraft
Effect - Self-damaging fire attack.

--Bonecrusher
Type - Reaction
Effect - Same as Counter only does more damage

--Doublehand
Type - Passive
Effect - Hold a one-handed weapon in two hands, improving damage.



Parivir
~~~~~~~~~


- Abilities -

--Wind Slash
Effect - Ranged wind elemental physical attack

--Iai Blow
Effect - A half-damage attack that may instantly KO the target.

--Blade Bash
Effect - Weak attack. Inflicts Immobilise

--Shimmering Blade
Effect - Physical fire attack. Can inflict Confuse. Requires a bladed weapon.

--Skyfury Blade
Effect - Physical thunder attack. Can inflict Berserk. Requires a bladed weapon.

--Hoarfrost Blade
Effect - Physical ice attack. Can inflict Slow. Requires a bladed weapon.

--Lifethread Blade
Effect - Physical dark attack. Can inflict Doom. Requires a bladed weapon.

--Unburdened Soul
Effect - Sacrifice yourself to restore HP and remove bad status to all allies

--Strikeback
Type - Reaction
Effect - Prevents attacks done by the Fight attack and counters

--Death Strike
Type - Passive
Effect - Increases critical hit percentage




Ninja
~~~~~~~



- Abilities -

--Throw
Effect - Throws a weapon from your inventory to do damage to a single target

--Wood Veil
Effect - Damage and may inflict Immobilize

--Fire Veil
Effect - Fire damage and may inflict Confuse

--Earth Veil
Effect - Earth damage and may inflict Slow

--Gold Veil
Effect - Damage and may inflict Blind

--Water Veil
Effect - Water damage and may inflict Silence

--Unspell
Effect - Remove positive status conditions

--Oblivion
Effect - Inflict Addle

--Critical: Haste
Type - Reaction
Effect - Bestows Haste when character hits Critical status

--Dual Wield
Type - Passive
Effect - Able to equip a one-handed in each hand. Doesn't work with poles
and books.




Illusionist
~~~~~~~~~~~~~


- Abilities -

--Prominence
Effect - Fire damage to all enemies

--Tempest
Effect - Thunder damage to all enemies

--Freezeblink
Effect - Ice damage to all enemies

--Star Cross
Effect - Holy damage to all enemies

--Stardust
Effect - Damages to all enemies

--Deluge
Effect - Water damage to all enemies

--Rockfall
Effect - Earth damage to all enemies

--Wild Tornado
Effect - Wind damage to all enemies

--Absorb MP
Type - Reaction
Effect - Absorb the amount MP used in the spell you're hit by

--Halve MP
Type - Passive
Effect - Half MP cost for all spells


Blue Mage
~~~~~~~~~~~


- Abilities -

--Magick Hammer
Type - A
Learnt From - Baknamykind
Effect - Damages MP

--Unction
Type - A
Learnt From - Red Marshmallow
Effect - Inflict Oil

--Self-Destruct
Type - A
Learnt From - Bomb
Effect - KO's the user but deals strong fire damage to surrounding units

--Mighty Guard
Type - A
Learnt From - Thunder Drake
Effect - Raises defense and resistence to one unit

--Expose Weakness
Type - A
Learnt From - Fire Drake
Effect - Lowers defense and resistence of one enemy

--Dragon Force
Type - A
Learnt From - Ice Drake
Effect - Raises attack and magic to one unit.

--Night
Type - A
Learnt From - Lamiakind
Effect - Inflicts sleep on all units except the caster

--Bad Breath
Type - A
Learnt From - Malboros
Effect - Inflicts poison, blind and silence

--Roulette
Type - A
Learnt From - Ahriman
Effect - Instantly KO one random unit

--White Wind
Type - A
Learnt From - Sprite
Effect - Restores HP equal to the amount of HP as the caster

--Angel Whisper
Type - A
Learnt From - Banshee
Effect - Restores HP and bestows Reraise

--Quake
Type - A
Learnt From - Headlesskind
Effect - Earth damage

--Roar
Type - A
Learnt From - Werewolfkind
Effect - Dispels all positive statuses on all units

