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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 1:29 pm
All Bloodlines will be in Alphabetical Order. If I have missed something PM me and let me know what I missed. There will be some customs bloodlines already on here.
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Posted: Tue Oct 04, 2011 1:30 pm
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Burakku Ketsueki Vice Captain
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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 1:36 pm
BByakugan Description The Byakugan (白眼, Byakugan? literally "White Eye", Viz "Evil Eye").A person with the Byakugan has a nearly 360 degree field of vision except for a small blind spot behind the first thoracic vertebra (near the back of the neck), which is its only known weakness. Byakugan users can detect anything around them within a 50-meter radius. making them close range experts.The Byakugan's sight cannot be blocked. Rules -Near 360 degree vision. -Detect anything within 50 meters, Must have good control over it -Can see through walls -Opens up Gentle Fist Taijutsu -Ability to use Medical Jutsu at level of user / No matter which class Weakness -Blind Spot near the back of the neck Jutsu's Hakke Hasangeki (Eight Divination Signs Destructive Mountain Fist)Description: Hakke Hasangeki is a Taijutsu technique utilized by Hyuuga Neji. Extending chakra from his body, Neji will thrust his palm into his target. This will send out a wave of chakra that will knock his opponent backwards into nearby rock to cause further damage. It is unknown if this wave can also collapse his target's tenketsu points. Hakke Kuushou (Eight Divination Signs Air Palm)Description: Hakke Kuushou is a ranged Taijutsu technique utilized by Hyuuga Neji. Extending chakra from his body, Neji will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points. Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand) Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu. Hakke Hyakunijuuhachishou (Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand) Description: Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times. Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin) Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack. If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Shugo Hakke Rokujuuyonshou (Guardian Eight Divination Signs, Sixty-Four Palms of the Hand) Description: Shugo Hakke Rokujuuyonshou is a Taijutsu technique developed by Hyuuga Hinata. During the period after the Chuunin Exam, Hinata pushed herself harder than ever before. During this time she improved her chakra control and developed her own style within the Hyuuga bloodline abilities. She practiced the technique around water to hone it to perfection. Utilizing the Hakke Rokujuuyonshou style, Hinata uses her natural flexibility and her precise chakra control to create an absolute defense. Hinata will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, she can increase it's effectiveness against more massive incoming objects. Hakke Sanbyaku Rokujūichi Shiki(Eight Trigrams Three-Hundred Sixty-One Style) Description: This jutsu is considered the most powerful technique within the Hyuga clan, and is generally used as a last resort. When using this technique, the speed of the user is comparable to that of the Reverse Lotus. This jutsu allows the user to strike all 361 chakra points of the opponent, paralyzing them with each blow and instantly killing them upon the final hit. Available Spots Head of Kekkei Genkai: Open 1. 2. 3. 4. 5. ------------------------------------------------------------------------------------ Body Sacrifice Sensor - [STAGE 1] Karin was charged with operating Orochimaru's southern base, located on a small island in the sea. There she made sure Orochimaru's prisoners behaved. She along with Suigetsu were both experimented upon by Orochimaru due to their special abilities. She and Suigetsu had a strained relationship during the times when they interacted. The Abilities Continaed here Are Odd the user's Can use Sensor Ship to tell were Chakra signal's, Sounds People anything is hiding is nearly impossible with this bloodline a Blind person could find you better than someone with sight. Also there Bodies and chakra have a strange Healing Factor Great for Medical Jutsu user's. but even if there not this bloodline still allows anyone who bites into them and suck's there Chakra to be healed. Rules: - Able To Find hidden enemy's. - Can Heal Almost all injury's not death (and not on yourself) - Can not Abosrb your own Chakra to heal but you do have a slight increased Healing Factor. - Learns Medical jutsu's Easier. -To use the bloodline jutsus the user becomes blind temporarily. Bloodline Jutsu's: Pulse Radar - this jutsu Allows the USer to send a Pulse threw the ground and Sense any placements on the ground. Rank D (1 mile radiuos) Aireal Radar Pulse - Sends a Pulse into the sky and Tracks anything around fro 1 square mile Dosent allways detect high Chakra level's. Rank C Sphere Pulse - Sends a Sphere Shaped Pulse Out and repeats a few times Finding anything within a 3 square mile radius also detecting chakra signal's. If there Found it can also Cancel Genjutsu. Rank B Ulitmate Pulse - Sends a Strange invisible Pulse in a sphere shape witch Can Cause minor Nerve Damage ((only once not stactable)) Also detects Chakra Signal's Demon Presences And hidden Chakra signal's. Rank A Owner's of this Bloodline: Head of Kekkei Genkai: Open - - - - - Body Sacrifice Sensor - [STAGE 2]  The owner of this strange blood-line trait has become naturally adept at the use of 'Sensorship', as they naturally hold a good sense of direction, able to find concealed opponents, and all objects with the slightest hint of chakra with a large scale... This form is for those who are truly one with the ability, and use it Extremely often, to the point of