= = = = = =
Hume Jobs
= = = = = =
Solider
- Abilities -
--First Aid
Range - Self
Effect - Cures poison status and restores a small number of HP
--Rend Power
Range - Weapon Range
Effect - Lowers an enemy's Weapon Attack.
--Rend Magick
Range - Weapon Range
Effect - Lowers an enemy's Magic Power.
--Rend MP
Range - Weapon Range
Effect - MP damage to one enemy
--Rend Speed
Range - Weapon Range
Effect - Lowers an enemy's speed stat.
--Mug Gil
Range - Weapon Range
Effect - Damages one enemy and steals some gil.
--Provoke
Range - 1
Effect - Inflict berserk status on one enemy.
--Gauge
Effect - Decect the treasure/loot the enemy is holding.
--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.
--Monkey Grip
Type - Passive
Effect - Enables holding two handed weapons with only one hand.
Thief
~~~~~~~
- Abilities -
--Steal Items
Effect - Steal an enemy's item.
--Steal Gil
Effect - Steal an enemy's money.
--Loot Lv1
Effect - Steal an enemy's Lv1 item.
--Loot Lv2
Effect - Steal an enemy's Lv2 item.
--Loot Lv3
Effect - Steal an enemy's Lv3 item.
--Loot Lv4
Effect - Steal an enemy's Lv4 item.
--Steal Accessories
Effect - Steal an enemy's accessory.
--Steal Helm
Effect - Steal an enemy's Helmet.
--Steal Weapon
Effect - Steal an enemy's Weapon.
--Steal Armor
Effect - Steal an enemy's Armor.
--Counter
Type - Reaction
Effect - Counter attack an enemy when attacked at melee range.
--Maintenance
Type - Passive
Effect - Prevents equipment from being stolen or broken.
White Mage
~~~~~~~~~~~~
- Abilities -
--Cure
MP Cost - 8
Effect - Restores a small amount of HP. Damages Undead.
--Cura
MP Cost - 14
Effect - Restores a moderate amount of HP. Damages Undead.
--Curaga
MP Cost - 18
Effect - Restores a large amount of HP. Damages Undead.
--Esuna
MP Cost - 12
Effect - Removes most status ailments.
--Raise
MP Cost - 10
Effect - Revive an ally. Damages Undead.
--Arise
MP Cost - 20
Effect - Revive and fully heal an ally. Damages Undead.
--Reraise
MP Cost - 18
Effect - Automatically casts Raise on an the targeted ally when he/she falls.
--Refresh
MP Cost - 14
Effect - Removes all status ailments.
--Turbo MP
Type - Passive
Effect - Doubles MP cost but improves the effect of magic skills.
Black Mage
- Abilities -
--Fire
MP Cost - 8
Effect - Small fire damage.
--Fira
MP Cost - 14
Effect - Moderate fire damage.
--Firaga
MP Cost - 18
Effect - Large fire damage.
--Thunder
MP Cost - 8
Effect - Small thunder damage.
--Thundara
MP Cost - 14
Effect - Moderate thunder damage.
--Thundaga
MP Cost - 18
Effect - Large thunder damage.
--Blizzard
MP Cost - 8
Effect - Small ice damage.
--Blizzara
MP Cost - 14
Effect - Moderate ice damage.
--Blizzaga
MP Cost - 18
Effect - Large ice damage.
--Counter Magick
Type - Reaction
Effect - Counter attack magic by casting the same spell back at the caster.
You need to meet the MP requirement of that spell however.
--Geomancy
Type - Passive
Effect - Lower target's elemental resistence by one level.
Archer
~~~~~~~~
- Abilities -
--Focus
Effect - Improves weapon attack. Effect is lost once you attack.
--Leg Shot
Effect - Inflicts immobilise status to an enemy.
--Arm Shot
Effect - Inflicts disable status to an enemy.
--Cupid
Effect - Inflicts charm status to an enemy.
--Burial
Effect - Removes an undead target from battle. The lower the target's HP, the
more accurate the skill will be.
--Take Aim
Effect - Has a high hit rate but does less damage.
--Lightning Strike
Effect - An attack that ignores the enemy's R-Ability
--Blackout
Effect - Inflicts blind status to an enemy.