--Screech
Type - A
Learnt From - Wolfkind
Effect - Damages and inflicts Confuse

--Limit Glove
Type - A
Learnt From - Great Tortoise
Effect - Heavy damage, can only be used when user has single digit HP

--War Dance
Type - A
Learnt From - Dreamhare
Effect - Raises attack ofall units in the targeted area

--Doom
Type - A
Learnt From - Deathscythe
Effect - Inflicts Doom

--Sandstorm
Type - A
Learnt From - Antlion
Effect - Earth damage and inflicts Blind

--Eerie Sound Wave
Type - A
Learnt From - Malboros
Effect - Dispels positive status

--MP Shield
Type - R
AP Needed - 300
Equipment - Mirage Vest
Effect - HP damage becomes MP damage until you run out of MP

--Learn
Type - P
AP Needed - 100
Equipment - Light Saber
Effect - Enables learning Blue Magic when you are hit with them.

--Immunity
Type - P
AP Needed - 250
Equipment - Survival Vest
Effect - Buffs and debuffs cannot be removed





Hunter
~~~~~~~~



- Abilities -

--Sonic Boom
Effect - Ranged Area damage

--Oust
Effect - Attempts to remove a monster from the battlefield

--Advice
Effect - Improve one ally's critical hit rate

--Vitals Shot
Effect - Inflicts random status conditions or reduce target's HP to 1

--Hunting
Effect - A weaker attack that grants bonus treasure if the enemy unit is killed
by it.

--Counter Force
Effect - Inflicts Addle. Only works on monsters.

--Sidewinder
Effect - Heavy damage to monster units

--Ultima Shot
Effect - Heavy damage

--Regenerate
Type - Reaction
Effect - Bestows Regen when attacked

--Attack UP
Type - Passive
Effect - Increases attack



Seer
~~~~~~


- Abilities -

--Recharge
Effect - Recover MP

--Magick Frenzy
Effect - Deal weapon damage and magic damage consecutively

--Cura
Effect - Restores a moderate amount of HP. Damages Undead.

--Esuna
Effect - Removes most status ailments

--Raise
Effect - Revive an ally. Damages Undead.

--Fira
Effect - Moderate fire damage.

--Thundara
Effect - Moderate thunder damage.

--Blizzara
Effect - Moderate ice damage.

--Replenish MP
Type - Reaction
Effect - Regain 20% of damage taken as MP

--Pierce
Type - Passive
Effect - Spells ignore Reflect Status

--Ribbon-Bearer
Type - Passive
Effect - Able to equip ribbons




= = = = = = =
Moogle Jobs
= = = = = = =


Animist
~~~~~~~~~

- Abilities -

--100% Wool
Effect - Bestows Protect and Shell on the user

--Catnip
Effect - inflict berserk on one unit

--Chocobo Rush
Effect - Inflict damage in a straight line

--Toad Song
Effect - Inflict Frog on one enemy unit

--Cuisine
Effect - Recover all HP

--Friend
Effect - Use a random esper (Not scion! ESPER)

--Tail Wag
Effect - Inflict charm

--Sheep Count
Effect - Inflict sleep on a group of enemies

--Archer's Bane
Type - Reaction
Effect - Grants immunity to bow attacks done by the attack command.



Thief
~~~~~~~
Same as the Hume Version.


Black Mage
~~~~~~~~~~~~

Same as the Hume Version



Moogle Knight
~~~~~~~~~~~~~~~



- Abilities -

--Moogle Attack
Effect - Knocks back the target as well as damages them

--Moogle Guard
Effect - Raises defense and resistence for one turn

--Moogle Lance
Effect - Ranged attack

--Moogle Rush
Effect - Heavy damage but has low accuracy

--Moogle Shield
Effect - Nullifies one status condition

--Moogle Disarm
Effect - Destroys the target's weapons and armor

--Moogle Aid
Effect - Recovers a small amount of HP and removes bad status

--Ultima Charge
Effect - Heavy damage

--Critical: Haste
Type - Reaction
Effect - Bestows Haste when character hits Critical status

--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.