Natural use in any situation... The History of the start of the blood-line, and its origins are slightly hinted at as its easier for the user to feel and sense Demon Host, and Demons... Those few who obtain this stage, or even know if its existence, are usually gifted with a full knowledge of the blood-line's history. [This.. should be a Hidden Clan... Hyotoru Clan..XD] Rules: -User can begin to use the pulse as if it was second nature -But as they use the pulse more they begin to go blind - Able To Find hidden enemies before, but now can find anything with a reiastu presence.. even items and weapons with stored sources... - A reversed effect of the former healing ability... The user can bite a comrade, and while there teeth are sinked in, there body's will sync and a healing process will begin. A persons wounds will close up, and there stamina, and reiastu supply will completely regenerate, switching there state with the user of this technique, meaning the user is fatigued, unless powerful enough to sustain this or gets off the comrade. - User is Adept at Sensing Chakra, and calls them by color due to element.. Color Scheme follows that of the guild, to the exception of Seals and 'Infused Items', which appear grey or white. - The user has become advanced enough to literally see extra sources of reiastu, separating them in there view like a visor or pair of glasses was put on... Staring at a Demon Host will reveal a different chakra 'Color' depending on the demon.. All are found by this technique, but exceptions include demons with more then one chakra-type... -Enhanced Range... The User's Sensing Ability is DRASTICALLY altered when used at its full potential, able to sense 'Battles' amongst strong Shinobi, within the range of Ten Kilometers... [I did a BIT of research,and just got to reading a chapter that pretty much proves Karin could really sense chakra within that much of a difference in area.. I didn't go over it however..] Bloodline Jutsu's: - Pulse Visor -The user performs any hand-sign, and holds it.. constantly pumping a steady flow of chakra through there points. The general flow will eventually put the user into a trance-like state, and there vision will become a different color, depending on there own reiastu type and color... The user can see concealed opponents, due to there body's showing up as a Chakra Point Structure.. without the points targeted... It can be flicked on and off when necessary, and used without hand signs.. while moving. [Would depend on skill with the blood-line really.. However.. if you made it to the second stage, that's proof enough you can do this] Rank C - Radar Expansion - The user sets there right hand palm on the ground, and says the jutsu name... A visible pulse, the color of there chakra, will spread in a 360 degree circle, about fifty meters around the user.. The move, if caught in, causes a constant ringing in the ear, high pitched and extremely annoying. The attack does not, however, do any real damage, but paralysis the target for a few seconds. [One Post] Rank B [Only reaches two feet off the ground, unless enhanced or upgraded.. five feet per upgrade..] - Chakra Body Depletion - The user bites into whomever, or whatever, live object and sinks/clamps there teeth into said thing.. The user, using the healing property of the user's Chakra, will slowly 'Give' the object or person there own chakra supply and healthy nature... Chakra Supply wise, they can increase a person's stamina and renew there battle fatigue at the same time... This use on broken, or dulled weapons can almost completely rejuvenate them, as long as a seal or Infusing Material is present... A Rank - Ancient Chakra Locator's Pulse- The user performs an array of hand-signs, before sending out massive, visible, pulses that seem to 'Ride' over the 'Spaces' between the User and the Special Tags the jutsu requires... A tag, within 25 Kilometers, can be easily located by the jutsu.. The real effect, however, is the stream of pulses that quickly release from the tags, once synced with the user... The tags each have a one kilometer range, and are large, like scrolls... There only use is to give the EXACT location of a demon.. then attach itself to them. The scrolls quickly leech onto a demon, and meld with there chakra pulses, blending in with the skin as the Kanji for 'Location' is spell out... The user can track the demon as if it were two feet in front of them and followed a trail of Pulses... Only seven tags can be placed at once, and when placed together are more durable against being destroyed by the demon's release or something of the sort... The users mind is almost like an over-view, or map, and they get a visual picture of the location, and directions in-mind... S-Rank Owner's of this Version: - - - - - -------------------------------------------------------------------------------------
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Posted: Tue Oct 04, 2011 1:38 pm
C Description: The chakra Mouths were used by mouths on the users hands and on select parts of there body,with these mouths you can make explosive clay and form it into birds, worms, dolls, etc.... also members of this clan's eyes are trained to counter the sharigan's effects. allows great powerful bombs to be created and used on foe. Rules: -Mouths are on the palms of the hands. -These mouths can only eat special clay, infusing chakra into it. -This clay, once spit out, can be formed into animals. - Can be detonated from a range. - A large mouth covered by a metal plate is on the user's chest. -This mouth will create the strongest clay, but will also cause the user to die when detonated. Weakness: Although skilled dodging there taijutsu ninjutsu and genjutsu skills lack ... Owners Of Bloodline Head of Kekkei Genkai: Open 1. 2. 3. 4. 5. -------------------------------------------------------------------------------------