--Archer's Bane
Type - Reaction
Effect - Grants immunity to bow attacks done by the attack command.
--Concentration
Type - Passive
Effect - Improves Hit rate.
Paladin
~~~~~~~~~
- Abilities -
--Nurse
Effect - Cures bad status and restores a small amount of HP.
--Defend
Effect - Improves defensive abilities until the start of the user's next turn.
--Cover
Effect - Take damage for one selected ally.
--Parley
Effect - Perusade an enemy to leave the battle.
--Saint Cross
Effect - Holy damage to all surrounding units
--Holy Blade
Effect - Heavy Holy damage.
--Sanctify
Effect - Removes an undead target from battle.
--War Cry
Effect - Raises all surrounding units resistence to status conditions.
--Reflex
Type - Reactoin
Effect - Grants immunity to attacks done by the Attack command
--Defense UP
Type - Passive
Effect - Reduces damage done by weapons
Fighter
~~~~~~~~~
- Abilities -
--Rush
Effect - Damages and knocks back a target.
--Wild Swing
Effect - Attacks all surrounding units.
--Beatdown
Effect - All-or-nothing attack
--Blitz
Effect - Has a high hit rate but does less damage.
--Air Render
Effect - Ranged attack.
--Aurablast
Effect - Ranged area attack.
--Air Blast
Effect - Wide wind attack.
--Backdraft
Effect - Self-damaging fire attack.
--Bonecrusher
Type - Reaction
Effect - Same as Counter only does more damage
--Doublehand
Type - Passive
Effect - Hold a one-handed weapon in two hands, improving damage.
Parivir
~~~~~~~~~
- Abilities -
--Wind Slash
Effect - Ranged wind elemental physical attack
--Iai Blow
Effect - A half-damage attack that may instantly KO the target.
--Blade Bash
Effect - Weak attack. Inflicts Immobilise
--Shimmering Blade
Effect - Physical fire attack. Can inflict Confuse. Requires a bladed weapon.
--Skyfury Blade
Effect - Physical thunder attack. Can inflict Berserk. Requires a bladed weapon.
--Hoarfrost Blade
Effect - Physical ice attack. Can inflict Slow. Requires a bladed weapon.
--Lifethread Blade
Effect - Physical dark attack. Can inflict Doom. Requires a bladed weapon.
--Unburdened Soul
Effect - Sacrifice yourself to restore HP and remove bad status to all allies
--Strikeback
Type - Reaction
Effect - Prevents attacks done by the Fight attack and counters
--Death Strike
Type - Passive
Effect - Increases critical hit percentage
Ninja
~~~~~~~
- Abilities -
--Throw
Effect - Throws a weapon from your inventory to do damage to a single target
--Wood Veil
Effect - Damage and may inflict Immobilize
--Fire Veil
Effect - Fire damage and may inflict Confuse
--Earth Veil
Effect - Earth damage and may inflict Slow
--Gold Veil
Effect - Damage and may inflict Blind
--Water Veil
Effect - Water damage and may inflict Silence
--Unspell
Effect - Remove positive status conditions
--Oblivion
Effect - Inflict Addle
--Critical: Haste
Type - Reaction
Effect - Bestows Haste when character hits Critical status
--Dual Wield
Type - Passive
Effect - Able to equip a one-handed in each hand. Doesn't work with poles
and books.
Illusionist
~~~~~~~~~~~~~
- Abilities -
--Prominence
Effect - Fire damage to all enemies
--Tempest
Effect - Thunder damage to all enemies
--Freezeblink
Effect - Ice damage to all enemies
--Star Cross
Effect - Holy damage to all enemies
--Stardust
Effect - Damages to all enemies
--Deluge
Effect - Water damage to all enemies
--Rockfall
Effect - Earth damage to all enemies
--Wild Tornado
Effect - Wind damage to all enemies
--Absorb MP
Type - Reaction
Effect - Absorb the amount MP used in the spell you're hit by
--Halve MP
Type - Passive
Effect - Half MP cost for all spells
Blue Mage
~~~~~~~~~~~
- Abilities -
--Magick Hammer
Type - A
Learnt From - Baknamykind
Effect - Damages MP
--Unction
Type - A
Learnt From - Red Marshmallow
Effect - Inflict Oil
--Self-Destruct
Type - A
Learnt From - Bomb
Effect - KO's the user but deals strong fire damage to surrounding units
--Mighty Guard
Type - A
Learnt From - Thunder Drake
Effect - Raises defense and resistence to one unit
--Expose Weakness
Type - A
Learnt From - Fire Drake
Effect - Lowers defense and resistence of one enemy
--Dragon Force
Type - A
Learnt From - Ice Drake
Effect - Raises attack and magic to one unit.