--Tank
Type - Passive
Effect - Enables any class to wear heavy armor and helms.



Fusilier
~~~~~~~~~



- Abilities -

--Fireshot
Effect - Fire damage

--Iceshot
Effect - Ice damage

--Boltshot
Effect - Thunder damage

--Confushot
Effect - Damage and inflict confuse

--Charmshot
Effect - Damage and inflict charm

--Silenceshot
Effect - Damage and inflict silence

--Stopshot
Effect - Damage and inflict stop

--Blindshot
Effect - Damage and inflict blind

--Concentration
Type - Passive
Effect - Improves Hit rate.



Juggler
~~~~~~~~~



- Abilities -

--Weapon Toss
Effect - Throws a weapon from your inventory to do damage to a single target

--Ring Toss
Effect - Inflict Stop

--Molotov Cocktail
Effect - Fire damage and inflicts berserk

--Ball Toss
Effect - Inflict Confuse

--Dagger Toss
Effect - Damage and inflicts Disable

--Smile Toss
Effect - Allows the target to act immediately.

--Gil Toss
Effect - Throw Gil to inflict damage

--Sticky Fingers
Type - Reaction
Effect - Catch thrown weapons and keep them

--Return Fire
Type - Reaction
Effect - Catch a fired arrow and throw it back at the attacker




Tinker
~~~~~~~~



- Abilities -

--Red Spring
Effect - Inflicts Haste on either all allies or all enemies

--Blue Screw
Effect - Removes al positive status on either all allies or all enemies

--Green Gear
Effect - Inflicts Poison on either all allies or all enemies

--Silver Disc
Effect - Inflicts Blind on either all allies or all enemies

--Gold Battery
Effect - Heals HP on either all allies or all enemies

--Black Ingot
Effect - Inflicts Doom on either all allies or all enemies

--Chroma Gem
Effect - Inflicts Sleep on either all allies or all enemies

--Gold Moogletron
Effect - Inflicts Protect and Shell on either all allies or all enemies

--Regenerate
Type - Reaction
Effect - Bestows Regen when attacked

--MP Shield
Type - Reaction
Effect - HP damage becomes MP damage until you run out of MP

--Ribbon-Bearer
Type - Passive
Effect - Able to equip ribbons



Time Mage
~~~~~~~~~~~



- Abilities -

--Haste
Effect - Bestows Haste on one ally

--Reflect
Effect - Bestows Reflect on one ally

--Slow
Effect - Inflicts Slow on one enemy

--Hastega
Effect - Bestows Haste on a group of allies

--Quicken
Effect - Allows the target to act immediately.

--Stop
Effect - Inflict Stop on one enemy

--Extend
Effect - Increases the duration of positive status effects

--Undo
Effect - Resets HP and MP to the amount on the previous turn

--Critical: Quicken
Type - Reaction
Effect - Bestows Quick when in critical status

--Evade Magick
Type - Reaction
Effect - Evade all damaging spells



Chocobo Knight
~~~~~~~~~~~~~~~~



- Abilities -

--Choco Cure
Effect - Recovers HP

--Choco Esuna
Effect - Removes bad status

--Choco Fire
Effect - Ranged attack

--Choco Meteor
Effect - Heavy damage

--Choco Beak
Effect - Attack one enemy

--Choco Recharge
Effect - Recovers MP

--Choco Guard
Effect - Raises defense and resistence and bestows Regen

--Choco Barrier
Effect - Bestows Protect and Shell



Flintlock
~~~~~~~~~~~


- Abilities -

--Prime
Effect - Needs to be used first before using the other abilities

--Cure Cannon
Effect - Restores HP and removes bad status

--Protect Cannon
Effect - Bestows Protect and Regen

--Shield Cannon
Effect - Bestows Shell and Protect

--Ether Cannon
Effect - Restores MP

--Teleport Cannon
Effect - Warps the target close to you

--Ether Boost
Effect - Ranged damage

--Blowback
Effect - Self-damaging attack

--Blur
Type - Reaction
Effect - Evade gun and cannon attacks

--Charged Attacks
Type - Passive
Effect - Regular attacks consume MP to do more damage





= = = = = = =
Nu Mou Jobs
= = = = = = =




White Mage
~~~~~~~~~~~~

Same as Hume Version


Black Mage
~~~~~~~~~~~~

Same as Hume Version.