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Burakku Ketsueki Vice Captain
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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 1:39 pm
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Posted: Tue Oct 04, 2011 1:40 pm
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Burakku Ketsueki Vice Captain
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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 1:42 pm
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Posted: Tue Oct 04, 2011 1:44 pm
GGenjutsu King  Every few generations a member of the Kurama clan will be born with an incredible talent for genjutsu. The clan member's talent in that field is such that their genjutsu is completely irresistible, so much so that only knocking a person out cold has any chance of awakening them from it. Furthermore, the genjutsu is so powerful that it causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that's a danger to everyone around them. Abilities: -Genjutsu cast by this clan cannot be escaped using kai but can be escaped by injuring yourself or by having a demon chakra take over. -Members of this clan can learn genjutsu one rank earlier and with one less required post. -Genjutsu can be cast using one hand for seals Owner's of this Bloodline. Head of Kekkei Genkai: Open 1. 2. 3. 4. --------------------------------------------------------------------------------
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Burakku Ketsueki Vice Captain
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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 1:53 pm
HHadou Rokudaime Kenshutsu (Sixth sense) Description The Rokudaime Kenshutsu bloodline is truly a unique one. People in the Hadou clan were born blind, deaf. They had no way to experience the world apart from touch and smell. Because of this they have developed their instincts beyond any organism. They rely completely on their extraordinarily powerful “sixth sense”, allowing them to “see” the truth and ONLY the truth. They have also learned to “feel” the existence of people, objects and attacks. In their minds they can sense the aura of objects and living things. The stronger the person is, the stronger the aura. Their extremely heightened instincts are what allow the people of the Hadou clan to interact normally with other people. They somehow know when they are being spoken to and know what to respond, which is unexplainable due to them being blind and deaf. However it takes a lot of concentration just to sense what people are saying to them, it would not be surprising that people of this clan rarely talk. People of the Hadou clan have no pupils in their eyes, so they are completely white. Because of this they ALWAYS have a blindfold or their headband over their eyes so to cover up the ugliness. Technically this is not a bloodline but an ability, but it is considered a bloodline to many. People born into the Hadou clan often had trouble learning to walk and talk when they were young, due to having no sense of sight or hearing to aid them. Because of this many of the newly born would die at a very young age, as they did not know when food is placed in front of them and did not know how to eat or drink so they starved to death. Only the strong survived, since a young age. Their learning abilities were a lot lower than that of a normal person when they were young as their brain development was a lot slower than a normal person. They could only walk at around the age of seven or eight, and could only utter a few words at the age of ten. However once they get past the age of thirteen, their brain development speeds up as they reach the age of puberty. From then on their brain would develop like a normal person, so they could talk like any normal person, walk and run without falling or tripping and interact like any average person.
Abilities An ability of this bloodline is that they are highly resistant to genjutsu. This is because genjutsu needs to control all five senses in order to work. People of the Hadou clan have never experienced sight or hearing, which is why genjutsu will almost never almost work on them. However, genjutsu utilizing taste, smell, or touch would affect them like normal.
Another benefit is that the people’s sense of touch is very sensitive, to the extent that they can perceive great depth of things just by touching it. For example, one touch at a wound and they can tell how deep it is and whether or not it is infected.
The third advantage is that it is almost impossible to hide from these ninjas. Without a sense of sight or hearing, they sense the aura of a person, and it is impossible to hide one’s aura. Only the most skilful (S+ rank) would be able to hide from them. This potentially makes them expert trackers.
Rules -You must be blindfolded at all times, if not then your eyes would start bleeding until pressure is applied. This is one downside of the ability. -You will very rarely talk because it takes so much concentration. -No genjutsu is allowed apart from the ones related to the clan -The range of being able to sense someone is: 1km for Genin 2km for Chuunin 3km for Jounin 4km for Anbu/Oinin 5km for Sannin/Kage -If the target is far away (e.g. at the edge of the limit) then the chances of being wrong about the exact location increases. Meaning that if the target is very skilled at hiding himself and he is very far away, you can merely know that he is here but not EXACTLY where he is. So there is a chance that you may not find him. -Every now and then you will go insane unless you have controlled the ability very well. You will be driven to kill everyone close to you for a few moments (aka 1 fight) Genin will go insane once every month Chuunin will go insane once every 2 months Jounin will go insane once every 3 months Anbu will go insane once every 4 months Sannin and Kage will not go insane as they have learnt to control the ability.