--Night
Type - A
Learnt From - Lamiakind
Effect - Inflicts sleep on all units except the caster
--Bad Breath
Type - A
Learnt From - Malboros
Effect - Inflicts poison, blind and silence
--Roulette
Type - A
Learnt From - Ahriman
Effect - Instantly KO one random unit
--White Wind
Type - A
Learnt From - Sprite
Effect - Restores HP equal to the amount of HP as the caster
--Angel Whisper
Type - A
Learnt From - Banshee
Effect - Restores HP and bestows Reraise
--Quake
Type - A
Learnt From - Headlesskind
Effect - Earth damage
--Roar
Type - A
Learnt From - Werewolfkind
Effect - Dispels all positive statuses on all units
--Screech
Type - A
Learnt From - Wolfkind
Effect - Damages and inflicts Confuse
--Limit Glove
Type - A
Learnt From - Great Tortoise
Effect - Heavy damage, can only be used when user has single digit HP
--War Dance
Type - A
Learnt From - Dreamhare
Effect - Raises attack ofall units in the targeted area
--Doom
Type - A
Learnt From - Deathscythe
Effect - Inflicts Doom
--Sandstorm
Type - A
Learnt From - Antlion
Effect - Earth damage and inflicts Blind
--Eerie Sound Wave
Type - A
Learnt From - Malboros
Effect - Dispels positive status
--MP Shield
Type - R
AP Needed - 300
Equipment - Mirage Vest
Effect - HP damage becomes MP damage until you run out of MP
--Learn
Type - P
AP Needed - 100
Equipment - Light Saber
Effect - Enables learning Blue Magic when you are hit with them.
--Immunity
Type - P
AP Needed - 250
Equipment - Survival Vest
Effect - Buffs and debuffs cannot be removed
Hunter
~~~~~~~~
- Abilities -
--Sonic Boom
Effect - Ranged Area damage
--Oust
Effect - Attempts to remove a monster from the battlefield
--Advice
Effect - Improve one ally's critical hit rate
--Vitals Shot
Effect - Inflicts random status conditions or reduce target's HP to 1
--Hunting
Effect - A weaker attack that grants bonus treasure if the enemy unit is killed
by it.
--Counter Force
Effect - Inflicts Addle. Only works on monsters.
--Sidewinder
Effect - Heavy damage to monster units
--Ultima Shot
Effect - Heavy damage
--Regenerate
Type - Reaction
Effect - Bestows Regen when attacked
--Attack UP
Type - Passive
Effect - Increases attack
Seer
~~~~~~
- Abilities -
--Recharge
Effect - Recover MP
--Magick Frenzy
Effect - Deal weapon damage and magic damage consecutively
--Cura
Effect - Restores a moderate amount of HP. Damages Undead.
--Esuna
Effect - Removes most status ailments
--Raise
Effect - Revive an ally. Damages Undead.
--Fira
Effect - Moderate fire damage.
--Thundara
Effect - Moderate thunder damage.
--Blizzara
Effect - Moderate ice damage.
--Replenish MP
Type - Reaction
Effect - Regain 20% of damage taken as MP
--Pierce
Type - Passive
Effect - Spells ignore Reflect Status
--Ribbon-Bearer
Type - Passive
Effect - Able to equip ribbons
= = = = = = =
Moogle Jobs
= = = = = = =
Animist
~~~~~~~~~
- Abilities -
--100% Wool
Effect - Bestows Protect and Shell on the user
--Catnip
Effect - inflict berserk on one unit
--Chocobo Rush
Effect - Inflict damage in a straight line
--Toad Song
Effect - Inflict Frog on one enemy unit
--Cuisine
Effect - Recover all HP
--Friend
Effect - Use a random esper (Not scion! ESPER)
--Tail Wag
Effect - Inflict charm
--Sheep Count
Effect - Inflict sleep on a group of enemies
--Archer's Bane
Type - Reaction
Effect - Grants immunity to bow attacks done by the attack command.