Beastmaster
~~~~~~~~~~~~~

- Abilities -

--Baknamy
Effect - Force a Baknamy to execute one command

--Dreamhare
Effect - Force a Dreamhare to execute one command

--Flan
Effect - Force a Flan to execute one command

--Lamia
Effect - Force a Lamia to execute one command

--Deadly Nightshade
Effect - Force a Nightshade to execute one command

--Wolf
Effect - Force a Wolf to execute one command

--Werewolf
Effect - Force a Werewolf to execute one command

--Shelling
Effect - Force a Turtle to execute one command

--Headless
Effect - Force a Headless to execute one command

--Zombie
Effect - Force a Zombie to execute one command

--Ghost
Effect - Force a Ghost to execute one command

--Deathscythe
Effect - Force a Deathscythe to execute one command

--Malboro
Effect - Force a Malboro to execute one command

--Bomb
Effect - Force a Bomb to execute one command

--Ahriman
Effect - Force an Ahriman to execute one command

--Floating Eyeball
Effect - Force a Floating Eyeball to execute one command

--Sprite
Effect - Force a Sprite to execute one command

--Antlion
Effect - Force an Antlion to execute one command

--Cockatrice
Effect - Force a Cockatrice to execute one command

--Drake
Effect - Force a Dragon to execute one command

--Behemoth
Effect - Force a Behemoth to execute one command

--Critical: Haste
Type - Reaction
Effect - Bestows Haste when character hits Critical status

--Immunity
Type - Passive
Effect - Buffs and debuffs cannot be removed



Time Mage
~~~~~~~~~~~

Same as Moogle Version.

Illusionist
~~~~~~~~~~~~~
Same as Hume Version

Alchemist
~~~~~~~~~~~

- Abilities -

--Astra
Effect - Nullify one bad status

--Warp
Effect - Turn an enemy in Critical status into an item

--Protometeor
Effect - Heavy damage

--Rasp
Effect - Damage MP

--Flare
Effect - Heavy damage

--Poison
Effect - Inflict Poison

--Toad
Effect - Inflict Frog

--Magic UP
Type - Passive
Effect - Improves magic

--Maintenance
Type - Passive
Effect - Prevents equipment from being stolen or broken.

--Item Lore
Type - Passive
Effect - Improves the effect of items




Arcanist
~~~~~~~~~~



- Abilities -

--Syphon
Effect - Steal one target's MP

--Death
Effect - Instant KO to one unit

--Gravity
Effect - Target takes damage equal to 1/4 of their current HP

--Drain
Effect - Steal one target's HP

--Graviga
Effect - Target takes damage equal to 1/2 of their current HP

--Level 3 Dark
Effect - Dark damage to all units with a level dividable by 3

--Level 5 Haste
Effect - Bestows Haste on all units with a level dividable by 5

--Level ? S Flare
Effect - Dark damage to all units with last level digit that is the same as the
caster.

--MP Shield
Type - Reaction
Effect - HP damage becomes MP damage until you run out of MP

--Pierce
Type - Passive
Effect - Spells ignore Reflect Status



Sage
~~~~~~


- Abilities -

--Blind
Effect - Inflicts Blind

--Water
Effect - Water damage

--Aero
Effect - Wind damage

--Esunaga
Effect - Removes bad status

--Scathe
Effect - Heavy damage to enemies in a line

--Giga Flare
Effect - Heavy damage

--Bio
Effect - Damage and inflicts poison

--Ultima Blow
Effect - Heavy damage

--Reflex
Type - Reaction
Effect - Grants immunity to attacks done by the Attack command

--Defense UP
Type - Passive
Effect - Improves defense

--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.