Jutsus Kami Kenshutsu (God’s sense) – S rank This ability of the bloodline is that people of the Hadou clan can completely and utterly focus their instincts onto one opponent. They disregard their sense of smell, touch and taste, blocking out everything around them and trapping themselves into a dark void of emptiness, focusing completely on their target. It will allow them to predict and avoid the next attack no matter how impossible it may seem. This is because they can sense the opening within the attack, which would seem impossible to normal human beings. However due to the strain it puts on the user’s mind, it can only be used twice per battle. At most the attack can be 1 rank higher than the user.
Garando no Ametsuchi (Realm of Emptiness) – A rank This unique genjutsu is done by touching the opponent. Once touched, the opponent would find themselves trapped into an empty realm, with nothing to see, hear, touch, smell or taste. Because they are not in the Hadou clan, they have not received decades of training for this kind of world, and it would drive them insane. The opponent would start gibbering nonsense and only the strongest opponents would retain their minds afterwards. The Sharingan would have no effect because there is seemingly nothing for them to release, but the Mangekyou can break through it. The effect lasts for one day in genjutsu, but only a few minutes in real life (3 posts by the user, during which the opponent is unable to move due to the effects). If the opponent is 1 rank below the user then they would be driven insane afterwards for 1 day. If the opponent is 2 or more ranks below the user then they would be driven insane for life, and there is no way to restore their minds. If the opponent is of the same or higher rank than the user then the genjutsu would have no after effects on them (genjutsu would still cause them to spout gibberish.)
Owners of this bloodline: Head: Open 1. 2. 3.
-------------------------------------------------------------------------------------Hyoton Hyoton (氷遁, Hyōton?, literally "Ice Release", dubbed "Haku's Secret Arts of Water" by Viz) most powerful technique, Demonic Ice Mirrors, allowed him to surround an opponent with an array of ice mirrors and attack them at an incredible speed. to generate and control ice at will. This bloodline also has the innate ability of spotting the weakness's of other bloodline's
The hyoton User's chosen element's must always be Wind and Water but allows the extra element of ice witch cannot be melted by Flame unless extreme flame's. Creating hand signs with single hand
Weakness: Weak to electrical jutsu attacks, and consumes a lot of chakra.
Jutsu's
Basic
Reido [Freezing Point] Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.
Reinigiri [Zero Grip] Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.
Genin
Koori Waku No Jutsu [Ice Slide Technique] Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run.
Shikki Kansei No Jutsu [Moisture Trap Technique] Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.
Retsu Kaze No Jutsu [Cold Breeze Technique] Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.
Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat although it does lack any sort of chakra. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin is very weak against Katons.
Koorikoku [Ice Carving] Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.
Chuunin
Hyouga Kassha No Jutsu [Glacier Block Technique] Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. [Obviously cannot withstand Katons]. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.
Hyougatama [Ice Sphere] Description: By placing a moderate amount of water between their hands, the user begans to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.
Hyougai no Jutsu (Frozen Armor) Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. Katons instantly disperse this armor upon contact.
Koori Chiyu No Jutsu [Ice Healing Technique] Description: A very helpful jutsu when a shinobi has been injured and has no other way to close off a wound. By using moisture in the nearby area the user is able to place this moisture over a bleeding and wound and cause the ice to seal itself over the injury. This will stop the bloodflow from a wound and thus create a bandage of ice that is entirely flexible. This is not a permanent healing, but it is quite usefull when one is in danger of losing a substantial amount of blood.
Koori Tsubame No Jutsu [Ice Swallow Technique] Description: By manipulating the mositure in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.
Hisame [Hail] Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.
Akakoori [Red Ice] Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.
Bloodline Users: Head of Kekkei Genkai: Open 1. 2. 3. 4. 5.
Hyoton Level 2 3 Toma of Wind, Water and Ice
The eye's have changed in the Hyoton level 2 there is no eye technique but it just show's the development within the user. Requirement: Jounin or higher.
Stage one The first stage is the wind toma usually gained before the other two it is gained when the user becomes one with the win allowing almost any wind technique to be created fast and effectively this wind Toma adds abilities such as
Stage 2 Water Toma This toma is usually gained when water is mastered it give's interesting ability's such as allowing to teleport into water at any point of time and moment although the water must be created buy the user first.this means that all water created by the user is actually apart of them fooling eye's such as byakugan and sharingan but also meaning that damaging certain parts of water could hurt the user.
Stage 3 Ice toma The most powerful part of the ability gained only buy a master of this bloodline. allowing most water to be frozen instantly even being able to freeze body parts of the opponent's body but only parts with smaller areas for example arms and legs can but heads and body's no. This allows the user to create techniques unheard of before .
Cold Front: The user's eye tomas began to spin and the wind Rain and Snow strom begins to pick up eventually causing great amounts of damage.
Freeze Frame The Wind truns below -18 degrees freezing all water instantly and making the human body slow down at an incredible rate doesn't effect the fastest user's...