Thief
~~~~~~~
Same as the Hume Version.
Black Mage
~~~~~~~~~~~~
Same as the Hume Version
Moogle Knight
~~~~~~~~~~~~~~~
- Abilities -
--Moogle Attack
Effect - Knocks back the target as well as damages them
--Moogle Guard
Effect - Raises defense and resistence for one turn
--Moogle Lance
Effect - Ranged attack
--Moogle Rush
Effect - Heavy damage but has low accuracy
--Moogle Shield
Effect - Nullifies one status condition
--Moogle Disarm
Effect - Destroys the target's weapons and armor
--Moogle Aid
Effect - Recovers a small amount of HP and removes bad status
--Ultima Charge
Effect - Heavy damage
--Critical: Haste
Type - Reaction
Effect - Bestows Haste when character hits Critical status
--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.
--Tank
Type - Passive
Effect - Enables any class to wear heavy armor and helms.
Fusilier
~~~~~~~~~
- Abilities -
--Fireshot
Effect - Fire damage
--Iceshot
Effect - Ice damage
--Boltshot
Effect - Thunder damage
--Confushot
Effect - Damage and inflict confuse
--Charmshot
Effect - Damage and inflict charm
--Silenceshot
Effect - Damage and inflict silence
--Stopshot
Effect - Damage and inflict stop
--Blindshot
Effect - Damage and inflict blind
--Concentration
Type - Passive
Effect - Improves Hit rate.
Juggler
~~~~~~~~~
- Abilities -
--Weapon Toss
Effect - Throws a weapon from your inventory to do damage to a single target
--Ring Toss
Effect - Inflict Stop
--Molotov Cocktail
Effect - Fire damage and inflicts berserk
--Ball Toss
Effect - Inflict Confuse
--Dagger Toss
Effect - Damage and inflicts Disable
--Smile Toss
Effect - Allows the target to act immediately.
--Gil Toss
Effect - Throw Gil to inflict damage
--Sticky Fingers
Type - Reaction
Effect - Catch thrown weapons and keep them
--Return Fire
Type - Reaction
Effect - Catch a fired arrow and throw it back at the attacker
Tinker
~~~~~~~~
- Abilities -
--Red Spring
Effect - Inflicts Haste on either all allies or all enemies
--Blue Screw
Effect - Removes al positive status on either all allies or all enemies
--Green Gear
Effect - Inflicts Poison on either all allies or all enemies
--Silver Disc
Effect - Inflicts Blind on either all allies or all enemies
--Gold Battery
Effect - Heals HP on either all allies or all enemies
--Black Ingot
Effect - Inflicts Doom on either all allies or all enemies
--Chroma Gem
Effect - Inflicts Sleep on either all allies or all enemies
--Gold Moogletron
Effect - Inflicts Protect and Shell on either all allies or all enemies
--Regenerate
Type - Reaction
Effect - Bestows Regen when attacked
--MP Shield
Type - Reaction
Effect - HP damage becomes MP damage until you run out of MP
--Ribbon-Bearer
Type - Passive
Effect - Able to equip ribbons
Time Mage
~~~~~~~~~~~
- Abilities -
--Haste
Effect - Bestows Haste on one ally
--Reflect
Effect - Bestows Reflect on one ally
--Slow
Effect - Inflicts Slow on one enemy
--Hastega
Effect - Bestows Haste on a group of allies
--Quicken
Effect - Allows the target to act immediately.