Scholar
~~~~~~~~~


- Abilities -

--Study
Effect - Reveals treasure, items and gil held by the unit

--Natural Selection
Effect - Deals damage to all units of the selected race

--Earth Dragon Tome
Effect - Earth damage to all units

--Rime Bolt Tome
Effect - Ice damage to all units

--Thunder Flare Tome
Effect - Thunder damage to all units

--Shadow Shade Tome
Effect - Dark damage to all units

--Force
Effect - Gain a random positive status condition

--Mad Scientist
Effect - Inflicts a random status condition

--Spellbound
Type - Passive
Effect - Improves the duration of positive status



= = = = = = =
Bangaa Jobs
= = = = = = =



Warrior
~~~~~~~~~

- Abilities -

--First Aid
Effect - Cures poison status and restores a small number of HP

--Rend Power
Effect - Lowers an enemy's attack stat.

--Rend Magic
Effect - Lowers an enemy's magic stat.

--Rend MP
Effect - MP Damage to one enemy

--Rend Speed
Effect - Lowers an enemy's speed stat.

--Body Slam
Effect - Self-damaging attack

--Greased Bolt
Effect - Attack that ignores the enemy's R-Ability

--Life Tap
Effect - Target takes damage equal to half of their current HP

--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.

--Monkey Grip
Type - Passive
Effect - Enables holding two handed weapons with only one hand.




White Monk
~~~~~~~~~~~~


- Abilities -

--Whirlwind
Effect - Damages adjacent units

--Air Render
Effect - Ranged attack.

--Earth Render
Effect- Earth damage to enemies in a line

--Aurablast
Effect - Ranged attack.

--Chakra
Effect - Recover HP and removes bad status

--Revive
Effect - Revive a KO'd ally

--Exorcise
Effect - Removes undead enemies from battle

--Holy Sign
Effect - Dispels positive status

--Reflex
Type - Reaction
Effect - Grants immunity to attacks done by the Attack command

--Counter
Type - Reaction
Effect - Counter attack an enemy when attacked at close range.



Dragoon
~~~~~~~~~

- Abilities -

--Jump
Effect - Ranged, reduced accuracy deadly attack

--Fire Breath
Effect - Fire damage

--Ice Breath
Effect - Ice damage

--Thunder Breath
Effect - You guessed it, thunder damage

--Bangaa Cry
Effect - Non-elemental damage and inflict confuse

--Wyrmtamer
Effect - Removes dragons from battle

--Wyrmkiller
Effect - Heavy damage to dragons

--Lancet
Effect - Steals a unit's HP

--Dragonheart
Type - Reaction
Effect - Gain Reraise when attacked at close range - only once




Defender
~~~~~~~~~~

- Abilities -

--Tremor
Effect - Damages and knocks back adjacent units

--Meltdown
Effect - KO's the user and does damage equal to the user's HP to adjacent units

--Defense
Effect - Improves defensive abilities. Effect is lost next turn.

--Drop Weapon
Effect - Forces the target to unequip their weapon

--Hibernate
Effect - Removes all bad status and causes the unit to fall asleep

--Mow Down
Effect - Damages surrounding units and nullifies evasion for 1 turn

--Aura
Effect - Bestows Reraise and Regen

--Bulwark
Effect - Become immune to all damage until next turn

--Critical: Berserk
Type - Reaction
Effect - Become berserk when in critical status

--Defense UP
Type - Passive
Effect - Improves defense

--Tank
Type - Passive
Effect - Enables any class to wear heavy armor and helms.




Gladiator
~~~~~~~~~~~


- Abilities -

--Rush
Effect - Knocks back the target as well as damages them

--Wild Swing
Effect - Attacks all surrounding units.

--Beatdown
Effect - All-or-nothing attack

--Blitz
Effect - Has a high hit rate but does less damage.

--Fire Soul
Effect - Fire damage

--Thunder Assault
Effect - Thunder damage

--Ice Tackle
Effect - Ice damage

--Ultima Sword
Effect - Heavy damage

--Strikeback
Type - Reaction
Effect - Prevents attacks done by the Fight attack and counters

--Doublehand
Type - Passive
Effect - Hold a one-handed weapon in two hands, improving damage.