Blue Flame this is not a type of fire its a jutsu that is so cold it technically a burn the freezing flame is frozen and burning at about -120 degrees...
5 calamities of Wind, water , fire, ice and electrical storm
its and more powerful attack than the three calamities storm faster stronger and its wind so powerful cannot be changed in direction and will absorb any of the elements above to add to its onslaught
Jutsu's
Hyougakage [Glacier Shadow] Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.
Hyouga Boufuu No Jutsu [Glacier Storm] Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.
Kaizen Hyougai No Jutsu [Improved Glacier Armor] Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three Chuunin level strikes and only one Jounin level technique. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. Katons instantly disperse this armor upon contact. This armor lasts for two posts.
Eiei Reido [Forever Zero] Description: A technique developed solely for the use of finishing off an opponent once he is encased partially or fully in ice. By using chakra to contract and expand the ice surrounding the opponent, the ice shatters taking anything within the ice itself with it. This jutsu can only be used with the opponents permission.
Touketsu Ijin [Frozen Devil] Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon [The snakes which attacked Narutos team in the forest of death] emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to Jounin level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.
Hyougadangan [Glacier Shot] Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cacoon of ice.
Makyou Hyoushou (Demonic Ice Crystal Mirrors) Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, minus one jounin jutsu.
Kage/Sannin
Reinami [Zero Wave] Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.
Raikou Koori No Jutsu [Lightning Ice Technique] Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.
Reido Bunshin [Zero Clone] Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. By draining 50% of the users total chakra, this clone is created out of supercooled water in such a way that it is constantly flowing around in the shape of the user himself. The clone is not solid anywhere but the very exterior of itself. This clone can use a total of two jutsus that the user knows and is fully capable of fighting. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.
Makyō Hyō Satsu (Demonic Mirror Ice Murder) Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield.
Owner's of this bloodline Head of Kekkei Genkai: Open 1. 2. 3. 4. 5.
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Posted: Tue Oct 04, 2011 1:58 pm
IIron Sand Description/History: Sandaime Kazekage had the ability to change his body's chakra into magnetic fields. Seeing a previous Shukaku host manipulate sand, Kazekage surmised he could do something similar with tiny pieces of iron. He used this ability to develop "Satetsu" or Iron Sand. He could control this sand in any fashion he wished through the magnetic field. This allowed him to form weapons whenever he needed. This jutsu came to be known as Suna's deadliest, and granted him the honor of being called the greatest Kazekage. Others have been seen using it as well, manipulating the magnetic fields to control the iron dust. But now most are dead and very few remain...
Rules: •Elements must be raiton/doton •cannot control the metal inside others •controls only the iron dust, small peices of iron not including shuriken or kunais, but iron wires can be control •Jutsus are exactly like sand jutsu, just iron dust. •poison can be added like sasori did
Jutsu
Name: Iron Sand World Order (砂鉄界法, Satetsu Kaihō; Viz "Iron Sand: Needle Sphere") Type: Kekkei genkai, No rank, Offensive, All ranges
This jutsu uses Iron Sand to create a gigantic sphere of branching spikes. The user creates two masses of Iron Sand with opposite polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
Jutsu Name: Satetsu Style: Iron Implosion Rank: E-S Range: Short-Long Range Element: Raiton/Doton Type: Bloodline Description: That is a technqiue where the user manipulates iron sand on a target that can be magnetized (metal) and crush it into iron dust. More chakra is needed depending on the size of the metal object.
Size of Metal / Chakra Mount a brick = E rank a basketball = D rank a cat = C rank same size as user = B rank a car = A rank a house = S rank
Jutsu Name: Satetsu Style: Satetsu Bunshin Rank: D Range: N/A Element: raiton/doton Type: Bloodline Description: The user creates a cloen made of iron dust. It cannot use jutsu but can attack. Due to being made of iron dust, it has great defense then normal bunshin. It takes about 2 hits for the clone to be destroyed. Once it is destroyed it dispursed into iron dust once more.
Jutsu Name: Satetsu Style: Geometric Assult Rank: D+ Range: N/A Element: Bloodtrait Description: The user manipulates the iron dust into three deminansional objects. They vary ffrom the size of ones fist to the size of a basketball. The user then manipulates the magentic field to hurl the created shapes towards the object, to crush or impale him/her with the said objects
Jutsu Name: Satetsu Style: Cloud Creation Rank: D-S Range: N/A Element: raiton/doton Type: bloodline Duration: 3 posts Description: This technique allows the user to create a number of clouds, depending on their rank and chakra level, of iron dust. Once the clouds are air bourne the remain there for 3 posts. Any raiton techniques would be redirected into the clouds rendering them useless. The clouds can send blasts of iron dust or showers of it at foes.