--Stop
Effect - Inflict Stop on one enemy
--Extend
Effect - Increases the duration of positive status effects
--Undo
Effect - Resets HP and MP to the amount on the previous turn
--Critical: Quicken
Type - Reaction
Effect - Bestows Quick when in critical status
--Evade Magick
Type - Reaction
Effect - Evade all damaging spells
Chocobo Knight
~~~~~~~~~~~~~~~~
- Abilities -
--Choco Cure
Effect - Recovers HP
--Choco Esuna
Effect - Removes bad status
--Choco Fire
Effect - Ranged attack
--Choco Meteor
Effect - Heavy damage
--Choco Beak
Effect - Attack one enemy
--Choco Recharge
Effect - Recovers MP
--Choco Guard
Effect - Raises defense and resistence and bestows Regen
--Choco Barrier
Effect - Bestows Protect and Shell
Flintlock
~~~~~~~~~~~
- Abilities -
--Prime
Effect - Needs to be used first before using the other abilities
--Cure Cannon
Effect - Restores HP and removes bad status
--Protect Cannon
Effect - Bestows Protect and Regen
--Shield Cannon
Effect - Bestows Shell and Protect
--Ether Cannon
Effect - Restores MP
--Teleport Cannon
Effect - Warps the target close to you
--Ether Boost
Effect - Ranged damage
--Blowback
Effect - Self-damaging attack
--Blur
Type - Reaction
Effect - Evade gun and cannon attacks
--Charged Attacks
Type - Passive
Effect - Regular attacks consume MP to do more damage
= = = = = = =
Nu Mou Jobs
= = = = = = =
White Mage
~~~~~~~~~~~~
Same as Hume Version
Black Mage
~~~~~~~~~~~~
Same as Hume Version.
Beastmaster
~~~~~~~~~~~~~
- Abilities -
--Baknamy
Effect - Force a Baknamy to execute one command
--Dreamhare
Effect - Force a Dreamhare to execute one command
--Flan
Effect - Force a Flan to execute one command
--Lamia
Effect - Force a Lamia to execute one command
--Deadly Nightshade
Effect - Force a Nightshade to execute one command
--Wolf
Effect - Force a Wolf to execute one command
--Werewolf
Effect - Force a Werewolf to execute one command
--Shelling
Effect - Force a Turtle to execute one command
--Headless
Effect - Force a Headless to execute one command
--Zombie
Effect - Force a Zombie to execute one command
--Ghost
Effect - Force a Ghost to execute one command
--Deathscythe
Effect - Force a Deathscythe to execute one command
--Malboro
Effect - Force a Malboro to execute one command
--Bomb
Effect - Force a Bomb to execute one command
--Ahriman
Effect - Force an Ahriman to execute one command
--Floating Eyeball
Effect - Force a Floating Eyeball to execute one command
--Sprite
Effect - Force a Sprite to execute one command
--Antlion
Effect - Force an Antlion to execute one command
--Cockatrice
Effect - Force a Cockatrice to execute one command
--Drake
Effect - Force a Dragon to execute one command
--Behemoth
Effect - Force a Behemoth to execute one command
--Critical: Haste
Type - Reaction
Effect - Bestows Haste when character hits Critical status
--Immunity
Type - Passive
Effect - Buffs and debuffs cannot be removed
Time Mage
~~~~~~~~~~~
Same as Moogle Version.
Illusionist
~~~~~~~~~~~~~
Same as Hume Version
Alchemist
~~~~~~~~~~~
- Abilities -
--Astra
Effect - Nullify one bad status
--Warp
Effect - Turn an enemy in Critical status into an item
--Protometeor
Effect - Heavy damage
--Rasp
Effect - Damage MP
--Flare
Effect - Heavy damage
--Poison
Effect - Inflict Poison
--Toad
Effect - Inflict Frog
--Magic UP
Type - Passive
Effect - Improves magic
--Maintenance
Type - Passive
Effect - Prevents equipment from being stolen or broken.
--Item Lore
Type - Passive
Effect - Improves the effect of items
Arcanist
~~~~~~~~~~
- Abilities -
--Syphon
Effect - Steal one target's MP
--Death
Effect - Instant KO to one unit
--Gravity
Effect - Target takes damage equal to 1/4 of their current HP
--Drain
Effect - Steal one target's HP
--Graviga
Effect - Target takes damage equal to 1/2 of their current HP
--Level 3 Dark
Effect - Dark damage to all units with a level dividable by 3
--Level 5 Haste
Effect - Bestows Haste on all units with a level dividable by 5
--Level ? S Flare
Effect - Dark damage to all units with last level digit that is the same as the
caster.