Master Monk
~~~~~~~~~~~~~

- Abilities -

--Inner Focus
Effect - Restore HP and removes bad status

--Armor Rend
Effect - Destroy the target's armor

--Holy Strike
Effect - Holy damage

--Dark Fist
Effect - Self-damaging attack

--Cross-Counter
Effect - Does damage, heavy damage if the target has Counter set as their R
ability (Blink Counter works too)

--Lifebane
Effect - Damage and inflicts Doom

--Pummel
Effect - Attack the target twice

--Withered Blow
Effect - Damage based on current HP

--Blink Counter
Type - Reaction
Effect - Knocks the target back and counters

--Unscarred
Type - Passive
Effect - Improves damage when at full HP




Bishop
~~~~~~~~


- Abilities -

--Cura
Effect - Restores a moderate amount of HP. Damages Undead.

--Dispel
Effect - Dispels positive status

--Holy
Effect - Holy damage

--Water
Effect - Water damage

--Aero
Effect - Wind damage

--Barrier
Effect - Bestows Protect and Shell

--Drop
Effect - Forces the enemy to drop some treasure

--Break
Effect - Inflicts Petrify

--Counter Magick
Type - Reaction
Effect - Counter attack magic by casting the same spell back at the caster.
You need to meet the MP requirement of that spell however.

--Halve MP
Type - Passive
Effect - Half MP cost for all spells




Templar
~~~~~~~~~


- Abilities -

--Astra
Effect - Nullify one bad status

--Haste
Effect - Bestows Haste on one ally

--Rasp
Effect - Damage MP

--Warcry
Effect - Reduce speed of all adjacent units

--Rasp
Effect - Damage MP

--Silence
Effect - Inflict Silence

--Discipline
Effect - Increases the power of attacks on the next turn

--Soul Sphere
Effect - Damage MP

--Lifebreak
Effect - Damages the target equal to amount of HP the user has lost

--Bonecrusher
Type - Reaction
Effect - Same as Counter only does more damage

--Attack UP
Type - Passive
Effect - Increases attack




Cannoneer
~~~~~~~~~~~

- Abilities -

--Prime
Effect - Raises attack power for the next attack

--Foresight
Effect - Raises the number of attacks in the next attack

--Buckshot
Effect - Improves the damage radius of the next regular attack

--Scope
Effect - Improves the accuracy of the next attack

--Mortar
Effect - Improves damage but inflicts Immobilize on the user

--Target
Effect - Takes aim at the target. Deals heavy damage on the next turn.

--Potion Shell
Effect - Restores 60 HP

--Ether Shell
Effect - Restores 60 MP

--Blur
Type - Reaction
Effect - Evade gun and cannon attacks




Trickster
~~~~~~~~~~~

- Abilities -

--Snigger
Effect - Inflict berserk

--Suggestion
Effect - Inflict frog

--Hypochondria
Effect - Inflict poison

--Shadow of Doubt
Effect - Inflict immobilize

--Charisma
Effect - Inflict charm

--Traumatize
Effect - Damage is based on the number of ailments on the target

--Agitate
Effect - Damages the target equal to amount of HP the user has lost

--Mug
Effect - Damage and steals treasure from the target

--Ribbon-Bearer
Type - Passive
Effect - Able to equip ribbons




= = = = = = =
Viera Jobs
= = = = = = =




Fencer
~~~~~~~~

- Abilities -

--Swarmstrike
Effect - Low damage but inflicts poison

--Shadowstick
Effect - Lowers the target's speed

--Checkmate
Effect - Inflicts Doom

--Featherblow
Effect - Low damage but always hits

--Swallowtail
Effect - Damages all adjacent units

--Manastrike
Effect - MP damage

--Piercethrough
Effect - Attacks 2 spaces

--Nighthawk
Effect - Ranged Attack

--Reflex
Type - Reaction
Effect - Grants immunity to attacks done by the Attack command

--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.