Genin: 3 clouds Chunin: 5 clouds Jonin+: 7 clouds
Jutsu Name: Satetsu Style: Magnetic Pulse Rank: D Range: 0-90m Element: bloodtrait description: The user creates a single handsign which the iron dust he is controlling becomes magnetically attractive bringing all metals in the area like swords, maces shuriken and senbons etc. to stick the the iron dust for about 2 posts.
Jutsu Name: Satetsu Style: Shimmering Rain Rank: D Range: long/short Element: Bloodtrait Description: The user makes a simple seal and the iron sand is manipulated into a shower of miniture senbons which moves alot faster then normally thrown ones due to the magnetic force increasing its speed
Jutsu Name: Satetsu Style: Iron Dust Devil Rank: C Range: N/A Element: raiton/doton Type: Bloodline Duration: 1 post per rank Description: This can only be used after Iron Dust World Order is used. The iron dust is manipulated by the user's chakra and the manipulation of the magnetic field. Iron Dust swirls around and grows into a 5 stories high tornado. while it is moving around the field it throws iron sand around covering the field even further with it.
Jutsu Name: Satetsu Style: Iron Wall Rank: C Range: N/A Element: Bloodtrait Description: This technqiue can only be used if iron sand world order has been used. The user stings together the handsigns needed for the technique and then manipulates the iron sand to create a wall of iron defense, which is 6ft in height and 4 ft in width. The wall is very durable and frows harder with rank. It grows 3 ft in width and height per rank
Jutsu Name: Satetsu Style: Satetsu Prison Rank: C Range: N/A Element: Bloodtrait Description: The user would make a series of handsigns and then by manipulating the iron dust around the target which surrounds them and encloses them in a ball of iron dust, which acts like kirigakure's water prison.
Jutsu Name: Satetsu Style: Jaws of Death Rank: C Range: Around Target Element: Bloodtrait Description: The user manipulates the iron dust to surround the target if none is already around the target, which would then take the form of a large mouth filled with fangs and then close in to devour the target, which would result in death from being impaled by iron spears and then buried. If the jaws miss the next post a tongue of iron sand would emerge trying to wrap around the target one final time which would ensnare the foe and drag him into the gaping jaws.
Jutsu Name: Satetsu Style: Iron Dust Storm Rank: B Range: a storm Element: raiton/doton Type: bloodline Duration: 2 posts per rank Description: This can only be used if Iron Sand World Order has been used. Through the manipulation of the magnetic field and iron dust, the iron dust will collect around the user and foe in the area and rotate around in the field like a sandstorm. During this all puppets would get disabled and targets would risk being stabbed with the iron dust. Visibility would be hampered to 50% as well. The use of lightning would result in self eletricution, lightning on the outside of the storm would be repeled.
Jutsu Name: Satetsu Style: Satetsu Coffin Rank: B Range: N/A Element: Bloodtrait Duration: N/A Description: This technique is similar to sunaton's desert coffin. The iron dust on and around the target wraps around them and binds them, covering them completely with iron dust except for the face. The difference with this is its stronger, easier to use due to how the technique is being used. This technique is very difficult to get out of and usually means the victims fate rests with the user.
Jutsu Name: Satetsu Summoning: Gaint snake of Iron Rank: A Range: N/A Element: N/A Duration: Stays out for 3 posts per rank Description: This can only be used if the user is a chunin or higher. The user draws blood and wipes it on their iron dust, which in a cloud of iron dust summons a massive snake like creature of iron dust. The summon is about 22 ft in length and is very strong in offense as well as defense. It is able to spew iron dust out of its mouth in large amounts, as well as summon a large storm of iron dust which lasts as long as the summon is out. It is fairly quick for its size but it is weak to fire, ice. But some bonuses is most taijutsus doesn't effect it from its incredibly strong skin and lightning as well as wind doesn't affect it. Being struck from it is like a person being struck by a semi, being bite by it would result in death, either quick or slow.
Jutsu Name: Satetsu Style: Satetsu Funeral Rank: A Range: N/A Element: Bloodtrait Duration: N/A Description: This technique is like sunakagure's desert funeral. Once the target is caught in the coffin the user clenches his hand into a fist and the rion dust surrounding the victim implodes on him, crushing the body into almost nothing. This is a finisher move for the user, as well as the demise of his victims
Jutsu Name: Satetsu Style: Satetsu Bunshin Explosion Rank: A Range: 0-10m Element: raiton/doton Type: Bloodline Description: Can only be used if Satetsu Bunshin is used. All clones in the area explode with devestating force, meaning certain death if one is so close, if not knock them out. Along with the force of the explosion iron dust is sent in all direction, stabbing into materials all around.