--MP Shield
Type - Reaction
Effect - HP damage becomes MP damage until you run out of MP
--Pierce
Type - Passive
Effect - Spells ignore Reflect Status
Sage
~~~~~~
- Abilities -
--Blind
Effect - Inflicts Blind
--Water
Effect - Water damage
--Aero
Effect - Wind damage
--Esunaga
Effect - Removes bad status
--Scathe
Effect - Heavy damage to enemies in a line
--Giga Flare
Effect - Heavy damage
--Bio
Effect - Damage and inflicts poison
--Ultima Blow
Effect - Heavy damage
--Reflex
Type - Reaction
Effect - Grants immunity to attacks done by the Attack command
--Defense UP
Type - Passive
Effect - Improves defense
--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.
Scholar
~~~~~~~~~
- Abilities -
--Study
Effect - Reveals treasure, items and gil held by the unit
--Natural Selection
Effect - Deals damage to all units of the selected race
--Earth Dragon Tome
Effect - Earth damage to all units
--Rime Bolt Tome
Effect - Ice damage to all units
--Thunder Flare Tome
Effect - Thunder damage to all units
--Shadow Shade Tome
Effect - Dark damage to all units
--Force
Effect - Gain a random positive status condition
--Mad Scientist
Effect - Inflicts a random status condition
--Spellbound
Type - Passive
Effect - Improves the duration of positive status
= = = = = = =
Bangaa Jobs
= = = = = = =
Warrior
~~~~~~~~~
- Abilities -
--First Aid
Effect - Cures poison status and restores a small number of HP
--Rend Power
Effect - Lowers an enemy's attack stat.
--Rend Magic
Effect - Lowers an enemy's magic stat.
--Rend MP
Effect - MP Damage to one enemy
--Rend Speed
Effect - Lowers an enemy's speed stat.
--Body Slam
Effect - Self-damaging attack
--Greased Bolt
Effect - Attack that ignores the enemy's R-Ability
--Life Tap
Effect - Target takes damage equal to half of their current HP
--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.
--Monkey Grip
Type - Passive
Effect - Enables holding two handed weapons with only one hand.
White Monk
~~~~~~~~~~~~
- Abilities -
--Whirlwind
Effect - Damages adjacent units
--Air Render
Effect - Ranged attack.
--Earth Render
Effect- Earth damage to enemies in a line
--Aurablast
Effect - Ranged attack.
--Chakra
Effect - Recover HP and removes bad status
--Revive
Effect - Revive a KO'd ally
--Exorcise
Effect - Removes undead enemies from battle
--Holy Sign
Effect - Dispels positive status
--Reflex
Type - Reaction
Effect - Grants immunity to attacks done by the Attack command
--Counter
Type - Reaction
Effect - Counter attack an enemy when attacked at close range.
Dragoon
~~~~~~~~~
- Abilities -
--Jump
Effect - Ranged, reduced accuracy deadly attack
--Fire Breath
Effect - Fire damage
--Ice Breath
Effect - Ice damage
--Thunder Breath
Effect - You guessed it, thunder damage
--Bangaa Cry
Effect - Non-elemental damage and inflict confuse
--Wyrmtamer
Effect - Removes dragons from battle
--Wyrmkiller
Effect - Heavy damage to dragons
--Lancet
Effect - Steals a unit's HP
--Dragonheart
Type - Reaction
Effect - Gain Reraise when attacked at close range - only once
Defender
~~~~~~~~~~
- Abilities -
--Tremor
Effect - Damages and knocks back adjacent units
--Meltdown
Effect - KO's the user and does damage equal to the user's HP to adjacent units
--Defense
Effect - Improves defensive abilities. Effect is lost next turn.
--Drop Weapon
Effect - Forces the target to unequip their weapon
--Hibernate
Effect - Removes all bad status and causes the unit to fall asleep
--Mow Down
Effect - Damages surrounding units and nullifies evasion for 1 turn
--Aura
Effect - Bestows Reraise and Regen
--Bulwark
Effect - Become immune to all damage until next turn
--Critical: Berserk
Type - Reaction
Effect - Become berserk when in critical status
--Defense UP
Type - Passive
Effect - Improves defense
--Tank
Type - Passive
Effect - Enables any class to wear heavy armor and helms.
Gladiator
~~~~~~~~~~~
- Abilities -
--Rush
Effect - Knocks back the target as well as damages them
--Wild Swing
Effect - Attacks all surrounding units.
--Beatdown
Effect - All-or-nothing attack
--Blitz
Effect - Has a high hit rate but does less damage.