White Mage
~~~~~~~~~~~~
The same as the Hume Version

Green Mage
~~~~~~~~~~~~


- Abilities -

--Protect
Effect - Bestows Protect

--Shell
Effect - Bestows Shell

--Sleep
Effect - Inflicts Sleep

--Silence
Effect - Inflicts Silence

--Oil
Effect - Inflicts Oil

--Blind
Effect - Inflicts Blind

--Leap
Effect - Improves movement

--Tranq
Effect - Improves accuracy

--Magick Evade
Type - Reaction
Effect - Improves mage evasion

--Spellbound
Type - Passive
Effect - Improves the duration of positive status




Archer
~~~~~~~~
Same as the Hume Version

Elementalist
~~~~~~~~~~~~~~


- Abilities -

--Fire Whip
Effect - Fire damage and inflicts disable

--Earth Heal
Effect - Restores HP

--White Flame
Effect - Restores HP

--Shining Air
Effect - Wind damage and inflicts blind

--Evil Gaze
Effect - Dark damage and inflicts confuse

--Boulder Crush
Effect - Earth damage and inflicts immobilize

--Sliprain
Effect - Water damage and inflicts slow

--Thunderous Roar
Effect - Thunder damage and inflicts silence




Red Mage
~~~~~~~~~~

- Abilities -

--Protect
Effect - Bestows Protect

--Shell
Effect - Bestows Shell

--Cure
Effect - Restores a small amount of HP. Damages Undead.

--Fire
Effect - Small fire damage.

--Thunder
Effect - Small thunder damage.

--Blizzard
Effect - Small ice damage.

--Silence
Effect - Inflicts Silence

--Doublecast
Effect - Cast two spells in one turn

--Sticky Fingers
Effect - Catch thrown weapons and keep them

--Magick UP
Effect - Improves magic



Spellblade
~~~~~~~~~~~~


- Abilities -

--Oil Sword
Effect - Damage and inflict Oil

--Slow Sword
Effect - Damage and inflict Slow

--Poison Sword
Effect - Damage and inflict Poison

--Confuse Sword
Effect - Damage and inflict Confuse

--Sleep Sword
Effect - Damage and inflict Sleep

--Doom Sword
Effect - Damage and inflict Doom

--Maim Sword
Effect - Damage and inflict Immobilize

--Stun Sword
Effect - Damage and inflict Disable

--Critical: Evade
Type - Reaction
Effect - Improves evade when in Critical status

--Blood Price
Type - Passive
Effect - Spells consume HP instead of MP. It also gives a slight magic attack
boost.



Summoner
~~~~~~~~~~


- Abilities -

--Unicorn
Effect - Restore HP and remove bad status

--Ifrit
Effect - Fire damage

--Shiva
Effect - Ice damage

--Ramuh
Effect - Thunder damage

--Kirin
Effect - Bestows Regen

--Carbuncle
Effect - Bestows Reflect

--Phoenix
Effect - Revives KO'd units

--Maduin
Effect - Holy damage

--Halve MP
Type - Passive
Effect - Half MP cost for all spells



Assassin
~~~~~~~~~~

- Abilities -

--Shadowbind
Effect - Inflicts Stop

--Last Breath
Effect - Instantly KO a unit

--Aphonia
Effect - Inflicts Silence

--Nightmare
Effect - Inflicts Sleep and Doom

--Ague
Effect - Inflicts Slow

--Rockseal
Effect - Inflicts Petrify

--Oblivion
Effect - Inflicts Addle

--Ultima Masher
Effect - Heavy damage

--Return Fire
Type - Reaction
Effect - catch a fired arrow and throw it back at the attacker



Sniper
~~~~~~~~


- Abilities -

--Doubleshot
Effect - Attack twice

--Beso Toxico
Effect - Damage and inflict poison

--Death Sickle
Effect - Inflicts Doom

--Vanish
Effect - Bestows Vanish

--Markman's Spite
Effect - HP and MP damage based on how much HP the user has lost

--Armor shot
Effect - Destroy the target's armor

--Weapon shot
Effect - Destroy the target's weapon

--Wallet shot
Effect - Steal gil based on the target's Max HP

--Regenerate
Type - Reaction
Effect - Bestows Regen when attacked

Drey Malic
Crew

Distinct Genius

9,425 Points
  • Member 100
  • Autobiographer 200
  • Gaian 50
Reply
Main Hall (Roleplays)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//