Jutsu Name: Satetsu Style: Grand Implosion Technique Rank: S Range: N/A Element: Bloodtrait Duration: N/A Description: This technique cannot be used unless the target(s) are within a sandstorm of iron dust, or is already covered completely in iron dust. The user makes handsigns and the iron dust begins to cover the target(s) restricting their movements from being weighed down as well as the gripping of the dust. (post 1) After this the user raises his hands forward and more iron dust surrounds the target(s) restricting them of their movements even further, hampering thier sight/movement/hearing etc. (post 2) Then the user clenches his hands into fists, the iron dust around all of the target(s) implodes onto them, crushing their body into almost literally nothing from the force of the technique. (post 3) This technique is an advanced version of the funeral and coffin combined. It is also very difficult to avoid when inside a storm of iron dust, for they are surrounded by the very substance. This technique is among the most deadliest jutsu and satetsu's strongest jutsu, escpecially when facing multiple people. The force is even able to crush through most armor, summonings caught in it would also fall to its power if they don't escape.
Head of Bloodline: Burakku Ketsueki 1. 2. 3.
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Burakku Ketsueki Vice Captain
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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 2:00 pm
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Posted: Tue Oct 04, 2011 2:02 pm
KKaton Blood Artistry Description: The Katon are blessed with a special gift, special members of the clan can paint objects with blood making a real life blood ink objects that can do there bidding, these blood ink objects can be destroyed easy and constant use can kill the user or cause major harm to there body
Allows the user to use blood to draw images and bring them to life.
Weakness: Cannot be used too much, as it may kill the user
Owner Of This Bloodline Head of Kekkei Genkai: Open 1. 2. 3. 4. 5.
-------------------------------------------------------------------------------------Karada no Ken Background: In the great ninja war legends arose of a group of ninja swordsman with a disturbing bloodline. They seemed to never run out of swords to use because they pulled them out of their bodies. They covered themselves with bandages and attacked at random. It didn't seem like they cared which group won. After the war they became shunned not because of their bloodlust during the war, but because their skin is iron colored. The people spent alot of time covering their bodies and trying to fix the color but eventually stopped. The different ways they tried saturated their bodies with iron. Their bodies now produce Iron filled blood. They have the ability to turn this blood into metal swords.
Special rules:
No matter what class the user is, they will feel the need to see the whites of their opponents eyes and fight within melee or medium range.
The Users body will be as strong as a ninja one rank weaker than them. This is due to their heavy iron blood.
As long as the user does not have any other swords created they are free, the rest cost jutsu.
Because of the iron in their bodies the members are magnetic and attract weapons. So all metal thrown at the user travels two times faster.
User can change the density of the swords they make.
The users eyes Reflect light. Allowing them to see perfectly in darker areas, and also making it hard to blind them as the light is pushed away.(I'm reversing this because it makes more sense)
User cannot run elemental chakra through the swords, but may run pure chakra into them.
Members are usually overconfident and won't release their true potential unless their life is threatened.
The user is only good with light weapons. Big swords like samehada or hammers will be two ranks slower when used by them.
The user will not learn genjutsu merely because they have a natural dislike of it.(Technically no genjutsu. even if it's weapon related)
The user takes One extra post to learn any jutsu of their rank or higher because they don't take orders well. This does not apply to weapon styles or jutsu that use swords.
Members of this bloodline cannot host the nine winged angel.
The user's sword skill is the same as a ninja two ranks above them. They may also self teach themselves sword styles of their rank.
Ability: Kekkei Genkai: Sword making Rank of Jutsu: depends on density Range of Jutsu:N/A Description: The user Uses their iron filled blood to form a solid katana with no hilt. The katana has different densities depending on the users rank.
AS: Up to normal sword hardness Genin: Up to iron hardness Chunin: Up to steel hardness Jounin: Up to diamond hardness Sannin/Kage: same as jounin
Only the users first sword is this powerful. The rest are one rank weaker. Normally only two swords can be made at once. One for each hand.
Jutsu: Dissolve Rank: AS Range: N/A Description: The user can absorb any metal that they touch and create blood for themselves. This does not apply to custom weapons. If the object is bigger than something you can hold only part of it will be dissolved. If the user is trapped in metal they may absorb part of it to escape.
Jutsu: Blood metal repairing Rank: Chunin Range: N/A Description: The user may use his blood to repair almost any injury. this can even repair lost organs(cept the heart). It cannot regrow entire limbs but can regrow fingers. This jutsu is prevented if their are any poisons in the users blood. Also after using this jutsu the user will be fatigued if the injury was worse than a cut.
Jutsu: Karada no ken: Body of blades Rank of Jutsu: Chunin Range of Jutsu:N/A Description: The user draws metal from their body and expels swords from all over it. These swords are only as hard as basic katanas. They all break after on post. This is mainly a defensive jutsu to use when injured.