--Fire Soul
Effect - Fire damage
--Thunder Assault
Effect - Thunder damage
--Ice Tackle
Effect - Ice damage
--Ultima Sword
Effect - Heavy damage
--Strikeback
Type - Reaction
Effect - Prevents attacks done by the Fight attack and counters
--Doublehand
Type - Passive
Effect - Hold a one-handed weapon in two hands, improving damage.
Master Monk
~~~~~~~~~~~~~
- Abilities -
--Inner Focus
Effect - Restore HP and removes bad status
--Armor Rend
Effect - Destroy the target's armor
--Holy Strike
Effect - Holy damage
--Dark Fist
Effect - Self-damaging attack
--Cross-Counter
Effect - Does damage, heavy damage if the target has Counter set as their R
ability (Blink Counter works too)
--Lifebane
Effect - Damage and inflicts Doom
--Pummel
Effect - Attack the target twice
--Withered Blow
Effect - Damage based on current HP
--Blink Counter
Type - Reaction
Effect - Knocks the target back and counters
--Unscarred
Type - Passive
Effect - Improves damage when at full HP
Bishop
~~~~~~~~
- Abilities -
--Cura
Effect - Restores a moderate amount of HP. Damages Undead.
--Dispel
Effect - Dispels positive status
--Holy
Effect - Holy damage
--Water
Effect - Water damage
--Aero
Effect - Wind damage
--Barrier
Effect - Bestows Protect and Shell
--Drop
Effect - Forces the enemy to drop some treasure
--Break
Effect - Inflicts Petrify
--Counter Magick
Type - Reaction
Effect - Counter attack magic by casting the same spell back at the caster.
You need to meet the MP requirement of that spell however.
--Halve MP
Type - Passive
Effect - Half MP cost for all spells
Templar
~~~~~~~~~
- Abilities -
--Astra
Effect - Nullify one bad status
--Haste
Effect - Bestows Haste on one ally
--Rasp
Effect - Damage MP
--Warcry
Effect - Reduce speed of all adjacent units
--Rasp
Effect - Damage MP
--Silence
Effect - Inflict Silence
--Discipline
Effect - Increases the power of attacks on the next turn
--Soul Sphere
Effect - Damage MP
--Lifebreak
Effect - Damages the target equal to amount of HP the user has lost
--Bonecrusher
Type - Reaction
Effect - Same as Counter only does more damage
--Attack UP
Type - Passive
Effect - Increases attack
Cannoneer
~~~~~~~~~~~
- Abilities -
--Prime
Effect - Raises attack power for the next attack
--Foresight
Effect - Raises the number of attacks in the next attack
--Buckshot
Effect - Improves the damage radius of the next regular attack
--Scope
Effect - Improves the accuracy of the next attack
--Mortar
Effect - Improves damage but inflicts Immobilize on the user
--Target
Effect - Takes aim at the target. Deals heavy damage on the next turn.
--Potion Shell
Effect - Restores 60 HP
--Ether Shell
Effect - Restores 60 MP
--Blur
Type - Reaction
Effect - Evade gun and cannon attacks
Trickster
~~~~~~~~~~~
- Abilities -
--Snigger
Effect - Inflict berserk
--Suggestion
Effect - Inflict frog
--Hypochondria
Effect - Inflict poison
--Shadow of Doubt
Effect - Inflict immobilize
--Charisma
Effect - Inflict charm
--Traumatize
Effect - Damage is based on the number of ailments on the target
--Agitate
Effect - Damages the target equal to amount of HP the user has lost
--Mug
Effect - Damage and steals treasure from the target
--Ribbon-Bearer
Type - Passive
Effect - Able to equip ribbons
= = = = = = =
Viera Jobs
= = = = = = =
Fencer
~~~~~~~~
- Abilities -
--Swarmstrike
Effect - Low damage but inflicts poison
--Shadowstick
Effect - Lowers the target's speed
--Checkmate
Effect - Inflicts Doom
--Featherblow
Effect - Low damage but always hits
--Swallowtail
Effect - Damages all adjacent units
--Manastrike
Effect - MP damage
--Piercethrough
Effect - Attacks 2 spaces
--Nighthawk
Effect - Ranged Attack
--Reflex
Type - Reaction
Effect - Grants immunity to attacks done by the Attack command
--Shieldbearer
Type - Passive
Effect - Enables any class to use a shield.
White Mage
~~~~~~~~~~~~
The same as the Hume Version
Green Mage
~~~~~~~~~~~~
- Abilities -
--Protect
Effect - Bestows Protect
--Shell
Effect - Bestows Shell
--Sleep
Effect - Inflicts Sleep
--Silence
Effect - Inflicts Silence
--Oil
Effect - Inflicts Oil
--Blind
Effect - Inflicts Blind
--Leap
Effect - Improves movement
--Tranq
Effect - Improves accuracy
--Magick Evade
Type - Reaction
Effect - Improves mage evasion
--Spellbound
Type - Passive
Effect - Improves the duration of positive status
Archer
~~~~~~~~
Same as the Hume Version
Elementalist
~~~~~~~~~~~~~~
- Abilities -
--Fire Whip
Effect - Fire damage and inflicts disable
--Earth Heal
Effect - Restores HP
--White Flame
Effect - Restores HP
--Shining Air
Effect - Wind damage and inflicts blind
--Evil Gaze
Effect - Dark damage and inflicts confuse
--Boulder Crush
Effect - Earth damage and inflicts immobilize
--Sliprain
Effect - Water damage and inflicts slow
--Thunderous Roar
Effect - Thunder damage and inflicts silence
Red Mage
~~~~~~~~~~
- Abilities -
--Protect
Effect - Bestows Protect
--Shell
Effect - Bestows Shell
--Cure
Effect - Restores a small amount of HP. Damages Undead.
--Fire
Effect - Small fire damage.
--Thunder
Effect - Small thunder damage.
--Blizzard
Effect - Small ice damage.
--Silence
Effect - Inflicts Silence
--Doublecast
Effect - Cast two spells in one turn
--Sticky Fingers
Effect - Catch thrown weapons and keep them
--Magick UP
Effect - Improves magic
Spellblade
~~~~~~~~~~~~
- Abilities -
--Oil Sword
Effect - Damage and inflict Oil
--Slow Sword
Effect - Damage and inflict Slow
--Poison Sword
Effect - Damage and inflict Poison
--Confuse Sword
Effect - Damage and inflict Confuse
--Sleep Sword
Effect - Damage and inflict Sleep
--Doom Sword
Effect - Damage and inflict Doom
--Maim Sword
Effect - Damage and inflict Immobilize
--Stun Sword
Effect - Damage and inflict Disable
--Critical: Evade
Type - Reaction
Effect - Improves evade when in Critical status
--Blood Price
Type - Passive
Effect - Spells consume HP instead of MP. It also gives a slight magic attack
boost.
Summoner
~~~~~~~~~~
- Abilities -
--Unicorn
Effect - Restore HP and remove bad status
--Ifrit
Effect - Fire damage
--Shiva
Effect - Ice damage
--Ramuh
Effect - Thunder damage
--Kirin
Effect - Bestows Regen
--Carbuncle
Effect - Bestows Reflect
--Phoenix
Effect - Revives KO'd units
--Maduin
Effect - Holy damage
--Halve MP
Type - Passive
Effect - Half MP cost for all spells
Assassin
~~~~~~~~~~
- Abilities -
--Shadowbind
Effect - Inflicts Stop
--Last Breath
Effect - Instantly KO a unit
--Aphonia
Effect - Inflicts Silence
--Nightmare
Effect - Inflicts Sleep and Doom
--Ague
Effect - Inflicts Slow
--Rockseal
Effect - Inflicts Petrify
--Oblivion
Effect - Inflicts Addle
--Ultima Masher
Effect - Heavy damage
--Return Fire
Type - Reaction
Effect - catch a fired arrow and throw it back at the attacker
Sniper
~~~~~~~~
- Abilities -
--Doubleshot
Effect - Attack twice
--Beso Toxico
Effect - Damage and inflict poison
--Death Sickle
Effect - Inflicts Doom
--Vanish
Effect - Bestows Vanish
--Markman's Spite
Effect - HP and MP damage based on how much HP the user has lost
--Armor shot
Effect - Destroy the target's armor
--Weapon shot
Effect - Destroy the target's weapon
--Wallet shot
Effect - Steal gil based on the target's Max HP
--Regenerate
Type - Reaction
Effect - Bestows Regen when attacked