Jutsu: Karada no ken: Explosion Rank of Jutsu: jounin Range of Jutsu:N/A Description: Similar to body of blades. ThIs Jutsu expels a storm of swords from the users body. The swords shatter upon hitting anything harder than bone. They are also not very fast, but there are around a hundred of them so a few are likely to do something if not at least be a major distraction. After using this jutsu the user must be stationary for one post. They may fall to the side or lift their arms, but will need to let their blood recirculate.
Jutsu: Bloody Hell Rank: Jounin+(two jounin slots) Range: 30 meters Description: The user Does the same handsigns for the Explosion, but this time Jumps into the air and fires all the swords into the ground making sure not to hit the target. When the swords hit the ground they splash back into gray specked blood. While falling the user does another set of handsigns and hit the ground with their hands. All the blood spatters release a sword that stays stationary like a trap.
Jutsu: Flashing Blindness Rank: Chuunin Range: Melee Description: The User Uses their reflective eyes as mirrors. If an opponent uses a Jutsu or weapon that creates a bright flash of light Their eyes will reflect a portion of the flash so that the opponent is blinded as well. During the day the sun may be used for this jutsu. The downside is that if your opponent is too far away or isn't looking you just wasted a jutsu for nothing.
Jutsu: Claw Throwing Rank: Chunin Range: Same as kunai Description: The user uses sharp fingernails to cut into their body and throws blood at the opponent. This blood solidifies into moon shaped metal half-circles. These fly strait forward and apart from being wider and heavier are no different than kunai. If they hit something harder than they are they will splash and become a puddle of blood.
Jutsu: Lashing spikes Rank: Chuunin Range: 30 meters Description: The user locates and focuses on a puddle of their blood that has been lost due to battle or self injury. The user does handsigns once focused and creates up to three iron hard metal spikes from the blood spatter. This jutsu only works if the blood is on something something solid. puddles of blood will thin out in water.
Jutsu: Blood red slash Rank: Jounin Range: Medium Description: This jutsu is dangerous to the user and the opponent. First the user stabs themself to cover their sword in blood. Then they cut and send the blood flying at their opponent in a wave or straight line. If this stage misses you injured yourself for nothing. If the blood hits the opponent then the user does a number of signs and the blood turns into an meatl spike going into the opponent.
Jutsu: Flying circus Rank: SS Range:50 meter orb Description: You must be sannin to learn this technique. The user again jumps into the air but this time sends diamond hard swords in an orb around them. When these swords reach a certain point without hitting an opponent they explode and release three more swords that are hard as steel. When these swords travel enough without hitting an opponent they explode releasing two swords. These will the do the same releasing four swords. This jutsu is nearly impossible to dodge. The turn after this jutsu the opponent may auto hit you and you get the same debuff as a taijutsu user who has opened four gates. Thus it is a risky jutsu and should only be used when it is greatly needed.
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Burakku Ketsueki Vice Captain
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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 2:03 pm
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Posted: Tue Oct 04, 2011 2:06 pm
MMokuton The Mokuton (木遁? literally "Wood Release") jutsu are techniques that combine earth and water-based chakra to create wood. Mokuton techniques can be produced from anywhere, including the user's body, as the user's chakra is literally converted into a source of life. The First Hokage was the originator of this ability, evidenced by the fact that none of his relatives have been shown capable of using Mokuton. The First's ability to use Mokuton was the reason for his being given the title of Hokage, and with Wood Release Secret Technique: Birth of Dense Woodland ( Mokuton Hijutsu: Jukai Kōtan?, English TV "Secret Earth Jutsu: Deep Forest Creation") he was able to grow the trees that served as the foundation of Konohagakure.
Users learn Suiton and Doton techniques in one less post due to the ability to equally use them
Requirements: User must have Suiton(Water) & Doton(Earth)
Weakness: Katon
Jutsu's
Genin
Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken] DESCRIPTION: A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.
Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill] DESCRIPTION: A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.
Mokuton: Moku Bunshin [Wood Release: Wood Clone] DESCRIPTION: A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.
Chunin
Mokuton: Soutei Hashira [Wood Release: Binding Pillars] DESCRIPTION: A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.
Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill] DESCRIPTION: A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a travelling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.
Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill] DESCRIPTION: A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.
Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill] DESCRIPTION: A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.
Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill] DESCRIPTION: A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.
Mokuton: Moku no Yoroi [Wood Release: Wood Armor] DESCRIPTION: A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.
Jonin
Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge] DESCRIPTION: A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.
Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill] DESCRIPTION: A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes
Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill] DESCRIPTION: A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.
Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree] DESCRIPTION: A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.
Kage/Sannin
Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland] DESCRIPTION: A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.
Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill] DESCRIPTION: A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.
Owners of the Bloodline: Head of Kekkei Genkai: Open 1. 2. 3. 4. 5.
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Burakku Ketsueki Vice Captain
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Burakku Ketsueki Vice Captain
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Posted: Tue Oct 04, 2011 2:08 pm
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